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-
- WHAT'S NEW IN PCXDUMP VERSION 8.00
- ---------------------------------
-
-
- For those who are curious, Version 8.00 of PCXDUMP
- contains the following additions and improvements over
- previous versions
-
- -------------------------------------------------------------------------------
-
- Version 8.00 - New switch: /MOUSE. PCXDUMP can now be activated by
- pressing two mousebuttons.
- - New switch: /VIDEO=number. Will force PCXDUMP to use the
- specified videomode.
- - New switch: /ANIMATE=number. PCXDUMP will automatically
- dump the screen every number'th second.
- - New switch: /TEXTHI. When dumping a textscreen, this option
- toggles between 8 or 16 possible background colors.
- - New switch: /GAMMA=number. This switch replaces the /LIGHT
- option and provides much better control over the intensity
- of the dumped image. Will only have an effect when dumping
- a grayscaled imaged (hotkey G or H).
- - New switch: /OVERWRITE. PCXDUMP will no longer overwrite
- existing DUMP????.PCX files, unless you tell it to.
- - New switch: /AUTODIRTY. This switch works almost like the
- /AUTODUMP switch, just in a much dirtier way.
- - Recognizes and dump images in 4/8/15/16/24 bit VESA modes,
- up to 1280x1024! (VESA 1.2 required for 15/16/24 bit
- modes).
- - Detection and usage of OAK-77 (also Hicolor)
- - Detection and usage of MXIC.
- - Detection and usage of REALTEK (also HiColor).
- - Usage of HiColor modes on ATI.
- - Usage of HiColor modes on Paradise.
- - Usage of HiColor modes on Trident.
- - Detection and usage of 24-bit DAC on some Tseng 4000, like
- the Genoa 7900.
- - Bug fix: On some videocards, it was not possible to use
- the /CHIPSET option. Fixed.
- - Bug fix: When dumping 1024x768 or 1280x1024 screen in 16
- colors, sometimes noise would show in the dumped imaged.
- Fixed.
-
- New program PCXLAB (replaces PCXVIEW).
- --------------------------------------
- * Shows any PCX-file on any EGA/VGA/SVGA system (except
- EGA mono).
- * Recognizes the same SuperVGA chipsets as PCXDUMP (incl.
- HiColor).
- * Converts PCX-files to EPS/BMP/LBM/TIFF/TGA/WPG.
- * Dithers 4-24 bit PCX-files to monochrome PCX-files (you
- can adjust the contrast and gamma value of the output
- images).
- * Will show PCX/ANS from commandline.
- * Will write monochrome PCX (up to 640 pixels wide) to a
- EPSON-compatible matrixprinter.
- * It is possible to set video mode selection to autodetect.
- * Will show .ANS (ANSI-files).
- * When showing big pictures, you can scroll the images
- around FAST! by using arrowkeys or PgUp & PgDn. You can
- change the resolution WHILE viewing by using "-" or "+".
- Note however that you can not show/convert files wider
- than 3800 pixels.
- * With the proper VESA-driver, PCXLAB can show images in
- 4/8/15/16/24 bit modes up to 1280x1024 (VESA v. 1.2
- needed for 15/16/24 bit modes).
- * Detects and uses the 24-bit DAC on some Tseng 4000
- HiColor, like the Genoa 7900.
- * You can reduce 4-24 bit PCX-files to grayscale, or you
- can reduce 8-24 bit PCX-files to 16 or 256 colors.
- * Better check on memorysize on Trident cards.
- * Detection and usage of OAK-77 (also HiColor)
- * Detection and usage of MXIC.
- * Detection and usage of REALTEK (also HiColor)
- * Usage of HiColor modes on ATI, Paradise & Trident
-
- New program TESTVESA.
- ---------------------
- * A small program to check which VESA driver is installed
- (if any), what version of the driver and which modes that
- are supported.
-
- -------------------------------------------------------------------------------
-
-
- Version 7.10 - The /WIDE option is improved. The syntax for this
- option is now /WIDE=number.
- Since PCXDUMP automatically determines the logical
- screen width (which may be bigger than the physical display
- width), but have no way of calculating the logical screen
- height, you here specify how many times higher than the
- physical display height the logical screen height is. Lets
- say you want to capture the full logical screen of
- COMMANDER KEEN 4. This game runs in 320x200 in 16 colors.
- You do not have to worry about the logical screen width,
- since PCXDUMP will take care of that. The logical screen
- height is approx. 600 pixels. Therefore, to dump the
- logical screen, you should install PCXDUMP with:
-
- PCXDUMP /TIME=15 /WIDE=3 (since 200*3 = 600)
-
- If you have access to this game you should try it!
- To have any effect, the WIDE values must be in the
- range 1-5.
