home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cheats, Hacks & Hints
/
Cheats_Hacks_and_Hints.bin
/
games
/
landslor
/
l-manual.txt
< prev
next >
Wrap
Text File
|
1993-08-05
|
18KB
|
446 lines
Choosing a champion
After the cinematic introduction, four characters will appear.
Click on the portrait of the character you wish to play through-
out this adventure.
Ak' Shel "Do my looks frighten you? Magic runs strong
amongst my people. I may not seem as sturdy as the oth-
ers, but I'm far more adept with the various magics of the
Lands."
Michael "Let's not have any fooling around her. Strong is
strong! Trust your instincts on this one. I'm the best fighter
of the bunch--a natural!"
Kieran "Strength, magic...what good is it all if you can't
dodge blows? I'm fast! Quick! If you want to win this quest
quickly, you had better pick me."
Conrad "I'm the most well-rounded champion for your
cause. With all the dangers in the Lands, you will need
someone with my adaptability."
Page 1
-------------------------------------------------------------------------------
Adventure screen
3D view
The 3D view is the "window" to your adventures in the Lands.
Taking items Using items
To take an item in-hand from To consume or use an item in-
the 3D view or inventory bar, hand, position it over the por-
move the mouse pointer over trait of the person you want to
the item and left-click (press use it on, and right-click (move
the left mouse button). the mouse pointer over the
item and press the right
Throwing items mouse button). To drink a
An object in-hand can be potion, place it in-hand and
thrown by left-clicking in the right click it on a character's
upper two-thirds of the 3D portrait. The only exception is
view. using weapons; see Combat
(page 11) for more details.
Dropping items
An item in-hand can be
dropped or placed in the 3D
view by clicking in the lower
third of the view.
Page 2
-------------------------------------------------------------------------------
Adventure screen
Examining the Lands
Left-clicking on items, decorations, and scenery in the Lands
may reveal valuable hints or hidden items. Tapestries, paintings,
and doors are just a few of the things in Gladstone Keep which
you can examine by left-clicking. Be sure to fully explore the
Lands for clues and lost treasure!
Maps of the Lands
Once you have acquired the Magic Atlas, you can use it to look
up your position. When you find the Atlas, left-click on it. A map
will appear. Your current location will be indicated on the map by
a flashing arrowhead. Any areas you have explored since finding
the Magic Atlas will be shown. The Atlas has two arrow buttons on
it. Left-click on the left arrow button to turn to the previous map.
Left-click on the right arrow button to turn to the next map. Left-
click on the Exit button to return to the Lands.
Page 3
-------------------------------------------------------------------------------
Adventure screen
Finding your way in the dark
Dungeons and underground caverns are often dark. This can
make exploring tricky. You will want to find a lantern as soon
as possible. Lanterns automatically provide light when you
enter dark areas. As the oil in the lantern is used up, the
lantern will begin to dim. You will need to find oil for you
lantern if it runs low. Left-click on your lantern to see how
much oil remains.
Money purse
Silver crowns are the standard unit of currency in Gladstone.
Page 4
-------------------------------------------------------------------------------
Adventure screen
Portraits
Portraits of the characters in
your party appear below the 3D
view.
Left clicking on a character's
portrait will bring up his character
screen. This screen shows his
equipment, skill levels, and ability
scores.
The two action buttons are for combat and
spell-casting. When you click the combat but-
ton, the character will attack with whatever
weapons are in his hands, or with his bare
hands if he is unarmed. When the button is
deactivated (grayed), he is recovering from his
swing, and will not be able to strike again until
the button is active. See Combat (page 11) for
more details.
When you click the spell button, the charac-
ter will cast whatever spell is selected from the
spell book. After the spell button is clicked,
you must choose which level of spell you wish
to cast; if the power level is grayed, the charac-
ter is not yet powerful enough to cast that level.
The two color bands to the right of the
portrait represent the character's magic and
health. Clicking here will give the numeric
equivalent of his Magic bar and Health bar.
Page 5
-------------------------------------------------------------------------------
Character screen
Left-clicking on a portrait will bring up that character's screen.
This screen shows his equipment, skill levels, and ability scores.
Equipping the character
To equip a character, place an item in the corresponding equip-
ment box. The character's equipment will affect his ability scores
(see page 7). Shields, armor, robes, boots, helmets and other
such equipment will affect the character's Protection. The charac-
ter is armed with whatever weapon is placed in his hand; this
affects his Might.
Page 6
-------------------------------------------------------------------------------
Character screen
Ability scores
Ability scores reflect the character's latent strength enhanced by
armament or other equipment. Latent abilites vary from charac-
ter to character; when a character is wearing no armor or no
weapons, the base ability score is shown. Whenever he changes
weapons or armament, the affected ability score will aso change.
Might determines the amount of damage a character
inflicts when you click on his combat button. When you
place a weapon in his hand, this number will change to
reflect the offensive ability of that weapon. Soome weapons
will do more damage than others, some are magaic, and
some have hidden advantages. Experiment with various
weapons and see which gives you the best advantage in
combat.
Protection reflects the character's defenses against
injury and attack. This is a combination of the character's
natural agility, the thickness of his hide, and the protective
gear he's wearing. Magical armor, jewelry, and even some
weapons may also change this score.
Page 7
-------------------------------------------------------------------------------
Character screen
Skill levels
A character's abilities as a Fighter, Rogue, and Mage are reflect-
ed here as skill levels. The meter bar shows how close the char-
acter is to advancing to the next skill level. Your character starts
his quest as a beginner in all skill categories.
Fighter skill determines how well a character fights in
hand-to-hand combat. In the danger-fraught Lands,
there are plenty of opportunities to improve this skill
through combat.
Rogue skill determines how well a character can pick
locks and use bows and thrown weapons. Practice
makes perfect: the more you pick locks and use bows,
the quicker your Rogue skill will advance. Characters
with a high Rogue skill will also be more likely to locate
traps and items hidden in the Lands.
A character's Mage level determines his ability to cast
spells. Cast spells frequently to improve this skill. As
this skill advances, the character can cast more complex
spells more quickly. Acquiring spell scrolls and using
magical items may boost magic levels.
Page 8
-------------------------------------------------------------------------------
Character screen
Advancing skills
The meter bar next to each skill name reflects how far
the character is towards advancing that skill to the next
level. Advancement requires experience.
When your character is the only one in the party, then
all you do counts towar