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- ====================================================================
- The Add Menu Vertex 1-1
-
-
-
- THE ADD MENU:
-
- Function FastKey Page
- ================== =================================== ====
- Add Shapes A-S 1-2
- Add Grid A-G 1-3
- Add Duplicate A-D 1-4
- Add Basic Shapes A-B 1-5
- Add Vertex Precise A-V 1-7
- Add Edge A-E 1-8
- Add Face A-F 1-8
-
-
- To add anything to Vertex, you must either read an object from disk,
- or create a new object within the program. Object reading is covered
- in its own section, later in this manual.
-
- The Add menu is where you can create new objects. Available are
- functins to create lathes, polygons, grids, simple shapes such as
- rings and spheres, and individual vertices. Also included, are
- functions to add specific edges and faces to previously created
- objects.
-
-
- ====================================================================
- Add Menu: Shapes Vertex 1-2
-
-
-
- Function: Add Shapes
- FastKey: A-S
-
- Description:
-
- This is the new polygon creator. Should be a vast improvement over
- the older tool.
-
- This function changes the main view into the shape definer. The
- buttons on the left of the display will change:
-
- POINTS Add points, connected by edges. Auto close on points.
- LINES Click and drag. See below for resolution.
- BOX Click and drag out a rectangle.
- ARCS Click the CENTER point, drag out a line, press and
- hold to define the arc (up to 180 degrees in either
- direction.)
- EDIT Lets you edit your shape while in the Shape Creator.
- SET RES Adjust the resolution for lines and arcs, above.
-
- GRID Toggle the grid on or off.
- SNAP Toggle the snap-to-grid. Grid must be on to work.
- GRID RES Set the grid resolution on X and Y
- OVERLAY Draw all previous objects, from the front view,
- behind your new shape and the grid.
-
- EXIT Exit this tool.
-
- The first function, POINTS, should operate just like the older
- Add-Polygon tool, but the shape will auto close when you re-click on
- a point. To start a new shape, simple re-select this option.
-
- Lines and Arcs can have a settable resolution. The arcs may take some
- getting used to - Just remember to first click at the CENTER of the
- arc, then draw out the radius, then click and hold to sweep out the
- arc itself. You can change the resolution by adjust Set-Res.
-
- Edit will let you re-shape your objects immediately. There may be
- screen residue after moving a few points - to get rid of it, just
- click on EDIT again.
-
- Grid will toggle the state of the grid. Snap has been seperated from
- grid per user request.
-
- You may choose exit at any time.
-
-
- ====================================================================
- Add Menu: Grid Vertex Page 1-3
-
-
-
- Function: Add Grid
- Fast Key: A-G
-
- Description:
-
- Grids are similar to graph paper. You can define the width and height
- of the grid, and the resolution.
-
- When this function is chosen a requestor appears, asking for the
- following information:
-
- GRIDX: This is the size, in units, of the grid width.
- GRIDY: This is the size, in units, of the grid height.
- RESX: This is the number of divisions to use for the width.
- RESY: This is the number of divisions to use for the height.
- NAME: The name of the new object.
-
- Grids are nice for applying curves to and using the multiply function
- with. Be careful, however, as grids can take up large amounts of
- storage space quickly.
-
- Add grid now places the grid on the X,Y axis. Previous versions placed
- the grid on the X,Z axis.
-
-
- ====================================================================
- Add Menu: Duplicate Vertex Page 1-4
-
-
-
- Function: Add Duplicate
- FastKey: A-D
-
- Description:
-
- You can duplicate any object or set of selected vertices. You are
- presented with a requestor asking for:
-
- DISTX: This is the amount to move the new object on the X axis
- DISTY: This is the amount to move the new object on the Y axis
- DISTZ: This is the amount to move the new object on the Z axis
- ROTX: Amount of rotation around the X axis
- ROTY: Amount of rotation around the Y axis
- ROTZ: Amount of rotation around the Z axis
- SCAL X: Amount of scaling on the X axis
- SCAL Y: Amount of scaling on the Y axis
- SCAL Z: Amount of scaling on the Z axis
- STEPS The number of diplicates to create. This value is divided
- into the DIST, ROT and SCAL amounts you enter.
-
- This requester is getting a little crowded. You can now move, scale
- and rotate the duplicate parts, and set the number of steps to take
- in the duplication.
