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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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budgla.pov
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Text File
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1994-10-05
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2KB
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90 lines
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* Camera: Camera01 */
camera {
location <5205.1641, -369.5688, 492.6416>
direction <0, 0.818, 0>
up <0, 0, 1>
sky <0, 0, 1>
right <1.333, 0, 0>
look_at <5137.9302, -28.3633, 331.7607>
}
/* Spotlight: Light01 */
light_source {
<6982.3203, 1402.9871, 2115.5234> color rgb <1.00, 1.00, 1.00>
spotlight
point_at <5071.6030, -15.0478, 276.2342>
tightness 0
radius 0.50
falloff 22.50
}
#declare GLASS = texture {
finish {
ambient 0.10
diffuse 0.90
phong 1.00
phong_size 70.0
reflection 0.530
ior 1.1
refraction 1.0
}
pigment { rgbf <0.971, 0.971, 0.971, 0.950> }
}
#declare BROWN_BUMPYBRICK = texture {
finish {
ambient 0.10
diffuse 0.90
phong 0.16
phong_size 4.9
}
pigment { rgb <0.604, 0.000, 0.000> }
/* Image map: BRNBRICK.CEL, Strength: 1.00 */
/* Bump map: BRNBRICB.CEL, Strength: 0.09 */
}
#declare OLD_METAL = texture {
finish {
ambient 0.10
diffuse 0.90
phong 1.00
phong_size 30.8
reflection 0.840
}
pigment { rgb <0.000, 0.000, 0.000> }
}
#declare CHROME_VALLEY = texture {
finish {
ambient 0.10
diffuse 0.90
phong 0.86
phong_size 25.9
reflection 0.773
}
pigment { rgb <0.000, 0.000, 0.000> }
}
#declare BUD = texture {
finish {
ambient 0.10
diffuse 0.90
phong 1.00
phong_size 41.3
}
pigment { rgb <0.000, 0.000, 0.000> }
/* Image map: BUDWISER.TGA, Strength: 1.00 */
}
// Object CenterX CenterY CenterZ LengthX LengthY LengthZ
// ---------- ---------- ---------- ---------- ---------- ---------- ----------
// GLASS 5310.66 188.54 320.96 244.46 243.12 335.61
// FLOOR01 4930.01 205.16 158.65 3179.43 2857.65 0.00
// Object 5090.95 0.00 306.31 140.67 139.91 291.57
#include "budgla.inc"