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- ====================================================================
- View Options Vertex Page 6-1
-
-
- VIEW OPTIONS MENU:
-
- Function FastKey Page
- ====================== ================================= ====
- Initialize View V-V 6-2
- Indicator Size V-I 6-2
- View Parameters V-P 6-2
- Fast Draw Toggle V-F 6-3
- Trans Fast Draw Toggle V-T 6-3
-
- Back Hide V-B 6-4
- Hide Selected V-S 6-4
- Hide Vertices V-H 6-4
- Unhide Vertices V-U 6-4
-
- Solid V-1 (or just 1) 6-5
- Wire Frame V-2 (or just 2) 6-5
- Anim Wire V-3 (or just 3) 6-5
- Solid Model V-4 (or just 4) 6-6
- Distance V-D 6-6
-
-
- ====================================================================
- View: Initialize Vertex Page 6-2
-
-
-
- Function: Initialize View
- FastKey: V-V
-
- Description:
-
- Upon selecting this menu option, the view rotations, positions and zoom
- factor will be returned to their normal values.
-
-
-
- ====================================================================
- View: Indicator Size
-
-
-
- Function: Indicator Size
- FastKey: V-I
-
- Description:
-
- This lets you change the size of the vertex indicators. Allowable
- values range from 1 to 10. You may now enter a value of 0 to force
- the program NOT to draw selectors. This should speed up displays a
- little. Please note, you will not be able to select anything in this
- mode.
-
-
-
- ====================================================================
- View: Parameters
-
-
-
- Function: View Parameters
- FastKey: V-R
-
- Description:
-
- This lets you enter by hand the view rotations, view positions and the
- current zoom level.
-
-
- ====================================================================
- View: Fast Draw Vertex Page 6-3
-
-
-
- Function: Fast Draw Toggle
- FastKey: V-F
-
- Description:
-
- When altering the view parameters with the mouse, you may want either
- speed or detail. When this flag is on, changing the view with the mouse
- will cause a box, the size of all objects, to replace the normal
- drawing of the objects. When the flag is off, changing the view will
- require waiting for the entire image to re-draw. On slower systems this
- delay may take quite a while, and cause a jerky feel to movements.
-
-
-
- ====================================================================
- View: Trans Fast Draw
-
-
-
- Function: Trans Fast Draw
- FastKey: V-T
-
- Description:
-
- This toggle works the same as Fast Draw above, but applies to the
- Transform menu options of Move Free, Scale Free and Size Free.
-
-
- ====================================================================
- View: Back Hide Vertex Page 6-4
-
-
-
- Function: Back Hide
- FastKey: V-B
-
- Description:
-
- This command will tell Vertex not to draw all vertices which have a
- Z coordinate less than 0. This will have the effect, on some objects,
- of performing hidden line removal.
-
- For example, if you select this command while you are editing a
- sphere, all the points which are in the back will be hidden. Try it
- to see the effect.
-
- To turn off Back Hide, select the Unhide-Verts option below.
-
-
-
- ====================================================================
- View: Hide Selected
-
-
-
- Function: Hide Selected
- FastKey: V-S
-
- Description:
-
- This will hide all vertices which are currently selected. (It will also
- deselect them - hidden vertices may not be modified!)
-
-
-
- ====================================================================
- View: Hide Vertices
-
-
-
- Function: Hide Vertices
- FastKey: V-H
-
- Description:
-
- This will give you the pick pointer so you may choose which vertices
- to hide. Remember, hidden vertices cannot be selected or modified.
-
-
-
- ====================================================================
- View: Unhide Vertices
-
-
-
- Function: Unhide Vertices
- FastKey: V-U
-
- Description:
-
- This will un-hide all hidden vertices, including those hidden with
- the Back Hide function.
-
-
- ====================================================================
- View: Render Solid Vertex Page 6-5
-
-
-
- Function: Render as Solid
- FastKey: V-2 (or just 2)
-
- Description:
-
- This feature will close the main window and open a 16 color hi-res
- screen where the current view will be rendered. You can abort the
- render at any time by pressing any key. Please note that
- this is in no way intended to be a rendering system. This quick solid
- model is provided to aid in object development, and that is all. There
- are no facilites to save these images, or transfer them to video, at
- this time. I would really like to develop a good scan-line rendering
- system at some time in the future, but currently, it is nothing more
- than a basic shading routine.
-
- Saving is now accomplished with Vertex IF you have the iff.library in
- your libs: directory. While viewing a render, simply press the s key,
- and a filerequester will appear, wherein you can save the IFF file.
-
- ====================================================================
- View: Render Wire
-
-
-
- Function: Render as Wire Frame
- FastKey: V-2 (or just 2)
-
- Description:
-
- This feature will close the main window and open a 2 color hi-res
- screen where the current view will be rendered. You can abort the
- render at any time by pressing any key.
-
-
-
- ====================================================================
- View: Anim
-
-
-
- Function: Animate as Wire Frame
- FastKey: V-3 (or just 3)
-
- Description:
-
- A requestor will appear asking for a step value. This is the number of
- degrees to rotate by for each frame of the animation. You can abort
- this function by pressing any key.
-
-
- ====================================================================
- View: Solid Vertex Page 6-6
-
-
-
- Function: Solid model
- FastKey: V-4 (or just 4)
-
- Description:
-
- The beginnings of my solid model routine. Not done yet, but it gives
- you another way of seeing the objects (without lines)
-
-
-
-
- ====================================================================
- View: Distance
-
-
-
- Function: View Distance
- FastKey: V-D
-
- Description:
-
- This lets you change the viewing distance for perspective views and
- the rendering routines. Allowable values range from 200 to 10000.
- Smaller values will exaggerate the perspective and make things look
- closer to the viewer.
-