home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Complete Bookshop
/
CompleteWorkshop.iso
/
how_to
/
tetrsdoc
/
tetris.doc
Wrap
Text File
|
1988-06-01
|
8KB
|
193 lines
TETRIS
The Soviet Challange
By
Spectrum HoloByte
Players Guide
INTRODUCTION
Tetris was invented by a 30-year-old Soviet reseacher named Alexi
Paszitnov who currently works at the Computer Centre (Academy Soft)
of the USSR Academy of Scientists in Moscow. The original programmer
was 18-year-old Vagim Gerasimov, a student studying Computer
Infomatics at Moscow University.
Tetris came into being through the joint efforts of Academy Soft
(Moscow), Andromedia Software Ltd(London) and Spectrum HoloByte
(USA).
TETRIS will lure even the most seasoned hand into a challenging game
of speed and maneuvering. As the four-square pieces tumble from the
top of the screen into an empty pit, it's up to you to rotate them into a
position which leaves no gaps in the layers at the bottom. Once aligned,
you can drop them into place and increase your score.
The tension escalates as you close the gaps in a layer across the bottom
of the pit and the line disappears. When a set number of lines disappear,
the four-square pieces fall at a faster rate! There are nine levels(and
additional options) to continually challenge your mastery of this perplexing
game.
Enjoy the many features and options while trying to close in on the solution of
TETRIS, only to find it's just outside your grasp! TETRIS is differant every
time you play. We know you'll find it provocative, fun and utterly addictive!
SYSTEM REQUIREMENTS
The IBM PC version of TETRIS runs on all IBM/TANDY PC computers and 100%
compatibles with (1) 360k disk drive and DOS 2.1 or above. (256k RAM minimum
required for the PC and 128k for the PCjr.)
LOADING THE GAME
We feel you won't be able to stay away from TETRIS for too long! Therefore,
we've created two differant IBM versions: standard and RAM-resident. You'll
find the only differances between them is the ram-resident version (1) doesn't
display a new background picture when ascending to a higher level and (2) will
not save the high score to diskette. The big advantage (or disadvantage if you
need to get your work done!)in using the ram-resident version is that you may
load other programs after TETRIS. Our heavy spreadsheet and database users here
at Spectrum HoloByte love this feature!
IBM PC standard version:
------------------------
Load DOS. Place the TETRIS disk in drive A. At the A> prompt, type:
CTETRIS (if you have CGA);
CTETRIS H (if you have Hercules);
ETETRIS (if you have EGA);
TTETRIS (if you have a TANDY);
and press enter.
To install the RAM resident version:
------------------------------------
You will need to tell TETRIS which display adapter you intend to use with the
program you will be loading after RAM-resident TETRIS. Also, in the following
instructions, n represents the number from 0-9 for selection of a background
scene. (The number in parentheses indicates the amount of RAM memory used by
TETRIS after loading.)
When initially Loading the program (or any time at the DOS prompt), you can
select your favorite picture for display as a background scene (default=5).
There are ten pictures (0-9) to choose from. NOTE: RAM-resident TETRIS is
CGA resolution only.
At the A> prompt, type in the command configures your system: (Remember to
press enter after the particular command.)
-for CGA mode 320x200 4-color (53k): RTETRIS n
-for Hercules mode (86k): RTETRIS H n
-for EGA, you will need to type one of the following, according to your
configuration:
-320x200 (86k): RETETRIS E0 n
-640x200 (118k): RETETRIS E1 n
-640x350 (182k): RETETRIS E2 n
-for any higher resolution (310k): RETETRIS E n
-To exit the RAM-resident version of TETRIS, press esc.
-To remove RAM-resident TETRIS from memory, type TETRIS R.
NOTE: You are able to remove TETRIS from memory only when all other
RAM-resident programs have been removed.
THE GAME
--------
After loading TETRIS and the title screen comes up, you may hit any key to
continue to the Selection Screen.
Level:
This board allows you to set the speed at which the four-square pieces fall
from the top of the screen. You can skip to any level of difficulty from 0-9.
-to select level use cursor arrows on the keypad
-press enter or spacebar to confirm selection and continue to HEIGHT selection.
HEIGTH:
-------
You normally start the game with an empty pit or 0 on the height menu. To
increase the challange in TETRIS, you can raise the height from the bottom by
selecting on of the other numbers in the height menu. For instance, if you
select 7 you will find seven randomly filled layers when you reach the play
screen.
You may challange someone else with the same configuration which you last
played by selecting the << (rewind) symbol on the height menu. This will give
you the same block placement from the previous game.
-to select height use cursor arrows on keypad or type number on keyboard.
-press enter or spacebar to confirm selection and continue to the game.
To play:
--------
There are two methods which deft fingers can maneuver the four-square
pieces into place.
The numeric keypad or use these keys
------------------ -----------------
4 = move left J = move left
6 = move right L = move right
5 = rotate K = rotate
8 = speed up I = speed up
2 = drop , = drop
and also, SPACEBAR = drop
If you have a joystick:
Pressing the stick handle to the right will move the piece right,
left moves it left. Hitting the fire button rotates the piece and
pulling the stick handle toward you drops it.
Scoring
-------
- The faster a four-square piece comes to rest in the pit, the more points
you accrue. After aligning the pieces, you can "drop" them into place by
hitting the designated key.
- The higher the starting layers in the pit, the more points you get.
The display on the upper left portion of the screen:
----------------------------------------------------
Score: total score of game in progress
Lines: total number of lines eliminated during game in progress
- after a set number of lines are eliminated the speed will automatically
increase as you go to the next level.
Next: displays the next piece which will fall
- to acttivate press the number 1 on numeric keypad or the letter M
Function Keys:
--------------
F1: displays Help Menu
F2: displays Statistics - the frequency with which any particular configuration
of squares of squares has fallen during a game.
F3: displays present game level
F4: background screen description of the game in progress.
Toggles:
--------
S = Sound On/Off
P = Pause On/Off
ESC = "Boss Key" work simulation(spreadsheet)/resume action
(Esc also exits program from RAM-resident version)
Miscellaneous commands:
-----------------------
R = reset high scores (activated from Selection Screen only)
Q = quit game
*******************************************************************************
Well there you go nearly word for word from the player's guide.
Hope you all enjoy playing the game and I know I always enjoy a game more when
that I have the complete instructions to go by so do us all a favor
when typing up DOCs make them as complete as possible.
Might take a little extra time but is well worth it.
>> Later <<