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- "Quit" is a four letter word.
- "So when I die, the first thing I will see in Heaven is a score list?"
- --More--
- ...and rings may protect your fingers.
- ...and sometimes a piercer drops by.
- A Quasit is even faster than a jaguar!
- A blindfold can be very useful if you're telepathic.
- A chameleon imitating a postman often delivers scrolls of fire.
- A chameleon imitating a postman sometimes delivers scrolls of punishment.
- A clove of garlic a day keeps your best friends away.
- A cockatrice's corpse is guaranteed to be untainted!
- A confused acid blob may attack.
- A dead lizard is a good thing to turn undead.
- A dragon is just a Snake that ate a scroll of fire.
- A fading corridor enlightens your insight.
- A glowing potion is too hot to drink.
- A good amulet may protect you against guards.
- A homunculus a day keeps the doctor away.
- A homunculus wouldn't want to hurt a wizard.
- A jaguar shouldn't frighten you.
- A long worm can be defined recursively. So how should you attack it?
- A long worm hits with all of its length.
- A magic vomit pump is a necessity for gourmands.
- A monstrous mind is a toy for ever.
- A nurse a day keeps the doctor away.
- A potion of blindness makes you see invisible things.
- A ring is just a wound wand.
- A ring of adornment protects against Nymphs.
- A ring of conflict is a bad thing if there is a nurse in the room.
- A ring of extra ring finger is useless if not enchanted.
- A ring of stealth can be recognized because it does not teleport you.
- A rope may form a trail in a maze.
- A rumor has it that rumors are just rumors.
- A scroll of enchant amulet is only useful on your way back.
- A smoky potion surely affects your vision.
- A spear might hit a nurse.
- A spear will hit an ettin.
- A staff may recharge if you drop it for awhile.
- A tin of smoked eel is a wonderful find.
- A truly wise man never plays leapfrog with a unicorn.
- A two-handed sword usually misses.
- A unicorn can be tamed only by a fair maiden.
- A visit to the Zoo is very educational; you meet interesting animals.
- A wand of deaf is a more dangerous weapon than a wand of sheep.
- A wand of vibration might bring the whole cave crashing about your ears.
- A winner never quits. A quitter never wins.
- A xan is a small animal. It doesn't reach higher than your leg.
- Acid blobs should be attacked bare-handed.
- Affairs with Nymphs are often very expensive.
- Afraid of Mimics? Try to wear a ring of true seeing.
- Afraid of falling piercers? Wear a helmet!
- After being attacked by a Harpy you have a lot of arrows.
- All monsters are created evil, but some are more evil than others.
- Always attack a floating Eye from behind!
- Always be aware of the phase of the moon!
- Always read the info about a monster before dealing with it.
- Always sweep the floor before engraving important messages.
- Amulets are hard to make. Even for a wand of wishing.
- An Umber hulk can be a confusing sight.
- An elven cloak is always the height of fashion.
- An elven cloak protects against magic.
- An ettin is hard to kill; an imp is hard to hit. See the difference?
- Any small object that is accidentally dropped will hide under a larger object.
- Are you blind? Catch a floating Eye!
- Asking about monsters may be very useful.
- Attack long worms from the rear - that is so much safer!
- Attacking an eel when there is none usually is a fatal mistake!
- Balrogs only appear on the deeper levels.
- Be careful when eating bananas. Monsters might slip on the peels.
- Be careful when eating salmon - your fingers might become greasy.
- Be careful when the moon is in its last quarter.
- Be careful when throwing a boomerang - you might hit the back of your head.
- Be nice to a nurse: put away your weapon and take off your clothes.
- Being digested is a painfully slow process.
- Better go home and hit your kids. They are just little monsters!
- Better leave the dungeon, otherwise you might get hurt badly.
- Beware of dark rooms - they may be the Morgue.
- Beware of death rays!
- Beware of falling rocks, wear a helmet!
- Beware of hungry dogs!
- Beware of the minotaur. He's very horny!
- Beware of the potion of nitroglycerin - it's not for the weak of heart.
- Beware of wands of instant disaster.
- Beware: there's always a chance that your wand explodes as you try to zap it!
- Beyond the 23-rd level lies a happy retirement in a room of your own.
- Blank scrolls make more interesting reading.
- Blind? Eat a carrot!
- Booksellers never read scrolls; it might carry them too far away.
- Booksellers never read scrolls; it might leave their shop unguarded.
- Changing your suit without dropping your sword? You must be kidding!
- Cockatrices might turn themselves to stone faced with a mirror.
- Consumption of home-made food is strictly forbidden in this dungeon.
- Dark gems are just colored glass.
- Dark room? Just flash often with your camera.
- Dark room? Your chance to develop your photographs!
- Dark rooms are not *completely* dark: just wait and let your eyes adjust...
- Dead lizards protect against a cockatrice.
- Death is just around the next door.
- Death is life's way of telling you you've been fired.
- Descend in order to meet more decent monsters.
- Did you know worms had teeth?
- Didn't you forget to pay?
- Direct a direct hit on your direct opponent, directing in the right direction.
- Do something big today: lift a boulder.
- Do you want to visit hell? Dig a *very* deep hole.
