* Type "INSTALL" to install KKnD Demo version to your hard drive. Follow the
onscreen instructions. The installer will step you through setting up
your sound and video hardware.
* If you encounter problems with the INSTALL.BAT file (e.g., DOS versions 5.00
and below may not run the batch file correctly), DON'T PANIC! You can very
simply install the necessary files manually.
Manually Installing the KKnD Demo.
==================================
1) Change to the directory you want to install into
- type "CD [directory name]" (e.g., CD \GAMES)
2) Copy the file KKNDDEMO.EXE into the directory
- type "copy [path]\KKNDDEMO.EXE" (e.g., COPY C:\DOWNLOAD\KKNDDEMO.EXE)
3) Run KKNDDEMO.EXE (it is a self extracting ZIP file)
- type "KKNDDEMO -d"
- the directory "KKNDDEMO" will be created
4) Verify that the necessary files have been unzipped
- type "CD KKNDDEMO"
- type "DIR"
- you should see a number of new files (e.g., KKNDEXE.EXE), plus two
subdirectories (LEVELS, UNIVBE)
5) Set up the sound hardware
- type "THEVOICE -pC:\THEVOICE.CFG"
- follow the onscreen instructions
6) You may need to install UNIVBE to enhance the video performance of your system
- type "UVCONFIG"
- follow the onscreen instructions
- type "UNIVBE".
7) Run the demo!
- type "KKND"
8) Enjoy.
You may wish to read the following "quick reference", which explains the
controls used in the game.
If you have continuing problems installing, contact:
andrewb@beam.com.au
KKND Quick Reference Guide
==========================
THE OBJECT
----------
You set up your forces, find and drill for oil, process it to get more resource units, then spend the resource units to create more forces. Keep this up until you either complete the one-player mission objectives or destroy the other armies in multiplayer gaming.
OIL & WHAT TO DO WITH IT
------------------------
(Note that you could do some of the following simultaneously to save time)
* Send out units to expose areas of the map. When you've uncovered a black, bubbling puddle, you've struck oil.
* Select a Mobile Derrick, then send it to the oil tap-in point (the cursor will change to a drilling cursor while over the oil). When the Derrick arrives, it unfolds into an Oil Rig and starts pumping oil.
* Build a Power Station. A bonus Oil Tanker will pop out of the completed Power Station. It'll start shuttling between Rig and Power Station, transporting oil to be converted into Resource Units.
* Note: Oil seams dry up. Clicking on an Oil Rig will give a display of how much oil remains in the seam. When oil runs out, you'll have to build another mobile oil derrick (if possible) and send it out to find a new tap in point.
HOW TO INCREASE A BUILDING'S TECH LEVEL
---------------------------------------
Increasing the Tech Level of a building allows it to create more complex units.
* Build a Research Lab (Survivor) or Alchemy Hall (Evolved).
* Left click on the Research Lab/Alchemy Hall. The cursor changes to the Research cursor.
* Move the Research cursor over the desired building and left click to begin research.
* When the icon pulses at full colour, research will be complete and the Tech Level will increase by one.
CONTROLS: Left Mouse Button
----------------------------
* SELECTION: Click on unit or click and drag a selection box around a number of units.
* STATUS: Click on a building/person/vehicle/animal to reveal its status bar. This status bar shows health, and depending on what is selected, it can also show Tech Level, number of defenders, amount of oil contained, etc.
* MOVEMENT: Click a destination point after selecting a unit/group to give a 'move' order.
* ATTACKING: Click an enemy unit/building after selecting a unit/group to give an 'attack' order.
CONTROLS: Right Mouse Button
-----------------------------
* FAST SCROLL: During a game, hold the RMB and move the cursor to 'fast scroll' around the playing area.
* DESELECT: Click the RMB to deselect a selection. Also cancels the 'Information (?)' command.
CONTROLS: Keyboard
-------------------
* 'A' : Form Alliance (network play)
* ESC : Takes you to the in-game menu during a game, and also takes you back one screen in the options/game setup before the game begins.
* TAB/RIGHT ARROW/DOWN ARROW : Moves through the options during the pre-game setup stuff, just in case you don't feel like using your mouse.
* SHIFT+TAB/LEFT ARROW/DOWN ARROW : Moves back one option during the pre-game setup.
* SPACE BAR/ENTER : Selects options in the pre-game options screens.
* CTRL+1 through to CTRL+0 : Assigns a unit or group to that number key.
* 1 through to 0 : Selects the assigned unit or group (selected with CTRL+number)
CONTROL PANEL
-------------
Not all icons are available at all times. But here's the full list anyway.
* RESOURCE UNITS (Lightning bolt): Displays your current Resource Unit total.
* RADAR (World globe): Toggles a miniature overview of the mission area on and off. You can move quickly to areas using this display, but cannot select anything with it.
* OPTIONS (The letter 'O'): Accesses the Options menu, where you can Save Game, Load Game, get a mission briefing summary, Restart the current mission, Quit the game entirely, Return to the Game, or access the Audio preferences menu.
* INFORMATION (Question mark): Click this, then click the resulting '?' cursor over any building or unit (friendly or enemy) to find out the name of that unit. Right click to cancel the '?' cursor.
* CREATE INFANTRY (a bunch of troops): Accesses a fly-out menu of all available infantry. Left clicking one of these will begin training that person. You can left click on an icon multiple times to buffer up to 9 units which will be created one after the other.
* CREATE VEHICLE (Survivor) (a couple of blue vehicles): see next entry
* CREATE VEHICLE/ANIMAL (Evolved) (a vehicle and a crab): These buttons access fly out menus of buildable vehicles and/or animals. They work identically to the Infantry button.
* CREATE BUILDING (a building): Accesses a fly-out menu of buildable buildings. To build, left click and hold on the desired icon, then drag it onto the map. See under 'Making Buildings' for details.
* CREATE DEFENSIVE STRUCTURE (Tower): Accesses a fly-out menu of available Guard Towers. Create these in the same way as buildings.
* CREATE AIR STRIKE (Plane/Wasp): Only available in the last few missions of each side. Click to build one (as for Infantry), then click on the 'Deploy Air Strike' button, below.
* DEPLOY AIR STRIKE (Bomb/Explosion): Click this button then click the cursor on the spot you want the Air Strike to attack.
INTERFACE
=========
SELECTING
---------
Left click on a unit to select it. Left click and drag a selection box around a group of units to select them all.
DESELECTING
-----------
Right click to deselect a unit or group.
PRESETTING & RECALLING GROUPS
-----------------------------
Select a unit or group, then hold CTRL and press a number between 1 and 10 (0). To quickly select that unit or group in future, simply press the number to which it was assigned.
ORDERING TO MOVE
----------------
After selecting a unit or group, click on the map where you want them to go. You can order them anywhere onto valid land or into the black, unexposed map. You'll be shown a No Go cursor for areas of exposed map where units cannot go (holes in the ground, etc).
ORDERING TO ATTACK
------------------
After selecting a unit or group of units, click on an enemy unit or building. Your team will move within attacking range and start causing damage.
DEPLOYING UNITS
---------------
The Mobile Outpost (S), Mobile Clan Hall (E) and Mobile Derrick (S&E) need to be 'unpacked' to operate. To deploy the first two, s