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- DISTANT SUNS 4.1 Demo Version
- Copyright 1992 by Mike Smithwick
-
- Welcome to the DISTANT SUNS demo! This is a near complete working copy
- of the Amiga planetarium program, DISTANT SUNS available from Virtual
- Reality Laboratories. This program may be freely redistributed as long
- as this file is kept intact.
-
- Originally named "Galileo" when it first appeared on the market in
- 1987, DISTANT SUNS has earned a reputation as one of the most complete
- general purpose computer planetarium programs. Now in its fourth
- version, DISTANT SUNS has collect numerous awards. It was named "Most
- Innovative Educational Product of 1988" at the Summer 1988 Consumer
- Electronics Show. In 1989 the readers of Amazing Computing selected it
- as their favorite educational software, and in the same category, the
- Amiga developer's community give DISTANT SUNS the "Developer's Choice"
- award at the 1991 Commodore Developer's Conference.
-
- DISTANT SUNS requires a machine with 1 meg of memory or more. While it
- will run on a stock 68000 Amiga it is easy to load the program down so
- much as to make the operation quite slow. Many tools are supplied to
- turn off objects and features when not needed to speed up operation.
-
- Two demo versions of DISTANT SUNS are available. The "1.3/FFP" version
- runs under 1.3 and uses software floating point calculations. The
- "2.0/FPU" version needs AmigaDos 2.0 and a floating point coprocessor,
- such as the 68881 or 68882 chip (which will speed things up at least
- 3 times).
-
- DISTANT SUNS is normally distributed on 3 disks, in order to trim it
- down to fit on a single disk a number of compromises had to be made.
- The normal distribution star database contains about 4200 stars which
- had to be cut down to just over 3700 (all stars
- brighter than magnitude 5.7), or about 2/3rds of what
- the human eye can normally see (about 6000). The lunar images
- have also been limited. In the real software different bitmapped
- images are supplied for each day. These took up too much disk-space,
- so only 6 lunar phases are supplied.
-
- This demo will limit you to observing in the year 1986 only. 1986 was
- selected so you could observe Halley's Comet in case you missed it.
-
- AREXX has been disabled, as well as overscan support, although high-
- res and medium resolutions are available. You cannot precess the stars
- nor can you add new orbits to the system (comets, asteroids, etc.).
- The anim facility has been disabled, however anims made by DISTANT
- SUNS may be available on your local BBS. You cannot save a screen to
- IFF or save events to a file. The "Twilight" and "Startrail" options
- have also been turned off. You will be unable to use any of the
- "Extended Star" databases, which would normally give you access to up
- to 255,000 additional stars.
-
- I know that this is probably overkill for a demo version, but some of
- the options just took up too much space, so getting rid of them was
- more out of necessity to free up room on the disk then to limit
- usability.
-
- Getting Started
-
- The demo distribution disk is not bootable. Meaning that if you are
- running only a floppy based system you will have to use your normal
- Workbench disk in the normal fashion.
-
- Before starting up the program, click on the "Install Fonts" icon.
- This will install 3 fonts that DISTANT SUNS needs into your font
- directory. Make sure to have about 5K of memory free if you're running
- from a floppy based system. If you have a harddrive, simply drag the
- "ds" icon over to the desired directory on the hard-drive. The
- program must be started up from the parent directory, otherwise it
- will not be able to find the need files.
-
- Once installed, you may click on either of
- the icons to start the program. "Ds_4.1" will start up the program in
- it's default configuration, and "halley's comet" will start it up
- looking back at the solar-system at the nearest approach of the comet.
-
- The default startup configuration will center the north star, Polaris,
- in the middle of the screen. The field-of-view (FOV) is at 180
- degrees, so you see the entire northern hemisphere of the sky. Your
- mouse serves as the main navigation tool. In the default "point and
- center" mode, merely click anywhere on the screen with the left mouse
- button, and this point will snap to the center.
-
- You will also notice the simple control panel. The two buttons control
- the field-of-view. You are limited to values between 180 degrees (like
- a wide angle camera lens) and 1 degree. An angle of about 60 degrees
- is most natural. (Besides those buttons you can also zoom in via the
- FOV menu, under "Display" or by the drag-zoom mouse option found in
- the "Preferences" menu, discussed later).
-
- DISTANT SUNS defaults to a non-interlaced screen, 640x200. If you have
- more than 1 meg you may want to run in interlaced mode doubling the
- resolution and creating a much more pleasing display.
- In order to do so you will have to change the tool-types
- as described at the end of this document in the section called
- "startup configuration".
