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- **************************************
- * !MEditate *
- * © Andrew Bennett *
- * Quick Manual *
- * Freeware *
- **************************************
-
- This is is a shortened version of the manual, intended to be
- printed out and used as a reference.
-
- SECTION 1 - General Info
- ~~~~~~~~~~~~~~~~~~~~~~~~
-
- Copyright
- ~~~~~~~~~
- This software and the associated files are the copyright of
- Andrew Bennett and Neil Davies unless other wise stated. The
- package may be freely distributed as long as it remains unaltered
- and no more than £2 is charged for the disc. The only condition
- for use is that you send us me a copy of anything released with
- this package, and that you leave our copyright message in the !Help
- file. A mention in your mag would be nice as well, but that's up
- to you. If you wish to use this software for commercial purposes
- you must get specific permission. Users can get upgrades if you
- supply a disc (preferably with some PD on it) and a stamp, I will
- send the latest version that is available.
-
- This software is supplied 'as is'. The authors cannot be
- held responsible for any damage or data loss resulting from the use
- or misuse of this package.
-
- Please report any bugs and feel free to make suggestions so
- that we can continue to improve the software.
-
- Changes from version 3.08 (first PD release)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Version 3.11 (limited release):
- - Minor Bug fixes
- - A new colour selector to replace the origional naf one.
- - Now supports sprites from any mode except 256 colour ones.
- - Icon bar installation for Read-Only version.
-
- Version 3.31 (second PD release)
- - Minor bug fixes.
- - New, simpler, menu system. Click on the menu button to bring up
- an Amiga style menu bar. Adjust no longer has a function.
- - A new text rippling routine, much faster because it stops
- rippling when the article stops changing. It uses less memory as
- well.
- - You can now only edit one line at a time but the up and down
- arrow keys move you to the previous or next line, rippling as you
- move.
- - Keyboard shortcuts for text input. Shift+cursor keys moves the
- cursor by a whole word and Ctrl+cursor keys moves to the start or
- end of a line
- - The edit mode stays active until it is turned off, rather than
- it only staying on for one operation.
- - Menus and dialogue boxes will stay readable and roughly the same
- colour whatever palette you use. This only works with the default
- palette, I don't know why.
- - Icon bar system for Read-Only version now checks that there is
- enough screen memory to go back into the mag.
- - Turned the insert graphics routine into two separate routines -
- insert graphics and load sprites.
- - Pointer now turns into a cross hair to showthat you need to drag
- a box over an area.
- - New improved line editing in articles.
- - Formatting characters in the editor can be toggled on and off.
- - Major bug fix: Items paced on the far right of a menu would
- appear on the left side. This has cause a small compatibility
- problem with earlier versions although it is easily fixed, see the
- "ReadMe1st" file.
- - Major bug fix: Program would crash if you deleted a empty menu.
- Cor, havn't I been busy :-)
- ____________________________________________________________________
-
- SECTION 2 : Standard Program Elements
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Certain parts of the program crop up often such as file selectors,
- these are described here.
-
- File Selectors:
- ~~~~~~~~~~~~~~~
- A standard selector is used when choosing files or sprites.
- It shows a list of names (with filetypes if appropriate) and two
- icons to scroll up and down. Directories can be entered, and you
- can return to the starting directory by selecting the <parent> from
- the top of the list.
-
- Dialogue Boxes:
- ~~~~~~~~~~~~~~~
- When input from the keyboard is required a dialogue box is
- used which is similar in function to those found on the desktop.
- Often existing text is presented in the box for editing.
-
- left arrow : move left
- shift + left arrow : move left by one word
- ctrl + left arrow : move to beginning of line
- right arrow : move right
- shift + right arrow : move right by one word
- ctrl + right arrow : move to end of line
- delete and backspace : delete to the left of the cursor
- copy : delete to the right
- Ctrl-U : clear whole line
- return : finish editing
-
- When editing an article these extra functions are available:
- up arrow : move up by one line
- shift + up arrow : move to top of page
- down arrow : move down by one line
- shift + down arrow : move to bottom of page
- f1 : insert newline character
-
- In some cases you will be limited to the length of string
- that can be inputted (e.g. with some filenames) but in others there
- is no limit (not strictly true since BASIC can only handle strings
- of 256 characters). In these cases the text will scroll left and
- right.
