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1986-05-15
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RISK RISK RISK RISK RISK RISK RISK RISK RISK RISK RISK RISK RISK RISK RISK
R I S K
---------
A Game of World Domination
CGA VERSION
Author : Russell Fleming
Version : 1.0
Date : 5/15/86
This is a graphics-strategy game for the IBM PC or compatible for
two to six players ala RISK from Parker Brothers, Inc. RISK is registered
and protected by law by Parker Brothers, Inc. No attempt has been made on
the part of the author to replace or detract from the original board game.
This game runs on the IBM PC, XT, AT or compatible with at least 196K
of memory and a color graphics adapter. The game was first developed on
the PCjr, and this is the adaption of that game for the PC. There should
be a version on the board this came from for the jr most likely called
RISKJR.ARC. If you are using a PCjr, I suggest that you use that one. It
takes full advantage of the jr's superior graphics over the PC's CGA
(Color Graphics Adapter).
This game took over two years of work to complete. If you find it
enjoyable, a small contribution of $ 10 would be very much appreciated.
In supporting public domain authors, you are helping everyone who benefits
from the public domain by encouraging us to put more out programs.
THANK YOU ! Please send contributions to:
Russell Fleming
1222 Tiegen Dr.
Hayward, CA 94542
The Object of the Game
========================
The object of the game is to conquer the world. This is an ambitious
game that requires thought and cunning. By arranging armies to defend and
attack, and by rolling the dice ( through computer simulation ) to defend
and attack, battles are won and lost.
Starting a Game
=================
Start the CGA version og this game by typing the command: RISK (ENTER)
The game starts with the hello screen and askes if you want to start
a new game or restore a game off the disk. To start a new game, just
enter the number of players that will be playing. Then the players will
enter their names and the color of their armies.
The territories will then be dealt out randomly and the players will
take turns deploying their men. One player deployes his or her armies at
a time, and when all armies are deployed each player has the opportunity
to re-arrange his or her men.
When all the men are deployed and all the players are satisfied with
the army emplacments, then the game will pick a player at random to start
the attack.
The Attack
============
The attacker may attack as many times as he or she wants to,
providing that the attacker has enough armies to attack. The attack
is started when the attacker enters an ATTACK COMMAND. The command is
made up of the attacking territory name and the defending territory name
( it may be thought of as 'Attacking from here to there' ). When the
attacker enters a valid ATTACK COMMAND, then the dice are rolled and the
loser gets a man taken off the losing territory.
If all the men are killed on the defending territory, it now
becomes the property of the attacker and he or she moves some of the
armies from the attacking territory to the newly defeated territory. This
is why to attack you need at least 2 armies on the attacking
territory.
When the attacker wants to stop attacking, or when he or she has not
enough armies to attack, ( that is, if none of the attackers
territories that touch an opponent has two or more armies on it ) then
the attacker COUNTS UP. This formally ends the attack.
The Count Up
==============
When the attack is finished, the Command COUNT is given at the
command line and the game determines the number of bonus armies to be
given to the attacker to replenish and defend his territories. The game
counts up all the attackers armies and divides that number by three. This
is the number of bonus armies. The attacker may put these on any of his
territories.
Also, If the attacker has any continents ( more on continents later ),
that belong entirely to him, then he gets bonus armies for this.
Continent Bonus Armies Awarded
----------- ----------------------
North America 5
South America 2
Europe 5
Africa 3
Asia 7
Australia 2
When the attacker is finished deploying the bonus armies, the attack
goes to the next player. The attack cycle is started again.
Attack Commands
=================
Attack Commands start an attack or perform a function.
To Attack
-----------
The attacking territory must:
-------------------------------
1 : Have 2 or more armies on it
2 : Touch or be connected by dashed lines
to the defending territory
3 : Belong to the attacker ( Obviously ! )
The defending territory may have any number of armies on it.
The ATTACK COMMAND is in the format of: X#Y# where
X# : Is the Attacking territory name
Y# : Is the Defending territory name
Territory Names
-----------------
The territory name ( Format : X# ) is made up of two things:
X : The Continent Letter ( A,S,E,F,R,U )
# : The Territory Number ( 0 - 9 )
An Example ATTACK COMMAND would be : S1S2 Here S1 attacks S2
Continent Letters
-------------------
The seven continents and their appropriate letters are:
A : North America ( A1 Touches R4 )
S : South America
E : Europe
F : Africa
R : Asia
U : Australia
The continents are bordered by other continents by double lines where
they touch and by the usual dashed lines over ocean. They are not
intended to be geographically accurate. Where they border and do not
touch ( like Greenland and Iceland - A5 and E1 ) you can tell by the
territory number which continent the territory belongs on.
The number of armies on the territory can be seen usually bordered by
a dark square. This depends on the players color, though. A dark color
will not leave much of a box. Watch when the board is being drawn, the
numbers that are there first are the territory numbers, the others are the
army numbers.
When a valid ATTACK COMMAND is entered, the game rolls the dice and
displays them in the South Atlantic. The top row are the attacker's dice
and the bottom is the defender's. The loser gets an army taken off. If
the loser is the attacker and he now only has one army left, then he is
not asked if he wants to attack again. If the loser is the defender and
has no armies on his territory, then the territory now belongs to the
attacker and the attacke