- Dogs are attracted by the smell of tripe.
- Dogs do not eat when the moon is full.
- Dogs never step on cursed items.
- Dogs of ghosts aren't angry, just hungry.
- Don't bother about money: only Leprechauns and shopkeepers are interested.
- Don't create fireballs: they might turn against you.
- Don't eat too much: you might start hiccoughing!
- Don't forget! Large dogs are MUCH harder to kill than little dogs.
- Don't play hack at your work, your boss might hit you!
- Don't swim with weapons or armor: they might rust!
- Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
- Don't throw gems. They are so precious! Besides, you might hit a roommate.
- Drinking might affect your health.
- Drop your vanity and get rid of your jewels! Pickpockets about!
- Dungeon expects every monster to do his duty.
- Dust is an armor of poor quality.
- Eat 10 cloves of garlic and keep all humans at a two-square distance.
- Eat a homunculus if you want to avoid sickness.
- Eating a Wraith is a rewarding experience!
- Eating a freezing sphere is like eating a yeti.
- Eating a killer bee is like eating a scorpion.
- Eating a tengu is like eating a Nymph.
- Eating unpaid Leprechauns may be advantageous.
- Eels hide under mud. Use a unicorn to clear the water and make them visible.
- Elven cloaks cannot rust.
- Engrave your wishes with a wand of wishing.
- Eventually all wands of striking do strike.
- Eventually you will come to admire the swift elegance of a retreating nymph.
- Ever fought with an enchanted tooth?
- Ever heard hissing outside? I *knew* you hadn't!
- Ever seen a leocrotta dancing the tengu?
- Ever slept in the arms of a homunculus?
- Ever tamed a shopkeeper?
- Ever tried digging through a Vault Guard?
- Ever tried enchanting a rope?
- Ever tried to catch a flying boomerang?
- Ever tried to put a Troll into a large box?
- Ever wondered why one would want to dip something in a potion?
- Every dog should be a domesticated one.
- Every hand has only one finger to put a ring on. You've got only two hands. So?
- Every level contains a shop; only the entrance is often hidden.
- Everybody should have tasted a scorpion at least once in his life.
- Expensive cameras have penetrating flashlights.
- Feeding the animals is strictly prohibited. The Management.
- Feeling lousy? Why don't you drink a potion of tea?
- Fiery letters might deter monsters.
- First Law of Hacking: leaving is much more difficult than entering.
- For any remedy there is a misery.
- Fourth Law of Hacking: you will find the exit at the entrance.
- Gems are the droppings of other inmates.
- Gems are the droppings of Umber Hulks.
- Gems do get to be a burden.
- Genocide on shopkeepers is punishable.
- Getting Hungry? Stop wearing rings!
- Getting Hungry? Wear an amulet!
- Ghosts always empty the fridge.
- Ghosts are visible because they don't leave a trace.
- Giant beetles make giant holes in giant trees!
- Giving head to a long worm is like a long lasting reception.
- Gold is a heavy metal.
- Good day for overcoming obstacles. Try a steeplechase.
- Gossip is the opiate of the depressed.
- Hackers do it with bugs.
- Half Moon tonight. (At least it's better than no Moon at all.)
- Handle your flasks carefully - there might be a ghost inside!
- Have a good meal today: eat a minotaur.
- Hey guys, you *WIELD* a dead lizard against a cockatrice! [David London]
- Hissing is a sound I hate.
- Hitting is the lingua franca in these regions.
- Homely nymphs are harmless.
- Humans use walking canes when they grow old.
- Hunger is a confusing experience for a dog!
- Hungry dogs are unreliable.
- Hungry? There is an abundance of food on the next level.
- Hungry? Wear an amulet!
- I doubt whether nurses are virgins.
- I guess you have never hit a postman with an Amulet of Yendor yet...
- I once knew a hacker who ate too fast and choked to death.....
- I smell a maze of twisty little passages.
- I wished, I never wished a wand of wishing. (Wishful thinking)
- If "nothing happens", something *has* happened anyway!!
- If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
- If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
- If you are being punished, it's done with a deadly weapon.
- If you are the shopkeeper you can take things for free.
- If you are too cute some monsters might be tempted to embrace you.
- If you can't learn to do it well, learn to enjoy doing it badly.
- If you need a wand of digging, kindly ask the minotaur.
- If you see nurses you better start looking somewhere for a doctor.
- If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
- If you want to feel great, you must eat something real big.
- If you want to float you'd better eat a floating eye.
- If you want to genocide nurses, genocide @'s.
- If you want to hit, use a dagger.
- If you want to rob a shop, train your dog.
- If you were a troll, would you want to look at yourself?
- If you're afraid of trapdoors, just cover the floor with all you've got.
- If you're lost, try buying a map next time you're in a shop.
- If your ghost kills a player, it increases your score.
- Important mail? Be careful that it isn't stolen!
- Improve your environment, using a wand of rearrangement.
- In a hurry? Try a ride on a fast moving quasit!
- In a way, a scorpion is like a snake.
- In need of a rest? Quaff a potion of sickness!
- In total, there are nine sorts of shops.
- Increase mindpower: Tame your own ghost!
