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1995-08-13
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[< All of the following cheats are tested (when possible) on my versions of the
games, on my 386-sx20. They all work with my equipment.
Anyone not knowing how to 'edit' files to perform some of these cheats
can write to me (or anyone) for more information.
Any problems, questions, submissions please mail to:
Paul Gosse paulg@garfield.cs.mun.ca
Enjoy. >]
===============================================================================
ARKANOID
--------
Status: Untested
Source: Unknown
Pause the game with the Space Bar. Now type 'DSIMAGIC' and press Space to
unpause the game.
A yellow capsule, 'DS' will fall. Catch it. Now the following keys
will make the following capsules fall at any time.
B - Break (Opens gates and awards bonus points)
C - Catch (Holds ball)
D - Disruption (Split into 3 balls)
E - Expand (Makes vaus larger)
L - Laser (Gives you a laser used with mouse button)
P - Extra Player (Self Explanatory)
S - Slow (Slows down ball)
In addition, pressing 'F' will send you to the last level to fight DOH.
Be sure to give yourself lots of lives first.
You can skip any level by using ENTER on the keypad.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ARKANOID II THE Revenge of Doh
-------------------------------
Status: Untested
Source: Unknown
There are several different cheats for this one.
On the high score screen, type 'DEBBIE S' for unlimited lives.
When you die, wait until the title screen appears. Press CAPS LOCK, then
type 'DALEY-88'. You will then continue on the same level you died on.
On the title page, type 'ROBOCOPPETER' for continuous mode.
When you die, wait until the title screen appears. Press CAPS LOCK, then
type 'MAGENTA'. Now when playing, hit 'S' to skip levels.
Or for unlimited lives the 'edit' way:
SEARCH: revofdoh.dat
STRING: FE 0E 97 04
CHANGE: 90 90 90 90
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BATTLETECH
----------
Status: Untested
Source: The Mad Hacker
You don't have enough C-Bills? Well, this will help.
Save your game and use PCTools, with the GAME# (# = number
of the save game) ready. Edit the bytes at offset 05D5(hex)
and 05D6(hex). Replace them with 0070. That should give
you about 28762 C-Bills when you return to the game. You
may go as high as FF7F, which will total 32767, but I
wouldn't want to go higher than that, or there could be a
program interpretation messup.
[< Thanks to Bob Igo for submitting this one. >]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BRUCE LEE
---------
Status: Untested
Source: The Mad Hacker
(This is for the disk version only.) First, Bruce Lee is an
excellent product. It's just that (aaarrrggghhh) you have no "falls"
left, and you feel yourself quite near the finish of the game.
Suddenly, one of those little dots floating on the floor taps your
foot and you get zapped. You see the sign "Game Over" and you
feel pretty pissed, and wish tou could open the drive and rip the
disk to shreds - but wouldn't that be a waste?
One thing you could do is play option C, one player vs. your
opponent played by the other player. But this time, play alone, and
make sure the second joystick is calibrated wrong. If the computer
sees that the Green Yamo isn't moving, it will take over, so a
wrong calibration will make it move all of the time. So, you're
playing, but that stupid ninja is in your way and it won't let you
win.
So, fix it! Eliminate him. And this is how you do it. Get a disk
utility, preferrably Norton Utilities. Zap the Bruce Lee disk. Make
the following changes to a backup copy.
Sector Offset From To
271 139 09 63
354 09 63
>>>Note from Bob: These are probably decimal values. Assuming they are,
>>>you'll probably want to use this table:
>>>Sector Offset From To
>>>10F 8B 09 3F
>>> 162 09 3F
>>>......of course, I could be wrong.
That's all there is to it. Now you play, the Green Yamo flying
around crazily, and the ninja... hmm... the ninja seems to appear
for a quick second then disappear. That's what's supposed to
happen and there's your fix. Bye!
[< Thanks to Bob Igo for submitting this one. >]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CASTLE WOLFENSTINE 3d Episode 1
-------------------------------
Status: Tested
Source: Ben Rudiak-Gould
(v1.0 means Wolf3D version 1.0 and v1.1 means Wolf3D version 1.1)
To enter the mode, do the following:
1. Invoke Wolfenstein 3-D with the "next" parameter (wolf3d -next)
for v1.0, or the "goobers" parameter for v1.1. You can also use
whatever other command-line parameters you want.
2. Begin or restore a game. While in the game, hold down the TAB,
CONTROL, and ENTER keys simultaneously for v1.0, or the LEFT SHIFT,
ALT, and BACKSPACE keys for v1.1. You should get a message stating
that debugging keys are now available.
That's it!
To use debugging mode commands, hold down the TAB key and one of the
letter keys listed below simultaneously:
B Changes the screen border color. Don't ask me why it's here, but
it's here.
C Displays the number of statics, doors, and actors in the level. I
believe that statics are things like food and ammo that you can
pick up, and actors are the bad guys. Doors should be
self-explanatory.
E Moves you ahead two levels. That's right, not one level, but two.
Unlike the W command (see below), this also takes you to the "level
completed" screen and gives you percentages, bonuses, etc.
F Displays your current position on the level (X,Y) and orientation (A).
G Turns what Id calls "GOD mode" on and off. Basically it just
means that you're invincible.
H Hurts you (-16% health). Not much use to us, but I guess Id had
to debug their damage code just like everything else.
I "Free items." Ups your health, ammo, and score, and gives you the
next most powerful weapon. (Machine gun if you didn't have it,
very large machine gun if you did.)
M Displays memory usage. Loads of fun.
N Turns "No clipping" on or off. This lets you walk through walls.
Wall-walking does STRANGE things to the graphics (try approaching a
door from the side and opening it). It also does strange things
to the bad guys. If you walk into a room through the wall, often
they won't notice you at all, even if you walk right in front of
them or fire your machine gun (in some direction besides at them,
of course).
O Changes the main viewscreen to a map of the current level, which
you can scroll through using the movement keys or the mouse. It's
neat, but I wish that it wasn't so ugly. Those numbers are from
the internal level format. ESC will get you out. Unfortunately
this command doesn't work in v1.1.
P Pauses the game, without putting up the little "Paused" window.
I guess this makes it nice for taking a screen shot, although in
v1.1 it changes the screen border to an ugly white.
Q Bombs the machine in v1.0. Exits the game in v1.1. Both of these
functions are about equally useless.
S Turns slow motion on or off. If you have a slow computer you
don't need this.
T Pops up a window which displays graphics and sounds from the game.
Use the left and right arrow keys to page through the entries.
If you come to a blank entry, keep going. You'll know when you've
reached the end (500-something) because you won't be able to go
any higher. ESC exits. v1.1 has some interesting graphics that
v1.0 lacks, including two sprites which are particularly intriguing.
Don't bother calling Apogee and making yourself look like a fool
only to be told that you didn't win anything; I already did. (You'll
understand what I mean when you've seen the sprite.)
V Asks you how many extra VBLs you want. High values seem to make
the game sluggish and not much else.
W Warps to any l