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- ╔════════════════════════════════════════════════════════════╗
- ║ Keyboard Coach Fantasy Football ║
- ║ Release 1.05 ║
- ║ copyright 1993 ║
- ║ by McS Custom Software ║
- ╚════════════════════════════════════════════════════════════╝
-
- **************************
- TABLE OF CONTENTS
- **************************
- An Overview of Keyboard Coach Fantasy Football....... PAGE 1
- IMPORTANT NOTICE .................................... PAGE 3
- Key Conventions .................................... PAGE 3
- Editing Keys .................................... PAGE 4
- INSTALLATION
- on a hard disk .................................. PAGE 4
- on a 3.5" or high density 5.25" disk............. PAGE 4
- on two 5.25" low density disks................... PAGE 5
- SETTING UP YOUR LEAGUE
- League and Commissioner's name................... PAGE 5
- Team Names....................................... PAGE 5
- Choosing an update method........................ PAGE 6
- Choosing statistics.............................. PAGE 6
- Setting the standard contract length............. PAGE 7
- League Types ("just for fun" or for "big bucks".. PAGE 7
- RUNNING KEYBOARD COACH
- Menu Layout...................................... PAGE 8
- MANAGER'S OPTIONS
- Select Team.................................. PAGE 9
- View Roster.................................. PAGE 9
- Print Roster................................. PAGE 9
- PLAYER OPTIONS
- Select Player................................ PAGE 9
- Viewing Selected Player's Status............. PAGE 10
- Viewing Selected Player's Statistics......... PAGE 10
- Assigning Selected Player To A Position...... PAGE 10
- Changing Selected Player's NFL Team.......... PAGE 10
- Releasing Selected Player.................... PAGE 11
- COMMISSIONER'S OPTIONS
- Printing the Schedule........................ PAGE 11
- Checking Bye Week Players.................... PAGE 11
- Statistical Update........................... PAGE 12
- Playing Current Week's Games................. PAGE 13
- Printing The Game Results.................... PAGE 14
- Player Search................................ PAGE 14
- Prize Fund Options........................... PAGE 14
- The Player Draft ............................ PAGE 16
- Draft Strategy Tips...................... PAGE 17
- Close Out Season............................. PAGE 18
- League Editor................................ PAGE 18
- Changing Update Methods.................. PAGE 18
- ERROR MESSAGES............................... PAGE 20
-
-
- - 1 -
-
-
- Admit it Bunky! Ever since the mental midget in the front office
- of your favorite NFL team traded that potential Rookie of the Year
- running back for that broken down defensive tackle, you knew you could
- do a better job of running the <COLTS>, <SAINTS>, <GIANTS> (pick one, or
- insert a team of your own).
- In your opinion, the Head Coach of the above team doesn't know
- whether it's raining or Wednesday. For most of last season you watched
- him play a QB who hit the guy in the other color jersey as often as he
- hit his own receivers and then tell the coach "BUT COACH! HE WAS THE
- ONLY ONE THAT WAS OPEN!".
- If you were in charge you would bench the clown and play that third
- year guy who hasn't had a chance to set foot on the field.
- Well Bunky, now's your big chance! Keyboard Coach Fantasy Football
- puts you in charge of your own team made up of NFL players. You become
- the Owner, General Manager, Head Coach, and Chief Scout for your own NFL
- team. It's up to you to draft the players, make the trades and set the
- starting lineup and then take on the other guys in your league head to
- head.
- Now it's your decisions that determine whether your team wins the
- league championship or is just another cellar dweller. Should you take
- a chance and draft Montana? Should you trade Sterling Sharpe for Barry
- Foster? Should you bench Favre? As the head coach of your Keyboard
- Coach team it's all up to you.
- Keyboard Coach can be played "just for fun" and bragging rights at
- the office or it can be played for "big bucks" and replace that boring
- office pool (Who CARES if the Packers can beat the Bucs by 4 anyway?).
- What if the NFL season has already started? Don't worry about it!
- You can hold your player draft and start your league any time as long
- as there are regular season NFL games remaining.
-
- HOW TO PLAY KEYBOARD COACH:
- Keyboard Coach Fantasy Football is head-to-head competition. Each
- week your Keyboard Coach team takes on another team in your league
- based on the statistics of the NFL players on your team.
- Scores are based on your choice of any or all of up to 9 stats. The
- value of each of these stats can be customized to your specifications
- (see page 6).
-
- A Keyboard Coach league can consist of from 4 to 12 teams. Each
- team consists of 14 starting players and 6 replacement or bench players.
- Each starting lineup is made up of a quarterback, 3 running backs,
- 3 wide receivers, a tight end, 2 defensive linemen, 2 linebackers and
- 2 defensive backs.
- Before each season a player draft is held with each team picking up
- to 20 actual NFL players. As players are drafted they are assigned to
- either a starting position or the bench.
-
-
- - 2 -
-
-
- Each week the league's owners check the schedule to see who their
- opponent is and then submit a roster change sheet detailing any changes
- in their team's starting lineup BEFORE the actual NFL games are played.
- AFTER the NFL games are played, the league's commissioner updates
- the statistics using either the box scores in the newspaper or files
- downloaded from the USA TODAY SPORTS CENTER. Once the stats are in
- the program plays off each game on the schedule and prints a detailed
- recap of the game's scoring based on your league's customized scoring
- system.