- Inside a shop you better take a look at the price tags before buying anything.
- It furthers one to see the great man.
- It is bad manners to use a wand in a shop.
- It is not always a good idea to whistle for your dog.
- It is said that Giant Rabbits can be tamed with carrots only.
- It is said that purple worms and trappers fill the same niche.
- It might be a good idea to offer the unicorn a ruby.
- It seems you keep overlooking a sign reading "No trespassing"!
- It would be peculiarly sad were your dog turned to stone.
- It's all a matter of life and death, so beware of the undead.
- It's bad luck to drown a postman.
- It's bad luck, being punished.
- It's easy to overlook a monster in a wood.
- It's not safe to Save.
- Jackals are intrinsically rotten.
- Just below any trapdoor there may be another one. Just keep falling!
- Keep a clear mind: quaff clear potions.
- Keep your armors away from rust.
- Keep your weaponry away from acids.
- Kicking the terminal doesn't hurt the monsters.
- Kill a unicorn and you kill your luck.
- Killer bees keep appearing till you kill their queen.
- Large dogs make larger turds than little ones.
- Latest news? Put 'rec.games.hack' in your .newsrc !
- Learn how to spell. Play Hack!
- Leather armor cannot rust.
- Leprechauns are the most skilled cutpurses in this dungeon.
- Leprechauns hide their gold in a secret room.
- Let your fingers do the walking on the yulkjhnb keys.
- Let's face it: this time you're not going to win.
- Let's have a party, drink a lot of booze.
- Liquor sellers do not drink; they hate to see you twice.
- Looking for a monster -- use a staff of monster summoning.
- Looking pale? Quaff a red potion!
- M.M.Vault cashiers teleport any amount of gold to the next local branch.
- Many monsters make a murdering mob.
- Meet yourself! Commit suicide and type "hack".
- Meeting your own ghost decreases your luck considerably!
- Memory flaw - core dumped.
- Money is the root of all evil.
- Money to invest? Take it to the local branch of the Magic Memory Vault!
- Monsters come from nowhere to hit you everywhere.
- Monsters sleep because you are boring, not because they ever get tired.
- Most monsters can't swim.
- Most monsters prefer minced meat. That's why they are hitting you!
- Most rumors are just as misleading as this one.
- Much ado Nothing Happens.
- Need money? Sell your corpses to a tin factory.
- Never ask a shopkeeper for a price list.
- Never attack a guard.
- Never drop a crysknife! No, never even unwield it, until...
- Never eat with glowing hands!
- Never fight a monster: you might get killed.
- Never go into the dungeon at midnight.
- Never kick a sleeping dog.
- Never kiss an animal. It may cause kissing disease.
- Never map the labyrinth.
- Never mind the monsters hitting you: they just replace the charwomen.
- Never ride a long worm.
- Never step on a cursed engraving.
- Never swim with a camera: there's nothing to take pictures of.
- Never trust a random generator in magic fields.
- Never use a wand of death.
- Never use your best weapon to engrave a curse.
- Never vomit on a door mat.
- No easy fighting with a heavy load!
- No level contains two shops. The maze is no level. So...
- No part of this fortune may be reproduced, stored in a retrieval system, ...
- No weapon is better than a crysknife.
- Not all rumors are as misleading as this one.
- Not even a spear will hit a Xorn.
- Now what is it that cures digestion?
- Nurses are accustomed to touch naked persons: they don't harm them.
- Nurses prefer undressed hackers.
- Nymphs and nurses like beautiful rings.
- Nymphs are blondes. Are you a gentleman?
- Nymphs are very pleased when you call them by their real name: Lorelei.
- Offering a unicorn a worthless piece of glass might prove to be fatal!
- Old hackers never die: young ones do.
- One can even choke on a fortune cookie!
- One day your little dog will be a big dog, and you will be proud of it.
- One has to leave shops before closing time.
- One level further down somebody is getting killed, right now.
- One wand of concentration equals eight scrolls of create monster.
- Only Today! A dramatic price-cut on slightly used wands.
- Only a Nymph knows how to unlock chains.
- Only a dragon will never get a cold from a wand of cold.
- Only a real dummy would ever call his sword 'Elbereth'.
- Only a wizard can use a magic whistle.
- Only adventurers of evil alignment think of killing their dog.
- Only cave-women can catch a unicorn. And then only with a golden rope.
- Only chaotic evils kill sleeping monsters.
- Only David can find the zoo!
- Only real trappers escape traps.
- Only real wizards can write scrolls.
- Only wizards are able to zap a wand.
- Opening a tin is difficult, especially when you are not so strong!
- Opening a tin is difficult, especially when you attempt this bare handed!
- Operation coded OVERKILL has started now.
- Orcs and killer bees share their lifestyle.
- Orcs do not procreate in dark rooms.
- PLEASE ignore previous rumor.
- Playing billiards pays when you are in a shop.
- Polymorphing your dog probably makes you safer.
- Praying will frighten Demons.
- Punishment is a thing you call over yourself. So why complain?
- Pursue the monsters and you will be had indeed.
- Put on a ring of teleportation: it will take you away from onslaught.
- Rays aren't boomerangs, of course, but still...
