home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cheats, Hacks & Hints
/
Cheats_Hacks_and_Hints.bin
/
doom2
/
multiple
/
k2help.txt
< prev
next >
Wrap
Text File
|
1995-08-18
|
4KB
|
61 lines
GETTING THE BFG: Do not try to run up the steps to get the BFG! You will
be trapped, and your opponent will easily dispose of you.
All you have to do is go into the darkened room with the
supercharge and RUN north along the west wall INTO the
northwest corner. Somehow, you can get it through the
wall.
SECRET ELEVATOR: In the same room on the north wall there is an elevator
will raise up to a perfect place to wait for your opponent
to get the soulsphere or BFG. Just press on the wall.
you can see out either side, but they can't see in!
GETTING THE BLUR SPHERE
(PARTIAL INVISIBILITY)
There are two blur spheres.
How to get the first one. (In the hall)
There is simply a switch between the two
dead guys that lowers the crate so you can
get it.
How to get the second one (in the armor room)
-----------------------------------------------
| ----- ----- DM start
teleport | | B | | | |
| | | ... | |A |
| ----- ----- |
. |
A is the switch . .
to raise column b,. .
which has the blur sphere under it. Thats all there is to it!
Just be careful your opponent isn't just waiting for you to press it.
By the way, you can hide in it and jump out if you hear the teleporter
or your opponent opens it.
THE FLY EFFECT: In the huge, pit-type area there is an invisable teleporter
in the northeast corner, west of the large column. The
way I tried to design it was so you could watch your
opponent go through it then fly him!
GETTING THE HEAVY WEAPONRY:
The paralell, north/south hallways near the exit have four,
hallways that connect them. The doors to open them are
impact-type. Just shoot the wall with bullets or shells and it will open.
Inside are the plasma gun, the super shotgun, and the rocket
launcher, all with plenty of ammo.
CRUSH YOUR OPPONENT:
Not very useful. But if you find your opponent likes to
stand on top of the crate where the invisibility sphere is
(perhaps to wait its respawning if you happen to be using
invresp), then just go to the outside of that hallway and
on the left(south) of the door there is a switch that makes
| the crate crush up into the celing. On the opposite wall
| is a switch to lower the crate back to normal.
| ------- | | i
| | blur| | | m
| crate-> | | | | p
| ------- |door a --------------------|
| | c |
| | |crush crate to celingt \_/
| lower to normal----->B| | w lift down
|----------------------- ---------------------a to pit
l
l