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- // Persistence Of Vision Raytracer version 1.0 sample file.
-
- // Utah Teapot w/ Bezier patches
- // adapted by Alexander Enzmann
-
- #include "shapes"
- #include "colors"
- #include "textures"
-
- #declare Teapot_Texture = texture {
- color Red
- phong 1.0 phong_size 100
- ambient 0.15
- diffuse 0.8
- }
-
- #declare Teapot_Orientation = <-110 20 0>
-
- #include "<POVscene$Dir>.level3.inc.teapot"
-
- camera {
- location <0.0 0.0 -10.0>
- direction < 0.0 0.0 1.0>
- up < 0.0 1.0 0.0>
- right < 1.3333 0.0 0.0>
- }
-
- object {
- light_source { <10.0 40.0 -30.0>
- colour White
- }
- }
-
-
- /* Floor */
- object {
- plane { <0 1 0> -8 }
- texture { checker
- color red 1.0 green 0.1 blue 0.1
- color red 0.8 green 0.8 blue 0.8
- scale <5 5 5>
- }
- }
-
- /* Back wall */
- object {
- plane { <0 0 1> 100 }
- texture { color red 0.3 green 0.3 blue 0.5 }
- }
-