- Read the manual before entering the cave - You might get killed otherwise.
- Reading Herbert will disgust you, but in one case it might be enlightening.
- Reading Tolkien might help you.
- Reading might change your vision.
- Reading might improve your scope.
- Relying on a dog might turn you into a dog addict.
- Reward your doggie with a giant Bat.
- Ropes are made from the long, blond hairs of dead Nymphs.
- Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
- Running is good for your legs.
- Rust monsters love water. There are potions they hate, however.
- Savings do include amnesia.
- Scorpions often hide under tripe rations.
- Screw up your courage! You've screwed up everything else.
- Scrolls of fire are useful against fog clouds.
- Second Law of Hacking: first in, first out.
- Selling and rebuying a wand will recharge it.
- Shopkeepers accept credit cards, as long as you pay cash.
- Shopkeepers are vegetarians: they only eat Swedes.
- Shopkeepers can't read, so what use is engraving in a shop?
- Shopkeepers can't swim.
- Shopkeepers have incredible patience.
- Shopkeepers often have strange names.
- Shopkeepers sometimes die from old age.
- Sleeping may increase your strength.
- Snakes are often found under worthless objects.
- Some Balrogs won't attack if you offer them a ring.
- Some mazes (especially small ones) have no solutions, says man 6 maze.
- Some monsters can be tamed. I once saw a hacker with a tame Dragon!
- Some potions are quite mind-expanding.
- Some questions Sphinxes ask just *don't* have any answers.
- Sometimes "mu" is the answer.
- Sometimes monsters are more likely to fight each other than attack you.
- Sorry, no fortune this time. Better luck next cookie!
- Spare your scrolls of make-edible until it's really necessary!
- Speed Kills (The Doors)
- Spinach, carrot, and a melon - a meal fit for a nurse!
- Stay clear of the level of no return.
- Suddenly the dungeon will collapse ...
- Surprise your dog with an acid blob!
- Tainted meat is even more sickening than poison!
- Take a long worm from the rear, according to its mate it's a lot more fun.
- Tame a troll and it will teach you fighting.
- Taming a postman may cause a system security violation.
- Taming is a gradual process of exercising and rewarding.
- Telepathy is just a trick: once you know how to do it, it's easy.
- Teleportation lessens your orientation.
- The Jackal only eats bad food.
- The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
- The Leprechauns hide their treasure in a small hidden room.
- The air is positively magic in here. Better wear a negative armor.
- The best equipment for your work is, of course, the most expensive.
- The emptiness of a ghost is too heavy to bear.
- The key to this game is that there are no keys.
- The longer the wand the better.
- The moon is not the only heavenly body to influence this game.
- The postman always rings twice.
- The proof of the quivering blob is in the eating thereof.
- The secret of wands of Nothing Happens: try again!
- The use of dynamite is dangerous.
- There are better information sources than fortune cookies.
- There are monsters of softening penetration.
- There are monsters of striking charity.
- There have been people like you in here; their ghosts seek revenge on you.
- There is a VIP-lounge on this level. Only first-class travellers admitted.
- There is a big treasure hidden in the zoo!
- There is a message concealed in each fortune cookie.
- There is a trap on this level!
- There is more magic in this cave than meets the eye.
- There is no business like throw business.
- There is no harm in praising a large dog.
- There is nothing like eating a Mimic.
- There seem to be monsters of touching benevolence.
- They say a gelatinous cube can paralyze you...
- They say that Elven cloaks absorb enchantments.
- They say that a dagger hits.
- They say that a dog avoids traps.
- They say that a dog can be trained to fetch objects.
- They say that a dog never steps on a cursed object.
- They say that a spear will hit a Dragon.
- They say that a spear will hit a Xorn.
- They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
- They say that a spear will hit an ettin.
- They say that a two-handed sword misses.
- They say that a unicorn might bring you luck.
- They say that an elven cloak may be worn over your armor.
- They say that an elven cloak protects against magic.
- They say that cavemen seldom find tins in the dungeon.
- They say that dead lizards protect against a cockatrice.
- They say that killing a shopkeeper brings bad luck.
- They say that monsters never step on a scare monster scroll.
- They say that only David can find the zoo!
- They say that shopkeepers often have a large amount of money in their purse.
- They say that the owner of the dungeon might change it slightly.
- They say that the use of dynamite is dangerous.
- They say that the walls in shops are made of extra hard material.
- They say that there is a big treasure hidden in the zoo!
- They say that there is a message concealed in each fortune cookie.
- They say that there is a trap on this level!
- They say that throwing food at a wild dog might tame him.
- They say that you can meet old friends in the caves.
- They say that you can't take your pick-axe into a shop.
- They say that you cannot trust scrolls of rumor.
- They say that you need a key in order to open locked doors.
- They say the Gods stop listening if you pray too much.
- They say the Gods get angry if you kill your dog.
- They say the Gods get angry if you pray too much.
- Third Law of Hacking: the last blow counts most.
- This dungeon is restroom equipped (for your convenience).
- This fortune cookie is property of Fortune Cookies, Inc.
- This is not a fortune.
- This is the Leprechaun Law: every purse has a price.
- Throwing food at a wild dog might tame him.
- Tin openers are rare indeed.
