home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
CD Shareware Masterblend
/
cdsharewaremasterblend.iso
/
games
/
snarfs
/
snarf202.doc
< prev
next >
Wrap
Text File
|
1990-11-22
|
21KB
|
397 lines
SNARF 2.02
A Shareware game for EGA
Copyright 1990 Everett Kaser
All rights reserved.
Novemeber 22, 1990
This is an arcade style game for the IBM PC family of compatible
computers. It requires an EGA/VGA compatible display adapter (with a
minimum of 128K of RAM on the display adapter; early IBM EGA cards
will not work). It will NOT work on CGA, MDA, or Hercules display
adapters.
This game was originally written in early 1988 and released in the
spring of that year as freeware. It was not finished at that time,
due to lack of time, but was usable. Snarf release 2.0 has been
completely re-written from top to bottom, a welcome/demo screen
added, and the game has been made easily extensible by non-programmers.
Anyone can add new "levels" to the game. The game is structured to
accept up to a maximum of 999 levels. Should be sufficient.
Snarf 2.0 allows the user to create new levels for the game. If you
create new levels that you would like to share with other registered
users, send them to the author (on 5 1/4 or 3 1/2 disk). If they're
sufficiently different and challenging, they'll be included on future
distributions to registered users. Acceptance of at least three new
levels for inclusion on the registered distribution will win the
submitter a free update. (This offer is valid ONLY to registered
users.) Previously registered users may get an update at any time
for $5.
This program may NOT be distributed over the Internet computer network
without the permission of the author.
ALSO AVAILABLE FROM EVERETT KASER
Solitile is a game of solitaire, played with "tiles". It derives
from several similar games, such as "Shanghai", "Gunshy", and
"Mahjongg", which are played with Mah-Jong tiles. Solitile plays
the same game, but adds new starting layouts and the ability for the
player to create new layouts and/or modify the layouts provided. It
also uses new "westernized" pictures on the faces of the tiles.
Best with mouse, but works well from keyboard, too. Print the file
REGISTER.DOC for ordering information.
SNARF 2.0 is being distributed as SHAREWARE. You may use the program
for a period of 3 days, after which you must either register the
program with the author or stop using it. To register the program,
send $15 in U.S. funds to:
Everett Kaser
Snarf
35405 Spruce St
Albany, OR 97321
Please specify the name to which you wish to have the program register-
ed. This name will appear on the welcome screen of your registered
copy of the program. The registered version may NOT be copied or
distributed, except by the author. A copy of the latest shareware
version will be included that you may share with friends.
A registration form is included to help with the registration process.
To print the file REGISTER.DOC, ensure that your printer is turned on,
that it's on-line, and then type:
PRINT REGISTER.DOC
Registered users may receive an update at any time by sending $5 to
the same address. Registered users may write or call at any time to
find out the latest revision date or to receive other support.
I can be contacted via U.S. Mail at above address, via email on
Internet at
hplabs!hp-pcd!everett or everett%hpcvlx@hplabs.hp.com
or by phone at (503) 928-5259 (not before 8:30am or after 9:30pm,
Pacific Time, please).
The game package, which MUST include the files SNARF.EXE (the game),
SNARF.DOC (this file), and REGISTER.DOC (the registration form) may be
freely copied and distributed. These three files may be re-archived
to better suit a given distribution system, but the files may not be
modified in any other way. No distributor may charge more than $6 for
the distribution of this program, and that fee in no way reduces the
shareware registration fee owed to the author by the user. This
program may NOT be distributed over Internet without the permission
of the author.
The registered version of Snarf (which is NOT shareware and may NOT
be distributed except by the author) contains at LEAST 20 levels and
does NOT contain the "shareware reminder" screens at game end.
Bug reports, suggestions, and comments are very welcome.
I. PLAYING THE GAME
The general idea of the game is this: you have to run around through
various mazes (levels) picking up treasure (rings and crowns) while
avoiding the Snarfs. You can shoot the Snarfs, but you only get points
for the treasure, not for the Snarfs. Each time you're touched by a
Snarf, you're "tagged". You start with a "tag count" of 50. Each time
you're tagged the count is decremented. If you get tagged when the
count is 0, the game is over. You can get "healed" at a first-aid
station (your tag count is pumped back up to 50). First-aid is only
available every two to four mazes. The color of the top and bottom
bars on the display change with each tag.
Across the top of the display are these fields:
TAGS this is the number of tags left (max = 50)
POINTS value of treasure picked up on this level
LEVEL SCORE score for level at end-of-level (POINTS x TAGS)
SCORE total score
LEVEL current level (or maze) number
HIGH SCORE current high score
As you start the game, TAGS=50, POINTS=0, LEVEL SCORE=0, SCORE=0,
and LEVEL=1. As you get tagged, TAGS get decremented. As you pick
up treasure, POINTS gets incremented, based on the value of the
treasure. When you exit a level, the TAGS you have left are multiplied
by the POINTS you picked up on that level to generate the LEVEL SCORE.
This is then added to SCORE. Then, as you start the next level, POINTS
are set back to 0, LEVEL is incremented, and off you go. LEVEL SCORE
will retain the score for the previous level until you complete the
current level. When you run out of TAGS and lose the game, whatever
POINTS you've earned on that level will get added to your score.
You end a level by exiting out the right-hand side. This usually
involves removing one or more locks through the use of keys. You pick
up keys by moving over them. When you are carrying a key, the image
of the hero has a key across it. You can only carry one key at a time.
The goal of the game is to maximize your score. The best way to do
this is to maintain a high tag count, since the score is based upon
both the amount of treasure you pick up on a level AND the number of
tags that you have left at the end of the level. This is especially
critical on those levels that have LOTS of treasure.
The first screen shows the high scores (white for 2-shot scores, yellow
for 1-shot scores) and a continuously running demo of the game. It
also includes a brief set of instructions which can be scrolled up/down
using the UP and DOWN cursor keys, as well as the PageUp and PageDn
keys. Pressing the ESC key while at the welcome/demo screen will exit
the game. (The un-registered version of