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mk2faq11.txt
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1994-01-07
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______________________________
MORTAL KOMBAT II FAQ
Complete Guide
Eleventh Revision
January 12th, 1994
ineluki@stein.u.washington.edu
______________________________
500 years ago, Shang Tsung was banished to the Earth Realm. With the
aid of Goro he was to unbalance the furies and doom the planet to a
chaotic existence.
By seizing control of the Shaolin Tournament he tried to tip the scales
of order towards chaos. Only seven warriors survived the battles and
Shang Tsung's scheme would come to a violent end at the hands of Liu
Kang.
Facing execution for his failure and the apparent death of Goro, Tsung
convinces Shao Kahn to grant him a second chance.
Shang Tsung's new plan is to lure his enemies to compete in the Outworld
where they will meet certain death by Shao Kahn himself.
Now the Kombat Kontinues...
************************************************************************
************************* Introduction *************************
************************************************************************
ALL moves and fatalities listed are confirmed. This guide is for game
versions 2.0 and up. Older machines do not include some of the moves
and many of the fatalities. If you find yourself playing on an outdated
machine, have the owner contact Midway for the new replacement chips.
If you have any additions send mail directly to me and I will include it
in the next guide. Moves and fatalities posted to alt.games.mk and
rec.games.video.arcade will also be incorporated into this guide.
Credit will be given to those who contribute. This guide will be posted
every WEDNESDAY until all moves and fatalities are discovered. Keep in
mind that this is posted ONCE a WEEK, and some moves may not be on the
latest revision. When necessary a small summary of new information will
be posted during the week, that is if there was no time to incorporate
it.
Andy Eddy of GamePro magazine has generously offered to make this guide
available through FTP. The site is netcom.com, and the directory is
pub/vidgames/faqs. Thanks Andy! You can also get the most recent guide
by fingering the e-mail address listed at the top.
************************************************************************
**************** General Definitions and Moves *****************
************************************************************************
===================
GENERAL DEFINITIONS
===================
While reading through the moves, the + can be substituted by and, and
the - can be substituted by then. For example, 'two forward - HIGH
PUNCH' should be read as 'press the joystick twice towards the opponent
then press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be
read as 'press LOW PUNCH and BLOCK at the same time'. Button names are
listed in all caps.
Quarter-Circle Towards: Rotate joystick from the down position to the
forward position then press the button indicated. (actual movement is
down - down to forward - BUTTON)
Quarter-Circle Away: Rotate joystick from the down position to the away
position then press the button indicated. (actual movement is down -
down to away - BUTTON)
Half-Circle Towards: Rotate joystick from the away/down position to the
forward/down position then press the button indicated. (actual movement
is away/down - away/down to forward/down - BUTTON)
Half-Circle Away: Rotate joystick from the forward/down position to the
away/down position then press the button indicated. (actual movement is
forward/down - forward/down to away/down - BUTTON)
hold then release: Press and hold the button while your character
charges. When finished charging release the button. Other actions may
be performed while charging, which is a good way of keeping the move a
surprise. You can also charge a move before a round begins. If you are
hit by the opponent the charge will still remain intact. With the
exception of Mileena, you must be standing on the ground in order for a
charged move to work.
(hold BLOCK): Block is only used in a move or fatality to stabilize
your fighter, to keep them from jumping or walking. It is a good idea
to release BLOCK before pressing the required button. You do not need
to use BLOCK if you can be at the right distance for a fatality.
down - up: The teleport can also be down by flicking the joystick down,
making the joystick spring up and down. This is applicable to Raiden
and Kung Lao.
=============
GENERAL MOVES
=============
Face Punch : HIGH PUNCH
Body Punch : LOW PUNCH
Face Kick : HIGH KICK
Body Kick : LOW KICK
Uppercut : down + HIGH PUNCH
Crouch Punch: down + LOW PUNCH
Crouch Kick : down + HIGH KICK
Ankle Kick : down + LOW KICK
Roundhouse : back + HIGH KICK
Sweep : back + LOW KICK
Specialty : HIGH PUNCH (closest to opponent)
Throw/Flip : LOW PUNCH (closest to opponent)
Knee : HIGH KICK or LOW KICK (closest to opponent)
Jump Kick : Jump and HIGH KICK or LOW KICK the opponent.
Jump Punch: Jump and HIGH PUNCH or LOW PUNCH the opponent.
Hop Kick : Jump and kick the opponent on your way up.
Hop Punch : Jump and punch the opponent on your way up.
Turn Around Kick: Jump over your opponent and kick them after you turn
around but before you hit the ground.
To block against an attack: BLOCK or down or down + BLOCK
To block against the throw: down + back or down + back + BLOCK
************************************************************************
*************** Individual Moves and Fatalities ****************
************************************************************************
========
LIU KANG
========
After winning the Shaolin Tournament from Shang Tsung's clutches Kang
returns to his temples. He discovers his sacred home in ruins, his
Shaolin brothers killed in a vicious battle with a horde of Outworld
warriors. Now he travels into the Dark Realm to seek revenge.
Double Forearm : HIGH PUNCH (closest to opponent)
Standard Fireball : two forward - HIGH PUNCH (can be done in air)
Crouching Fireball: two forward - LOW PUNCH
Flying Kick : two forward - HIGH KICK
Bicycle Kick : hold LOW KICK (5 seconds) then release
Pit/Spikes: movement unknown
Babality : movement unknown
Friendship: forward - three back - LOW KICK
Fatality 1: down - forward - two back - HIGH KICK
(Liu Kang will transform into a dragon and bite the victim
in half, leaving the legs standing. Stand close.)
Fatality 2: rotate joystick 360 degrees away from opponent
(Liu Kang will do a cartwheel kick then a massive uppercut.
Stand just out of sweep range. If done from far away Liu
Kang will miss the uppercut.)
========
KUNG LAO
========
A former Shaolin Monk and a member of the White Lotus society, he is the
last descendant of the great Kung Lao who was defeated by Goro 500 years
ago. Realizing the danger of the Outworld menace he joins Liu Kang in
entering Shao Kahn's contest.
Headbutt : HIGH PUNCH (closest to opponent)
Ground Teleport: down - up (flick joystick down)
Aerial Kick : down + HIGH KICK (must be done in air)
Hat Throw : back - forward - LOW PUNCH
Whirlwind Spin : two up - LOW KICK (hold BLOCK)
Pit/Spikes: three forward - HIGH PUNCH
Babality : two back - two forward - HIGH KICK
Friendship: movement unknown
Fatality 1: three forward - LOW KICK
(Kung Lao removes his razor hat and slices the victim down
the middle. Stand just within sweep range.)
Fatality 2: movement unknown
(Kung Lao throws his hat which decapitates the victim.
Stand about a jumps length away.)
===========
JOHNNY CAGE
===========
After Shang Tsung's tournament the martial arts superstar disappears.
He follows Liu Kang into the Outworld. There he will compete in a
twisted tournament which holds the balance o