-
- BASIC CONCEPTS
-
- It is at this point that we ought to take a brief moment to
- explore some of the basic concepts of observational astronomy,
- which will help you in working with DISTANT SUNS.
-
- For starters, it is helpful to think of the sky in the same way
- the early astronomers did -- by imagining the stars and planets
- as being attached to the inside of a hollow sphere with the earth
- at the center. This sphere, in turn, revolves around the earth,
- creating the stellar motions.
-
- Variations on this theme had each planet on a separate
- crystalline sphere revolving on its own, which explained their
- independent movements. But for now, the single sphere model will
- do.
-
- Another concept which is essential for understanding how
- astronomers describe the various locations of celestial objects
- is that of coordinate systems.
-
- We are all familiar, in one way or another, with coordinate
- systems. This is a method of specifying the location of a
- particular place, be it on a piece of paper or the Earth. Our
- home addresses for example, represent one coordinate system, the
- earth's latitude and longitude lines are another.
-
- In order to pinpoint the location of a star, astronomers have
- developed their own system for the sky analogous to the earth's. The
- sky's latitude is termed "declination", (or "dec")
-
- and its longitude "right ascension", (or "RA").
-
- In this "equatorial coordinate system", declination is measured
- in degrees, as is latitude, and like latitude, ranges from -90
- degrees to +90 degrees. Zero degrees declination is called the
- "celestial equator".
-
- Right ascension, on the other hand, is measured not in degrees,
- but in hours, minutes and seconds, with each hour being the
- equivalent of 15 degrees.
-
- A second coordinate system that is important is the "horizon"
- system used in specifying the location of an object in your own
- sky. The two coordinates used are "azimuth", or compass heading with
- North being 0 degrees, and "altitude", or the angular elevation above
- the horizon. Both are measured in degrees. And while right ascension
- increases by motion towards the left, azimuth increases to the right.
- Because of the earth's rotation, horizon coordinates of a
- particular object are constantly changing, while its equatorial
- coordinates are constant. DISTANT SUNS defaults to using the
- equatorial coordinate system called "Planetarium Mode", as opposed to
- your local coordinate system. This was done for two reasons :
-
- * Planetarium mode is much faster which makes navigating
- around the sky all the easier.
-
- * Planetarium mode removes the ambiguities introduced by
- using your local system. That is, Rigel's equatorial coordinates
- are going to always be the same, but its local horizon position
- changes constantly.
-
- MENU CHOICES
-
- Now that you've had a chance to checkout the control panel, let's look
- at the menu choices available to you. The following sections will
- summarize the options. (Notice that a number of the menu items have
- keyboard equivalents, and that some options are mutually exclusive
- with others. Selecting these will automatically lock out others).
-
- -------------------
- SYSTEMS MENU
- -------------------
-
- The Systems Menu supports basic systems level and initialization
- functions.
-
- About DISTANT SUNS
-
- This will display authorship and copyright information. It keeps the
- lawyers happy. As this is a demo version it may be freely
- redistributed as long as this file is kept intact and with the
- software.
-
- AREXX (not available in this version)
-
- Selecting "open" will permit DISTANT SUNS to accept AREXX commands.
- AREXX is a high-level language which was designed to control programs
- externally. For instance, you may use AREXX to have DISTANT SUNS
- control a telescope. Or you may create a new interface using a
- combination of AmigaVision and a touch-screen for a museum exhibit. If
- you are running AmigaDos 2.0, AREXX is included. Otherwise you may buy
- it from your local dealer.
-
- Clock (new to version 4.1)
-
- The "control" option opens up a panel which will permit you to control
- how the programs internal clock behaves. When first opened, the system
- will read some interpolation tables off of the disk to initialize
- internal arrays. There are 5 different clock modes selectable in the
- "mode" cycle gadget, the default being "fast". With the fast mode
- chosen, clicking on the left or right arrows with the left mouse
- button will increment or decrement the date and time, based on the
- selected increments and units.
-
- Holding down the mouse button will cause the time to continue to
- change as fast as the machine will allow, until the button is
- released. (A math coprocessor is highly recommended for this feature,
- increasing the speed by about 300%). When in this mode, the moon's
- phase will not update until you release the button, nor will the solar
- corona load in during an eclipse. This was done for the sake of speed.
- Also, any object locks are temporarily disabled. In order to
- demonstrate this, center the sun using the "search/sun" selection in
- the Display menu. Set the increments to 1 day (should be the default),
- mode to "fast", and click on the left arrow. You will notice the sun,
- moon and planets all moving ahead in time. The moon will move the
- largest amounts, covering about 15 degrees per day.
