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- Path: news.uh.edu!barrett
- From: nicholk@dcs.rhbnc.ac.uk (Nicholas J. Kingsley)
- Newsgroups: comp.sys.amiga.reviews
- Subject: REVIEW: Blitz BASIC II
- Followup-To: comp.sys.amiga.programmer
- Date: 21 Jun 1994 16:48:01 GMT
- Organization: The Amiga Online Review Column - ed. Daniel Barrett
- Lines: 231
- Sender: amiga-reviews@math.uh.edu (comp.sys.amiga.reviews moderator)
- Distribution: world
- Message-ID: <2u75k1$2pk@masala.cc.uh.edu>
- Reply-To: nicholk@dcs.rhbnc.ac.uk (Nicholas J. Kingsley)
- NNTP-Posting-Host: karazm.math.uh.edu
- Keywords: programming, BASIC, commercial
- Originator: barrett@karazm.math.uh.edu
-
-
- PRODUCT NAME
-
- Blitz BASIC II
-
-
- BRIEF DESCRIPTION
-
- A BASIC compiler and editor.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Acid Software
- Address: 10 St Kevins Arcade
- Karangahape Road
- Auckland
- New Zealand
-
- They also have a PO Box in London, England.
-
-
- LIST PRICE
-
- I paid 49.95 UK pounds at First Computers.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- 1 MB RAM required.
-
- SOFTWARE
-
- None.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 600 with 2MB RAM
- External disk drive
-
-
- INSTALLATION
-
-
- OVERVIEW
-
- Blitz Basic 2 ("BB2") comes on three compressed disks. The first
- contains BB2 itself and some programs that were published in Amiga Format
- magazine as type-ins. The others contain games, two of which were also in
- Amiga Format. In addition, some Blitz libraries are included, although
- you're not told how to use them nor what they do.
-
- There are also several utility programs. The first is a (bugged)
- program that will convert a bitmap screen, approximately 320 by 200 pixels,
- to either bobs or sprites. The second allows you to set up screens and
- graphics for map programs. You are also supposed to be given a program that
- allows you to set up windows icons and gadgets, although I haven't found it
- anywhere.
-
- BB2 consists of two parts - the editor and the compiler, discussed
- separately below. The compiler is accessed from the editor using pull-down
- menus.
-
- THE EDITOR
-
- The BB2 editor is quite basic. Consisting of no more than 30
- commands, it is enough to get programs up and running. If you don't like the
- editor, you could always use your favourite word processor.
-
- The commands available include:
-
- NEW Clear program from memory
- LOAD & SAVE Load tokenised programs only
- DEFAULTS Modify tab settings, colours, etc.
- CUT, COPY, DELETE, FORGET Modify blocks
- SEARCH & REPLACE Find letters/words
- GOTO Go to a line number
-
- Most important commands include short-hand versions.
-
- If you select commands too quickly, the editor tends to muck up the
- screen. It won't redraw the screen until you select another option or
- scroll the screen.
-
-
- THE COMPILER
-
- This is where all your basic programs are turned into (very) fast
- machine code, although, due to the fact that compiled code is slower than
- pure assembly, programs do not run as fast as professional programs
- (although they do come quite close).
-
- The compiler has two settings: 1-pass mode and 2-pass mode.
- One-pass mode produces much slower code than 2 pass mode, as the code is not
- efficient. In addition, in 1 pass mode only, you can exit a program with
- CTRL-C. This is one of the many things that Acid manage to omit in their
- manuals.
-
- The machine code itself is quite small. The compiler manages to
- convert around 200K tokenised text to 64K in 2-pass mode.
-
-
- THE LANGUAGE
-
- The language itself is quite good. You don't need line numbers any
- more, and it supports procedures and functions, though procedures are called
- "statements" for some reason. AGA machines are supported with extra colours
- and graphics.
-
- All necessary commands are there - commands for string handling,
- mathematical calculations, displaying to screen, bitmaps, speech, samples
- (you can play only 128K (6 seconds) worth for each sample), sprites,
- windows, menus, bobs and structured programming commands (REPEAT/UNTIL,
- WHILE/WEND). For some reason, they've kept the ON GOSUB/GOTO commands as
- well as LET. I would have thought it was about time we got rid of both of
- those.