-
- The Colour Requester:
- ~~~~~~~~~~~~~~~~~~~~~
- When you wish to change colours in a magazine you will be
- shown a palette on which to make your choices. The foreground
- colour is selected by clicking with 'select' on one of the sixteen
- colours shown. The background is selected by using the 'adjust
- button'. Your colour choices are shown just below the palette so
- that you can experiment with different combinations before you make
- a final decision. When you are satisfied with the colour
- combination you click on the word "DONE" and the changes are
- applied.
-
- The New Menu System:
- ~~~~~~~~~~~~~~~~~~~~
- As of version 2.31 there is a new menu system, which is a
- vast improvement on the previous system. It is based on the menu
- system of other computers i.e. the Mac and Amiga. A menu bar is
- brought up by pressing and holding the "menu" button (the middle
- one) on your mouse. On the menu bar there should be a number of
- options (plus a time/date which has no function other than to tell
- the time), whilst still holding down the menu button you can move
- your mouse over these options. Doing so will cause a menu to drop
- down from which you can make a selection by letting go of the menu
- button whilst over your choice, which is highlighted. Letting go
- elsewhere will result in no selection being made and the menu
- dissappearing and moving back onto the bar before you let go will
- allow you to open the other menus.
-
- In short, hold down the middle button, move over the menu
- bar, move over a menu selection and let go.
- _________________________________________________________________
-
- SECTION 3 : Help!
- ~~~~~~~~~~~~~~~~~
-
- The Application Directory
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- The Application directory contains the resources used by
- MEditate, bar the articles. If you open this directory you will
- see all the usual files that an application has plus a directory
- called "magsystem". "Magsystem" contains all the files that are
- loaded by the magazine when it starts up. In the 'read-only'
- version the tracker-player and music files would be stored here,
- but the editor does not run the music. In this directory are
- three other files essential to the magazine:
-
- 1) "!pointer" This file simply contains the pointer sprite.
- It's colours are controled by the palette file in the Articles
- directory, use the desktop palette application to alter it.
-
- 2) "bannerfile" All the graphics used by the menu system are
- stored in this sprite file. The sprites may be from any mode
- other than 256 colour modes. All mode 12 graphics should use the
- default palette that you have chosen, other sprites will have
- their own pallets mapped onto the current palette. If you open it
- you will see the sprite for the control panel plus any other
- graphic that appears on a menu. The control panel should have a
- large area for the main window and contain the following 3
- buttons: Previous Page/Menu, Next Page, Exit Article/Root Menu.
- In addition to these two optional buttons are available: Exit to
- Desktop and Shush. The Exit button should be included in normal
- circumstances and the shush button is used to turn music on and of
- so the trackerplayer must be loaded to use it.
-
- 3) Magdata This file contains some of the variables used by the
- magazine. The variables are fully labelled in the file and can be
- either altered in !Edit or by using the Configuration program for
- the editor (see later).
-
-
- The Configuration Program
- ~~~~~~~~~~~~~~~~~~~~~~~~~
-
- When you load Lunchtime you will be given a list of options:
- 1) Create New Magazine Disc.
- This sets up a new articles directory on a disc in drive 0.
- You will have to add palettes and a font before it can be used.
- (See 'The Articles Directory' for more info). It is usually a
- better idea to copy an existing articles directory and delete the
- articles, sprites and the two files 'freemenus' and 'newmenus'.
-
- 2) Change Editor Variables.
- Enters a further menu which allows the information in the file
- MagData (see 'The !MEditate Applications Directory'). If you're
- confident this file can also be edited directly in !Edit, all the
- data is labelled. The estimated memory that is displayed should
- give you a rough idea as to what it should be set at.
-
- 1) Change Memory Allocations
- Another menu. The number in brackets after each option is
- the value that is currently selected. Altering the memory
- requirements may mean that you need to alter the Wimpslot in the
- !Run file.
-
- 1) Maximum Number of Pages.
- Self explanatory. Can be altered at a later date,
- enlarged if necessary or shrunk to the size of the largest article
- when you have finished.
- 2) Menu Array size.
- This is the number of objects that are in the menus.
- To start with 100 to 200 is about right, depending on the size of
- your mag. When you have finished your magazine it can be set to
- the number of lines in the file "articles.palettes.newmenus". Use
- the GOTO option in !Edit to get this info.
- 3) Banner memory.