-
- The "real" mode, sets the system to real time. The screen will update
- about once every half minute, keeping track with the system clock.
- This is useful if your are out in the field, so the display will match
- the sky all of the time.
-
- "Freeze" stops the clock activity altogether. "Manual" will quickly
- update the clock once with each click on the arrows. This will give
- you very fine control over the system to investigate more closely
- timed related events. Manual is no different then changing the time in
- the Environment window and hitting USE, and is included here for
- convenience. Because of this, the "trail" options in the Prefs menu
- have no effect.
-
- "Auto" is just like manual except it will automatically update the
- screen continuously, leaving a few seconds between updates so you can
- have access to the menus. And like "manual" it too will not leave
- trails.
-
- Also in the Clock menu is the "real-time" and "freeze" options. These
- are identical to the modes in the control window, acting as
- alternatives to those selections if the window is closed. So if "auto"
- is on and you wish to turn it off, instead of having to open the
- window and cycle through the modes, merely select "freeze".
-
- Environment
-
- At startup, DISTANT SUNS will read the current date and time from
- your computer's internal clock. If you haven't set it, you'll
- need to put in these values yourself.
-
- Selecting "environment" will open up a large window showing the
- current time, location, etc. needed by DISTANT SUNS at startup.
-
- You may change any of the values at will by simply clicking on
- them with either of the mouse buttons. The left button will
- increase the displayed value, the right will decrease it. A
- single click of the buttons will change the value by one step,
- whereas holding down on the button will cause the values to cycle
- automatically. The longer the button is held, the faster they
- will change. In order to make use of the right mouse-button the menus
- are not available from this window. In order to access the menus,
- merely activate any one of the other window and use the right button
- in the normal fashion.
-
- DISTANT SUNS tries to account for the proper time-zone depending
- on the supplied longitude. Unfortunately, due to the irregular
- nature of the zonal boundaries it is impossible to be sure if the
- calculated figure is correct. Moreover, not all countries, states or
- regions adjust for daylight vs. standard times. DISTANT SUNS
- always assumes standard time. If the longitude is changed to another
- time-zone, the value will be recalculated for standard time.
-
- DISTANT SUNS will allow you to enter any date between 4713 BC and
- 9999 AD. However, the further you go from the current date, the
- less accurate the calculations are likely to be. This is due to
- the many subtle motions in both the earth and stars. Also with
- this wide of time span we may come across precision limitations with
- the systems math libraries.
-
- If you made a mistake when changing the parameters, clicking on
- "cancel" will return to the values present when the window was
- opened. "EXIT" will merely close the window, while "ok" and cause the
- program to make use of the new data but will not exit. (These button
- conventions are consistent throughout the entire program.)
-
- Clicking on "save" will save the location data, which will be used for
- the default startup in the next session.
-
- The "julian date" is the "absolute" date used to pinpoint astronomical
- events. This is the number of days from the date (the "fundamental
- epoch") January 1, 4713.
-
- "UTC" is the "Coordinated Universal Time", better known as Greenwich
- Mean Time, or the time at the Greenwich Meridian. This is used as an
- absolute time whenever one needs to coordinate activities which
- stretch across time-zones.
-
- The default location is set for San Francisco.
-
- Flushmem
-
- If you are running with limited memory, you may run too low to perform
- certain operations if too many objects are loaded. Flushmem will purge
- the internal memory of some of these extra objects. Currently this
- will take care only of the "Extended Stars".
-
- Mem monitor
-
- This will display a simple memory monitor which you may want to check
- periodically when running on a 1 meg machine with alot of data loaded.
-
- Quickview
-
- Quickview will quickly set up the display in Local mode, oriented
- toward any one of nine directions, much like a macro. The horizon
- line, and constellation and planetary names will also be switched on.
- This saves you the time it would otherwise take to turn on everything
- separately and wait through several screen refreshes.
-
- The horizon line indicates where your own horizon is, marking
- every 10 degrees.
-
- The "up" option will display the entire sky as seen from the selected
- location. (Because of the wide field-of-view, the constellations near
- the edges will be "scrunched up",looking like the sky is viewed
- through a fish-eye lens.) The display is drawn as if you were
- outdoors, oriented North, looking up. That way, North would be "below"
- your chin, or down relative to your face.
-
- No Exit is required from Quickview--just select your options as
- you normally would.
-
- Redraw
-
- With the many options that DISTANT SUNS offers it is possible
- that from time to time various screen elements may trash others.