-
- All selected vertices, and any associated edges and faces will be
- duplicated.
-
-
- ====================================================================
- Add Menu: Basic Shapes Vertex Page 1-5
-
-
-
- Function: Add Basic Shapes
- FastKey: A-B
-
- Cube A-B-C
- Pointed Star A-B-P
- Ring A-B-R
- Sphere A-B-S
- Tube A-B-T
- Cone A-B-N
- Disk A-B-D
- Circle A-B-C
- Arc A-B-A
- File A-B-F
-
- Cube
-
- When this function is selected a requestor appears asking for the
- length, with an height of the cube to be created, and its name.
-
- Pointed Star
-
- You are prompted with a reqiestor asking for the number of Points,
- the total diameter, and the name of the object.
-
- Ring
-
- This function brings up a requestor asking for a number of values:
-
- Radius1 The actual diameter of ring sections
- Radius2 The total diameter of the finished ring
- Points The number of points to create ring sections with
- Res The total number of divisions to make in the entire
- ring
- Name The name of the object.
-
- Sphere
-
- The add basic sphere function askes for the diameter, points and
- res of the sphere.
-
- Radius The total width of the finished sphere
- Points How many points to make the side of the sphere
- Res The total divisions to create the sphere
-
-
- ====================================================================
- Add Menu: Basic Shapes Vertex Page 1-6
-
-
- Tube
-
- You enter the the radius, height and resolution.
-
- Cone
-
- Similar to tube, but creates a solid base object.
-
- Disk
-
- Enter radius and resolution.
-
- Arc
- Lets you easily add arcs with any radius,resolution and degrees.
-
- Circle
- Enter the radius and the resolution.
-
- File
-
- I've included this so we can easily define a set of objects and
- have them available without hunting through directories. To use
- this feature you must take care of some pre-requisites:
-
- 1. The ENV: device must be available. If you do not have an
- ENV: device, I'd suggest adding this line to your
- startup-sequence:
-
- assign ENV: ram:
-
- 2. There should be an entry on the ENV: device called PRIMS.
- You can create this file thus:
-
- setenv PRIMS dh0:3d/objects/primitives/
-
- Or use any directory you wish. Again, I'd suggest you put
- this line in your startup-sequence.
-
- If you've set everything up properly, you can access this
- directory anytime you choose this menu option. After Double
- clicking the file you wish to load, a requester will appear
- asking for 3 scaling values, X,Y and Z. This lets you easily
- scale the objects at load time.
-
- I've had at least one request for this type of feature. If you think
- it's worthless, then don't bother with it. However, if you do
- something like set-design and you need a set of basic shapes to
- be used over and over, you just save them here and have them
- available quickly and easily. The directory is cached, meaning
- when you go to save your actual file, the original directory will
- still be in the file requester.
-
-
- ====================================================================
- Add Menu: Vertex Precise Vertex Page 1-7
-
-
-
- Function: Add Vertex Precise
- FastKey: A-V
-
- Description:
-
- You can add vertices at precise positions with this function. You are
- presented with a requestor asking for:
-
- POSX: The X coordinate of the vertex
- POSY: The Y coordinate of the vertex
- POSZ: The Z coordinate of the vertex
-
- The name of this vertex will be the name of the last vertex. If you
- wish to enter large numbers of vertices in this manner, you may want to
- use Arexx instead.
-
-
- ====================================================================
- Add Menu: Edge Vertex Page 1-8
-
-
-
- Function: Add Edge
- FastKey: A-E
-
- Description:
-
- This function lets you add edges by clicking on 2 vertices.
- You can continue adding edges until you press the right mouse button.
-
- If you create an edge over an existing edge, it will be deleted by
- Vertex.
-
-
-
- ====================================================================
- Add Menu: Add Face
-
-
- Function: Add Face
- FastKey: A-F
-
- Description:
-
- This function lets you add faces by consecutively selecting 3 vertices.
- You can continue adding faces until you press the right mouse button
- or the space bar.
-
- If you create an edge over an existing edge, it will be deleted by
- Vertex.
-
- This function is the only good way to fill concave polygons. If you
- create a polygon you may try filling it with Planar-Fill under
- modify. If this does not yield correct results, you may either add the
- faces by hand, or use another software which has the ability to fill
- concave polygons.
-
-
-