- The game itself is fairly simple but you will find it is the
- owner/coach who knows his NFL football the best who is the consistent
- winner. Each coach must determine the strengths and weakness of his
- opponent and put together a lineup that will allow him the maximum
- number of points based on the league's custom scoring system. The
- coach must determine which of his players are liable to have big
- weeks statistically based on their actual NFL opponents. Injuries to
- other players on the actual NFL team must be taken into consideration.
- For example, your star wide receiver is having an excellent year
- but last week his QB went down to an injury. Do you still start him or
- do you go with a receiver who may not be as talented but whose QB is
- hot? Your ace running back is going up against the team with the number
- one defense against the rush? Do you start him or your backup back who
- is facing a defense that leaks like a sieve?
- Can you put together that key trade that fills big need you have
- after the draft?
- Can you locate that diamond in the rough free agent that will
- give you the rushing yards or interceptions you so desperately need?
-
-
- Keyboard Coach will test your knowledge of the NFL to the max.
- Pass the test and win your league's championship (and in some cases
- a wheelbarrow or two of cold, hard cash), fail the test and you are
- just another also ran. It's put up or shut time Bunky.
-
- - 3 -
-
-
- ************************
- IMPORTANT NOTICE
- ************************
- Keyboard Coach requires the following minimum requirements:
-
- (1) An IBM compatible computer with at least 512 kb memory.
-
- (2) MS-DOS version 3.0 or later
-
- (3) 720 KB OF FREE DISK SPACE. This can be free space on
- a hard disk, two 360 kb 5.25 inch disk drives, 1
- 3.5 inch disk drive, or one 1.2 meg or one 1.44 meg
- disk drive.
-
- (4) A COLOR MONITOR. This can be CGA, EGA or VGA.
-
- (5) YOU MUST HAVE THE STATEMENTS
- FILES = 15
- BUFFERS = 25
- IN YOUR CONFIG.SYS FILE ON YOUR BOOT DISK. These are minimum
- requirements. If the number of Files and Buffers specified in
- your config.sys exceeds these numbers that's fine. The Set Up
- program will test your system for enough Files and Buffers.
- If you don't have enough it is a simple procedure to add the
- above statements to your CONFIG.SYS file. See your DOS manual
- under CONFIG.SYS to make the changes required.
-
-
- ******************
- KEY CONVENTIONS
- ******************
- In these instructions for Keyboard Coach and within the programs
- themselves the following conventions are used:
-
- < > indicates a required key to be pressed on your keyboard.
- For example <ESC> indicates that the escape key is to be
- pressed.
-
- The ^ symbol links a sequence of keys to be pressed. For
- example <CTRL>^<Q>^<Y> would indicate pressing the control
- key and holding it down while pressing <Q> and then <Y>.
-
- <F1> indicates the F1 Function Key. <F1> is used to bring up
- a context sensitive help screen in the Setup program.
-
-
- - 4 -
-
-
- *******************
- EDITING KEYS
- *******************
- Throughout Keyboard Coach, whenever you are required to enter or
- edit text (such as player names or statistics) you can use the
- following WordStar style editing commands:
-
- <RIGHT ARROW> moves one letter or space to the right
- <LEFT ARROW> moves one letter or space to the left
- <INSERT> toggles the insert / overstrike mode
- <ENTER> accepts the data and moves to the next field
- <CTRL>^Q^Y (pressing <Q> and then <Y> while holding down the
- control key) deletes text from the cursor to the end
- of the line
- <CTRL>^<Y> deletes all text on this line
- <CTRL>^<RIGHT ARROW> moves to next word
- <F1> on-line context-sensitive help
-
- VERIFICATION WINDOWS:
- Usually after entering data you will be asked to verify that the
- data you just entered is correct. A window will pop up asking you
- to verify the data. Use the arrow keys to move the highlight to
- either YES or NO and press <ENTER> to select.
-
-
- *********************************************************************
- INSTALLING KEYBOARD COACH
- *********************************************************************
- Before beginning installation, make a backup copy of your distribution
- diskette(s) by using the DOS Diskcopy command. If you are not sure of
- how to use Diskcopy see your DOS manual.
-
- INSTALLATION ON A HARD DISK:
- (1) Make sure you are logged to the root directory of your hard disk
- by typing the command CD \.
- (2) Create a subdirectory to hold your KCF files by typing the command
- MD KCF.
- (3) Copy the files from your backup of the distribution diskette by
- placing the backup diskette in drive A: and then type the command
- COPY A:*.*.
- (4) Type SETUP. See SETTING UP YOUR LEAGUE (page 5).
-
-
- INSTALLATION ON A 3.5" DISKETTE OR HIGH DENSITY (1.2 MEG) 5.25" DISKETTE:
- Place the backup of the distribution diskette in drive A: and type the
- command SETUP. See SETTING UP YOUR LEAGUE (page 5).
-
-
- - 5 -
-
-
- INSTALLATION ON A LOW DENSITY (360KB) 5.25" DISKETTE:
- (1) Use the DOS FORMAT command to create 2 disks. Label one disk
- "KCF PROGRAM DISK" and label the second disk "KCF DATA DISK".
- (2) Use the DOS COPY command to copy the following files from your
- backup distribution diskettes to the KCF PROGRAM DISK.