- Redraw will simply refresh the entire screen to clean it up if
- possible.
-
- Reset display
-
- Sometimes you may want to turn off all of the objects and
- identifiers previously loaded onto the screen. Reset will turn
- off all selected items all at once, returning the sky to a plain
- unadorned state.
-
- Reset clock to present (new to version 4.1)
-
- This is a painless way to reset the time and date to current values.
-
- State
-
- A "state" is the current configuration of the program, time, location,
- options selected, lookangle, and so on. This option will permit you to
- save and restore various states to your liking. One sample state is
- available demonstrating Halley's Comet.
-
- In this demo version you may not save a state.
-
- Quit
-
- Exits the program (so what else is new?).
-
- --------------------
- DISPLAY MENU
- --------------------
-
- The Display Menu will controls the major display elements and
- operation modes.
-
- Mode
-
- There are two main display modes DISTANT SUNS uses : "Local" and
- "Planetarium".
-
- In Local mode, the sky will be displayed as seen from the
- supplied time and location. Using Quickview under the System menu
- is the suggested way of entering Local mode to save time spent in
- setting up the screen to the most common configuration. Under this
- mode, the sky changes from night to night and from one point on Earth
- to another. Furthermore, the local coordinates of the stars, their
- "altitude" and "azimuth", will change as the Earth rotates. If you are
- in the Northern hemisphere you will notice the North Star, Polaris is
- at an altitude above the Northern horizon equal to your latitude. Were
- you exactly at the pole, the sky would resemble Planetarium mode. The
- default location is set for San Francisco.
-
- In Planetarium (the default) mode, the sky is displayed as if
- there were no earth underneath to distort your perspective. This
- removes any ambiguities that your own location introduces.
-
- You will no doubt notice how much slower Local is when compared
- to Planetarium mode. This is because DISTANT SUNS must do an
- additional rotation for each star in order to shift the perspective to
- your own frame of reference.
-
- Constellations
-
- The names of the constellations may be activated by selecting the
- "names" option. The same applies for the outlines. Each may be
- turned off by selecting the item a second time. Take note that
- generally the names are located away from the center of the
- constellation so as not to clobber important stars.
-
- The 12 constellations of the Zodiac are identified by the yellow
- names.
-
- Deep-Sky
-
- "Deep-sky objects" are those non-stellar entities outside of our
- own solar-system, such as galaxies, star clusters, and so forth.
-
- The "Messier" and "NGC" selections will display entries from two
- of the most popular deep-sky catalogs. The Messier catalog
- contains 110 entries, and the NGC or "New General Catalog" has
- over 10,000 listings of which the best 1967 are shown here.
-
- "Legend" opens up a window to aid you in quickly identifying the
- various types of objects.
-
- Extended Stars (not available in this demo)
-
- This will load in stars on demand from a more detailed file. The files
- will form a set of expansion disks, going down to about 10th
- magnitude, covering the entire Skymap database of over 250,000 stars.
- Since this database is about 20 meg in size, the user may purchase
- areas of interest, ("Vanna, I'd like to buy Orion"). To load these
- stars, merely zoom in to the area of interest, select the menu item,
- and the stars in and around the visible region will be loaded.
-
- These stars can take up a significant amount of memory, so using
- flushmem is recommended if you don't anticipate needing them anymore.
-
- Also, the dimmer stars are likely to be so dim you may want to either
- turn up the brightness of your monitor, or use a brighter colormap
- option, explained later.
-
- Field-of-View
-
- This selection will aid you in quickly moving to a particular
- field-of-view from 3 to 180 degrees. Besides this you can also use the
- buttons on the control-panel, or the drag-and-zoom option with the
- mouse.
-
- Landscape (not available in this demo)
-
- Landscape will turn on an artificial horizon to simulate
- mountains in the distance. With this activated, your vertical
- scrolling is limited to a range of +/- 20 degrees in altitude. You may
- adjust the landscape profile to match your own location, see the
- chapter on User Data for further information.
-
- Lookdown
-
- Lookdown will display a view of the solar-system from above.
- "Inner Planets" will show the orbits from Mercury to Mars.
- "Middle Planets" covers earth to Jupiter, while "Outer Planets"
- will show you Jupiter to Pluto.
-
- These selections act merely as macros to the off-earth mode (discussed
- below). That is, selecting the view of the inner planets is no
- different than if you were to move your eyepoint to 10 astronomical
- units directly above the sun, and then turn on the planetary orbits
- option.
-
- Markers
-
- The Markers menu will display additional information to aid
- you in further understanding how the stars are laid out in the
- heavens. "Altitude" will turn on an altitude line when in Local mode.
