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d2secret.txt
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1994-11-25
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63KB
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1,111 lines
List compiled by Paul Falstad (pjf@cts.com), last updated Nov 25, 1994
Thanks to the following people for providing info:
Curtis Turner (level 1)
Doug Barton (level 5)
cgonderz@post.its.ncw.edu (level 15)
Dan Koons (level 11)
Bill Shubert (level 16)
Greg Smith (level 31)
An HTML version of this document is available on the web at
"http://www.cts.com/~pjf/d2secrets/d2secrets.html"; it includes
maps and a few demos to help you finish the levels and find all the
secrets.
[1] SECRETS LIST
================
All the official secret areas in the game are numbered and listed below,
along with the sector number, IDMYPOS coordinates, and decimal coordinates.
"Official" secrets are those which are counted towards the "Secrets" total
on the end level screen. Some non-secret areas which are hard to find
are also listed, but are not numbered.
Level 1: Entryway
1 41 < 8b00000,13700000> ( 2224, 4976)
In the northernmost room, you see two switches; a near one on your
right, and a far one on your left. The one on the right opens a
small area to the northeast with some armor and health. Hit the
right switch before the left one, since the left one makes the right
one go away. (Although if you stand in the right place and hit the space
bar, you can still open the secret door, even if the switch is gone.)
2 8 < 67c0000, bd80000> ( 1660, 3032)
3 17 < 9b80000, a0c0000> ( 2488, 2572)
4 57 < 9a10000, f800000> ( 2465, 3968)
In the center room (just south of the exit), there is a lift to the
west. Go up the lift and hit space on the wall to the west,
revealing a few imps and a switch (#2) which opens a door leading
outside in the southeast corner of the center room. Outside (#3)
are some imps and a shotgun. Once you hit the switch at the top of
the lift, jump down onto the platform just east of the lift. This
will open a room with a rocket launcher to the north and east (#4).
5 28 < b4e0000, ba60000> ( 2894, 2982)
A room with two imps and a stimpack, behind a hidden door on the
south side of the east wall of the center room.
Level 2: Underhalls
1 20 < a4c0000, 87b0000> ( 2636, 2171)
Just southwest of the red keycard (at the top of the steps) lies a room
with blue armor. There is also a teleporter back to the beginning.
(To get the red keycard, find the building it's in, and walk to the south
side of the ledge to the east of that building. Then run west over
the rift and into the building through the window. Hold down the ALT
key and hit the up arrow to run. The red key is just up the steps.)
Level 3: The Gantlet
1 5 < da00000, ac90000> ( 3488, 2761)
In the main room, south of the two sets of stairs and the rocket
launcher, is a small outcropping with a ledge. You can make it over
the ledge if you run southeast at the right angle from the raised
area west of the stairs. Try standing at <b8cf79f,e2495ca> at angle
dbf00000 (or thereabouts) and running straight forward. Once you
make it, walk through the south wall to a small room (#1),
containing a supercharger and partial invisibility. There is also a
teleporter to the tower with the rocket launcher.
Level 4: The Focus
1 15 <fdca0000, 4890000> ( -566, 1161)
The hallway south of the starting point leads to a staircase, then
curves east to a door. On the left side of the corridor are some
windows into rooms containing armor and lots of sargeants. Near the
east end of the corridor, there is a hidden door on the north wall,
just to the right of the window, which lets you into the south
windowed room (#1), and from there to the north windowed room.
2 14 <fe020000, 34b0000> ( -510, 843)
On the way to the blue key is a room with a lava pool in the
northwest. Jump in the pool; there is a secret door to the north,
leading to a room (#2) containing a double-barreled shotgun.
3 43 <ff9f0000, 6250000> ( -97, 1573)
Once you get the red key, walk east off the platform. There is a
teleporter there, which takes you to the area just south of the
staircase mentioned above.
Level 5: The Waste Tunnels
1 139 < 6840000, 1c00000> ( 1668, 448)
Just behind the supercharger in the north area of the map (not the
one at the start) is a small room with a beserker.
2 3 < 3510000, 1ad0000> ( 849, 429)
Starting in the room with the blue key (the one with red doors at
the west and east ends), walk north through the window and press
space on the north wall. Then run north until you're in the room
with the plasma gun. Another way to do this is to go to the room
just south of the starting point, then walk to the southeast corner
of the room. Go southwest out the window onto the balcony to
the south, then go east and hit space on the north wall and run north.
3 52 < 1800000,fa440000> ( 384, -1468)
On either side of the exit are doors to a room containing some ammo.
Jump down from one of the ledges on the west or east sides of the
room.
Level 6: The Crusher
1 98 < 4200000, 2600000> ( 1056, 608)
Of the two southernmost pillars in the room just west of the starting
point, the eastern one contains a secret. Hit space on its north or
east wall to lower it, revealing a megasphere.
2 124 < 24e0000, 1130000> ( 590, 275)
The poison river in the room with the blue keycard leads southeast to
a room with a teleporter, which takes you to the staircase just east
of the plasma rifle.
3 146 <ff420000, 7520000> ( -190, 1874)
In the northwest corner of the room with the spiral staircase is a
little outcropping with a few chaingun sargeants. You can jump into
it from higher up on the staircase. (Don't try jumping straight
west; you need to jump a little bit north, too. Try running
straight ahead from <1698256,70dce25> at angle <6d480000>.) In the
middle of its west wall is a door leading to a secret room with lots
of cool stuff, including a megasphere.
Also: the blue door north of the starting room leads to a lift. After
lowering the lift, you will see a little room to the south of the
lift with some armor.
Level 7: Dead Simple
1 1 <fda00000,ff600000> ( -608, -160)
The platform around the end-level switch in the center. Kinda hard to
avoid, unless you're playing deathmatch, in which case there is another
end-level switch (along with a BFG9000) in the northwest corner of the map.
There is no way into that room from the outside, so you can't enter it in
single player. There is a deathmatch start in there, however, and you
can open the door from the inside.
Level 8: Tricks and Traps
1 6 < f200000, 74c0000> ( 3872, 1868)
2 125 < f200000, ae40000> ( 3872, 2788)
3 12 <10550000, 9200000> ( 4181, 2336)
4 9 <102c0000, a290000> ( 4140, 2601)
Through the door east of the starting point is a room with three
teleporters; two obvious ones to the left and right, and a third one
in the center which you can get to by shooting the lion. All three
take you to a small octagonal room with a pillar in the center. The
left, right, and center teleporters take you to the north, south,
and east ends of the room, respectively. Shoot the north and south
sides of the pillar to open up secret doors behind the teleport
exits, revealing some ammo (#1), and a chaingun (#2); unfortunately,
it also reveals some pain elementals, so you can decide for yourself
if it's worth the trouble. From the east end of the room (which is
secret #3), if you jump west over the slime to the center of the
room, a door will open up in the northeast corner of the room.
Actually, hitting space on the door will have the same effect. This
door (#4) leads to two radiation suits, ammo, partial invisibility,
and a teleporter back to the octagonal room.
5 57 < 2f40000, 9500000> ( 756, 2384)
Through the door southwest of the starting point is a cacodemon and a
chainsaw. As you take the chainsaw, a door will open up revealing a
little more of the passageway (#5), containing some ammo and green
armor, as well as a baron, who will teleport to the east to block
your exit.
6 100 < bc00000,10320000> ( 3008, 4146)
7