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- This is a list of all the commands currently implemented
- in The Drummer. More may be added later.
-
- Multiple commands can be used on one line. They must be
- separated by a semi-colon (;)
-
- You cannot have more than one Goto on a give line, BUT
- it is permissable to have multiple conditional goto's
- on one line, as well as one unconditional goto, if you
- want.
-
- Beware, however, at the time of writing the commands
- are processed during play. This means that if there is a
- load of commands in a certain line, there may be a slight
- undesirable delay at the end of that line.
-
- -----Command list:
- The basic commands:
-
- Goto <line_number> - Relocates the sequence
- pointer to <line_number>
-
- Stop - Stops the sequence playing
-
- Loop <number> - Loops the current line <number>
- of times
-
- -----The counter
- The counter can be used mainly to repeat sections of a sequence a set
- number of times, before moving onto a new part, but it can be used
- for more complicated sequences.
- The counter is automatically reset to 0 when the sequence is played,
- but not when it is 'continued'.
-
- ResetCounter - Resets the counter
-
- Inc <number> - Increments the counter by <number>
-
- Dec <number> - Decrements the counter by <number>
-
- If <expression> Goto <line_number> - Conditional Goto
- (<expression > can contain any
- equation that would return a true
- or false value, e.g. counter=1,
- counter>5 ['counter' contains the
- current counter value])