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- TURMOIL IN THE TOYBOX
- by Phil Phillips (Starburst Publishers)
- Review by Margo Seiple
-
- . Phil Phillips is an evangelist/author, recognized as the leading
- authority in the area of today's toys, their related cartoons and
- their effects on children.
-
- . In this book, his purpose is to make people aware of what is
- being marketed today in the toy and cartoon industry. The book is
- easy to understand, covers the most popular toys and cartoons, and is
- full of information that is vital to any concerned parent or
- grandparent but especially to the Christian.
-
- . The book deals specifically with the occultic, violent and sexual
- overtones that have invaded our children's world. The information and
- examples included in this book are well researched, in-depth and
- actually shocking in their implications.
-
- . Our children are being exposed daily to a world of blatant
- occultism and violence as portrayed by their cartoon "heros." Some of
- the cartoons and toys discussed are: He-Man, She-Ra, Smurfs, My Little
- Pony, Dungeons and Dragons, and Thundercats. Also, movies are
- discussed because a complete line of toys has been designed from them.
- Some of the movies discussed are: Star Wars, E.T., Gremlins and
- Labyrinth.
-
- . The author presents the material and leaves it to the parent to
- decide which of these shows/toys may or may not be suitable for their
- children. He also liberally quotes from the Bible, giving the
- Christian the scriptures to back up his views.
-
- . I urge every parent or grandparent to read this book and
- seriously consider what cartoons or toys are appropriate in a
- Christian household.
-
- Chapter 7: COMMERCIALTOONS
-
- . "For years, manufacturers have based products on popular
- television characters and shows. Today, however, the process is
- different. Cartoon writers and toy designers now collaborate efforts
- to release toys and cartoons simultaneously with a toy; thus, the
- cartoons and toys promote each other. This causes confusion: Are the
- cartoons commercials? or Are the commercials cartoons? To understand
- the effect "commercialtoons" have on children, we must first
- understand how a child views and perceives television and commercials.
- As I said in an earlier chapter, children do not view television the
- same way adults do; their perceptions are different... Because a child
- under 7 years old cannot distinguish between fantasy and reality, he
- is not able to distinguish between commercials and regular television
- shows.
-
- . "This has become especially difficult since commercial writers
- use animation to sell products. When an animated commercial is
- sandwiched between an animated cartoon, it is even more difficult for
- children to tell the difference... Although parents may not realize
- how their children view television and commercials, advertisers do.
- Advertisers know children accept what they see on tv as reality;
- therefore, they are focusing more on intercutting animation and
- reality portions of the commercial.
-
- . "Occult symbolisms in cartoons are extremely prevalent. Many of
- the characters' names are linked to the occult; there is a significant
- amount of witchcraft, magic, sorcery and other occult practices being
- performed; and many of the objects used by the characters, such as a
- breastplate or staff, have occult symbols on them. But the use of
- occult symbolisms does not end here.
-
- In fact, many of the messages
- spoken on the shows have their origins in Humanism and Eastern
- religions, such as Hinduism and Buddhism.... IT IS IMPORTANT PARENTS
- REALIZE THAT MOST OF THESE CARTOONS ARE ASSOCIATED WITH TOYS. If the
- shows have occult ideas, it is logical to assume that the toys also
- will have occult symbolisms.
-
- Many of the toys come with little comic
- books which are laden with the occult. Children are being bombarded
- with these ideas. First they see it on television; then they read the
- comics; and then they play with the toy,
-
- RE-ENACTING some of the scenes
- they have seen or read; and lastly, they apply these concepts
- to other forms of play - such as when they and their friends are
- playing 'let's pretend' without using any toys. At this time, the
- child himself assumes the role of a cartoon character, such as He-Man,
- rather than having a doll do the actions. This causes the ideas to
- become ingrained in the child's mind."
-
- Chapter 9: "Masters of the Universe"
-
- . "He is strong, handsome and all-powerful. He is the 'Master of
- the Universe.' He is 'He-Man.' For many children, he has become a
- God-like figure.... Children see him as omnipotent and omniscient.
-
- . "The star of the cartoon and toy series is He-Man, the alter-ego
- of a blonde, Herculean prince named Adam, who is prince of the planet
- Eternia. When trouble arises, Adam points his sword aloft and shouts
- 'by the power of Grayskull, I have the power!' Magically, he turns
- into He-Man, the most powerful man in the universe, amid much smoke
- and lightning.