-
- However, extra commands and improvements to the language are
- available only to those people who subscribe to the BB2 magazine, which for
- a very bugged program (see "The Bugs") is not good at all. This is where
- AMOS manages to excel (the only time it really can), as all of its updates
- are in the public domain.
-
- Collision detection is a main problem. Although fairly accurate, it
- will tell you only if you've collided with something, and not which sprite
- or bob you've collided with. This means you've got to slow the program down
- by searching for which things you've collided with, using a FOR/WHILE/REPEAT
- loop.
-
- BB2 allows you to access all AmigaDOS ROM routines. The language
- handles bytes, words, long words and floating point numbers.
-
- The language has got a thing about using the currently activated
- object. Although a fairly good idea, I do feel it would be much easier for
- programmers to just enter one extra parameter for where they would like
- their objects to be placed.
-
- Sprites can only be removed from memory if they've been converted
- from bobs (for some strange reason).
-
-
- DOCUMENTATION
-
- BB2 comes with 2 manuals. One is a reference guide for most of the
- commands available, while the other contains the user guide for programming
- and some extra commands that they've added (presumably after they made the
- first book).
-
- Like the program, the manuals are full of errors and mistakes. CLS
- they say can be used in Amiga mode (multi-processing mode) or Blitz mode
- (disables multi-processing - games mode). Try as you might, CLS always
- returns an error message when used in Amiga mode.
-
- One command (ReMap) they've managed to get in the index of the
- reference manual but appears only in the user guide.
-
- The errors messages that they mention at the back of the reference
- guide are all the ones that you probably WON'T get - all the important
- messages are not mentioned at all, which is very bad. One of the worst
- messages you can get is "ERROR :" (Yes, that is the whole error message).
- This normally appears if you try to use a palette before a slice has been
- set up.
-
- At the end of the reference guide is a A500/A1000 keyboard layout of
- all the RawStatus codes, which can be quite useful. In addition, it also
- gives a technical insight into how the Copper works, and how the language
- handles all the technical aspects of the machine. In addition, all NewTypes
- (like the standard "C" structures) are given.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- AMOS and HiSoft Basic are the only ones that you should look at
- really. HiSoft Basic is new, so I don't know what it's like.
-
- AMOS is good if you're new to programming; as unlike BB2, the
- language does all the hard work for you. However, with AMOS, you have to
- buy a compiler as extra if you want faster programs.
-
- However, unlike AMOS, the amount of support given by BB2 is very
- small. As stated earlier, you have to subscribe to their magazine if you
- want anything extra. PD libraries currently stock only one BB2 program (and
- you get the code for that with the main program anyway). However, BB2 can
- produce (with hard work and patience) software that is as good as, if not
- much better than, software written with AMOS. See Skid Marks for a
- commercial game written in Blitz Basic.
-
-
- BUGS
-
- This is the one part that BB2 excels at.
-
- Bugs in the program are everywhere - the program can crash when
- you've loaded the program, when you've exited it, or when running it. All of
- these bugs mean that you have to reset the computer and reload the program
- again. When you load or exit the program, it gives a #80000003 code, and
- when running a program, it just crashes.
-
- The worst cases are when you run the program. Even though you carry
- out the error reduction routine as mentioned in the user guide, the program
- will always crash if:
-
- A) You try and open a bitmap that is too big for memory.
- B) You use some I/O command while in BLITZ mode.
-
-
- CONCLUSIONS
-
- The program scores marks for having the compiler built into the
- editor and for a very fast compiling and running speed. However, on the
- minus side, the program loses points for all the errors in the manuals, the
- program crashes, all the error messages not mentioned, and the lousy screen
- updates in the editor.
-
- Overall, BB2 is very good if you want fast arcade games and/or want
- to access the Amiga's ROM. However, you should be patient enough to save
- your programs before every run, and to suffer continual re-loading of BB2.
-
- - Nicholas J. Kingsley
- nicholk@dcs.rhbnc.ac.uk
-
- ---
-
- Daniel Barrett, Moderator, comp.sys.amiga.reviews
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