- SETUP.EXE
- KCF.EXE
- QBAG.KCF
- TITLE.SCN
- The schedule file that is appropriate for your league size.
- For example, SCHED12.XXX for a 12 team league or SCHED6.XXX
- for a six team league.
- (3) Place your KCF DATA DISK in drive B:
- (4) If you are using download files from the USA Today Sports Center
- copy USASTAT.EXE onto your data disk.
- (5) Make sure that your logged drive is A: and type SETUP. See
- SETTING UP YOUR LEAGUE below.
-
- *********************************************************************
- SETTING UP YOUR LEAGUE
- *********************************************************************
- The first step in installing Keyboard Coach is to input your
- league's name and the name of the commissioner. These names will
- be displayed on all program screens and on your league's newsletter.
- Both the league name and commissioner name can be up to 25
- characters long. For help with the editing keys press <F1>.
-
- You will now be asked to select the number of teams in your league.
- You may have 4,6,8,10 or 12 teams. NOTE: We have been often asked to
- increase the number of teams. The reason that we have held the team
- limit to 12 is that each team requires at least 2 starting NFL
- quarterbacks. While only 1 quarterback is designated as the starter,
- when the starter's NFL team has it's bye week you must have another
- QB to take his place on your roster. In a 12 team league you will be
- using a minimum of 24 of the 28 starting NFL QBs. This leaves a
- few NFL starters available as free agents in the event of an injury.
-
- You will now be asked to input the names of your teams. Each team
- can create a team name of up to 20 characters. Team names are used
- as the basis for the team's data file, for this reason the first 8
- letters of each team's name (not counting spaces) must make a
- name that is unique from any other team in the league. If you
- inadvertently select a name that repeats the first 8 letters of
- a previously entered team you will be prompted for a new team
- name. HINT: Give your league members a little time before the
- first league meeting to come up with a name that is original and
- reflects each member's personality. In our league we have the
- Tequila MockingBirds, Don's Early Lights, Cowabunga Dudes, etc.
-
-
- - 6 -
-
- You will now be asked to choose a method of updating stats. You
- can choose between a manual update, using the weekly box scores
- from the USA Today Newspaper or from your local newspaper, or
- automatic updating, using download files from the USA TODAY SPORTS
- CENTER's bulletin board. Automatic updating requires a modem and a
- subscription to the Sports Center but will reduce your statistical
- update time to about 3 minutes per week for a 12 team league. For
- further information on automatic updating and the USA TODAY SPORTS
- CENTER see the file USASTAT.DOC included on your distribution disk.
-
- The next step in installing Keyboard Coach is to choose the stats
- that you will base your league on. You may choose any or all of
- the following 9 stats. Remember the more stats you include the
- more the element of luck is reduced and the more skill in choosing
- your lineups is required.
-
- Keyboard Coach allows you to base your league on the following
- 9 statistics:
- QUARTERBACK RATING
- QB Rating is the NFL's rating system based on percentage
- of completions, td percentage, interception percentage
- and yards per attempt. Keyboard Coach will automatically
- compute QB rating for you based on the stats you input.
- YARDS RUSHING
- is the total of all rushing yardage by active members of
- your team. This includes rushing yardage by running backs,
- quarterbacks, and receivers.
- YARDS PASSING
- this is the total number of yards that your QB's pass for
- plus receiving yardage gained by your backs and receivers.
- TOTAL YARDS
- the total yardage gained by your active players passing,
- rushing and receiving.
- AVERAGE GAIN PER PLAY
- total yardage divided by number of passes attempted, rush-
- ing attempts and pass receptions.
- TOUCHDOWNS
- the total number of tds scored by your active members
- offensively or defensively.
- TACKLES
- the number of tackles registered by members of your
- defensive team. Not all newspapers carry tackles. If
- you choose to use this stat we recommend that you use
- the USA TODAY newspaper as your stat source. Please note
- that the Elias Sports Bureau files on the USA TODAY SPORTS
- CENTER's electronic bulletin board do not list tackles.
- If you are using the USASTAT update utility tackles
- will be turned off.
- QUARTERBACK SACKS
- the total number of sacks registered by your defensive
- players.
-
-
- - 7 -
-
-
-
- INTERCEPTIONS
- the total number of interceptions registered by your
- defensive players.
-
- Each statistic can be assigned a value of 7 points (touchdown),
- 3 points (field goal), or 0 points (turns stat off). As each stat
- is highlighted in the selection window use the UP & DOWN ARROW KEYS
- to highlight the value you want to assign to this stat and press
- <ENTER>. As each stat is assigned a value the total number of points
- available for each game is displayed. After all stats are assigned
- a value, you will be asked if all values are correct. Answer YES
- to write the data to disk, answer NO to reassign the values.
-
- The next step is to assign a standard contract length. This
- determines how long you will "own" each player. Once you draft
- a player, he will remain on your team until you decide to
- trade him, release him or his contract runs out. You may choose
- to set the standard contract length at 1,2 or 3 years.
-
- The final step in installation is to determine the league type.
- You may play Keyboard Coach "just for fun" and for bragging
- rights, or you may choose to play the game for "big bucks" and
- replace that boring office pool.