- This will show you the altitude above the horizon in degrees. The
- "ecliptic" denotes the plane of the solar-system based on the earth's
- own orbit. "Celestial equator" will display the projection of the
- earth's equator up against the sky. This is the imaginary line which
- separates the northern and southern hemispheres of the sky.
-
- The "horizon-line", shows your own horizon projected against
- the sky. In Local mode, it will be horizontal to the bottom of
- the screen. (It will be 5 degrees above the true horizon if the
- landscape is on.) In Planetarium mode you will see the line at an
- angle because your own point of reference is itself tilted due to
- your latitude.
-
- The "Grid" selection will overlay a right-ascension/declination
- grid on top of the stars, much like the grid in a star atlas.
-
- Move
-
- This permits you to move to a specific point in the sky, specified by
- either equatorial or horizon coordinates. The slider may be used to
- set the value, or you may type it directly into the text-box for more
- precise movement. The active "radio button" specifies which box the
- slider is bound to. When the slider is moved the text value is
- updated, along with the values in the alternate set of coordinates.
- That is, if you want to change the declination, click on its button
- that grab the slider. You will notice the declination value updating,
- along with the values for the altitude and azimuth. The right
- ascension will remain frozen.
-
- Search
-
- Selecting "antipode" will move your eyepoint to look directly "behind"
- your current lookangle. So for instance, if you wanted to find the
- earth's shadow, you could center on the sun and select this. (New to
- 4.1).
-
- The "by name" option will let you specify an object by its name to
- search for. (However the object must be loaded in order for it to be
- found. That is, if you are hunting for an NGC object, and the deep-sky
- objects have not been loaded, it will not be found.) When running the
- AmigaDos 2.0 version, you may use the standard Amiga wild-card
- convention. If you are running under 1.3, use a "*" instead. For
- instance, if you were search for the constellation of Andromeda, you
- could type "and*", and the "*" would effectively fill out the rest of
- the name. Hitting "return" will cause the search to take place.
-
- The "constellation" and "solar-system" selections will bring up a
- scrolling list of the possible selections. Simply click on the desired
- name, hit "ok" and the item will be centered.
-
- "Other" is a user definable search list. As with above, a scrolling
- list will open, but you may create the list of objects you have a
- special interest in. Unlike the above search operations, this list
- does not rely of loaded objects. Instead you specify the desired name,
- location and field-of-view. This way you can center on interesting
- parts of constellations or back out far to look at a large region.
-
- The next two menu items provide quick access to the Sun and the Moon,
- since these are likely to be the most commonly searched for objects.
-
- "Zenith" will point you to the location directly overhead. (New to
- 4.1).
-
- Viewpoint
-
- This is perhaps one of the most interesting features in that it
- permits you to move your eyepoint out from Earth and look back on the
- solar-system as a celestial traveller might see it.
-
- The "Earth" option is used to place your location back on earth.
-
- "Fixed" will put your eye at some fixed point in space, out to some
- 400 astronomical units (one astronomical unit, or "AU" is equal to 93
- million miles, the distance from the earth to the Sun) away from the
- Sun or 10 times further than Pluto. The location of an object in the
- solar-system is typically given in "Heliocentric (Sun centered)
- Coordinates", measured in latitude and longitude. The heliocentric
- latitude is measured from the plane of the earth's orbit and the
- longitude from the "First Point of Aries". Both are expressed in
- decimal degrees and the distance in AU. The default setting is 35
- degrees above the plane of the ecliptic, 0 degs from the First Point
- of Aries, and 10 AU from the Sun. Hit "OK" and stand back. Way cool,
- eh? Changing the latitude to 90 degrees will put you directly over the
- solar-system, identical to the lookdown viewpoint described above.
-
- The "other" selection will attach your eyepoint to an object orbiting
- the Sun. If the orbital traces are currently switched on you will see
- a number of gray lines crossing across the center of the screen. You
- can turn them off in the prefs window if you like. The objects own
- orbital trace is turned off, otherwise it looks strange when compared
- to the others.
-
- "Prefs" will allow you to fine-tune the scene :
-
- orbits - toggles on/off the orbital outlines.
-
- orbit dlines - this will render droplines from the
- object to the ecliptic. If the line ends in
- a green dot, the object is above the plane
- if red, it comes from below the
- ecliptic. The droplines are best seen on
- Plutos orbit or that of a comet. Since
- each orbit requires many droplines, this
- option will slow things up significantly.
