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1996-04-04
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169 lines
READ THIS NOW!
==============
This is a set of modified .CON files for Duke Nukem 3D.
It requires version 1.1 to have the desired effect.
To install the thing, just type
NUKE_ON
at the DOS prompt.
Welcome to the Manhattan Project!
=================================
Here is my amazing followup to the Orion Project (aka Zero-Gravity Doom)...
what could be better than the Manhattan Project for Duke Nukem 3D, v1.1???
Anyway....
Ever wondered why it's called Duke Nukem 3D when there aren't any actual nukes
in it? If so, this will cure your blues. Great fun for Dukematch games (herein
referred to as Nukematches...)
While this patch is under effect, the following changes apply:
Mighty Foot
===========
The mighty foot has now changed to the -very- mighty foot. This needs little
explanation. Try it and find out.
Rocket Propelled Grenades
=========================
Overview
--------
This has been unofficially retitled the ICBM. Tho it lacks the tracking and
homing facilities found on any home-use intercontinental missile, it can still
lay major cities to waste.
When a nuclear warhead goes off, anything within its line of sight is
obliterated. Should you gaze upon the light of a nuclear explosion, you will be
blasted with gamma rays, and therefore die.
However, if one goes off around the corner, the rays are unable to penetrate
the lead-lined concrete of the walls. But remeber: it's not whether you can see
the bomb, but whether the bomb can see you. Turning around doesn't help.
Tactics
-------
The warhead does not explode in a flat plane. Anyone above or below the warhead
will be splatted just as thoroughly. In crowded games this could be very
amusing: fire off a nuke, and bits of player start raining down.
At first glance, it might seem that these nukes are far more dangerous to
yourself than to your opponents. To the inexperienced Nuker, this is true, but
it's still a great laugh.
After firing off a nuke, you have a few options to avoid becoming plant
food. Hiding behind monsters or players doesn't work: the flesh is weak, and
is readily penetrated by lethal radiation.
A better trick is to simply sidestep around a corner. This works, but make sure
you have a corner before firing... crates, pillars and like items are just as
effective.
Better yet is this: in certain places, you can fire off a nuke, then just duck
to protect yourself. This is useful for the pub in level 2 and the counter in
level 1.
Countermeasures
---------------
There are few effective countermeasures to an RPG attack. Those which do exist
are similar to tactics for users. Research is still being conducted in this
area.
Pipe Bombs
==========
Overview:
---------
Well, what else would we do? The humble pipebomb has been replaced with the
awesome NUCLEAR GRENADE! This is similar in many respects to the RPG, but it
offers a broader spectrum of tactics.
Tactics:
--------
Nuclear hand grenades can be treated much like normal pipebombs, but make sure
you are out of sight before trying anything! It is often useful to hide in a
small room or cupboard, roll out a pipebomb, and shut the doors before setting
it off.
Oh, and REMEMBER WHAT HAPPENED TO SODOM AND GOMORRAH!
Countermeasures
---------------
Pipebombs have far better defence than RPGs. There are many things you can try:
1. Shoot them before they set it off.
2. Pick up the bomb before they set it off. (Untested, but should work)
3. Dodge out of the way; put a pillar or crate between yourself and
the bomb.
4. When that tink,tink,tink of a pipebomb is heard, RUN! Find the
nearest box and hide in it! Imagine this:
Two co-operating players are standing in the arcades
on level one.
They hear the sound of a rival's pipebomb bouncing
through the doorway.
As one, they struggle to stuff themselves into the
little box by the Duke Nukem machine and shut the door
behind them...! Imagine the confusion, screams and
genreal fun! Cool non?
That's about all I can tell you about using these fiendish devices.
Now it's time to pick up your nukes, get out there and have fun!
Operating Principles
====================
RPG
---
The RPG is not in actual fact a nuclear device at all.
Instead, it works by invoking the power of ZARDOZ, God of Death.
You can usually hear Him at the critical moment.
All things Cease during His presence.. when He is gone, so too will thy
enemies.
Bombs
-----
...And St. Attila did raise the Holy Handgrenade upon high saying
"O Lord, bless this thy Handgrenade that with it thou mayest blow thine enemies
to tiny bits, in thy mercy", and the Lord did grin and the people did feast on
the lambs and the sloths and the carp and the anchovies and the orang-utangs
and the breakfast cereals and the fruit bats....
...And the Lord spake saying "First shalt thou take out the Holy Pin, then
shalt thou count to three, no more, no less. Three shall be the number thou
shall count, and the number of the Counting shall be three. Four shalt thou
not count neither count thou two, excepting that thou then proceed to three.
Five is right out. Once the number three, being the third number,
be reached, then lobbest thou the Holy Handgrenade towards thy foe, who being
naughty in My sight shall snuff it."
Doug 4/4/96