-
- If you elect to play for cash you will be asked for the amount
- of the annual franchise fee. Each team is automatically charged
- an annual franchise fee by the program prior to the player draft
- each season. This fee is the basis for the league's prize fund.
- At the end of the season the prize fund is split 40% for 1st place,
- 30% for second, 20% for third and 10% for fourth.
-
- You will also be asked for the fees your league will charge to
- make a player trade (the fee is the same no matter how many
- players are involved in a trade) and the fees your league will
- charge to sign a free agent (any player not owned after the
- player draft). These fees are added to the prize fund as the season
- progresses.
-
-
-
- - 8 -
-
- ************************************************************
- RUNNING KEYBOARD COACH
- ************************************************************
-
- Make sure that you are logged to the appriopriate disk drive and
- directory and then type KCF to run Keyboard Coach.
-
- Keyboard Coach is a menu-driven program. To select a particular
- function in the program use the up, down, left and right arrow
- keys to highlight the section of options or item of your choice
- and then press <ENTER> to make your selection. Keyboard Coach's
- menus are laid as follows:
- ╔════════════════════════════════════════════════════════════════╗
- ║ MANAGER'S PLAYER'S COMMISSIONER'S EXIT ║
- ║ OPTIONS OPTIONS OPTIONS TO DOS ║
- ║ ║
- ╚════╦════════════════╦═══════════════╦══════════════════════╦═══╝
- ║ ║ ╔═══════════════════════════╗ ║
- ╔═══════╩═══════════╗ ║ ║ PRINT SCHEDULE ║ ║
- ║ SELECT TEAM ║ ║ ║ CHECK BYE WEEK PLAYERS ║ ║
- ║ VIEW ROSTER ║ ║ ║ STATISTICAL UPDATE (*) ║ ║
- ║ PRINT ROSTER ║ ║ ║ PLAY THIS WEEK'S GAMES ║ ║
- ╚═══════════════════╝ ║ ║ PRINT GAME RESULTS ║ ║
- ║ ║ PLAYER SEARCH ║ ║
- ║ ║ PRIZE FUND OPTIONS ║ ║
- ║ ║ HOLD PLAYER DRAFT ║ ║
- ║ ║ CLOSE OUT SEASON ║ ║
- ║ ╚═══════════════════════════╝ ║
- ╔═══════════╩══════════════════╗ ║
- ║ SELECT PLAYER ║ ╔═══════════╩═════════╗
- ║ VIEW PLAYER STATUS ║ ║ LEAGUE EDITOR ║
- ║ VIEW STATISTICS ║ ║ EXIT TO DOS ║
- ║ CHANGE POSITION ║ ╚═════════════════════╝
- ║ CHANGE NFL TEAM ║
- ║ RELEASE PLAYER ║
- ╚══════════════════════════════╝
-
- Each item on the menus will be discussed in subsequent pages in the
- order of it's appearance from left to right, up and down.
-
-
- (*) THE STATISTICAL UPDATE PROGRAM WILL EITHER CALL THE PROGRAM
- USASTAT.EXE OR BEGIN MANUAL UPDATE, DEPENDING ON THE WAY YOU
- CONFIGURE THE PROGRAM. IF YOU CHOSE AUTOMATIC UPDATING USASTAT.EXE
- MUST BE ON YOUR STARTUP DRIVE/DIRECTORY.
-
-
- - 9 -
-
- ************************
- THE MANAGER'S OPTIONS
- *************************
-
-
- SELECT TEAM:
- This option allows you to select a specific team to work with.
- You must select a team before selecting any of the other Manager's
- options or Player Options so that KeyBoard Coach knows which team
- you wish to work with.
-
- To select a team, use the up & down arrow keys to highlight the
- team of your choice and then press <ENTER> to select.
-
- VIEW ROSTER:
- This option allows you to view the selected teams entire roster
- sorted by position with Quarterback listed first followed by
- Running Backs, Wide Receivers, Tight End, Defensive Linemen,
- Linebackers, Defensive Backs and finally Bench Players.
-
- PRINT ROSTER:
- After selecting this option you will be presented with a sub-menu
- asking whether you want to print PLAYER STATUS or LAST WEEK'S STATS.
- If you select PLAYER STATUS, a list of the selected teams players
- along with each player's NFL team and his contract status (the
- year his contract runs out) will be printed. LAST WEEK'S STATS
- prints a player-by-player summary of last week's game with totals
- in each statistical category.
-
- Either printout type may be printed to your printer (LPT1 or
- LPT2) or to a disk file. If you choose to print to a disk file you
- may do any editing you wish to do or add any printer enhancements
- by loading the file into your word processor.
-
-
- *************************
- PLAYER OPTIONS
- *************************
- NOTE: before using any option listed under player options you must
- first choose the team the player is on by using the SELECT TEAM
- option under MANAGER'S OPTIONS.
-
- SELECT PLAYER:
- Before using any of the following options you must first tell
- the program which player you wish to work with. Choosing SELECT
- PLAYER will bring up a sub-menu showing all of the players on
- the selected team's roster. Choose the appropriate player by
- using the up & down, left & right arrow keys to place the highlight
- over his name and then press <ENTER> to select.
-
-
- - 10 -
-
- VIEW PLAYER STATUS:
- This will allow to see which position the selected player occupies,
- which NFL team he plays for and the year that his contract runs out.
