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boothill.txt
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1995-06-10
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422 lines
===========================================================================
Title : BOOTHILL -- Complete Western Conversion
for DOOM2
Filename : BH.WAD -- The 4 Boothill Levels
BHSP.WAD -- The new sprites for Boothill
Author(s) : Tim (Timinator) Ash (asht@cadvision.com)
Jason Kirby (jakirby@cyberstore.ca)
Dave King (dking@awinc.com)
Misc. Author Info : I'm a deathmacher up here in Canada, recently
moved to the city of Calgary. That's why I had to
cut the Boothill project short. Oh well, life
does take precedence over DOOM, I guess :)
See the credits for the other guys...
Other PWADS by Author : LOSTLEVL.WAD (DOOM Single/Coop)
LOSTLEV2.WAD (DOOM2 Single/Coop)
APOCLPSE.WAD (DOOM Single/Coop)
APOCLPS2.WAD (DOOM2 Single/Coop)
GLADIATR.WAD (DOOM Single/Coop)
CITADEL2.WAD (DOOM2 Deathmatch)
TIMJAY.WAD (8 Level DOOM2 Deathmatch)
BFGSPAZ.WAD (DOOM2 Deathmatch)
FURIOUS.WAD (DOOM2 Deathmatch)
FURIOUS2.WAD (DOOM2 Deathmatch)
BOOTHILL.WAD (DOOM2 Deathmatch Western Conversion)
Construction Time : Started in February of 1995, worked at it off and
on for about 3-4 months.
Description : The Boothill project was a joint effort by myself
and several other DOOM fanatics to put together
a complete Western conversion for DOOM2, as we
did not believe at the time that there were any
quality western style levels out there. Boothill
includes 4 deathmatch levels, with new graphics,
sounds, and sprites, to capture that old "spaghetti
western" feel.
History : I originally got the idea for Boothill after playing
a great collection of deathmatch levels called
TLR-II.WAD, by Michael Houston, Greg Houston,
Andrew Warrington & David Sears. The first level
in the collection, "High Noon" impressed us with
it's convincing look and western feel. I used
this level as a base for MAP01 of boothill, and
the general texture arrangement theme for the
next 3 levels. Credits go to the TLR crew
for the idea, thanks for a great set of deathmatch
levels guys...
Contents : After unzipping BOOTHILL.ZIP in your DOOM2
directory, you will have the following files:
BH.WAD -- The 4 levels and wall graphics
BHSP.WAD -- The new sprites. Note that
this file is not usable in its
current state. You must go through
the installation procedure (below)
for the new sprites to work.
BOOTHILL.TXT -- This file.
BHDEMOS.ZIP -- A zipped file containing
3 LMPs for your viewing pleasure.
See later on how to run these demos.
BHSPRITE.BAT -- This batch file is used to
append all the missing sprites
from DOOM2.WAD to BHSP.WAD.
DEUSF.EXE -- This executable will append
all missing sprites to BHSP.WAD.
FILE_ID.DIZ -- File Identification.
To properly install Boothill, follow the
installation procedure later in this file.
Credits : Tim Ash (asht@cadvision.com): That's me. I did
some of the graphics, mostly touching up on Dave's
3Ds stuff. Oh ya, I also revamped level 1,
and made levels 2 and 3 from scratch.
Dave King (dking@awinc.com): Dave did almost all
of the new graphics for Boothill, including the
awesome look of the new weapons, which were done in
3D studio.
Jason Kirby (jakirby@cyberstore.ca): Jay liked
Boothill enough to want to do a level of his own.
He did level 4, which is done with quite a
different style than my own. He also provided
some new wall graphics, and cleaned up a few of
ours (he's so picky, heh).
Bob Baum (bbaum@awinc.com): Bob provided us with
most of the sounds for Boothill, sampled from
the large collection of Western movies he has.