-
- object dlines - this will render a dropline from
- each object to the ecliptic. As above
- green indicates the object is above the
- ecliptic, a red line, below.
-
- grid - this will draw a grid on the plane of the
- ecliptic, 10 units on a side.
-
- grid-size - changes the size of the grid (in AU) from
- .5 up to 20.
-
- -------------------
- EXTRAS MENU
- --------------------
-
- Earth's Shadow
-
- Renders the earth's shadow as a large round circle at the moon's
- distance. Useful mainly to demonstrate lunar eclipses.
-
- Lock
-
- "Select" will choose an object to lock on. This means that the object
- will always be centered no matter what. Hence none of the centering or
- move modes will work. This is most useful when producing animations,
- or when looking at an object over a long period of time saving you the
- trouble from having to re-center it. Object locks are not recognized
- when using the "fast" clock mode.
-
- In order to break the lock, select "release".
-
- Precession (not available in this demo)
-
- Normally no precession is performed on the stars, since it takes
- a long time whether it is needed or not. Selecting
- "auto-precess" will cause the stellar data to be updated if the
- date is changed by more than 200 years. The "stars" option will
- precess the stars on demand, should you require greater accuracy.
- Any extra objects such as deep-sky or user data, will also be
- precessed. So the more you're displaying the longer things will
- take.
-
- Normal precession ignores the outline data. In part a time saving
- measure, but this also permits you to compare the previous
- stellar positions with the new ones, by using old outlines.
-
- Sky-images
-
- A practically useless option. "Dynamic" (the default) will rescale the
- Sun and Moon images so they always present an authentic size for the
- given field-of-view (between 3 degrees and 30 degrees). If for any
- reason you feel the the images are too small for the wider fields,
- selecting "fixed" will scale the images for 15 degrees no matter how
- big or small the field is. This might be useful for auditorium
- demonstrations when the audience is far away from the display.
-
- Skylight (not available in this version)
-
- Selecting Skylight will make DISTANT SUNS attempt to duplicate
- the ambient light generated by cities or towns that wash out
- dimmer stars. In other words, if you live in downtown Cleveland,
- the sky will look a great deal different then it would from
- Buffalo, Wyoming. In fact, many people find it hard to identify
- constellations in a country sky because there are just too many
- stars.
-
- Star Data
-
- This option will place the selected data field alongside each star on
- the screen.
-
- One word of warning: Use a fairly small field, otherwise the data
- density could become so great, nothing will be readable. Also, the
- more stars on the screen the longer the process will take. A field
- wider than 30 degrees should be avoided when using the standard
- database, or 15 degrees when using any of the extended databases.
-
- Star Trails (not available in this demo)
-
- A persons first encounter with astro-photography is usually
- through the taking of stellar time-exposures with a camera fixed
- on a tripod. The results will produce streaks, or "star trails"
- caused by the motion of stars across the field-of-view. This
- phenomenon may be simulated by going into Local mode, setting
- the clock to automatic and increments to 5 minutes, and then enabling
- this option.
-
- Twilight (not available in this demo)
-
- The twilight mode is meant to simulate daytime. Turning on
- twilight will do different things depending on what viewing mode
- you are in. If you're in Local mode the sky will be a bright blue
- while the Sun is "up". As the Sun sets below the horizon, the sky will
- darken and the stars will begin to emerge.
-
- In Planetarium, since the Sun is always "up", the sky will be
- blue all of the time, unless of course, there is a solar-eclipse.
-
- Twinkle
-
- Selecting this operation will cause the stars to twinkle while you are
- on the Earth. If you're out in the solar-system there is no atmosphere
- to interfere with the starlight so they cannot twinkle.
-
- User Data (not available in this demo)
-
- The user may supply a custom list of up to 20,000 objects, which is
- loaded and displayed by this option.
-
- ------------------
- PREFS MENU
- --------------------
-
- Control Panel
-
- This will open the control-panel if it had been closed.
-
- Colormap-IF
-
- Depending on your specific needs you may want to change the colors of
- the interface. "Dim" and "red" are used to preserve the "night-vision"
- of an amateur astronomer who might have his/her Amiga propped up next
- to the telescope. Night-vision is when your eyes have fully
- adjusted to the darkness, maximizing their sensitivity. As it
- takes over 30 minutes to reach this state, astronomers are
- reluctant to use any lights during an observing session. When
- necessary, red lights are traditionally used. The "red" selection
- will turn everything in the display (except the stars) various
- shades of red. For the more aesthetically oriented observer, the
- "dim" option was added which preserves the colors, but merely
- darkens them. This has a side effect of changing the colors on the
- planets as well since they reference the same colors used by the
- interface. "Normal" will cancel the other options.