-
- VIEW STATISTICS:
- This option allows you to view the statistics of the selected player
- for the previous week. If you are using the included USASTAT
- automatic utility the player's actual NFL stats will also be shown.
- If you are using the manual update method the player's total active
- stats (those statistics accrued while the player occupied a starting
- position) will also be shown.
-
- CHANGE POSITION:
- This allows you to change the selected player's position. A sub-menu
- will appear showing the selected team's current starting lineup and
- the player who currently occupies each position. Use the up & down
- arrow keys to highlight the position you want the selected player
- to occupy and press <ENTER>. If another player is in the position
- you choose, he will automatically be removed from that position and
- placed on the bench.
-
- The easiest way to make a lineup change is to make the bench player
- you want to activate the selected player. When you place him in
- a starting position, the player currently occupying that position
- is automatically assigned to the bench. Using this method only one
- pass is needed for each position to be changed.
-
- CHANGE NFL TEAM:
- Use this option to make sure that each player's NFL team is correct
- in the event of a trade.
-
- Keyboard Coach conducts updates team-by-team. Using the manual
- update method you will update your league's players on all of
- the AFC teams in alphabetical order and then all of the NFC teams
- in alphabetical order. This keeps you from frantically searching all
- over the newspaper for the players in your league.
-
-
- - 11 -
-
-
-
- To change the selected player's NFL team, use the up & down arrow
- keys to highlight the appropriate team and then press <ENTER> to
- select.
-
- RELEASE PLAYER:
- Use this option to release or "cut" the selected player from your
- roster. A window will pop up verifying whether or not you really
- wish to do this. Use the left & right arrow keys to choose either
- YES or NO. Press <ENTER> to select.
-
- A released player becomes a free agent and may be signed by any
- other team in your league using the Keyboard Coach General Manager's
- Program.
-
- ***********************************
- COMMISSIONER'S OPTIONS
- ***********************************
-
- PRINT SCHEDULE:
- This option will allow you to print the league's schedule for this
- season. You may print all or any part of the schedule. You will
- be prompted for the first week that you wish to print and for the
- last week you wish to print. Enter the week number of each week,
- Ie. 3 for the third week, etc.
-
- You may print the schedule to your printer or to disk. If you elect
- to print to a disk file you may then load the file into your word
- processor to do any editing you wish to do or to make printer
- enhancements (Ie. bold print, italics, etc.).
-
- CHECK BYE WEEK PLAYERS:
- Each NFL team has a bye week, or a week off, during the season.
- It is essential that you replace the starters on your team who
- are on NFL teams who have a bye week during the current week of
- play.
-
- The NFL's most common method of assigning bye weeks is by division,
- the entire NFC West will have one bye week, followed by the NFC
- Central, etc. When you select CHECK BYE WEEK PLAYERS you will be
- presented with a sub-menu asking you to select the NFL teams who
- have the week off.
-
- To select teams, use the up & down, left & right arrow keys to
- highlight the proper teams, use <ENTER> to mark that team as
- a bye week team. If you mark a team in error, select it again
- to unmark it. After all the teams who are off during the current
- week are marked press <ESC> to leave the menu.
-
- You will now be given the choice of printing the list of starting
- players whose NFL teams are off this week either to your printer
- or to a disk file for later editing.
-
-
-
- - 12 -
-
-
-
- STATISTICAL UPDATE:
- Keyboard Coach has two statistical update methods. You may update
- stats manually, using box scores from the USA TODAY or you may
- update automatically using files downloaded from the USA TODAY
- SPORTS CENTER. We will discuss manual updating here, automatic
- updating is discussed in the file USASTAT.DOC included on your
- distribution diskette.
-
- NOTE: All teams rosters must be complete (Ie. all starting
- positions must be occupied) before Keyboard Coach will begin an
- update. The program checks all rosters and will prompt you if any
- rosters are incomplete. If all rosters are satisfactory the update
- will proceed, if any rosters are missing starting players you will
- be told which teams need to be fixed and returned to the opening
- menu.
-
- McS' unique method of updating stats will save you hours compared
- to most computerized fantasy games. In all of our SportsWare
- programs you update your players in an order determined by their
- "real life" (Ie. NFL, NBA or MLB) teams rather than a fantasy
- team by fantasy team approach. Instead of searching through the
- newspaper for all of the players on the Tequila MockingBirds
- and then repeating the same procedure for the Cowabunga Dudes,
- you will locate the Buffalo Bills in the paper and update all of
- active players in your league who are on the Bills. After the
- program has located all of the Bills, it will begin locating all
- of the Cincinnati Bengals. This procedure will continue until you
- have updated all of the AFC teams alphabetically and then all of
- the NFC teams alphabetically. After each NFL team you will be
- prompted that the current team has been completed and asked if
- you want to continue to the next team. If time should become a
- problem you may answer 'NO' to the 'BEGIN NEXT TEAM?' question
- and quit the update. If you decide to quit, the next time you
- choose STATISTICAL UPDATE you will begin right where you left off.
-
- As each player is located you will be presented with a sub-menu
- asking you to choose whether to update his passing, rushing,
- receiving or defensive stats. Use the up & down arrow keys to
- make your choice and press <ENTER>.
