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MULTI.TXT
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1995-03-21
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Multiplayer Masters of Magic Shell
Version 3.0s Unregistered
Copyright 1995 by Jay Barnett
(jay5941353@aol.com)
3-18-95
IMPORTANT: YOU MUST READ THE * SECTIONS EVEN IF NO OTHERS.
REMEMBER, THE HOT KEYS DO NOTHING IF "SCROLL LOCK" IS NOT ON.
(See section 4.2)
CONTENTS
1. General Information
1.1 Copyright Notice & Disclaimer
1.2 Registration Information
1.3 Support and Bug Reporting
1.4 List of Files
1.5 Version Numbers
2. Getting Started
2.1 Installing
2.2 Running the Shell
*2.3 Configuring
3. Game Creation
*3.1 Creating a ".WIZ" File
*3.2 Creating the Base File
3.3 Creating the Game File
4. Game Play
4.1 The Turn Sequence
*4.2 Hot Key List and Use--IMPORTANT!!!
4.2.1 End Turn
4.2.2 Address the Council
4.2.3 Resign
4.2.4 Quit
4.2.5 Help
4.2.6 Send
5. The Multiplayer File System
6. Play-by-Email & Play-by-Modem
6.1 Manual Play
6.2 Crunch30.exe and Uncrunch30.exe
6.3 Automated Play
6.3.1 Setting Up the Batch Files
6.3.2 Play
7. General Considerations and Known Problems
*7.1 Rampaging Monster and Raider Movement
*7.2 The Ghost Wizard
7.3 Speeding Up the Game
To locate a section, use the search function on your editor to find
the section number.
1. General Information
The Multiplayer Master of Magic Shell (hereafter referred to as
simply "the Shell") provides for hot-seat of Microprose's Master of Magic
game. It makes no modifications of any of Microprose's files other than
the saved games.
The Shell has been tested with Masters of Magic v1.2, v1.3, and
v1.31. If you have a prior version of Masters of Magic and wish to use
the Shell, you should contact Microprose for their v1.31 patch. The
version number may be found in the readme file distributed with their game.
CD-ROM users must copy all files to the hard drive in order to
run the Shell.
The Shell requires that you have an extended keyboard BIOS to run
properly. You do not have to have an extended keyboard, but you BIOS must
support the extended keyboard interrupts. Check with your manufactor if
you experience problems with the Shell and are unsure about this.
Additionally, the Shell requires approximately 500 bytes of upper
memory space in which to run. It should need no additional memory over
that normally needed by MoM other than this.
Microprose was not involved in the production or distibution of the
Shell, will not support it or any changes it makes, and will not be liable
for any damage it might cause.
1.1 Copyright Information and Disclaimer
The Shell is copyright 1995 by Jay Barnett. All rights are reserved
with this registered version. Registered users only are licensed to run
the Shell at one location at a time. Distribution of the registered version
of the Shell or any of its files is a violation of this file.
The author makes no warrantees expressed or implied as to the fitness
of the Shell for any use, unless otherwise required by the laws of a state.
Nor will he be liable for any damage of any sort that it might cause.
Masters of Magic itself is copyright 1994 by Microprose.
Microprose was not involved in the production or distibution of the
Shell, will not support it or any changes it makes, and will not be liable
for any damage it might cause. However, they are aware of its existence
and have given their permission for its distribution as shareware. This
permission should not in any way be construed as a recommendation for the
Shells use, however.
The unregistered may be distributed on the condition that all files
are included in completely unmodified form. If you use the unregistered
version for more than 30 days you should register it.
1.2 Registration Information
Registration fees are currently $5 for receipt of the registration
files by email, and $10 for receipt of the files by convention mail within
the United States. Residents for foreign countries who wish to receive
the files by mail should contact me.
To register, send a check, money order, etc. to:
Jay Barnett
1012 Loretta Lane
Little Rock, AR 72227
USA
You should include a note with your email or conventional address
and current shareware version of the Shell.
Registered users with email address not be charged for future
upgrades. Those who wish to receive the files by conventional mail will
be charged only a small fee to cover disk and mail costs.
1.3 Support and Bug Reporting
For support or to report bugs, send email to:
jay5941353@aol.com
1.4 List of Files
The following files should be included with the Shell:
multi.txt dconnect.bat
m.bat mult30b.exe
receive.bat crunch30.exe
send.bat uncrch30.exe
received.bat end30.exe
connect.bat init30.exe
cleanup.bat multi30.bat
stop30.com macro30.com
perm.aol permresp.aol
register.txt mtemp.bat
multi.doc mtitle30.exe
descript.txt create30.com
1.5 Version Numbers
Shell version numbers are given in the format, vX.YZ. Changes in
X represents major changes to the basic structure of the Shell. Changes
in Y represent minor changes, such as bug fixes and new features. Changes
in Z represent changes only to the Shell's documentation, usually to address
questions I am frequently asked.
An "s" at the end of the version number represents the shareware
version, which may be freely distributed, as long as all files are included
in unmodified form. The lack of an "s" represents the registered version,
which may not be distributed.
2. Installing
To install the Shell, simply copy all files to your Masters of Magic
directory. If you have the CD-ROM version, you must also copy all files
of your disk to the MoM directory on your hard drive.
If you are upgrading from a previous version of the Shell, you should
run the file "cleanup.bat" to delete unnecessary files.
2.2 Running the Shell
To run the Shell, simply change to your MoM directory and type "m".
The file you run is "m.bat"--you MUST NOT CHANGE the name of this file, or
any others that come with the Shell.
2.3 Configuring
When you run the Shell for the first time, you should select the
"Configure" option with the mouse before doing anything else. This will
allow you to select how Masters of Magic will run when using the Shell.
Your options are:
Music & Sound Effects
Sound Effects Only
No Sound
I recommend running with sound effects only. If you select Music,
the Shell will have to use Master of Magic's normal exit routines every
turn to re-intialize your sound driver--increasing the time between turns
over Sound Effects and No Sound by about 45%.
IMPORTANT!!!
When using the Shell, it will change the installation settings
in Masters of Magic to fit the settings you select on this menu. When you
exit the Shell, it will return these settings to normal. Therefore, if
you turn your computer off while running the Shell, you should immediately
run the Shell again and exit it normally to restore these settings.
Any time you make changes to your Masters of Magic settings, you
should configure the Shell again to allow it to update to your new settings.
If you experience problems running the Shell, try running with "No
Sound". If this doesn't work, try running with "Music" selected, even if
you do not have a sound card.
3. Game Creation
Beginning a new game requires four steps. First, you must create
wizards files (*.wiz), if you do not have ones you wish to use already.
This process will extract wizards from any normal or multiplayer saved game