- Tired of irritating bats? Try a scroll of silence.
- To hit or not to hit, that is the question.
- To reach heaven, escape the dungeon while wearing a ring of levitation.
- Tranquilizers might get you killed.
- Travel fast, use some magic speed!
- Tripe on its own is revolting, but with onions it's delicious!
- Try hacking in the wee hours: you will have more room.
- Try the fall back end run play against ghosts.
- Ulch, that meat was painted.
- Unwanted mail? Sell it to the bookshop!
- Vampires hate garlic.
- Vault guards always make sure you aren't a shopkeeper.
- Vault guards never disturb their Lords.
- Visitors are requested not to apply genocide to shopkeepers.
- WARNING from H.M. Govt: Quaffing may be dangerous to your health.
- Wanna fly? Eat a bat.
- Want a hint? Zap a wand of make invisible on your weapon!
- Want fun? Throw a potion in a pool and go swimming!
- Want to conserve your dead corpses? Go to the tin factory!
- Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
- Warning: end of file 'fortunes' reached.
- Warning: people who eat dragons can go to hell!!
- Watch your steps on staircases.
- Wear armor, going naked seems to offend public decency in here.
- What a pity, that you cannot read it!
- What do you think is the use of dead lizards?
- When a piercer drops in on you, you will be tempted to hit the ceiling!
- When in a maze follow the right wall and you will never get lost.
- When in a shop, do as shopkeepers do.
- When punished, watch your steps on the stairs!
- When you have a key, you don't have to wait for the guard.
- When you have seen one killer bee, you have seen them all.
- When your dog follows you through a trap door, don't hit it!
- Where do you think all those demons come from? From Hell, of course.
- Where do you think the hell is located? It must be deep, deep down.
- Who should ever have thought one could live from eating fog clouds?
- Why a "2" for the postman? Well, how many times does he ring?
- Why should one ever throw an egg to a cockatrice?
- Why would anybody in his sane mind engrave "Elbereth" ?
- Wish for a master key and open the Magic Memory Vault!
- Wish for a pass-key and pass all obstacles!
- Wish for a skeleton-key and open all doors!
- Wishing too much may bring you too little.
- Wizards do not sleep.
- You are heading for the head-stone for sure.
- You are just the kind of bad food some monsters like to digest.
- You can always wear an elven cloak.
- You can eat what your dog can eat.
- You can get a genuine Amulet of Yendor by doing the following: --More--
- You can't get rid of a cursed plate mail with a can-opener.
- You can't leave a shop through the back door: there ain't one!
- You cannot ride a long worm.
- You cannot trust scrolls of rumor.
- You die...
- You feel greedy and want more gold? Why don't you try digging?
- You feel like someone is pulling your leg.
- You have to outwit a Sphinx or pay her.
- You may get rich selling letters, but beware of being blackmailed!
- You may have a kick from kicking a little dog.
- You might choke on your food while eating fortune cookies.
- You might cut yourself on a long sword.
- You might trick a shopkeeper if you're invisible.
- You need a key in order to open locked doors.
- You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
- You want to regain strength? Two levels ahead is a guesthouse!
- You'll need a spear if you want to attack a Dragon.
- You've got to know how to put out a yellow light.
- Your dog can buy cheaper than you do.
- Zapping a wand of Nothing Happens doesn't harm you a bit.
- Zapping a wand of undead turning might bring your dog back to life.
- A crystal plate mail will not rust.
- A dilithium crystal is the most valuable mineral around.
- A magic marker is like a wand of digging, but less so.
- A nurse wouldn't hurt a healer.
- A ring of dungeon master control is a great find.
- A short sword is not as good as a long sword.
- Afraid of your valuables being stolen? Carry more junk!
- An apple a day keeps the doctor away.
- Bashing monsters with your bow is not a good idea.
- Cave(wo)men all belong to the same club.
- Didn't your mother tell you not to eat food off the floor?
- Drinking potions of booze may upset the Kops if you are under 21.
- Ever read a tin of fire?
- Ever see your weapon glow plaid?
- Everybody wants to go to heaven, but hell is more entertaining.
- Giant bats can turn into giant vampires.
- Heaven can wait.
- Help! I'm being held prisoner in a fortune cookie factory!
- Holy water has many uses.
- If you kill a ghost, how will you find the body?
- If you thought the wizard was bad, just wait till you meet the Warlord!
- If you want a sex change, you must get it before the game.
- Leaving the dungeon while hallucinating may get you arrested.
- Mark your way with a magic marker.
- Most of the bugs in Hack are on the floor.
- Never play catch with a giant.
- Only elves can wear an elven cloak.
- Playing Gauntlet might be enlightening in some situations.
- Shopkeepers can't tell identical twins apart.
- Shopkeepers value money more than revenge.
- Tridents are for use underwater.
- Trolls are described as rubbery: they keep bouncing back.
- Try using your magic marker on wet scrolls!
- Using a morning star in the evening has no effect.
- Wait! That's a fortune!
- We have ways of detecting treachery...
- What is a cockatrice going to eat when it gets hungry?
- Why are you wasting time reading fortunes?
- You are filled with a feeling of awwwww.