-
-
- - 13 -
-
-
- Please note that the stat update function works as a loop. If, for
- example, you choose to update the player's passing stats you will
- be returned to the sub-menu when you finish so that you may also
- update his rushing stats. When you have updated all of this
- player's stat categories, select NEXT PLAYER to move on to the
- next player.
-
- As each statistical category is choosen you will be presented with
- an input window asking you for the player's numbers for each stat
- in that category. For example, if you are updating the player's
- passing stats you will asked for Attempts, Completions, Yards Gained,
- Touchdowns and Interceptions. If you are updating his rushing stats
- you will be asked for Attempts, Yards Gained and Touchdowns. Use
- <ENTER> or the up & down arrow keys to move from field to field
- within the input window. Use the editing keys as described on page
- 4 to input the player's numbers for each stat. When you have
- completed the stats you will be asked to verify that the data you
- have entered is correct. If you have made an error, answer 'NO'
- and you will be returned to the top stat category.
-
- After you have completed all of the appropriate stat categories
- for this player select NEXT PLAYER. Before writing your data to
- disk and locating the next player, the program will show you a
- screen with all of the stat categories and the numbers you have
- entered for the current player. You will be given a chance to
- verify that ALL of the data you entered was correct before the
- program writes it to disk and moves to the next player.
-
- PLAY THIS WEEK'S GAMES:
- Choosing this option allows you to "play off" the current week's
- games. YOU MUST HAVE COMPLETED EITHER A MANUAL STATISTICAL UPDATE
- OR AN AUTOMATIC STATISTICAL UPDATE BEFORE PLAYING THIS WEEK'S GAMES
- (see Statistical Update on page 12).
-
- When you choose this option all games on the current schedule for
- this week are resolved. Each team will be awarded points according
- to the way you configured your point system during the installation
- procedure (page 6). Statistics for each player listed as a starter
- are totaled and compared with the opposing team. The team with the
- highest total in each category receives the points for that category.
- In the case of a tie both teams are awarded the points. A screen
-
-
- - 14 -
-
-
- will appear showing the final scores for each game. To get a
- detailed report on the scoring breakdown for all of the games select
- PRINT GAME RESULTS (below).
-
-
- PRINT GAME RESULTS:
- This option will allow you to print a detail breakdown of the
- scoring of the games just played. Before using this option you
- must first complete a statistical update (see page 12) and
- then play this week's games (see page 13). If both of these
- requirements have been met, you will be given the option of
- printing the game results to either your printer or a disk file.
- Printing to a disk file will allow you to load the resulting
- file into your word processor where it can be edited or have
- printer enhancements added, such as underlining, bold or italic
- print.
-
- The beginning of the results printout will show league standings
- to date. At the end of the results printout you will find sections
- detailing your league's records and any transactions (player
- releases, trades and free agent signings) conducted during the
- previous week.
-
-
- PLAYER SEARCH:
- Choosing player search allows you to locate a player if you don't
- know who his current owner is or to determine if a player you would
- like to sign as a free agent is already owned by another team.
-
- After selecting this option you will be presented with an input
- field that will allow you to input the name of the player you
- wish to search for. When inputing the name use the Editing Keys as
- detailed on page 4. The program will search all of the teams in
- the league for the name or any part of the name and the search is
- not upper/lower case sensitive. If, for example, you were to input
- WIL as the search string, the program would show WILlie Anderson,
- WILbur Marshall and John L. WILliams (provided that these players
- on your league's rosters). Obviously, the more complete the
- search string, the more the results are narrowed down.
-
- Each time a name that fits the search pattern is found the program
- will stop and ask if you wish to continue the search. Answering
- 'YES' will resume the search, answering 'NO' will return you to
- the main menu.
-
- PRIZE FUND OPTIONS:
- This option will allow you to view or manipulate the prize fund.
- By making this selection you will bring up a sub-menu that gives
-
-
- - 15 -
-
-
- you the following choices:
- (1) VIEW PRIZE FUND TO DATE - this allows you to see the total
- amount of the prize fund and how it would be distributed
- should this season end at this time. Prize fund distribution
- is 40% for first, 30% for second, 20% for third and 10%
- for fourth.
- (2) ACCOUNTS RECEIVABLE - this selection allows you to keep
- track of which teams in the league owe the prize fund money.
- At the beginning of the draft each team is charged the amount
- that you specified as the annual franchise fee. This amount
- is automatically put into the accounts receivable file.
- Any fees charged by the General Manager's Program are also
- placed in this file. When a team pays the money that it
- owes the prize fund (or any part of that money) you will
- go to this section to account for that payment.
-
- When you select ACCOUNTS RECEIVABLE you will bring up a
- sub-menu with all of the teams in your league on it. Select
- the team making the payment and you will be prompted for
- the amount of the payment. After making the adjustment in
- money owed the program will return to the Select Team Menu.
- If you have received money from more than one team select
- another team and repeat the above process. When you are
- finished with all of the teams you received money from,
- press <ENTER> to return to the main menu.
-
- (3) VIEW TEAM EXPENDITURES - allows you to see the amount of
- money spent by each team in pursuit of the league champion-
- ship. This takes into account the annual franchise fee and
- any fees paid for player trades and free agent signings
- generated by the General Manager's Program.
