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lostlev2.txt
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1995-03-14
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107 lines
================================================================
THE LOST LEVEL OF DOOM:
================================================================
Title : LOSTLEV2.WAD
Author : Tim J. Ash (TIMinator)
Internet Address : tim.ash@cyberstore.ca
Misc. Author Info : Lives in Kelowna, BC, Canada
Other WADs by author:
APOCLPSE.WAD - Single player DOOM
GLADIATR.WAD - Single player DOOM
CITADEL2.WAD - Deathmatch DOOM2
TIMJAY.WAD - Deathmatch DOOM2
BOOTHILL.WAD - Deathmatch DOOM2
Description : This is the original LOSTLEVL made
for DOOM early in 94. I have had
several requests to convert the level
to DOOM2, so here it is. A few of the
new monsters and the SSG have been
added. Textures from DOOM have been
replaced with DOOM2 textures.
Additional Credits to : DEU 5.21, BSP 1.2, NWT 1.0.
================================================================
* Play Information *
Map # : 01
Single Player : Yes, designed for this.
Cooperative 2-4 Player : Yes, tested for 2 player.
Deathmatch 2-4 Player : Yes, but this level is way to big...
Difficulty Settings : Yes
New Sounds : No
New Graphics : One MIDVINE graphic held over from DOOM...
* Construction *
Base : New level from scratch
Build Time : Over 40 hours of creation and testing.
Editor(s) used : DEU 5.21, with assistance of BSP 1.2
Known Bugs : No known bugs.
* Copyright / Permissions *
You MAY use this level as a base to build additional levels.
But do not claim you created this level. If you create a new
level based on this one, please credit the original author.
You may do whatever you want with this file. The author
will not accept any responsibility for problems caused with it.
* Where to get this WAD *
ftp.cdrom.com/pub/doom2/levels (eventually)
ftp.usis.com/pub/users/TIMinator
* Hints for this WAD *
Many hours of labour went into this one to make it as challenging
as possible, not because of the creatures, but because of the maze
itself. There are four main sections of the Lost Level, and to
provide assistance for the eternally tormented, I have included a
major hint for each section. See if you can finish the level
without cheating, using these hints.
Section 1: Marble Hexagon Room:
Your player starts in this room, but don't stick around long.
This room connects the other three major sections.
Move quickly to the next section and deal with this room later.
Section 2: Warehouse:
Not too difficult, but watch your back, and don't miss the secret.
Section 3: Swamp Complex:
A twisted, confusing area... you must hit 6 important switches here
to acquire the red key.
Section 4: Showdown:
This room is not as hard as it looks, just get the creatures there
mad at each other, then hide somewhere and watch the fight.
Finally, save often and horde your major firepower for the Showdown.
The Lost Level was also playtested in Cooperative and single player mode.
Have fun with a WAD that took many hours to complete. To run the Lost Level,
type the following in your doom2 directory:
doom -file lostlev2.wad -warp 1 -skill x
where x is the difficulty level you wish to play at (1-5).
Please mail me comments at my email address. I love feedback.
PS: Difficulty levels Medium and Hard have quite a different ending,
try one before the other for maximum effect. ;)
PPS: Special thanks to the Creators of DEU and BSP, thier free time and
effort was sacrificed to make an already great game even better.
TIMinator