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realms.dox
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1992-10-31
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36KB
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800 lines
Realms Dox
In a moment that lasted forever, a bolt of living energy shot from the heavens,
spanning the great divide of eternity.
As the king's funeral ship sailed west, the young heir reflected on the sad
events that had recently overtaken his people. Once again, famine, poverty and
war thrive in a world that is now divided. Once again, each realm vies to
become the ultimate power...he mused.
In a fit of rage, the heir raised his fist to the skies, swearing vengeance.
His mind in turmoil, he appealed to the nordic gods for justice, as if in
answer to his cry, the growing storm clouds replied with a deafening clash of
thunder.
Blinded by grief, the heir failed to notice the clouds billow and gradually
change their shape to the form of the great god Wotan.
In a moment that lasted forever, a bolt of living energy shot from the heavens,
spanning the great divide of eternity. All sound was lost as the divine
messenger cut an electric path towards oblivion.
The heir stared in awe as the pure force silenced by its speed hurtled towards
him. A billion volts burned into his wrist and flowed over and through his
body, and yet he felt no pain...only the unprecedented power of the heavenly
serpent.
For an instant he stood between 2 worlds overwhelmed by visions of ages past
and every possible future, the reality superimposed on the image of the present
...then it faded leaving only what was and what shall be.
With a final burst of cosmic force, the symbol of the serpent materialised and
the heir understood. His divine mandate to rule firmly in his grasp, the high
king turned to face his cowering people....
There can only be one.
Summary of the objects
----------------------
Running realms.
Gameplay flow.
The eight worlds of realms.
Controls.
Running realms.
---------------
Realms is a simulation of a mythical world where cities strive for dominance at
any cost. The player controls an empire. A realm with the immediate goal of
survival and the ultimate objective of ruling the known world and its
multi-racial population of elves, dwarfes, orcs, amazons and humans. The means
of domination may be fair or foul, just make sure that the only realm ramaining
to rule supreme is yours...
Gameplay flow.
----------------
Realms is represented through 6 types of display from which key functions are
activated. The following diagram shows how the displays interact...
----------------
[ battle ]
[ screen ]
[ ]
----------------
[
---------------- ---------------- ----------------
[ inside ] [ playfield ] [ army screen ]
[ fortress ]----[ ]---[ ]
[ ] [ ] [ ]
---------------- ---------------- ----------------
[ [
---------------- ----------------
[ disk ] [ city screens ]
[ operation ]----[ ]
[ ] [ ]
---------------- ----------------
The 8 worlds of realms.
-----------------------
Realms offers 8 wildly different scenarios to play. When Realms is first
loaded, an introductory scenario is automatically included. Only 2 races are
present here; elves and orcs
To access the 7 increasingly difficult scenarios, simply make use of the load
facility found on the disk operations screen. (see disk operations)
The 3 kingdoms.
---------------
There is only one thing orcs hate more than dwarves - and that's elves. All
three races are found in this scenario.
Island realms.
--------------
This introduces the essential use of ships. Amazons, humans and vikings are
the races found here.
The great divide.
-----------------
An island sea divides 2 continents populated by barbarians, orcs, dwarves and
elves.
The isles of chaos.
-------------------
The isle of chaos is a seafaring realm, dwarves, barbarians, orcs and elves
fight it out in this land.
The northlands.
---------------
Scandinavia is revisited with amazons, dwarves, barbarians and vikings.
The eastern isles.
------------------
A string of islands inhabited by vikings, amazons, orcs, elves and dwarves.
Realms of the west.
-------------------
Mind your back - some cities are a little too close together for comfort!
Make the most of the orcs, elves, dwarves, barbarians and amazons.
Controls.
---------
Mouse......make sure that a compatible mouse is plugged in. Amiga joystick 1
port. The atari st port marked one or the pc-compatibles relevant interface.
Joystick.
---------
Not available on the amiga or atari st.
Keyboard.
---------
Not available on the amiga and atari st.
Convenience keys.
-----------------
Pause.........F1 Quit......... F10 Quit to dos...Esc
There are 2 ways of activating functions in realms, both of them via a pointer
which usually looks like this --->
The select pointer.
-------------------
The select pointer is for selecting functions. (note that the pointer changes
shape when certain functions are active...see pointers for further details)
The first method of activating a function is the most `traditional` and that
is the use of icons, or small pictures representing the functions in question.
The other method of activating a function is more direct. Simply point to a
character or object on the playfield (see the playfield) and press mousebutton.
Pointers.
---------
Pointer 1 (-->) the select pointer, select a function
Pointer 2 ( o ) the focus circle pointer. View an area in more detail
Pointer 3 ( x ) the target pointer. select a target
Inside the fortress.
--------------------
Develop an overall strategy and monitor its progress from here.
Bottom of screen left to right....
Icon 1 - disk - disk access
Icon 2 - face - armies
Icon 3 - diamond - tax access
Icon 4 - ok - focus
Icon 5 - cross on up down cursor- tax alteration
Icon 6 - money icon 1 - tax rate
Icon 7 - money icon 2/3/4 - treasury
Top of screen far right
Icon 1 - scales -
The world map (screen to the right of inside the fortress screen)
-----------------------------------------------------------------
The known world is shown in relief form. Any realms in existence are also
shown here but as circular markers.
The largest marker represents the Realm's capital city. The cities comprising
the players realm are yellow and are always shown on this map as are the
capital cities of the other realms. Friendly cities are shown as blue markers
while enemy cities are red.
The cities of the realm are displayed on the map by pointing the arrow at a
capital city and pressing either mouse button. The landscape area last viewed
by the player is shown by a white marker
Disk operations (bottom left) no 1 icon - is access to the disk operations
--------------------------------------------------------------------------
Armies (bottom left) no. 2 icon - displays on the world map the whereabouts
of each Realm's armies. Only the armies of the chosen realm will be shown.
Simply select the capital city of a realm to see the position of its armies.
(note that the chosen realm's cities are automatically shown when a capital
city is selected). A second press of the mouse button while pointing to
this icon turns off the display.
Tax routes (bottom left) no. 3 icon - a realm c