- The memory that is reserved for banners this should
- be a bit larger than the banner file
- (!MEditate.magsystem.bannerfile).
- 4) Article graphics Memory.
- This should be a bit larger than the biggest sprite
- file in your Articles directory.
- 5) Sprite Workspace.
- This is used by the software an shouldn't normally be
- changed, however if memory is tight it can be lowered.
- 6) Previous Menu.
-
- 2) Change Default Font
- You will be asked for the filename of the default font, the
- current default font is shown in brackets.
-
- 3) Alter Icon Coordinates
- This will give you a list of the icons, select one to alter
- it's location. You will be shown the control panel, use the mouse
- to drag a box over the icon or area. Icons can be disabled by
- changing all the coordinates to -1 with !Edit, only do this with
- the Shush button and the Exit button, all the others are necessary
- to run the magazine.
-
- 4) Previous Menu Without Saving Changes
- Quit with out a save.
-
- 5) Previous Menu
- Quits and saves.
-
- 3) Editor.
- This enters the Editor proper.
-
- 4) Quit.
- After changing options you may wish to quit.
-
- In Brief
- ~~~~~~~~
-
- This is an overview of the stages involved in the creation of
- the magazine, it does not go into detail. For more detail you
- should refer to the rest of the manual. Remember if you have
- problem you can always contact the author and ask him to help.
-
- 1) Design a control panel and save it with any other menu
- graphics (more can be added later) in the sprite file,
- "bannerfile" (!MEditate.magsystem.bannerfile). The sprite's name
- should be 'menuscreen'.
-
- 2) Use the configuration program to alter memory allocations and
- the location of the main text area and icons.
-
- 3) Create a blank articles directory with the necessary files,
- (i.e. a default font and palettes)
-
- 4) Set up your menus and add your articles using the magazine
- editor.
-
- To create an article:
- 5) Put an unformatted ASCII file in the directory articles.text
- and graphics (if any) in the directory articles.sprites.
-
- 6) Load the editor, use the 'ASCII to Magtext' option to convert
- the article to Magtext.
-
- 7) Use 'assign article' to set up the menu entry for the article
- around a comment or sprite. At this point it is advisable to save
- the menus.
-
- 8) Enter the article and edit it to taste, adding graphics if you
- like.
-
- 9) Save it.
-
- 10) Repeat until you are satisfied with your magazine.
-
- 11) Get a friend to check your mag through. There are always
- things that you will have missed.
-
- 12) Put the magsystem directory with the read-only version of the
- program and add an introduction program and music if required.
- Also change the name and icons (there is one icon for the
- directory and one for the iconbar, "!iconbar") of this program to
- suit your magazine.
-
- Editing Menus
- ~~~~~~~~~~~~~
- Introduction
-
- Menus are made up of two objects: lines of text and sprites
- (referred to as banners). In addition to these visible items
- there are two types of area that can be assigned, one to enter
- another menu and one to enter an article. Thus either text or
- sprites can be used as menu entries for articles or other menus.
- The objects can be placed anywhere on screen.
-
- In normal editor use the 'menu' button brings three menu
- options, each of which is delt with in it's own article.:
- - File Options. Contains all the saving and loading options.
- - Menu Options. Contains the Options for preparing menus.
- - Edit Mode. This contains one option which toggles the "edit
- mode" on and off.
-
- The edit mode allows you to edit existing menu items it is
- neccesary to have a separate mode for this so that items can be
- select by clicking on them, an action which would otherwise enter
- an article or menu.
-
-
- The File Options Menu
-
- This menu is accessible whilst you are in a magazine menu, it
- contains the functions that effect the whole magazine.
-
- Save Menufiles:
- It is rather important to save your menus regularly, this
- option saves information for all of the menus, not just the menu
- that you are working on.
-
- Load Menufiles:
- Often it is desirable to restore an older menufile if you have
- made changes that you are not happy with, it is quicker than
- undoing things by hand.
-
- ASCII To Magtext:
- Before a Text File can be understood by the Editor it needs to
- be processed. This function formats the textfile and adds
- variables used by the magazine to it (e.g.default colour). When
- you select this option you will be asked to choose a text file
- with the file selector and then you will be asked to enter a
- filename for then new file, this can be the same if you wish but
- that will over-write the text file so keep a copy.
-
- Magtext To ASCII
- You may need to change an Article back to normal Text. This
- works in the same way as the previous function.