He gave us a lot of good ideas for Boothill, and
provided us with a P100 and a DX4-100 to test the
levels in Deathmatch. He's my stepfather, by the
way.
Michael Houston (mp_hous@pavo.concorida.ca):
Michael designed the original layout for boothill,
level 1. This level was the original inspiration
for the Boothill Project. Check out TLR-II.WAD,
made by himself and the TLR team.
Playtesters: Here's all the playtesters that I
can think of that helped test Boothill. My
apologies if I left anyone out...
Dave King (dking@awinc.com)
Jason Kirby (ajkirby@cyberstore.ca)
Robert Baum (babaum@awinc.com)
Billy Baum (My little brother)
Scott West (76225,607@compuserve.com)
Steve Silvester (stsilves@awinc.com)
Brian Vannatta (bv980492@oak.cats.ohiou.edu)
Scott Thompson (thompsos@cuug.ab.ca)
Kirby Nixon (kirby.nixon@t8000.com)
Stacey Lindberg (lindbers@cuug.ab.ca)
Last but not least, ID Software, for the most
addictive game ever made.
================================================================
* Play Information *
Episode and Level # : Map 01, Map 02, Map 03, Map 04
Single Player : Not much point here, except to look around,
or circle-strafe the Cyber on level 1 :)
Cooperative 2-4 Player : Nope, except for coop-deathmatch...
Deathmatch 2-4 Player : Yes (The more players the better!)
Difficulty Settings : Skills 1 and 2 are for regular deathmatch.
Skills 3, 4 and 5 are for altdeath.
New Sounds : Yes (All sounds related to deathmatch replaced)
New Graphics : Yes (New wall graphics and sprites)
New Music : No
Demos Replaced : BH1.LMP, BH2.LMP, BH3.LMP, included separately
in BHDEMOS.ZIP.
* Construction *
Base : Level 1 : TLR-II.WAD, level 1
Level 2 : New level from scratch.
Level 3 : New level from scratch.
Level 4 : New level from scratch.
Tools used : DEU2 5.21 (Raphael Quinet)
DCK 2.2 (Ben Morris)
NWT 1.1 (Dennis Miller)
DEUTEX 3.4 (Olivier Montanuy)
BSP 1.2x (Colin Reed)
PC PaintBrush 5, v1.0
3D Studio 2.0
Known Bugs : None - extensively playtested.
* Copyright / Permissions *
Authors may use this wad as a base to create new levels. If you want
to create new Boothill levels using the existing graphics and sounds,
then by all means do so. Please email me though, as I would be
interested in what you have in mind.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
Installing Boothill:
^^^^^^^^^^^^^^^^^^^^
To install Boothill, unzip BOOTHILL.ZIP into your DOOM2 directory.
Note that you MUST unzip this file in the DOOM2 directory if you want
to be able to use the new sprites with the game. The installation
batch file requires the location of DOOM2.WAD to be in the same
directory as itself.
You can change the sprites in DOOM2, but it is somewhat cumbersome,
as the wad file you keep your sprites in MUST have ALL the ORIGINAL
DOOM2 sprites in it, excluding the ones you replaced. Obviously, I was
not going to include a wad with all the sprites from doom2 in it, as
it would be about 3.8 megs. So I did the next best thing and
distributed a wad with only the sprites that I changed in it, called
BHSP.WAD (about 163K). If you try to run this wad by itself, DOOM2
will hang. You must append the missing sprites to BHSP.WAD, and I have
included a utility to do this, DEUSF.EXE. There is a batch file
included also, to start DEUSF with all the neccessary parameters to
finish BHSP.WAD (BHSPRITE.BAT).
So, to set up the sprite wad BHSP.WAD, just type BHSPRITE while
in your DOOM2 directory. This will append all missing sprites to
BHSP.WAD, leaving it at about 3.8 megs in size.
AFTER you have constructed the sprite file, you may move the two
wad files (BH.WAD and BHSP.WAD) anywhere you like, and load