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- #Messages file for Image
- #
- Egamma1:Gamma correction value (g)
- Egamma2:must be in the range
- Egamma3:0 < g <=100
- Etworun1:You can not run two 'Image' applications
- Etworun2:at the same time.
- Etworun3:Killing the new one.
- Epaint1:You can't perform this operation as you
- Epaint2:are in the middle of a paint operation.
- Epaint3:Please close Paint Control window.
- Eclear1:I can not clear the image
- Eclear2:as there is no image to clear.
- Eclear3:
- Ekfile1:
- Ekfile2:Can't write to kernel file
- Ekfile3:
- Ebanke1:The selected input image bank
- Ebanke2:is empty, please select another
- Ebanke3:image bank.
- Efilen1:Please enter full path name
- Efilen2:or drag save icon to a
- Efilen3:filer directory viewer.
- Ebadmode1:Mode selected does not allow
- Ebadmode2:enough colours to be a
- Ebadmode3:preview mode.
- Eduffmode1:The mode entered is not
- Eduffmode2:a valid mode.
- Eduffmode3:Please enter a new mode.
- Enoimage1:Can not perform the selected
- Enoimage2:operation as there is no image
- Enoimage3:available to perform it on.
- Eundo1:I can't undo the last operation
- Eundo2:there is no previous image
- Eundo3:to return to.
- Edufffile1:Unable to load the file
- Edufffile2:supplied. Please check file
- Edufffile3:is of a valid format.
- Effail1:I was unable to convert
- Effail2:the supplied picture file.
- Effail3:Could be corrupt or low memory.
- Eduffbank1:Internal image bank file is
- Eduffbank2:not available, can not load
- Eduffbank3:the image.
- Epmode1:Selected preview mode is
- Epmode2:currently not available, please
- Epmode3:configure a new preview mode.
- Epremode1:Not enough memory available
- Epremode2:to enter preview mode.
- Epremode3:Try freeing more memory.
- Edither1:I can not dither a
- Edither2:16 or 32 bpp sprite.
- Edither3:Operation not performed.
- Eesprite1:You have just given me an
- Eesprite2:empty sprite file.
- Eesprite3:
- Emsprite1:Supplied sprite is defined for
- Emsprite2:a mode for which I have no
- Emsprite3:information, can not load it.
- Ebsprite1:I can not cope with the sprite
- Ebsprite2:file supplied.
- Ebsprite3:
- Efread1:Attempt to open supplied file for
- Efread2:reading failed. Check access
- Efread3:permissions.
- Ekernz1:Using zero as a kernel multiplier
- Ekernz2:or divider is meaningless, using
- Ekernz3:a value of 1 instead.
- Eresize1:You can't resize an image to a
- Eresize2:size of less than 1 for height
- Eresize3:or width.
- Eextend1:Image extension functions can not
- Eextend2:be used to reduce an image's size.
- Eextend3:Use the 'Crop' function instead.
- Emisize1:Input image does not match
- Emisize2:display image, please make the
- Emisize3:display image the same as the input.
- Emerge1:There is no merge operation
- Emerge2:selected, please select the desired
- Emerge3:operation.
- Emgsize1:The two input images for a merge
- Emgsize2:must be the same size, resize one
- Emgsize3:of the images.
- Eoverlay1:Saved overlay is a different size
- Eoverlay2:to the display image, I thus can't
- Eoverlay3:load the overlay.
- Erotate1:Not enough memory to perform
- Erotate2:rotation. I need at least
- Erotate3:128k free.
- Epalette1:Palette file is of an invalid
- Epalette2:size.
- Epalette3:
- Espm1:Due to lack of memory I have had
- Espm2:to remove the mask from the
- Espm3:display sprite.
- Espd1:Due to lack of memory I have had
- Espd2:to reduce the number of colours
- Espd3:in the display sprite.
- Espmd1:Due to lack of memory I have had to
- Espmd2:remove the mask and reduce the number
- Espmd3:of colours in the display sprite.
- Emmiss1:Insert image does not fit within
- Emmiss2:main image at specified insert
- Emmiss3:position.
- Embox1:Insert image is either null or too
- Embox2:big. Can not create insert
- Embox3:box.
- Enocfsi1:Unable to load the supplied file.
- Enocfsi2:Also unable to pass to ChangeFSI
- Enocfsi3:as I can't locate it.
- Ecfsimem1:Not enough memory available
- Ecfsimem2:to run the relevant picture
- Ecfsimem3:loader program.
- Ebmp1:To save BMP 4/8bit format the
- Ebmp2:display sprite must be either
- Ebmp3:16 or 256 colour.
- Egif1:To save an 8bit GIF direct, the display
- Egif2:sprite must be 8bpp (256 colour).