-
- * command:
- This option isn't much use in this version of the editor, but I
- have left it in because it may come in handy. It allows you to
- use CLI commands from within the Editor. Use it with care, some
- CLI commands can be quite destructive (e.g. delete, rmkill,
- format).
-
- Exit:
- Quits MEditate
-
-
- The Menu Options Menu
-
- From this menu you can Change the current menu. Don't forget
- to save any changes (see "The options Menu")
-
- Display Info:
- Displays some information about the current menu.
-
- Add Comment:
- Adds a text string to the menu display. You will be asked to
- input the string and then you will be able to drag the string
- about using the mouse, click on select to place the text. The
- text will be displayed in the current colours.
-
- Add Banner:
- This adds a banner from the pool of sprites that were loaded
- from the file bannersprites (see "The Lunchtime Application
- Directory") when then editor started up. You will be shown a list
- of sprites which can be scrolled up and down from this list you
- must select one and then you will be able to place it with the
- mouse.
-
- Assign Menu:
- This option creates a new menu and then lets you set up the
- area of screen that activates the menu. Firstly you define the
- area that will activate the menu by dragging a bounding rectangle.
- The pointer will change to a crosshair whilst you do this. You
- would normally define this area over a text comment or a graphic.
- Then you will be asked to enter a name for the menu, this is only
- for the users convenience, and you can leave it as the name that
- the computer generates (something like "Menu 4 Name").
-
- Assign Article:
- This works in the same way as 'Assign menu' except that you
- are asked to select a MagText File before you select an area
- instead of inputting a name. The area that you define then loads
- the article that you selected.
-
- Change Colours:
- This changes the colours of the next text comment without
- changing any existing menu colours.
-
- Change default Colours:
- Changes the foreground and background colours of the whole
- menu.
-
- The Edit Mode
-
- When you enter the Edit Mode, by selecting 'Edit Mode On/Off',
- all the normal menu functions are suspended. Edit Mode is exited
- if select 'Edit Mode On/Off' from the menu or if you click on the
- "exit article" button. On entering, all the menu items have a box
- drawn around them. To alter an item, click on it (it will be
- highlighted and an info box is shown) and bring up the pulldown
- menus with the 'Menu' button on the mouse. The menu bar now has a
- new menu, "Edit Options" instead of Menu Options. The other two
- menus are unaltered.
-
- The New menu offers the following functions:
- Reposition:
- This will allow you to alter the location of the selected item.
- Once you have chosen this option you will position the object in
- the same manner that it was origionaly placed (i.e. either by
- dragging a box or simply placing it)
-
- Change Fg/Bg:
- This only applys to text objects. It only affects the colour
- of the chosen object.
-
- Change Item:
- This only applys to text and graphics. With text you edit the
- string and with a graphic you choose another sprite. If the
- object has an assocaited menu or article then the boundary may
- need to be altered as well.
-
- Delete:
- Simply deletes an item.
-
- Centre Item:
- Alters the 'x' coordinate of an item so that it is in the
- middle of the menu.
-
-
- Editing Articles
- ~~~~~~~~~~~~~~~~
- If you are reading this article from the editor rather than the
- read-only software or the text file, you will notice that there
- are odd characters at the end of each line. These are used in the
- formating, the most common one marks the end of each line and is
- not really used but it was included because it may be used in a
- later version, it may be ignored. The second character is more
- important, it marks the end of a paragraph or a blank line and is
- used by the text formatting routine to force a cariage return. In
- fact carriage returns are converted to this character when text is
- converted into a mag text file. You may type this character
- either by using 'f1' or by holding down 'alt' and typing 253, it's
- ASCII value.
-
- Before a text file can be loaded as an article it must be
- converted to a MagText file, for details on how to do this see
- "The File Options Menu" in the section dealing with menus. And
- then an area to click on must be set up (see "The editor menu" so
- that you may enter the article. Once you have loaded your article
- you will see that it is formatted to the width of the main window
- and is in default colours. To change this you should access the
- Article Editor Menu' (see later). You will be able to change the
- colours and maybe add graphics for the title and illustrations, or
- You may need a different palette or font. All the graphics for an
- article must be in one sprite file, but they may be from any mode
- (other than 256 colour ones). Mode 12 graphics should use the
- same palette as the article which will usually be your default
- palette, other sprites will have their palettes mapped onto the
- current palette. The graphics are to be found the the directory
- 'articles.sprites and the fonts/palettes are in
- 'articles.palettes'.
