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megaton.txt
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1995-03-13
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320 lines
*** El Documento Original está en Español (al final). ***
********* EL TEXTO EN CASTELLANO ESTA AL FINAL DEL DOCUMENTO ************
*** The Original Document was written in Spanish (at the end). ***
*******************************
********** ENGLISH : **********
*******************************
--------------------------------------------------------------------------
NOTE: Excuse me for the bad translation of the texts into English, I used
the program Spanish-Assistant to do it and I didn't check the text very
much. If you have problems whith it try to read the original Spanish
text. I thought the English text could be useful to get a basic idea of
the WADs for people who cannot read Spanish. I'm SURE that there are many
silly expressions, I'm sorry, I hope you can forgive me.
-------------------------------------------------------------------------
FILE: MEGATON.WAD FOR: DOOM2 BY: HECTOR GUTIERREZ COLINO
TITLE: " Megaton of explosion"
A PLAYER: It will cost you find the exit, included with tricks (there is one).
COOPERATIVE: With a few of luck, you will find it.
DEATHMATCH: More problems!
- Never was easier killing a Cyber-Daemon, after the door of the red
key it won't touch you.
- An aisle in order to die running. How pretty! Ja, Ja, Ja.
If you cross the line of the dead man they will begin to discharge you, and
there is no return. Try to have exploited the barrels before beginning to
run. What barrels? Those that are after the two false walls.
- An advice doesn't throw you neither you fall to the acid for the
narrow roads, if active the Boss Shooter the difficulty multiplies for
thousand, it will rain vermin everywhere.
- Before putting the tricks of crossing walls in order to succeed in
leaving from the blue pyramid, test to walk back.
Don't forget to the blue key that there is in the pyramid.
- The labyrinth of metal seems more complicated of one seems, travel
all their passageways from left to right (if there are doors that you could
not open pass to following).
Care with the Cyber. Or else you travel all labyrinth you won't get the
yellow key. Use the Map.
- Unless you have been in all the rooms don't leave the labyrinth.
One must activate a lever so that you could leave for the other blue door.
Be not afraid to activate lever, any blocks you the exit but there are a
pair of small problems.
- The yellow key that there is in the room of rock with lava, next
to the Cyber-Daemon is a trap, don't try to catch it. In order to leave
from that room discharges to the walls and will be opened the door (weapons
5,6,7 is not worth).
- In the dark forest discharge with the misile-launcher and
you will kill yourself, care, it is full of spectras.
If you don't take a risk you won't earn, hit a punch to the white skeleton.
- Finally the door of the yellow key. Occult a small labyrinth with
some mobile parts (not many). There is an invisible wall in one of the
aisles, but one could discharge through him. There is another ticky wall
next to a pair of Cyber-Daemons: Care!.
- One must activate a lever before teleporting. An now... search
the exit. It is a little far of us. I advise that go back to travel the past
land the aisle, opening the eyes well, then the exit is already visible.
And use the map.
SOLUCION: If you couldn't finish it then read this:
- It is not necessary that I/you leave to the acid in order to
catch the red key (for the false grills) and the map, it is very
easy die. Throw you for the hole (the grill is false).
- Run for the aisle until the bottom in order to avoid the
shooting of the Cyber-Daemon. Catch the red key and the weapon
and return running to the door of the red key. Upon catching
the megasphere the roof will begin to squash
to the Cyber. After a while it will die (if you discharge to it, it will
die before). The Cyber could not become anything in you within that
room.
- Exit and throw you for the hole (the only that there is). You will see
a very long aisle. The two walls are false: one could not cross and comes
back, but the bullets cross them. To both sides there is barrels, before
passing should exploit them discharging them. When begins to run several
enemies you they will discharge with shrapnels. Not pair of running until
cross the door of the final. Or else you get it are due to that you don't
make exploit all the barrels or you pass the time upon running. Don't
approach many to the walls.
- There are two doors of blue key. In order to get this low key for the
elevator until the room of acid.
- The elevator is a little particular, try to jump a
little before of that I/he/she/it/you finish lowering or he/she/it/you will
ascend again. If you/he/she/it for accident ascend could make it lower
bringing near you at first floating-rock.
- you should get on the tall of the blue pyramid in order to catch the
blue key. In order to arrive to the pyramid you/he/she/it cross one of the
narrow roads until arrive to a small terrace (a quadrilateral)
attempt to throw you to the acid for the sides defined by the
floating-rocks. You will go you to the pyramid.
- In the pyramid there is four heights. If you attempt to throw you of
one of them you teleport to the height immediately superior. If
you are already you/he/she/it up advance in order to catch the blue key. The
only form of leaving from the pyramid is walk back when you are in the
tallest floor.
- you In no case should fall to the acid for the internal sides of the
narrow roads. If you make the Boss-Shooter it will be activated,
that he/she/it/you will throw monster continiously for all map. If you
fall to the acid for another site go running behind the gray column (there is
a teleporter to the pyramid). If you want to catch the megasphere
don't throw for the narrow road or it will be activated
the Boss-Shooter (it is a bait).
- Ascend again for the elevator. There are two doors of
blue key. A road is blocked by a wall with books (it's opened
activating a lever). For the other is the labyrinth of metal.
- In the labyrinth of metal there is a cliff. Below it is the yellow key,
but you could not catch it. Walk toward one of the lateral and
you will fall on some platforms. If you go for the right there is a small
spider, and a moat with a teleporter at first room that you should
visit of the labyrinth. The advantage is that you for the right have a
radiation-suit and a glasses of night vision that they will make you easier
this room.
- The first room has part of the floor of acid and an entrance
caveness and dark to another room. Within the other room there is three
Mancubus, kill them and catch all the objects. Upon entering
room it in this will have opened you one of the closed doors.
- In the new room there is several enemies, kill them. You will see a
stairway that seems to drive to the room of the levers. Ascend it. Upon
making the door of the room of the levers it will be opened and
you teleport to a room of rock with yellow lava.
Discharge to the walls and salt for the door that will be opened. You just
teleport in front of the yellow key, catch it.
Return to the room of the levers.
- Active the lever that there is to the bottom just entering,
it will avoid you problems with a Cyber-Daemon. Go to the zone of
the left and you will find more lever. Excepting the one which is between the
two eyes (that it open us the road that covered the wall with
books) the others could cause us any small problem. If active the lever that
closes the door of leaving should go to the zone of the right of the room and
activate the two lever that there is.
- you should return at the beginning of the labyrinth and take the other
road for the other blue door. You will find a small full forest of trees and
spectras. Don't discharge with the misile-launcher or you will die.
Kill to all the enemies before advancing in the darkness. There are energy
and some glasses of night vision between the trees. In order to leave from
the forest go running toward the white skeleton. You should arrive until him
before that it kill you.
- G