- You hear the fortune cookie hissing!
- You may discover fine spirits inside a potion bottle.
- You might want to dip into a potion of bottled blessings.
- You need 512k to implement the magic memory vaults.
- You should be sure to learn about quantum mechanics.
- You swallowed the fortune!!!
- You're going into the morgue at midnight? You'll probably never get back out!
- A Ninja knows how to backstab.
- A Ninja knows how to throw things.
- A Ninja knows how to use poison.
- A Priest can get the Gods to listen easily.
- A Priest can go to hell just like the rest of us.
- A Priestess may be a virgin; then again...
- A Samurai is fast on his feet.
- A Samurai is just a fighter with a bent sword.
- A Samurai knows how to use a katana.
- A katana might cut a demon.
- Demon punks have very bad tempers.
- Demons *HATE* Priests and Priestesses.
- Gods expect the best from their priesthood.
- HELL is a four letter word.
- HackLite is a fantasy, in fact you're dreaming.
- HackLite is addictive. Too late, you're already hooked.
- If you're a Ninja, don't let the Mikado see you.
- If you're a Samurai, you must obey the Mikado.
- Katanas are very sharp, watch you don't cut yourself.
- Multi-player Hack is a myth.
- Someone's been poisoning the spikes in the pits!
- The Gods don't appreciate pesky priesthood.
- The Gods don't like competition.
- Watch out for pits with spikes in them!
- Watch out, that piercer might crawl back up to the ceiling.
- Watch out, the wizard might come back.
- You might be able to bribe a Demon punk.
- 0, {~&';^:}! You seem to be cursed!
- A Healer would never want to hurt a nurse.
- A Knight needs to keep both his armor and his honor spotless.
- A Kop may hit you with a nightstick.
- A confused Wizard might drop the Amulet.
- A curse upon you for reading this most holy fortune!
- A dead xan a day keeps the nurses away.
- A dog called "Fluffy" will probably never be of any use.
- A fungus can eat anything, no matter how stale.
- A ghost's rings are usually cursed.
- A moonstone ring should never be taken for granite.
- A potion of heroism will make your synapses crackle and pop.
- A prayer on each level will scare off the devil.
- A preserved potion of booze is a joy forever.
- A rainbow is a sign of good luck.
- A rusty helmet is worse than no helmet at all.
- A scroll named DAIYEN FOOELS rarely has a happy ending.
- A scroll of gibberish is completely worthless.
- A tame spider will protect you from killer bees.
- A tip from Oz: An egg will surely upset a gnome.
- A trident is likely to hurt a worm.
- A true Knight would never submit to blackmail!
- A violet fungi is a very singular creature.
- A wise man never sits on a holy throne.
- Always carry a spare armor. You might outgrow the one you're wearing.
- Amulets float.
- An engagement ring is a good thing to have before engaging in combat.
- An ice box is useful for keeping your booze cold.
- An invisible yellow light is harmless.
- An item can be cursed more than once. This is known as recursion.
- Are you ready to be judged?
- As you approach, the blob quivers with anticipation...
- Attacking a golem is almost as effective as attacking a rock.
- Be careful what you quaff...do not exceed recommended dosage.
- Be careful where you sit...remember what happened to the last guy.
- Be kind to the Wizard, or you'll regret it later.
- Beartraps are provided for the convenience of our patrons!
- Been seduced? Better pray for forgiveness...
- Before going into a closed shop, disconnect the burglar alarm!
- Being a long worm is a constant pain in the ass.
- Better wear your elven cloak, or you're going to catch your death!
- Beware of Evil Eyes!
- Beware of rings of degeneration!
- Beware of the leopard!
- Big xans have little xans/Underfoot to prick 'em...
- Blame it on Croesus. It's all his vault!
- Blindness is not healthy.
- Brownies are good to eat, but dead brownies are not.
- Call on the gods. They will give you what you need...
- Cancelling a nurse makes her more dangerous.
- Carrying an amulet makes you afraid of heights.
- Close cover before striking.
- Collapsing under your load? Rise to the occasion!
- Confused? Need some help? Read a scroll of create monster!
- Croesus died for your sins.
- Dead Kops taste a lot like pork.
- Death rays won't bother a golem. After all, it isn't exactly alive.
- Death to the fascist oppressors of Yendor! -- the Monster Liberation Front
- Demon punks are not to be trusted...
- Didn't you forget to pray?
- Dipping your sword in a fountain sounds like fun.
- Don't be afraid...it's only a harmless little ghost.
- Don't become too attached to your rings...they might be stolen.
- Don't try to leave the dungeon, or you'll get into deep trouble!
- Dragon droppings are worth their weight in gold!
- Drink a potion of heroism for a smashing good time.
- Dropping a coin in a fountain will improve your luck.
- Due to adult subject matter, YUM YUM scrolls are restricted to mature readers.
- Eat a dead nurse? Your mother would be shocked!
- Eating a rust monster is the exact opposite of eating a rock mole.
- Eating a stalker won't make you invisible unless you already are.
- Eating an acid blob produces delightful hallucinations.
- Elbereth helps those who help themselves.
- Even great wizards turn pale at the mention of the name Yog Sothoth.