-
- When your article has been edited, don't forget to save it.
- When you exit an article that you have altered you will be asked
- whether you wish to save it if you have not already done so.
-
-
- The Article Editing Menus
-
- This Menu Bar consists of three items: File Options, Edit
- Articles and Misc. Presently Misc contains only 1 item, namely,
- Formatting Characters On/Off. This toggles the characters that
- mark the end of lines and carriage returns between a visible state
- and an invisible state. They will always be invisible in the read
- only version, of course.
- Many of these options affect individual lines which should be
- selected beforehand (these options are marked with an asterisk
- below). Lines are selected simply by clicking over them, and can
- be deselected by clicking a second time. The selection is cleared
- when you change the page, when a manu option has been selected and
- of course when you quit the article.
-
-
- FILE OPTIONS:
- Save Article:
- Self explanitary. You will also be asked if you want to save
- when you leave the article if you have edited it.
-
- Load Sprites:
- This will load a sprite file from use within the article.
- Doing this will over write any existing sprites and so you will be
- warned if this will happen. If you wish to overwrite existing
- sprites they will be automatical removed from their positions
- within the article.
-
- Load New Palette:
- Allows you to select a new palette file for the article. When
- changing the palette it is best to only change the colours that do
- not appear on the control panel so that the panel remains the
- same. If you are using graphics that are not Mode 12 then their
- palettes will be mapped to the default palette so watch out. I am
- working to remedy this.
-
- Load New Font:
- Changes the font.
-
- EDIT ARTICLE:
- *Edit Line:
- This option only operates on the first line selected
- because you can change lines whilst using this function. Over the
- line that you have selected a standard input box opens up so that
- you can alter the text. When you have finished editing and have
- pressed return, the text is reformatted, so it does not matter how
- much extra text you type. There are also extra key presses that
- let you move the input box up and down to other lines, the text is
- formatted if need be before you move:
- Up arrow - move up one line
- Down Arrow - move down one line
- Up arrow + Shift - move to top line
- Down arrow + Shift - move to bottom line
- f1 - add a new line character
-
- When reformatting occurs extra lines may be created and this
- may alter the formatting later on in the article e.g. say you have
- a line in red on page two of a yellow article and you add or
- delete some text so that the position of the red text moves. The
- colour will not move with the text. This also affects margins and
- centred lines, pictures are also stationary.
-
-
- *Insert Line:
- Simply Inserts a blank line in front of the selected line.
- Selecting consecutive lines results in blank lines being inserted
- in front of every other line rather than a block of blank lines as
- one might expect. Fixing this causes other combinations of
- selected lines to stop working, I can't win! This is on my list
- of alterations. This does not affect colour etc. in the same way
- as the Edit option although pictures are still stationary.
-
- Delete Line:
- The opposite of the above, but it works as expected.
-
- *Centre Line:
- Centres a line between the two margins, which are usually set
- to the edges of the window. If after centring, the text is offset
- then you should check that the margins are in the right place and
- that there are no trailing spaces at the end of the text. This
- function ignores the formatting characters at the end of lines and
- the space that is always present before an end of line charater.
-
- Left Justify:
- Put the Line back to the default justification i.e. the line
- starts at the left margin.
-
- Right Justify:
- Moves text so that the right hand side is aligned along the
- right margin so that the ragged edge is to the left.
-
- *Change Left Margin:
- Allows you to indent selected lines. When you select this
- option you will see a bar which can be moved with the mouse. This
- bar indicates the position of the first character, click to set
- it. This option causes the text to be reformatted with the same
- effects as with 'edit line'. These option are useful to make text
- flow around graphics.
-
- *Change Right Margin:
- As above but alters the other margin.
-
- *Change Line Colour:
- You are asked to select colours from the palette requester, for
- the foreground and for the background. The colours are then
- applied to the selected lines.
-
- Insert Graphic:
- Firstly you will be asked to select the graphic from a filer
- window, after which you simply place the graphic where you want
- it. Finaly you will be given the option to center the graphic.
- Sprites are plotted before the text, so text can be overlayed onto
- the picture. If no sprites are loaded you will be asked to load
- some using the menu option: File Options - Load Sprites.