- - New option /OFFSET. Normally PCXDUMP will save the images
- to files starting with the file "DUMP0000.PCX". But by
- specifying a file-offset, you can tell PCXDUMP to save the
- images to files starting with another file.
- - Small improvements here and there.
-
- -------------------------------------------------------------------------------
-
- Version 7.00 - All the follow tweaked 256 color VGA-modes will be
- recognized! PCXDUMP has been tested and works in
- 320x200, 320x240, 360x200, 360x240, 320x400, 400x250,
- 320x480 and 360x480! In all these modes, you can
- use the mouse or keyboard to select what area of the
- screen to dump. The routine is a general detection
- routine so PCXDUMP should work with other 256 color
- tweaked modes as well.
- - Some BGI-drivers for Turbo Pascal and Turbo C makes
- it possible to use tweaked modes in 16 colors, e.g.
- 704x528 or 720x540. These modes are recognized now
- and PCXDUMP will treat them like any other 16 color
- mode.
- - Some advanced games uses splitscreen techniques to
- implement a status panel on the bottom half of the
- screen (like 3D Wolfenstein or SupaPlex). PCXDUMP
- now knows how to handle splitscreens in both 16 and
- 256 colors.
- - New hotkey 'A'. Registered users will be able to dump
- a text screen to an ANSI-file with the extension .ANS.
- These files contain all the necessary escape
- sequences and can be typed with the DOS command TYPE.
- This option is great for SysOp's, who wants to capture
- text screen which can be send through a modem with
- color information.
- - I have included a fantastic new program in the PCXDUMP
- system: PCXVIEW. It is an easy-to-use PCX-file viewer
- and it is very fast! Showing PCX-files is about 2-3
- times faster than with VPIC.
- It is able to show 2, 16, 256 or 16.7 million color
- PCX-files on any EGA, VGA or SVGA card. Check
- PCXVIEW.DOC
- - The /NOPEL option is removed. When dumping graphics
- from a program that uses horizontal scroll, use the
- middle mouse button or Keypad "5" to adjust frame position
- within a "videobyte".
- - New option /LIGHT=number. When you install PCXDUMP
- you can now adjust the palette intensity. When dumping
- a screen to gray scaled PCX-file it is often very
- convenient to make the image lighter before printing
- it on your favorite laserprinter.
- - The colors used to print the framesize and frame on
- the screen are now much easier to see.
- - You can now do a (normal or inverted) gray scale dump
- in 32768 colors modes.
- - Minor bug fixes.
-
- -------------------------------------------------------------------------------
-
- Version 6.00 - PCXDUMP is now menu-controlled. All options, such
- as hotkeys and videoadapter can be seen and set on
- screen. This means that it is very easy to compose a
- complicated installation. It is still possible to
- install PCXDUMP via "command line switches".
- - Two new hotkeys 'G' and 'H'. 'G' will convert
- the image to a gray scale image (provided the
- screen mode is color with at least 4 colors and
- at most 256 colors). 'H' will produce an inverted
- gray scale image.
- - New option /WIDE. If a program uses smooth scroll
- (that is, defines a virtual screen bigger than
- physical display), e.g. the COMMANDER KEEN series,
- you can set /WIDE, and PCXDUMP will try to dump the
- virtual screen instead of the physical screen.
- This option will not have any
- effect on an EGA-card since registers on this card
- are write-only.
- - New option /AUTODUMP.This option will only have an
- effect, if it's used in conjunction with either the
- /DISK or /TIME option.
- If you install PCXDUMP with "/TIME=10 /AUTODUMP"
- this is what happens: after 10 seconds PCXDUMP will
- install it's own keyboard routine and will immedia-
- tely start dumping the screen.
- - A small sound improvement. No matter how fast your
- computer is, the beeps should now be of same the
- duration.
- - New option /INT=number. It is possible to use
- PCXDUMP from another program. You specify here
- which interrupt PCXDUMP must use, when called from
- another program.
- - New hotkey 'T'. This hotkey enables registered users
- to dump a text screen to a text-file.
-
- -------------------------------------------------------------------------------
-
- Version 5.00 - If you install PCXDUMP with a delay with
- the /TIME or /DISK option, PCXDUMP will now
- beep when it takes over the INT 09h or/and
- INT 08h.
- - It is now possible to capture graphics in
- virtually any program or game. I have had some
- problems with a number of Apogee game, such as
- Commander Keen and many commercial games, such
- as A10 Tank Killer V 1.5. or Lemmings. However,
- these programs represent different problems.
- Games such as Keen and Lemmings define a "virtual"
- screen, which is much bigger than the actual
- resolution. This is how they make the impressive
- smooth scroll in all directions. Games like A10
- Tank Killer and many others (new ones) use a trick
- to gain four video pages on a standard VGA display
- card to obtain smooth animation with page flip-
- ping. Needless to say, PCXDUMP will now work in
- these modes, but since detecting and manipulation
- of these special videomodes depend heavily on
- register readings/writings, PCXDUMP will not
- recognize these modes, unless your videocard is at
- least a VGA-card. Reason: on an EGA-card, all
- registers are write-only.