- Fighting the minotaur can be very gory.
- Fire evaporates water...
- Float like a fog cloud, sting like a bee!
- Fountain water is flouridated.
- Get down! Can you dig it?
- Get really stoned: drop an acid blob and pick up a cockatrice!
- Ghosts get to take some of it with them.
- Giant beetles are guaranteed to produce many hits.
- Giant rats never drink potions of saccharin.
- Give up! You don't have a ghost of a chance!
- Golems wake up grumpy.
- Hacker go home!
- Hallucinating a Medusa is a very bad trip!
- Having your prayers answered may be a mixed blessing.
- He who hacks Lite hacks best!
- Hell hath no zruty like a demon xorned.
- Hell hounds make good pets.
- Hell is a good place to visit, but you wouldn't want to live there.
- Hit a Freezing sphere with a giant Bat. (Three strikes and you're out!)
- Holy water makes you feel awful.
- Hunt a unicorn with a boomerang.
- If the gods had wanted us to eat tripe, they would have made it taste good!
- If you don't stop playing with your wands, you're going to go blind!
- If you need inside information, subscribe to "Trapper's Digest".
- If you were a unicorn, you'd know which gems were worthless.
- If you're already stoned, the Medusa can't hurt you.
- In the case of the Medusa, hindsight is better than foresight.
- Inside every trapper is a hacker struggling to get out.
- Insincere prayers will do you no good!
- Invisible ghosts are the worst kind.
- Is this tripe really necessary?
- It comes for you -- hell wind...titan blur...the three-lobed burning eye...
- It's best to attack a giant from a distance.
- It's better to be guilty than insane.
- It's even harder to get out of hell than it is to get in.
- It's gotta be rock mole music/If you wanna dance with me...
- It's hard to walk straight when you're caught in a bear trap!
- It's safer to drink a bottle of whiskey than a bottle of Djinn!
- Judge a spellbook by its cover.
- Killer bees are like potato chips: bet you can't eat just one.
- Leave the unicorns alone, and they'll leave you alone.
- Leprechauns are light sleepers.
- Let sleeping monsters lie.
- Looks like we're in for a spell of bad weather...
- Make sure you have the genuine Amulet. Accept no substitutes!
- May the gods preserve you!
- Most of the bugs in Hack are large and hostile.
- Never allow your dog the taste of human flesh.
- Never call up what you cannot put down.
- Never dip your weapon in a fountain. You might drop it.
- Never drink from a fountain if there is a dog nearby.
- Never drink holy water; it makes you feel aweful.
- Never drop your weapon...an orc might pick it up.
- Never eat a dead troll...it might rise again.
- Never eat anything larger than your head.
- Never eat your own corpse. The mere thought is sickening!
- Never fight a vampire in the dark!
- Never flirt with a giant: it just might fall for you.
- Never give a guard your real name.
- Never go into a morgue without some holy water handy.
- Never let a giant rock you to sleep.
- Never look a gift hulk in the mouth.
- Never look under a rock. Something horrible might be hiding there.
- Never meddle in the affairs of Wizards: it makes them soggy and hard to light.
- Never offer a Kop an Amulet.
- Never point a wand at an Amulet.
- Never probe a shopkeeper. They take it personally.
- Never run through a yellow light.
- Never show a quantum mechanic your mirror.
- Never steal a spellbook, or its owner will be very upset.
- Never use magic against the Wizard. All it does is annoy him.
- No preservatives added.
- No, no, no! You DON'T want to know...
- Nobody likes a confused quivering blob.
- Not just anyone can wield a katana.
- Nymphs are easy to pick up, but you'll hate yourself in the morning.
- Oh wow! This must be a SPECIAL cookie!
- One delirium is worth 46 Zorkmids.
- Only a Barbarian would use a poisoned weapon.
- Only a Priest can become a Saint.
- Only a real loser would cancel the Amulet of Yendor.
- Only very clever hackers ever learn how to walk through walls.
- Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
- Pick up a copy of "Hamulet, Prince of Yenmark" at the nearest bookshop.
- Please deposit used-up wands of fire in the nearest ashtray.
- Polly Morphy's Law: Polymorph an ettin, and you will probably get a Dragon...
- Pray for enlightenment.
- Prayer is for the pure of heart.
- Praying too often is just as bad as not praying at all.
- Preserving your food makes it taste better.
- Preserving your potions makes them last longer.
- Punishment is a blessing in disguise.
- Purity is very important to Knights.
- Purple worms frequently make a delightful meal for visiting Tourists.
- Quantum mechanics move at nearly the speed of light.
- Quivering blobs often feel the earth move.
- Reading Lovecraft might amuse you...UNTIL you hear the piping...
- Reading Tanith Lee might help you understand gods and demons.
- Reading this fortune confuses you.
- Reading when you're confused is a bad idea.
- Repent now, before it's too late...
- Repent today...you might be too busy tomorrow.
- Return to Yendor/Address unknown/No such number/No such zone...
- Rings left by ghosts are usually cursed.
- Robbed by a Nymph? Call a Kop!
- Satisfy your cravings. Contact the nearest drug ring.
- Scissors cut paper...
- Seeing the medusa is a once-in-a-lifetime experience.
