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readme.txt
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1996-05-21
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7KB
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139 lines
Thank you for using EditCON Version 2.0 BETA by Charlie Wiederhold.
This is the update to Version 1.1 of EditCON for Duke Nukem 3D Ver 1.3D
Since this is a BETA version, many options are still not available. But
they are currently being worked on, and will be released as soon as
possible. This will edit player items, weapons, and enemies. The other
"cool" things are going to come out in the next version.
What's New in version 2.0?
--------------------------
> Added all the new weapons and their respective information
> Added all the new enemies and their strengths
> Modified the interface a bit, and made it more attractive
> Added a small note on UDC information within the program
> Cleaned up some code and tweaked bits and pieces
> Changed the restore .CON files to a seperate program
* Note: This was due to compiler problems. The program had simply
become to large, and needed to be broken up. I might make
it possible to run RESETCON.EXE from within EditCON, but
it is currently a seperate program.
> Modified other bits and pieces about the menu organization
Backing up your .CON files is not needed if you have this program. Included
is a feature that will allow you to restore ALL of the .CON files to their
original conditions. This way, if you happen to mess them up editing by
hand, just use this option to fix them. This does correct ALL the .CON files,
unlike Version 1.0 of EditCON. I GUARANTEE that nothing will go wrong with
your CON files when using selections within this program.
A WORD OF CAUTION BEFORE YOU BEGIN!!!!!!
I allow you to enter values that are truly beyond the scope of the game, and
I will not guarantee that you will get the desired results. I have messed
around with these values quite a bit, and have come across strange things.
If you are going to Max everything out, be prepared for some things you don't
expect. The standard options should allow everything to function normally.
Beyond these, though, I do not guarantee anything except that the game will
run. I allow you to enter these extra values because some of the results are
kinda fun. Enjoy yourself, but be prepared for the unexpected. (* One odd
result is the shotgun seems to have more trouble killing the guys when it is
all the way up, than it does at normal. They just bounce around for a while.
It's great if you really want to have fun with them, but not very effective.*)
Files included with this .ZIP file:
EDITCON.EXE
RESETCON.EXE
EDITCON.VAL
README.TXT
To install EditCON, just copy these files into your DN3D directory, and
you are ready to go. If you have version 1.0 or 1.1, be sure to delete it, or
overwrite the old copies. In version 1.0, a file named CURRENT.VAL was used.
This has been replaced with EDITCON.VAL, so you can delete the old file.
System Req's.
Well... if you can't run this program, then I would bet that you can't play
DN3D either, so no need to even think about this one...
The menus *should* be easy to understand, but in case of any confusion, here
is a short listing of the options included.
> Player Info (* All personal items related to the player *)
> Max Regular Health (* Regular health limit *)
> Max Atomic Health (* Overall health limit *)
> Max Armor Amount (* Armor limit *)
> Armor Start Amount (* Amount of armor you start the game with *)
> Steroid, Scuba, Holoduke, Jetpack, Boots, Night Vision, Medkit...
(* The percentage of the item you pick up when you see it *)
> Weapon Info (* Different aspects of the weapons *)
> Max Ammo (* Maximum ammo for each weapon *)
> Box Amount (* How many rounds you pick up when you *)
(* get a refill *)
> Weapon Strength (* The strength of the weapons *)
> Blast Radius (* The radius of influence of explosive weapons *)
*NOTE* In the Weapon Strength Category you will notice that the Shrinker
and the Devastator are missing. This is for a good reason. First of
all, you really don't want the shrinker to kill the guy, thus you
should leave it at 0 damage. If you want to blast him I figure you
would use the RPG or something. As for the Devastator, 3D Realms made
it directly proportional to the RPG, thus when you weaken the RPG, you
weaken the Devastor. Same goes for it's blast radius.
The Tripbomb only comes in 1 unit items, thus the Box Amount of it
can not be modified.
> Enemy Info (* Enemy strengths and other things *)
> All enemies in the game (* Edit the strengths of them *)
> Current Setup (* Shows the current setup you are working on *}
> Current Files (* Shows the setup for if you were to play right then *)
> Reset Default (* Resets the .VAL file, but not the actual .CON files *)
*NOTE* If you want to reset the .CON files, run RESETCON.EXE to do that.
> UDC Chart (* Chart Showing the User Defined Change values. See below. *)
> About EditCON (* A little about the program and its programmer *)
> Exit EditCON (* Exit option. It will prompt you to save *)
One of the options when editing items is the UDC option. UDC stands for
User Defined Change. This is where you can type in a specific value for each
item. I tried to get a good variety in the standard options, but you may want
to vary from these. That is what this option is for.
In options where numbers are the values it is rather easy to see what you want
to change. But in percentage sections, it is a little tougher. So within
EditCON is a chart showing every item's value at 100%. This way you have
something to guide off of when typing in new values.
Also, it is now easier to flip through menus. In any option, you can just
hit <ESC> to exit it. No changes will be made if <ESC> is hit. If you are
being asked for a Yes or No answer, <ENTER> is also yes, and <ESC> is no.
This should make the menus much easier to navigate.
As I stated before, it is not necessary to back up your .CON files when
using this program, as long as you are using DN3D Registered Version 1.3D
and this program. If you are editing by hand, and you happen to mess them up,
just use the restore option, and you are back in business.
If you are going to play Duke Nukem 3D over the modem or a serial cable, both
sides MUST have the EXACT same .CON files for the game to work. Otherwise the
game will get out of synch, or some other weird things might happen.
EditCON makes it rather easy to guarantee that both sides will have the same
.CON files if you both make the same changes.
Again, thanks for using EditCON Version 2.0. Please, if you find any bugs,
(there are none that I know of), contact me and tell me. If you like this
program, that great!! Tell me about it, and give it to your friends who have
Duke Nukem 3D. This software is free. I do not want any money for it, and
distribute it with the hope that it will be left in it's original condition.
If you are interested in how I wrote it, contact me, and I will give you a
little bit of info. THANKS!
Author : Charlie Wiederhold
Student : The University of Texas at Austin - Computer Science
WiederWeb : http://ccwf.cc.utexas.edu/~wieder/
Duke Nukem 3D : http://ccwf.cc.utexas.edu/~wieder/ROTT/
E-Mail : wieder@mail.utexas.edu