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1990-12-30
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KUNG FU LOUIE VS. THE MARTIAL ART POSSE
Minimum System Requirements
IBM PC-AT, PS/2 (Model 50 or higher), or 286/386 clone
512kb User Memory
Enhanced Graphics Adapter (EGA) with at least a 256kb buffer
Two floppy drives OR one hard disk and one floppy drive
IBM PC/MS-DOS version 3.00 or later
AdLib Personal Computer Music Synthesizer Card (optional)
8 MHz or faster recommended
MCMLXXXIX R. Salgado
------------------------------------------------------------
KUNG FU LOUIE 1989 R. Salgado
Documentation by Raphael Salgado.
Software Program by Raphael Salgado, Anthony Salgado,
Renoir Salgado, Roz Lilia Salgado, Frank Irizarry,
William Krinsky, Sean Stockmeyer, Fred Feldman,
Christopher Palestro, Roger Marquez, Louis Presta,
and Navpreet Sandhu.
INTRODUCTION
In the history of the New York City brawls, groups of
vigilantes, gangbangers, and renegades, otherwise known as
ruthless streetfighters, stormed the neighborhoods. Through
constant battles and rumbles, the leaders arose, bringing a
new breed of mayhem to the streets.
Karate, kung fu, tae kwon do, shinobi-jutsu/ninjutsu,
and all other martial arts quickly became influenced with
the "art" of streetfighting. Soon, corrupted masters and
students began to take control of the streets.
Arthur, a villainous karateka, was the most feared
leader of all New York City. Rumors tell us that he was the
only survivor of the "Get You Suckas" Brawl that took place
about three years ago. As that survivor of an almost-
defeated streetgang, he was jumped by approximately 30
mostly-armed members of the opposing gangs. He took on and
defeated all 30 opponents... with only his "panther-strike"
hands and lightning-quick feet. Soon after, many members of
all other groups deserted their gangs and friends to join
Arthur, aka "Martial Art." Thus, this new band of renegades
and vigilantes becomes "The Martial Art Posse."
THE STORY
June, 1979. Miyakonojo, on the southern island of
Kyushu, Japan. The day was hot and humid, with a tinge of
rain near the tip of the legendary mountain, Sobo Zan.
Louis kneeled in meditation. Tiny droplets of sweat
and blood dripped from his face and neck. This was the test
of the Fourth Level, the last test before becoming Master.
He has already fought and defeated 19 black-belt karatekas
continuously, and it is time for his last full-contact, one-
on-one battle.
Kneeling in attention near the back of the dojo was
Arthur. He has also completed his fight with the black-
belts. However, during his last confrontation, his opponent
was knocked down and out from one of Arthur's illegal attack
combinations.
"Arthur-san!" ordered the Master. "Prepare to fight
last battle. Between you two, we shall decide who will
reach Fourth Level. Set... Kiai!" A flurry of punches and
kicks were exchanged between Louis and Arthur. This was the
longest match displayed, with neither opponent backing down.
However, it seemed that Louis was winning the match. With
one good opening, Louis executed a beautiful spinning hook
kick to Arthur's head, sending Arthur down to his knees,
dazed and defeated on the canvas.
The match was over. Louis had won and achieved the
Fourth Level. Arthur, in disgrace, thought to himself,
"This is not the end, Louie. I'm going to be the master.
I'm gonna reach the Fourth and Final Level my own way.
Soon."
Ten years later, the Master, now old and weak, decides
to resign from his title. Louie, living in the United
States as a third-degree black belt, learns of this news and
rushes over to Japan to meet him. "I shall bring you back
to the States and take care of you there, Master," says
Louie.
Arthur, a Karate Master of his own style, dominates the
neighborhoods of New York City. He, too, discovers of his
Master's weakening. `Martial Art' exclaims to his students,
"Bring the old man to me. I shall soon be the Master of
Japan as well!"
Leaving the Master unguarded for a few moments, Martial
Art's students seize him from Louie's domain and bring him
to an unnamed, condemned hotel building. "Come and get him,
Kung Fu Louie! We'll see who's the real master now!"
WELCOME TO THE GAME
The story continues as you (Kung Fu Louie) enters the
park. From here, you will be faced with many different
opponents of the Martial Art Posse in many different
environments. Fight them hard and crazy with your hands
and feet to outdo each opponent and advanced from level to
level, until you come face-to-face with your ultimate
challenger, Martial Art.
LOADING THE PROGRAM
If you are running off the original disks, boot up your
computer with DOS in drive A or have it booted up from your
hard drive. Insert the INTRO DISK into the drive (use B: if
on a two-drive system, or A: if you have a hard drive). If
you are playing from a hard disk-installed copy, change the
current directory to wherever the game is located. Note:
DOS must be accessible at all times throughout the program.
At the DOS prompt, type KUNGFU. If you have an AdLib
Personal Computer Music Synthesizer Card, type KUNGFU /A.
KUNG FU LOUIE is obviously not copy-protected. If you
wish to duplicate the original disks, you can use the normal
DOS DISKCOPY command. If you wish to install it on your
hard drive, use the HINSTALL program included on-disk.
THE GAME SCREEN
There are four levels you must overcome before you
actually fight the Martial Art. Kung Fu Louie is on the
left side of the screen, as each opponent enters from the
right. The energy bars on the corresponding sides will show
how much damage each person can muster. If your bar
disappears, you are defeated, and the Martial Art Posse will
triumph. The number of opponents to encounter (shown on the
upper-right corner of the screen) vary from level to level.
CONTROLLING KUNG FU LOUIE
Kung Fu Louie has three (3) foot techniques and one (1)
hand technique. Try to build a strategy or pattern to fight
each style of each opponent with ease. Some attack
techniques are slower, but take a great deal of energy away
from the opponent, and vice versa. Use the "<" and ">" keys
to move Kung Fu Louie backward and forward, respectively.
KEY Action Damage Speed
A Front punch to head 7 pts. 1 motion
S Front snapkick to body 10 pts. 3 motions
D Roundhouse kick to head 15 pts. 3 motions
F Spinning hook kick to head 30 pts. 5 motions
ADDITIONAL PROGRAM CONTROLS
To quit from the game and exit to DOS, press "CONTROL"
and "Q" simultaneously. To pause the game, press "P."
Press any key when ready to continue and resume play.
GAME STRATEGY
You may notice that several combinations of movements
can render an opponent to their untimely demise. Also,
little hints and tips can make your challenge strong to meet
up with Martial Art himself on the last level of the game.
Follow these strategies...
1. Fight when you have to. Don't waste your energy or
restoration time by throwing unnecessary techniques. Energy
is restored after the defeat of an opponent and when the
player is not attacking. Each opponent knows NOT to come in
for an attack, so kicking continuously will not only keep
your energy low or the same, but raise your opponent's in
the meantime.
2. Time your technique combinations. As soon as you
see the enemy coming in or see an attack, counterattack