-
- Colormap-Stars
-
- "Bright" will increase the apparent brightness of the stars. You may
- want to use this if you are in a brightly illuminated room to make the
- stars easier to read, or if you are using an expansion database with
- many very dim stars.
-
- "Color" will display the stars in a variety of different colors to
- more clearly show the magnitude distribution.
-
- Crosshair
-
- Turning on the crosshair will pin-point the center of the screen.
-
- Info
-
- This will stamp basic information such as date, lookangle, etc, in the
- upper-left corner of the screen. You would normally use this when
- creating animations.
-
- Mouse-control
-
- This determines how the left mouse-button is to be used. The default
- is "point-and-center". By putting the pointer over a location of
- interest on the screen and hitting the left mouse-button, DISTANT SUNS
- will center that spot.
-
- The second mode is "identify". The mouse pointer will now change into
- a crosshair. By centering an object in the crosshair and clicking the
- left button, a data window will appear. Several windows may be
- displayed depending on what the object is. For a star you will see the
- normal data detailing the star's brightness, location, spectral type
- and so on. Some stars will have associated comment files which will
- give further notes, historical and otherwise. For deep-sky objects, in
- addition to the data and comment windows, you may see an actual image
- if you have the image-expansion disk. Two sample images are supplied,
- one for "M101" and the other for "M57". You will experience a slight
- delay when this mode is activated. DISTANT SUNS is redrawing the
- screen, but this time it is storing away the visible objects making
- this mode possible. This process will slow up a screen refresh, so use
- it only when needed. In order to see the images, turn on the "Messier"
- object list, DSO names, and search for M57. When centered click on it,
- and a data window will open along with a brief description and image.
- In the data window you will notice a button labeled "view". If
- unghosted, there are full-screen images available which may then be
- displayed by clicking on the button. For this demo, only a single
- image is included for this object only. In the full version of the
- software over 20 images are supplied on the third disk. The user may
- also add their own to any object and as many as desired so as to
- creating virtual slide shows for the moon, planets and deep-sky
- objects. Great for when the in-laws come over or for a school science
- project.
-
- The third selection for the mouse is "zoom". This will turn your mouse
- pointer into an angle-bracket and will permit you to zoom into a
- region of interest merely by drawing a box around it. Hold the left
- button down, drag the mouse to surround the area with the "rubber"
- box, and release it. You may not zoom any close than a 1 degree field
- of view.
-
- Show mag
-
- At times you may want to limit the displayed magnitude of the stars.
- The "show mag" window will let you do this. Merely select the dimmest
- magnitude you desire to display, and hit the "OK" button. "All" will
- reset the slider so as to display all of the stars.
-
- You may want to use this to limit the number of displayed stars if you
- are running on a slower machine. Cutting the magnitude down to 5 or
- even 4 will dramatically speed up operations. Then you can bring up
- the dimmer stars once you have the configuration you desire.
-
- Show objects
-
- "Planets" will display a window letting you selectively turn on or off
- any planets for display, along with the moon. This would be used
- mainly for two reasons. As with "Show mag" above, turning off unneeded
- planets will make operations faster if you were performing a "track"
- on a planet. Also, if you were looking back at the solar-system from
- some distant point, having all of the planets on may cause unnecessary
- screen clutter. Particularly if you are trying to produce an
- animation.
-
- "Other" will filter out miscellaneous objects. If you are interested
- only on solar-system operations you may want to turn off the stars
- completely with the "stars" item. If the names of the deep-sky objects
- interfere with each other you may want to turn them off by using the
- "dso_names" button. Finally, you may selectively turn off several
- classes of deep-sky objects, once again to remove screen clutter.
-
- Titlebar
-
- This will turn on/off the titlebar. If you are running under AmigaDOS
- 1.3, you need the titlebar to drag the screen down.
-
- Tracker
-
- "Animate symbols" will cause the planetary "symbols" (their dot and
- name if turned on) to be animated when using the fast clock animation
- mode. Those with slower machines may want to leave this off, in order
- to speed up operations. "Object droplines" is the same as the "object
- dlines" check-item in the OEV-Prefs panel. This will do nothing when
- you're eyepoint is on the earth. When off the earth, in in "fast"
- mode, the droplines will be rendered at each update, and left on the
- screen giving a unique perspective on the orbits. "Trails/lines" will
- cause the objects to leave lines in their wake, and "Trails/points"
- with do the same, but with dots at each update.