- Shopkeepers don't like to be called names.
- Shoplifters will be persecuted.
- Shrubberies are seldom what they seem.
- Sitting on a throne can be a shocking experience.
- Sitting on a throne is exciting at first, but after a while, what's the point?
- Some rings are nothing but a put-on.
- Some say that a quivering blob is even sexier than a nymph.
- Something tells me it's all happening at the zoo...
- Sometimes, your prayers will come true. Sometimes, your sins will come due.
- Sometimes, you're better off hallucinating.
- Spellbooks of green mist should be avoided.
- Spiders have webbed feet.
- Strange feelings eventually pass.
- Thank you for not squeaking.
- Thank you for not zapping.
- The "pray" command is now implemented.
- The Amulet of Nivlem is even more valuable than the Amulet of Yendor.
- The Amulet of Yendor is nothing but a fertility myth.
- The Amulet of Yendor was made in Japan.
- The Kops are after you!
- The Kops are on the take!
- The Kops are watching for speeders.
- The Kops carry wands of brutality.
- The deeper the shop, the higher the prices. (There's more overhead.)
- The first price is not necessarily the best.
- The gods are hard of hearing.
- The gods are too busy playing Hack to listen to your prayers.
- The most valuable gems are buried deep.
- The only good Wraith is a dead Wraith!
- The owlbears are not what they seem.
- The pure at heart have nothing to fear from ghosts.
- The ways of the gods are beyond all comprehension.
- There are better things to do with holy water than drinking it.
- There are monsters of strangeness and charm.
- There are times you really need a dead lizard. Now that's a strange craving!
- There are twenty scrolls and twenty wands. Collect 'em all!
- There is a rumor that praying will frighten a demon.
- There's never a Guard around when you need one.
- There's only one Amulet of Yendor. Be careful not to lose it.
- They say that a fountain is a good place to meet interesting women.
- They say that drinking from a fountain is very healthful.
- They say that eating a dead lizard will cure a hangover.
- They say that the gods know what you really need.
- They say that you should never drink from a fountain.
- They say that your prayers will be answered.
- They say there's a pot of gold at the end of a rainbow.
- Thirsty? Visit the nearest liquor store for some refreshing Amaretto Yendor!
- This dungeon ain't big enough for two of you!
- This fortune intentionally left blank.
- This fortune is intended for the private use of our audience.
- This fortune is really a Mimic!
- This game is strictly on the level.
- This is a confusing rumor about the Wizard of Yendor.
- This is a paid political announcement!
- This is only the latest of your many misfortunes.
- Three wishes is all you get.
- Thunder in a dungeon is a very bad omen.
- To attract nymphs, wear studded leather. To attract nurses, wear nothing at all.
- Today is the first day of the end of your life.
- Today is the last day of the rest of your life.
- Tomorrow night upon the stair/You'll meet a stalker who isn't there...
- Trolls taste better when baked into troll house cookies.
- Try dipping your wand of fire into a potion of booze.
- Try gobblin a Hobgoblin. Mmmmm, mmmmm, good ettin!
- Try hitting a giant beetle with a rolling stone.
- Try not to think of Maud -- it will only make you maudlin.
- Under no circumstances should you flog a shoggoth.
- Unicorns are strict vegetarians.
- Unicorns feel about apples the way dogs feel about tripe.
- Unleash Chiang Kai-Shek!
- Vampires are undead, golems are unalive. See the difference?
- Vampires hate to have their pictures taken.
- Vampires never sleep.
- Wait! That's a Mimic.
- Wands of futility are very annoying.
- Wands of striking are unlikely to work until their demands are met.
- Watch out for speed traps!
- Weapon stuck to your hand? Try a little lubrication.
- Whatever would possess you to try to hit a ghost?
- When dealing with ghosts, it is best to leave their possessions alone.
- When offered safe passage, always be sure you really want to go.
- Where does a golem sleep? Wherever it wants to.
- Write your name on the floor in case you forget it.
- Xans are the biggest pricks in the dungeon.
- Yellow potions are as vile as they sound.
- You are afraid to read such a distressing fortune!
- You are the cursee, but who is the cursor?
- You are what you eat.
- You become what you eat. (So cut down on between-meal zombies!)
- You can always enchant a mithril mail.
- You can buy an Omelet of Yendor at the nearest delicatessen.
- You can call a Kop by zapping a copper wand.
- You can guess the age of a ghost by counting its rings.
- You can recharge a wand by zapping it with a wand of undead turning.
- You can tame a Nymph, but don't expect her to be faithful.
- You can't change your sex without changing your name.
- You can't make a fountain out of a molehill.
- You can't poison a fungus, don't bother trying.
- You can't turn a golem to stone. It's like turning a stalker invisible.
- You have the right to remain silent.
- You hear the blubbering of the Walrus...
- You might find a golem hiding behind a rock.
- You recognize this as a fortune.
- You should suffer for your wickedness!
- You shoulda toined left at Albequoique!
- You won't get away this time, Baggins!
- Your dog might go mad in the morgue.
- Your dog will fight better if you take the leash off.
- You're under arrest.
- Zapping a sleeping monster will awaken it.
- ad ae?ar um
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