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- ****************************
- *--------------------------*
- *- D2Sprite 1.02 -*
- *--------------------------*
- ****************************
-
- --------------------
- - Copyright notice -
- --------------------
- This program is FREEWARE, it may be freely distributed as long as all files
- are included and are not altered.
-
- ----------------
- - Introduction -
- ----------------
- D2Sprite is a small utility for converting Drawfiles to Sprites.
- Hopefully this version will work OK on a non-RiscPC, I think I've removed all
- RiscPC specific commands, but I have no way of testing it, so if anyone has
- problems please contact me at one of the addresses below.
-
- -----------------------
- - System Requirements -
- -----------------------
- D2Sprite requires Risc OS 3.10 or greater in order to operate correctly. In
- order to create and view sprites with more than 256 colours a Risc PC is
- necessary.
-
- ---------------
- - Starting up -
- ---------------
- D2Sprite is loded by double clicking on the icon !D2Sprite in the directory
- viewer. It will then install itself on the icon bar.
-
- -------
- - Use -
- -------
- In order to convert a Drawfile to a Sprite it should be dragged to the icon
- bar icon. A standard save box will then appear allowing the sprite to be
- dragged to a filer window or to another application.
-
- Configuration
- -------------
- By default the sprite will be the same size as the drawfile would be
- displayed in the Risc OS Draw application in mode 28 (640 X 480 in 256
- colours). If this is not what you require then it can be altered using the
- configuration window. The configuration window is opened by clicking MENU on
- the icon bar icon and choosing the "Config..." option.
-
- Scaling:
- If the Drawfile is to be scaled up or down when it is converted, this can be
- achieved by changing the values in the two writeable icons eithe by entering
- new values directly or by using the arrow icons next to them.
- The "PPI" value displayed below these icons is the number of pixels per inch
- at which the Drawfile will be rendered on the sprite.
- Note: Pixels per inch is not precisely the same as dots per inch. The former
- refers to dots on a printer, while the latter refers to sprite pixels.
- The sprite can be printed at a different DPI level.
-
- Number of colours
- -----------------
- The number of colours in the sprite has the same effect as the number of
- colours in the screen mode used to view a Drawfile i.e. Drawfiles that
- contain objects of colours not available in the palette will lose quality.
- However using an unnecessarily large number of colours will create
- unnecessarily large (i.e. memory-hungry) sprites.
-
- Finally
- -------
- Should you have any comments, bug reports etc. you can contact me at the
- following addresses:
-
- Snail mail: Sham Gardner
- Vorderstr 19
- 76189 Karlsruhe
- GERMANY
-
- EMail: un9l@rz.uni-karlsruhe.de
-