-
- . "The primary role of He-Man is to defend the secrets of the
- universe, housed in Castle Grayskull, from the evil Skeletor and his
- legion of villains... After the shows, which are actually half-hour
- commercials for the toys, are over, the children go to the toy box and
- take out their Masters of the Universe toys and act out their
- fantasies.
-
- Some children imitate exactly what they have just seen the
- characters on tv do. This should concern parents because of the
- occult images portrayed. Because of their age, the children do not
- realize that their actions are conveying occult images. Children see
- that the power of Grayskull transforms Adam into a character with
- supernatural powers and abilities. Many parents have expressed
- concern that their children, after watching the 'He-Man' cartoons, go
- running throughout the house with plastic swords held aloft shouting
- 'by the power of Grayskull, I have the power!' God's Word warns us
- that only by the blood of Jesus do humans have any power and authority
- over others.
-
- . There is no mention of the power of Grayskull.... The name,
- 'Masters of the Universe' implies that these characters are superior
- to humans and that they are on the same plane as God. But there is
- only one God and He alone is the Ruler and 'Master of the Universe.'
- Thus, the implication of their superiority is blasphemous. They are
- not God. Still, children today lift up He-Man as the children of
- Israel lifted up and worshipped pagan gods.
-
- . "The series, both cartoons and toys, blatantly use occult symbols
- in various forms. Castle Grayskull, through which He-Man receives his
- powers, has its own spirit which manifests itself in the form of a
- skull.
-
- This manifestation is seen often in the comics that accompany
- the dolls as well as in the cartoons. The chief promoter of the
- occult in the series is Skeletor, also known as Lord of Destruction.
- "Skeletor, whose face is actually a skull, carries a RAM'S HEAD staff.
-
- This staff, which is used in occult practices, often is seen with a
- dove crushed underneath it. Skeletor also has the power to astro-
- project himself and to read and control other people's minds. This
- ability often is practiced by mediums. In Deuteronomy 18:10-12 and
- also Galations 5:19-21, God warns against those who practice these
- powers. God says these practices are detestable to Him, and anyone
- who does such things will not inherit the kingdom of God.
-
- . "In the comic book Power of Point Dread, which accompanies one of
- the figures, Skeletor is seen levitating himself in a classic 'lotus
- position;' a power beam, coming from his head, levitates a crystal
- ball.
-
- The crystal ball is used in necromancy, which is communication
- with the dead.... In the Magic Stealer comic book, Skeletor introduces
- the pyramid cult, which is the power of the pyramid. In this same
- comic, the 'maddened spirits of the air' attack He-Man. Are these
- practices we want our children to imitate when they play? Do we
- really want our children to learn to do things by 'the power of
- Grayskull?'
-
- Or do we want our children to know that God is the real
- 'Master of the Universe' and through His power all things are
- possible? Also, in an episode of She-Ra (He-Man's twin sister) an
- evil witch named Shadow Weafer transforms herself into a little girl
- who comes to Etheria to participate in a witches' spell-casting
- contest.
-
- Through her spells, the little girl (who is really Shadow
- Weaver) makes all of She-Ra's friends go to sleep and sends She-Ra to
- the Sixth Dimension, which is down in a pit. These spells that the
- little girl casts are very specific and in-depth. In fact, they are
- similar to spells that would be found in a book on witchcraft.
-
- . There are two characters in the series which are described in a
- similar manner to 'angels' and 'Jesus.' Angella is described in the
- comic books that accompany the action figures as an 'angelic winged
- guide.'
-
- Glimmer is described as 'a guide who lights the way.' This
- is similar to how, in the Gospels, Jesus says 'I am the Way, the Truth
- and the Light.' With these comics, children are filled with images of
- magical creatures serving roles similar to Jesus and angels... "The
- seeds of subtle deception were planted in the shows and books, but the
- child's own imagination waters the seed until it grows into a
- fascination of the occult. Some parents may think it is cute when
- their children play in this manner. How cute will they think these
- very same actions are when the child is a teen and is involved in
- actual occult practices? Through these cartoons and toys, an
- unconscious fascination of the occult begins to form."
-
- . (Margo's note: I think it should be noted also that by Mike
- Warnke's own admission, his fascination and eventual involvement with
- the occult to the point of becoming a chief priest in the church of
- Satan, began as a child, watching "Bewitched" which was nowhere near
- as openly occultic as these cartoons and comic books are!
-
-