- Egif3:Use Gif24->8 or change display sprite.
- Edemo1:This operation is not available in
- Edemo2:the demo version of Image. Please
- Edemo3:register your copy of Image.
- HsaI0L1:Click this icon to save the file.
- HsaI1L1:Enter the filename of the file you wish to save.
- HsaI2L1:Drag this icon to a Filer window to save the file.
- HsaI3L1:Select this icon to make save file a sprite.
- HsaI4L1:Select this icon to make save file a clear file.
- HsaI5L1:Select this icon to make save file a 32,000 colour
- HsaI5L2:sprite compatable with CC's Colour Card.
- HsaI6L1:Select this icon to make save file a 32,000 colour sprite.
- HsaI7L1:Select this icon to make save file a 16 million colour sprite.
- HsaI8L1:Select this icon to close the save window.
- HsaI9L1:Select this icon to make save file a JPEG.
- HsaI10L1:Enter the quality setting for the JPEG file, 0-100.
- HsaI10L2:The lower the value the lower the quality, the default
- HsaI10L3:setting is 75.
- HsaI11L1:Select this icon to make save file a PPM file.
- HsaI12L1:Select this icon to make save file an ImagePic.
- HsaI13L1:Select this icon to make save file a TIFF with no compression.
- HsaI14L1:Select this icon to make save file a TIFF with LZW compression.
- HsaI15L1:Select this icon to make save file a TIFF with packbits compression.
- HcoI0L1:This icon opens the Colour Control window for performing operations
- HcoI0L2:such as gamma correction, RGB control, and range masking.
- HcoI1L1:This icon will perform Floyd-Steinburg error correction on the
- HcoI1L2:display sprite (2 to 256 colour sprites only).
- HcoI2L1:This icon opens the Kernel Control window for performing operations
- HcoI2L2:such as sharpening, smoothing, edge detection and noise removal.
- HcoI3L1:This icon opens the Colour Selection window.
- HcoI4L1:This icon opens the Image Banks control window for selecting
- HcoI4L2:input and output image banks.
- HcoI5L1:This icon performs Image Preview.
- HcoI6L1:This icon undoes the previous operation.
- HcoI7L1:This icon opens the image magnification window for changing the
- HcoI7L2:on screen size of the display image.
- HcoI8L1:This icon opens the 3D operations window for controlling Random
- HcoI8L2:Dot Stereogram creation and drop shaddows.
- HcoI9L1:This icon opens the image rotation control window for performing
- HcoI9L2:rotation operations.
- HcoI10L1:This icon opens the Configuarion control window.
- HcoI11L1:This icon opens the Merge control window for controlling operations
- HcoI11L2:which merge two pictures.
- HcoI12L1:This icon opens the Image Resize control window for performing
- HcoI12L2:resize operations on pictures.
- HcoI13L1:This icon opens the Paining control window allowing you to paint
- HcoI13L2:onto a picture.
- HcoI15L1:This icon opens the Warp Image control window for performing warps.
- HcoI16L1:This icon opens Image's Help window for online help.
- HraI1L1:Move the control points to alter the colour range operation. Each pixel
- HraI1L2:is calculated from the Y value for the given input X value. To move a point
- HraI1L3:press and hold SELECT over the point then move.
- HraI4L1:This icon performs a simple brighten operation.
- HraI6L1:This icon produces a grey scale picture.
- HraI7L1:This icon performs an equalisation operation on the picture, attempting
- HraI7L2:to produce a picture which has intensities evenly spread over the whole
- HraI7L3:range of intensities.
- HraI10L1:This shows the current number of control points in the range control
- HraI10L2:graph.
- HraI8L1:This icon performs a simple darken operation.
- HraI11L1:SELECT to increase the number of control points on the range control
- HraI11L2:graph, ADJUST to decrease.
- HraI12L1:SELECT to decrease the number of control points on the range control
- HraI12L2:graph, ADJUST to increase.
- HraI13L1:This icon performs the range control operation.
- HraI14L1:This icon makes the operation apply to intensities.
- HraI15L1:This icon makes the operation apply to Red, green and blue components
- HraI15L2:in turn.
- HraI16L1:This icon makes the operation apply to the red components only.
- HraI17L1:This icon makes the operation apply to the green components only.
- HraI18L1:This icon makes the operation apply to the blue components only.
- HraI20L1:Enter the gamma correction value here. A value 0 to 1 will produce
- HraI20L2:a darkening operation, above 1 a brightening operation. To set graph
- HraI20L3:select the icon marked 'Set'.
- HraI21L1:Sets the range control graph to the given gamma correction operation.
- HraI24L1:This icon produces a histogram on the image.
- HraI25L1:This icon swaps to the range masking window.
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