-
- HOLD PLAYER DRAFT:
- The annual player draft is one of the most exciting aspects of
- Keyboard Coach. In our league owners begin preparing for the
- next draft as soon as the current season is over. Each owner
- spend hours scouring the NFL rosters looking for talent that
- other owners may have overlooked. Our league allows trading
- draft choices as well as players so there is often a flurry of
- off-season trades prior to the draft as owners attempt to move
- up in the draft to secure the players that they are sure will
- assure them of the league championship in the upcoming season.
-
-
- - 16 -
-
-
-
- As the actual draft commences the computer room is filled with
- howls of anguish (as the guy in before you in the order snags
- the player you had your eye on all summer) and laughter at the
- other owners decisions (you took WHO in second round?).
-
- The draft is a vital part of Keyboard Coach and we discuss it
- so late in the documentation only because we want to keep items
- in the order they appear on the main menu. The draft is well down
- on the list of Commissioner's Options only because it is a once
- a year occasion.
-
- In your league's initial season draft order is assigned by random
- number. The computer will assign each team a random number and
- sort them into a draft order. In subsequent seasons draft order
- becomes a reverse order of the standings. In other words, teams
- that finish last draft first.
-
- When you select HOLD PLAYER DRAFT the program will check each
- roster for players whose contracts have expired. These players
- will be released and are available to be drafted by any team.
-
- After all rosters have been checked the actual draft will begin.
- The draft will proceed until a number of rounds specified by the
- league is reached, all rosters are full or there are no more owners
- who wish to choose players.
-
- At the end of each round you will be prompted that the round is
- over and asked if you wish to begin the next round. If time has
- become a problem you may answer 'NO' to the prompt and the next
- time you choose 'HOLD PLAYER DRAFT' from the main menu you will
- begin where you left off. In this manner you may split your draft
- into several sessions if necessary. This is handy in case your
- boss has the gall to demand your computer be used for something
- less productive than fantasy football.
-
-
- As each team's turn comes to draft it will be presented with a
- sub-menu. The choices are as follows:
-
- (1) - SELECT PLAYER. This brings up a data entry field
- asking for the player's name. Use the Editing Keys found
- on page 4 to input the player's name. You will then
- be asked to choose the NFL team that this player plays
- for (see assigning an NFL team, page 11) and finally
- you will be asked to assign him to a position (see page
- 10)
- (2) - VIEW ROSTER. This option allows you to see your roster
- as it stands prior to your pick. After viewing the roster
- you will be returned to the draft menu so that you may
- make a selection in this round.
-
-
-
- - 17 -
-
-
- (3) - SELECT ANOTHER TEAM. This allows another team to make
- this draft choice for this round only. Since some leagues
- (ours included) allow draft choices to be a part of
- player trades, this selection will allow the team that
- received the choice for this round to draft in the
- current team's spot. Draft order will return to normal
- after this round.
- (4) - PLAYER SEARCH. If you are not sure if a possible draft
- choice is already owned by another team you may use
- this option to search all of the rosters in your league
- for the player. The search works just like the one under
- Commissioner options on the main menu.
- (5) - END DRAFT. This selection ends this years draft for all
- teams. Choose this item ONLY if all teams are completely
- finished drafting. You may also close out the draft at
- the end of any round. This item is included only so that
- you don't have to cycle through all of the teams if no
- other owners are interested in any more picks.
-
- After each round you will be given the option to quit drafting. You
- may decide to quit for the day and return at another time to resume
- where you left off, return to the draft (in case you chose END DRAFT
- in error) or close out this year's draft. You may break up your draft
- into as many segments as you like but you MUST close out the draft
- by using the END DRAFT option before you can begin the season.
-
-
- ********************
- DRAFT TIPS
- ********************
- Here a few of the draft secrets from our league's top players:
-
- Tim Pierce, owner "HOLLYWOOD KNIGHTS":
- Make sure you weigh the scoring in your league before assessing
- the draft. You don't want to waste a high draft pick on even
- a sensational defensive lineman if sacks are only worth 3 points
- and your league doesn't use tackles. If both sacks and tackles
- are worth 3 points you may want to consider him.
-
- Also make sure that you have at least one solid QB to back up
- your starter. QBs go down with alarming regularity and that
- position is very important because his stats go into QB Rating,
- Yards Passing and Average Gain.
-
- Don Todd, owner "DON'S EARLY LIGHTS":
- Come into the draft with a depth chart at each position listing
- what you consider to be the 3 most desirable players at that position.
- This way a player you really had your sights on is choosen early
- you are prepared with another choice.
-
-
- - 18 -
-
-
- Sarah Frawley, owner "COWABUNGA DUDES":
- Make sure that you have an idea how the players you are considering
- are going to be used by their NFL coach. If you are looking for
- rushing yardage don't spend a high draft pick on a back whose
- coach is putting in an offense like the Red Gun.
-
- Jeff Pierce, owner "PIERCE ARROWS"
- Don't be a "herd follower". If the 3 picks before you were all QBs,
- don't panic and think "I gotta get a QB before they are all gone".
- At this point you probably aren't going to get any better than the
- 4th best QB anyway. Jump out there and get the BEST RB or WR.