-
- --------------------
- TOOLS MENU
- --------------------
-
- Anim control (not available in this demo)
-
- This will open up a window on a separate screen to help you create an
- animation file.
-
- Chart
-
- The "Chart" function will display the entire sky as a Mercator
- projection. This will give you a sense of how the stars and deep-sky
- objects are distributed. The white-box outlines the general area
- displayed in the main screen. A small control panel will let you turn
- on/off the grid lines, stars, constellation names and the dso objects.
-
- Clicking anywhere in the window acts just the same as point-and-center
- does in the main screen, so chart may be used as yet another aiming
- device.
-
- Custom SS object
-
- "New orbit" will let you create or add a new object to the solar-
- system such as a comet or asteroid. (Not available in this demo).
-
- "Load" will load in a custom solar-system object. The more objects you
- have loaded, the slower the system will be, so use "unload" to remove
- any unneeded objects.
-
- Ephemeris
-
- An "ephemeris" will give you a location table for a desired object
- over a period of time. In the ephemeris window, select the object via
- the "object" button. Enter the range of dates and increments in days
- for how frequently the data is to be calculated. For the inner planets
- you would probably want to make this "1", for the outer-planets use
- longer intervals unless you need great accuracy.
-
- "Print" will dump the data to the printer, and "save" will save it to
- disk.
-
- Flashcard
-
- The "flashcard" tool will aid you in learning to identify the
- constellations. Turning on flashcard will switch off all of the
- identifiers on the screen, center the screen at a random location and
- challenge you to figure out just what you're looking at.
-
- The identifiers may be toggled with the "on" and "off" buttons in the
- flashcard window. "Flash" will turn off everything again and jump to a
- new location. Exiting flashcard will restore you to your original
- state.
-
- Mag window
-
- This will display a simple magnitude legend.
-
- Save to iff (not available in this demo)
-
- From time to time you may want to make a screen dump to take outside,
- or on a trip to use as a reference. "Save to IFF" will let you do
- this. The screen shot may then be loaded in your favorite paint
- program and then printed out. While in the program you may want to add
- any explanatory notes or diagrams.
-
- Tables
-
- "Tables" will let you create your own on-line reference system by
- displaying any simple text file in a listbox. With this you may want
- to add tables of upcoming eclipses, favorite variable stars, and so
- on. Two tables are supplied, one for the major meteor showers of the
- year, and the other for the Greek alphabet.
-
- What's Up?
-
- The What's Up? screen provides you with a simple quick overview of
- what's going on in the sky that night.
-
-
- Startup Configuration
-
-
- DISTANT SUNS will let you define your own startup parameter through
- the use of "ToolTypes" situated in the icon. On the boot-disk you will
- notice two DISTANT SUNS icons, one labeled "ds_4.1" and the other
- named "Halley's Comet". Click on this, and
- open up its "Information" window. (Under AmigaDOS
- 1.3, this is the "info" menuitem in the Workbench menu, and under 2.0,
- it is "information", located in the Icon menu.) In the window called
- "Tool Types" you will see a couple of lines which define the program's
- startup configuration.
-
- The RES argument specifies what resolution you want the program to run
- at. On a machine with only 512K of CHIP RAM (A500s or A1000s), you can
- only run in medium-resolution (non-interlaced) modes due the limited
- memory available. RES will be followed by one of three mode values,
- "med" for medium, "hi" for high-res interlaced and "over" for
- overscan. These resolutions cannot be changed once the program is
- running. If you are running on a PAL machine, the resolutions will be
- adjusted as required. That is, the "hi" mode under NTSC will be
- 640x400, while under PAL it will be 640x512. The use of a deinterlacer
- is recommended when running in interlace mode unless the flicker
- doesn't bother you.
-
- The other Tooltype, STATE, will cause the desired state file to be
- loaded. A state file contains all the information needed to set up the
- program to a certain date, time, location and option configuration.
- Therefore the state-file for Halley's Comet will jump you right to a
- view of the comet requiring no work on your part. Once in the program,
- it will operate normally.
-
- ORDERING INFORMATION :
-
- DISTANT SUNS 4.1 should be available at your local Amiga dealer by the
- time you read this for a "suggested price" of $99.95.
-
- DISTANT SUNS is also available for IBM and clones running Windows
- version 3. (Of course it is missing the options which are unique to
- the Amiga).
-
- Current owners may upgrade by sending in their original disk with
- $10.00 to Virtual Reality Labs, 2341 Ganador Ct., San Luis Obispo, CA,
- 93401. (805) 545-8515.
-
-
-
-
-