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Come Get Some!
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qtest2dn.txt
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1996-06-05
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This level and others will be available at my homepage
http://www2.hawaii.edu/~rnakahar
Why another version of the same map:
The architecture and weapon placement of this map is exactly the same
as in qtest1dn. But the big difference is that this uses quake
grafx, ripped by Allen H Blum of 3dRealms. It also has more sound
effects, sprite grafx, better lighting, and a few bug fixes.
You should probably have the art file in your duke3d directory or it
might not work...
CLEFNOTES:
qtest2dn.map
Based on level 1 of QTEST1
The original map was created using a 486slc66. It took an annoyingly long
time to run from place to place and check Quake's layout. Unfortunatly, so
much detail was added that it played almost as slow as Quake...
I now run a P100. =)
Sorry for sprite floors randomly disappearing. It seems to involve the
points in and around the sprite floor\ceilings, yet I wanted the architecture
to be as accurate as possible to the original so...
Having never played Quake deathmatch (or dukematch even), I don't know where
the Quake player starts are. I placed a couple randomly around the level.
Mass quantities of pepsi, pizza, and taco dip were consumed during the
creation of this map.
-Qyv
rnakahar@hawaii.edu