-
-
-
-
- CLOSE OUT SEASON:
- This option will reset all of your team's stat files to zero and
- create next year's schedule. You must choose CLOSE OUT SEASON before
- you can hold a new player draft. Many league's have a limit to the
- number of players that can be carried into the off season. This
- assures a better draft and that lower ranked teams have some talent
- to choose from in the upcoming draft. Although the program does not
- force you to do this it is a good idea to set an off season roster
- limit. Our league allows teams to carry 18 players during the off
- season and each team is required to "cut" down to this limit before
- the commissioner announces the end of the season.
-
- ***********************************
- EXIT TO DOS
- ***********************************
-
- Under EXIT TO DOS you will find two options, LEAGUE EDITOR and EXIT
- TO DOS.
-
- The LEAGUE EDITOR allows you to change the configuration of your
- league. After choosing LEAGUE EDITOR a sub-menu will appear asking
- you for the item you want to change. You may change your update
- method, league franchise fee, free agent fee or trade fee.
-
- When you change your update method keep in mind the following:
-
- You may change update methods freely before the season without any
- special considerations but the way the two update methods go about
- the update process make changing update methods after the NFL season
- starts a bit more difficult.
-
- Keyboard Coach keeps track of two kinds of stats, weekly stats which
- are used to determine the outcome of games, and season stats. The way
- season stats are presented depends on the update method. In the manual
- update season stats reflect your use of a player. Although they are
- not actually used by the program, viewing season stats can be used to
-
-
-
- - 19 -
-
- determine how well your players have performed over the course of
- the season.
-
- When using the manual update method, you only update players who are
- assigned to the starting lineup. Players who occupy a bench position
- do not need to be updated since this method is only concerned with
- the present week's stats. In this method season stats are a reflection
- of what this player has done for you over the course of the year.
-
- Because the USA TODAY download files list the stats for the entire
- season rather than just one game, the automatic stat utility updates
- ALL of the players on the roster, regardless of position, and then
- derives this week's stats for the starting lineup by subtracting the
- season totals for last week from the season totals for this week. For
- this reason the automatic update requires that all player's stat files
- depict the actual NFL season total stats. Thus, a change from a manual
- update to automatic update after the season is under way requires that
- all player's season stats are up to date. A good way to do this is to
- allow a one week transistion period. During this period you should
- update your league manually and play off the current week's games
- normally. After the games are played, run an automatic update using
- the current week's download from the SPORTS CENTER but DO NOT play
- the games. The automatic update will bring all players' season stats
- current. In later weeks you can just run the automatic update and then
- play the week's games.
-
- Another way of bringing the player stats up to date is to use the
- PLAYER EDITOR in USASTAT to change each player's season stats so
- that they reflect actual NFL totals rather than active stats to date.
- You will find this works but is much slower than using the transition
- week method as shown above.
-
- After the season is under way there is no problem in switching from
- an automatic update to a manual update (unless you want to switch
- back again) other than a player's season total stats will reflect
- NFL stats rather than just active stats (stats that were accrued while
- he was a starter on this team only). This will not effect the outcome
- of games but you will no longer have an accurate picture of how each
- player has performed in a starting role.
-
-
- - 20 -
-
- ********************
- ERROR MESSAGES
- ********************
- If you get one of the following errors messages your equipment is
- somehow at fault. Here are the error numbers and the way that they
- can be corrected:
-
- Error 7: OUT OF MEMORY. Your computer does not have enough
- memory. This sometimes occurs on the DOS SHELL
- command used to backup files. You may exit the
- program and type "copy *.dta a:" from the dos prompt
- to accomplish the same thing.
- Error 24: DEVICE TIMEOUT. Indicates a printer error. Is your
- printer turned on and on line?
- Error 25: DEVICE FAULT. Indicates a serious hardware problem
- probably with printer.
- Error 51: INTERNAL ERROR. Again indicates a serious hardware
- problem.
- Error 53: FILE NOT FOUND. Do you have the correct data disk
- in the correct drive?
- Error 57: DEVICE I/O ERROR. Indicates a printer or disk problem
- Error 61: DISK FULL. You have too many files on your data disk.
- Make a new data disk or try copying Keyboard Coach.DOC to
- another disk.
- Error 64: ILLEGAL FILE NAME. Keyboard Coach creates it's team files
- using the team names you specified in SETUP. If you get
- this error run SETUP again and restrict the characters in
- your team names to letters and numbers only. IE: no
- astricks, slashes, comas, etc.
- Error 67: TOO MANY FILES. You have too many files on this disk.
- See Error 61.
- Error 68: DEVICE UNAVAILABLE. No printer is on line.
- Error 70: DISK IS WRITE PROTECTED. Keyboard Coach needs to access
- the disk. Remove the write protect tab.
- Error 71: DISK NOT READY. Close the disk drive door.
- Error 72: DISK MEDIA ERROR. Is this disk formatted? See your DOS
- manual for info on formatting a disk. If this is a
- formatted disk then it has gone bad.
- Error 75: PATH/FILE ACCESS ERROR. Usually caused by an insufficient
- number of handles. This error can be corrected by
- adding the lines:
- FILES = 15
- BUFFERS = 25
- to your config.sys. See page 3 for details
- Error 76: PATH NOT FOUND. See Error 75
-
- If you get an error not listed here, please contact:
- McS Custom Software
- 236 Sunnybrook Dr.
- Fortuna, Ca. 95540
- We will be glad to help in any way we can. If the problem lies with
- the program we will make corrections and rush you a corrected version
- free of charge.
-
-
-