home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Fresh Fish 5
/
FreshFish_July-August1994.bin
/
bbs
/
pix
/
medieval_castle_2.jpg.lha
/
Medieval_Castle_2.jpg.pi
< prev
Wrap
Fred Fish's Product-Info
|
1994-04-19
|
2KB
|
58 lines
# This file contains product information that can be used by
# KingFisher 2.0 and other similar tools.
.name
Medieval_Castle_2
.fullname
Medieval_Castle_2
.short
1280x1024x24 JPEG trace, medieval castle
.type
Picture
.author
Steve Koren
.distribution
Copyrighted, distributed by permission of author.
.email
koren@fc.hp.com
.described-by
Fred Fish (fnf@fishpond.cygnus.com)
.submittal
Downloaded via ftp from wuarchive.wustl.edu.
.description
This is a picture of a Medieval style castle built on two small islands,
set against a backdrop of mountains belonging to a much larger island. The
castle in the picture isn't modeled after a real one; I just made it up.\n
This is a view showing part of the front face of the castle on a somewhat
cloudy and rainy day. Mountains are visible in the background along with a
lava flow descending into the ocean.\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
VistaPro 3.0 (landscape generation)\n
Deluxe Paint 4.5 (brushmaps for flags, etc.)\n
ImageFX (rain effects & other post processing)\n
Notes:\n
First, viewing these images in anything less than 800x600x8-bit is a waste
of time - too much detail is lost at lower resolutions to make it
worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024),
both of which look pretty good. Don't even *think* about 320x400xanything
or 640x400x4-bit.\n
In the image, Essence textures were used for the water, the brick and stone
textures on the castle walls, and the lava & steam in the background.
VistaPro was used to create the landscape (which is actually quite a bit
larger than is visible in the picture). The landscape was imported into
Imagine & cleaned up with some Essence bump textures to make it look
reasonable without using too many polygons.\n
As always, please don't modify the image in ways other than resolution
conversion, claim credit for it, or use it for commercial purposes without
permission of the author. Thanks.