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- --------------------------------------------------------
-
- FNshell_SpriteAreaLoad()
- Params =>
- str file name of sprite file
- <=
- int address of loaded file
-
- --------------------------------------------------------
-
- PROCshell_SpriteAreaSave()
- Params =>
- int address of spritearea (as returned
- by FNshell_SpriteAreaLoad>
- str file name
-
- --------------------------------------------------------
-
- FNshell_UserSpritesBase
- Params =>
- None
-
- <=
- int address that user sprite file has
- been loaded at
-
- --------------------------------------------------------
- FNshell_SpriteGetPtr()
- Params =>
- int address of spritearea (as returned
- by FNshell_SpriteAreaLoad>
- str name of sprite
- <=
- int pointer to sprite
-
- This call is used to get a pointer to a sprite
- that can be passed to other routines.
-
- --------------------------------------------------------
-
- PROCshell_SpriteRename()
- Params =>
- int address of spritearea (as returned
- by FNshell_SpriteAreaLoad
- str old name of sprite
- str new name of sprite
-
- --------------------------------------------------------
-
- FNshell_SpriteExists
- Params =>
- int address of spritearea (1 for wimp
- pool, FNshell_UserSpritesBase for
- user area)
- str sprite name
-
- <=
- bool TRUE or FALSE
-
- It is probably better to use the two associated
- calls FNshell_SpriteExistsInWimpPool and
- FNshell_SpriteExistsInUserArea as it makes it
- more obvious what the call is doing.
-
- --------------------------------------------------------
-
- FNshell_SpriteExistsInWimpPool
- Params =>
- str sprite name
-
- <=
- bool TRUE or FALSE
-
- Effectively checks whether the sprite has been
- defined in the !Sprites/!Sprites22 file.
-
- --------------------------------------------------------
-
- FNshell_SpriteExistsInUserArea
- Params =>
- str sprite name
-
- <=
- bool TRUE or FALSE
-
- Effectively checks whether the sprite has been
- defined in the Sprites/Sprites22 file.
-
- --------------------------------------------------------