-
- Delete Graphic:
- This highlights all the graphics on screen so that you can
- select one to be deleted. Watch out for overlaping regions as
- some times there is no real way of telling which graphic will be
- deleted. It will be the top graphic but if the overlapping area
- are the same colours (e.g. bits of background) then you wont be
- able to tell.
-
- Change Fg/Bg:
- This changes the default foreground and background colours for
- the article using the standard palette requester. All lines that
- are the same as the previous colours will be changed to the new
- ones. This only affects pages from (and including) the current
- page so that you can have pages of differing default colours in an
- article.
-
-
- When you have finished ...
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- When you are satisfied with your magazine you need to prepare
- the read-only version. This is simply done by copying the
- read-only version of the software and your articles directory onto
- a fresh floppy disc (or into an archive, or two separate discs if
- the magazine is big). Remember that the Articles directory can be
- put into the !MEditate directory if you wish. You will also need
- to alter the memory allocations, and maybe add music and an intro
- all of which are discussed later in this section.
-
- The Read-only program is the program that the magazine should
- be distributed with, not the editor. There are two programs in
- the Read-Only version's directory, '!Runimage' and 'Lunchtime',
- the latter is the main program. All that '!Runimage' does is to
- run 'Lunchtime', so you can add an introduction etc to it.
-
-
- Memory
- It is advisable to minimise the memory used after you have
- finished a magazine, although it is not absolutely neccesary.
- This is done by using the congiguration program which is loaded
- before the editor, by editing the file,
- "!MEditate.magsystem.magdata" or by using the separate
- program, "!MUtils".
-
- The following alterations can be made.
- Number of Pages:
- Set this to the number of pages in the longest article.
-
- Number of Menu items:
- Set this to the number of lines present in the file 'newmenus'
- in the 'Articles.palettes' directory which contains all the data
- for the menus.
-
- Memory for the menu banners:
- This should be set a few kilobytes above the file size of the
- banner file ('!MEditate.magsystem.banners').
-
- Memory for the articles graphics:
- This should be set a few kilobytes above the file size of the
- largest sprite file in the 'Articles.sprites' directory.
-
- After checking that the magazine still runs, (make sure that
- you load your largest articles) you can then lower the "Wimpslot".
- This is allocated in the '!Run' with the two 'Wimpslot' commands.
- Reduce this as much as possible, a rough estimate of the size
- needed is given in the configuration program. This is only a rule
- of thumb, a bit of trial and error will be needed. If reduce the
- memory by too much you will probably get a 'No room for this DIM'
- error but occasionaly when you set the memory to a borderline
- value, other more unusual messages can appear (e.g. 'Too many
- nested structures' or even 'Mistake error no. -2.14748364E9' a
- non-existant error). So when you have minimised your memory test
- the magazine thoroughly loading all the longest articles.
-
- Music
-
- The !Runimage file of the read only version is already set up
- to start a simple tune (but I've REMed out the commands). This
- version of !MEditate uses Hugo Feinnes' music module and so it
- will play standard Archimedes Trackermodules. In future versions
- I hope to use Quantum's QTM module, because that seem to give
- better music quality and a wider range of file formats (at least
- it will when it's finished :-))
- To add a tune: Put the music module into the
- !MEditate.magsystem directory along with the music file of your
- choice. Load the program !Runimage into a text editor that can
- handle BASIC. Remove the REMs from the following lines.
- The one that has the *RMLOAD command (9)
- The one that reads A%=TRUE (10)
- The one that has the *playmod command (19)
- Add a REM to the line that reads, A%=FALSE (11)
- Finaly alter the file name in the line with the 'playmod'
- command from 'yourfile' to the file name of your song.
-
- This is just a simple example, you have free rain over the
- !Runimage file although you musn't remove the lines that define
- the variables A% or Z% because they are passed to the main
- program.
-
-
- Introductions
-
- Introduction are also added to the !Runimage file. There isn't
- really much to say about them. You can use any screen mode up to
- 160k (which includes 80k modes with a shadow screen).
-
- Introductions need not be very complex they could just be a
- simple picture, but they do enhance a magazine. See above for
- music.
-
-
- _____________________________________________________________________
-
- Should you need to contact me for help, bug reports,
- information about our own magazine - Lunchtime or for any other reason
- write to:
-
- Andrew Bennett
- 203 London Road,
- Chesterton,
- Newcastle,
- Staffs.
- ST5 7HT.
-