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alone2.txt
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1995-08-11
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ALONE IN THE DARK II COMPLETE STEP BY STEP WALKTHRU V1.0
by Richard Liblanc
with thanks to Hugues Lamy and Frankie McNeil
- GENERAL HINTS AND TIPS
o Fighting can be made really easy by always closing on your target and
punching them as often as you can. Most of the time, they will keep
shooting toward but behind you. Most of the thompson guys are poor
aimer and they often fire at some spot on the wall instead of at you.
Stay close to the walls sometimes (specially true in the garden).
o There is a strange bug you can use to go through some doors and walls.
When you have a sword, close on the door and make the "dive attack"
(when you make one step forward while attacking). You'll be able to
pass through most of the doors (with VERY erratic results though).
o This walkthru does not tell you when to drink your vials and when to
reload your guns. You might spend a lot more ammo than I did so maybe
you'll have to improvise. Maybe the walkthru wont tell you how to get
all the storyline elements (books, pictures, etc.). They are pretty
obvious and I know you will get all the things the dead guys will leave
behind :).
o Remember that some weapons seems really weak in attacking power but they
can be very useful when speed is important (the revolver, the beater and
the good old punch for example).
o A rule of thumb : always take everything a dead guy leaves behind. I
think I forgot some stuff like "take the key" or "take the book" but
you should be able to figure what to take.
o Finally, I played the game with the french version and some objects might
have different names. Sorry for the incovenience and for my bad english.
I - THE GARDENS
- Kill the guy with your bare hands and take his thompson, the clip and the
vial.
- Run down the alley to the big statue of the anchor, push it and enter the
gardens. If you make your move fast enough, you should be able to avoid the
thompson guys.
- There is someone just behind that corner. Kill him from the corner and take
the picture.
- Turn right, get rid of the thompson guy, take the clip and the vial. Go
where that guy came from.
- Take the rope, remember you saw a DIAMOND card.
- Go back where you found the picture, walk to the crossroad. When you'll
walk past the crossroad, another "hey you" will appear. Fill him with lead
and take the way to the top of the screen.
- Now that guy is a real pain. Dont let him close on you. Stick to the left
wall and fire your thompson at him. If you kill him now, he wont bother you
again. ( that's the case of most of the bad guys in the gardens, they
sometimes track you even if you never "met" them). Go the dead end and take
the clip.
- Go back to the crossroad and go to the bottom of the screen. There will be
another tough guy in trench coat. Kill him and continue your way until you
find the grapplin. Another "hey you" will appear. If you're not fond of
killing, step on the diamond card. If you intend to step on another card,
well, save first.
II- THE CAVE
- Go straight forward and get rid of that green guy.
- Go take the vial and forget about the ladder for now. Go to the other part
of the cave.
- Push the chest to make the altar raise. Watch out fot the ghost! Dont
worry, he's thompsonable. Take the pirate's saber.
- If you have some "friends" waiting for you at the entrance (place with 4
cards on the ground), it would be a good idea to use the mettalic jack on
the altar so you can escape via the other trap. If not, forget about the
jack and get out of the cave.
III - THE GARDENS AGAIN
- If both cases, you should make your way to a 3-ways intesection. Go in the
L-path, be scared by the demonic face and turn left. Shoot the fat 12-gauge
wielding gangster and proceed. (not turning will get you back near the
crossroad, geez, you're so curious, trust me a little more!).
- Cut the weaving branches with your saber and SAVE! See that little brown
spot behind the trees? That's Shorty Leg and he's quite tough to kill. Best
way to kill him is to hide behind the statue and use everything you've got,
especially the revolver.
Dont worry about spending all your ammo. Just kill him.
- Take the vial and use the grapplin. Use the grapplin again to make the
statue's arm move and enter.
IV - THE BASEMENT
- Darn! No more weapons! Take everything you see (a nickel, a crank and a
paper bag).
- You can cry on Stryker's corpse if you want but take his notes and the
pipe-pick. (sorry, cant remember the right word for it now...). Pushing
Stryker off the cliff seems a bad idea but i never did it. Lemme now if it
changes something later in the game...:)
- To open the locked door, you need to use the paper under the door then the
pick. You'll get the key and you'll get inside.
- There are two ways to get rid of that sitting guy :
The "nice" way : Get behind the barrel, just beside the lever. Use the
paper bag twice, wait until the guy raises to his feet and push the lever.
The "direct" way: Tease the guy, fight with him and try to make him fall
the cliff...
- Take the shotgun, the book and the vial. Go right behind the grandfather
clock and use the crank to open the secret passage. go there and take the
shotgun shells.
- To get rid of Musicman, just tear his pact( the paper you used to get the
key). Dont forget to take the hook.
- As you might hear now, there is some heavy shooting nearby. Take the beater
and go to the door. DONT GO UPSTAIRS YET!!!
- To kill those two guys, stay in the doorway shoot the first guy, go
backward and wait for the other guy to show up.
- Those two guys were shooting at some rotating cards. Try to align 4
diamonds to open the door. 90 degrees rotations are possible, you just have
to be well positioned.
- Kill that guy and get into the cellar. Get the vial (i never found any use
to the whiskey bottle. HINT: save before drinking). Use the nickel in the
slot machine to get two tokens. You might also take the book in the back of
the room.
- Return to the shooting gallery. Kill that guy and take the bag. You can
also try to get the bag w/o worrying about the guy because he's so drunk
but he might shows up a while later...
- Open the bag and put on the Santa suit. Okay, you look silly, but at least
that little pest upstairs wont alarm everyone.
V - THE HOUSE
- Turn right and make your way to the kitchen. Watch out for the statue! Try
to walk near the door.
- In the kitchen, take the frying pan and get near the eggs. Listen to what
T-Bone tells you and get ready to fight him. The pan is the best weapon
because it will block incoming darts.
- Take the wine from the stove and the poison beside the dumbwaiter. Use the
poison with the wine.
- Get near the door in front of the statue and drop your special wine. Wait
for results.
- Big Evil Hint : To get rid of that little pest walking down the hall and to
remove any danger from the statue, wait until that little fellow walks
before the statue and start running to trigger the trident.
Duck in the kitchen and wait for result. Voila!
- Go through the door you opened with the wine and use your two tokens in the
juke-box in front of the statue.
The golden token will make a doublon appear and the wooden token will open
the door.
- Get in the new room and take all the war material (bulletproof vest,clip,
Thompson).
- Now go just beside the statue with the trident and take the crown. Now go
upstairs. (i know, i know, there are still two doors left closed, more on
them later).
- Kill that laughing zombie first. Best way to do it is too close on him and
punch, close again, punch, etc. He'll always miss you with his gun and