- - Actually some programs use a special mode (X) on
- a VGA-card: 320 x 240 x 256. This mode provides
- square pixels and 2 display pages on a standard
- VGA card. PCXDUMP is able to handle this mode
- as well. The most tricky game is BANANOID (a free-
- ware game), that uses mode X, but defines a
- virtual screen about 500 pixels wide and
- with smooth horizontal scroll. PCXDUMP will now
- also capture screens from such nasty programs
- as well.
- - A new option: /NOPEL. This option will prevent
- PCXDUMP to read a certain register on the graphics
- card. Reading of this register sometimes blanks
- the screen while PCXDUMP is dumping graphics
- (normally the screen reappears when PCXDUMP has
- finished). This register determines exactly where
- the screen starts if there is smooth scroll
- involved (in a 16 color mode). If you explicit
- tell PCXDUMP not to read this register, PCXDUMP
- will dump a picture which is 8 pixels wider than
- the physical display. Later you can cut out
- precisely the part of the picture you are interested
- in.
- - PCXDUMP will now recognize and use VESA-cards.
- - All these new options will only use additional 400
- bytes !
- - The registered version of PCXDUMP will now capture
- most of all these SuperVGA hires text modes, such
- as 132x25, 80x60, 132x44 or 100x40 etc.
-
- -------------------------------------------------------------------------------
-
- Version 4.02 - It is no longer possible to use the mouse, while
- PCXDUMP is dumping information to disk.
- - In 16 colors VGA text PCXDUMP used a fixed palette;
- now it uses the correct colors, even if it is a custom
- color palette.
-
- -------------------------------------------------------------------------------
-
- Version 4.0 - The registered version of PCXDUMP 4.0 will now
- capture screen in text modes. Both in color and in
- black and white.
- - Internal buffersize is now increased to
- 3600 bytes for better performance. PCXDUMP
- therefore uses more memory now than previous
- versions. This turned out to be necessary
- to make PCXDUMP handle 32768 colors.
- - Ahead A/B chipset is now recognized.
- - The routine to recognize Chips & Technology
- chipsets is improved.
- - On TSENG HiColor cards, PCXDUMP can be used
- in the 1280x1024x16 mode incl. all modes
- with 32768 colors.
- - On ATI-WONDER cards, PCXDUMP can be used in the
- 640x480x32768 colors mode.
- - On Paradise cards, PCXDUMP can handle the
- 640x480x32768 and 800x600x32768 modes incl. the
- 1024x768x256 mode.
- - PCXDUMP can now be used in CGA mode:
- 04h = 320x200x4
- 05h = 320x200x4
- 06h = 640x200x2
- PCXDUMP, however, still requires minimum an EGA-card
- to be installed.
- - It is now possible to adjust framesize without
- a mouse, using SPACE and the arrowkeys instead.
- - PCXDUMP now releases the environment copy.
- - Improved check for pop-up in busy situa-
- tions. E.g. PCXDUMP will not pop up as long
- as INT 13h is active.
- - The normal hotkey sequence is now ALT+SHIFT (left
- shift). Previous versions used ALT+CTRL as the hot-
- key sequence.
- - There was a minor problem with the EGA-
- palette in mode 0Dh (320x200x16) and mode
- 0Eh (640x200x16). In these two modes the
- palette is a fixed 16 colors palette (and not
- as in mode 10h 16 colors out of 64). This has bow
- been fixed.
- - PCXDUMP will now beep a low and long tone if
- the hotkeys are pressed in an unsupported videomode.
- - PCXDUMP now reads command-line parameters.
- /ON is necessary to install PCXDUMP (only
- if none of the other options are used).
- /OFF will remove PCXDUMP from the memory.
- /NOSOUND tells PCXDUMP not to use any sounds.
- /TIME=number tells PCXDUMP to delay instal-
- lation of INT 09h number seconds.
- /DISK=number tells PCXDUMP to delay instal-
- lation of INT 08h by number calls to
- INT 13h. INT 09H will be installed 3 sec.
- after INT 08H.
- /SHIFT=number. It is now possible to choose
- between ALT, SHIFT and CTRL in the hotkey
- sequence.
- /HOTKEY=number. You can tell PCXDUMP to use
- you custom hotkey. All other hotkeys will
- be disabled. PCXDUMP will automatically
- determine to dump either a color or a mono-
- chrome image.
- /CHIPSET=number. Force PCXDUMP to use a cer-
- tain chipset. See PCXDUMP.DOC for details.
- /DIR=directory. Will tell PCXDUMP to put the
- PCX-files in this directory instead of in
- the current directory.
-
-