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┌─────────────────────────────────────────────────────────────────────────┐
│ Documentation for TUTORIAL.WAD v2.0 │
│ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
│ │
│ This tutorial is divided into three parts: │
│ │
│ Part I Seeing is believing! │
│ │
│ This covers a walk through of the tutorial wad. Please take │
│ a tour through the level. It makes the second part of the │
│ tutorial clearer. │
│ │
│ Part II Show and tell. │
│ │
│ The second half is designed to show you how to make simple │
│ objects, like a teleporter and lift. It uses the tutorial │
│ wad for reference. │
│ │
│ Part III Some more examples │
│ │
│ The third part is an overview of the level DEEPEXAM.WAD. │
│ It is an example of a level drawn using the predefined │
│ Tools in DeeP. │
└─────────────────────────────────────────────────────────────────────────┘
We Need your Input!
~~~~~~~~~~~~~~~~~~~
This is my first version of this tutorial and will be expanded more.
It's been over a year since I first began editing WADS, so I don't
remember what I wanted to learn about as a beginner.
I need some input on how to improve this tutorial. If there are parts
that seem illogical or there are sections you would like to see, by all
means let me know.
See the "About" screen under Help for my email address:
Please put "DeeP tutorial" as the subject of your message.
Thanks and enjoy!
Mike Vermeulen
─────────────────────────────────────────────────────────────────────────
Which WAD to use
~~~~~~~~~~~~~~~~
Use the following PWADs depending on the game:
1. DOOM I : use DOOM1TUT.WAD.
2. DOOM II : use DOOM2TUT.WAD.
3. HERETIC : use HERTUT.WAD. (not included with this tutorial!)
4. HEXEN : use HEXTUT.WAD. (not included with this tutorial!)
The DOOM I and DOOM II tutorials are covered here.
The HERETIC and HEXEN versions are not done yet.
NOTE: Print out this documentation before going through this level.
That way, you don't have to recall why certain structures are
important from memory.
Print out this map for reference before you begin editing with DeeP.
If you have MS Word, you can import the HGL file as described in
the online Help.
DOOM VERSION NOTE
~~~~~~~~~~~~~~~~~
This WAD file has only been tested on DOOM 1.9 and DOOM 2 1.9.
Using any version lower than 1.9 may not give the correct results
when using a switch.
Not all triggers (both switch and walking) are in DOOM 1.4 and lower.
If you have a DOOM version lower than 1.666, this WAD will not work.
This wad will work on any version of DOOM 2, although I recommend
downloading the 1.9 patch anyway to avoid problems.
┌─────────────────────────────────────────────────────────────────────────┐
│ PART ONE: WALKTHROUGH │
└─────────────────────────────────────────────────────────────────────────┘
To see the tutorial levels, type one of the following:
DOOM -FILE {DeeP directory here}\DOOM1TUT.WAD <---- DOOM I ONLY
DOOM2 -FILE {DeeP directory here}\DOOM2TUT.WAD <---- DOOM II ONLY
{DeeP directory here} refers to your DeeP directory and this PWAD location.
For example, if DeeP is stored in C:\DEEP, you would type:
DOOM -FILE C:\DEEP\DOOM1TUT.WAD
Start a normal game of DOOM and you will be in the tutorial.
The First Room
~~~~~~~~~~~~~~
The Four Switches
-----------------
The first room of this WAD contains four switches, which are in front
of you. In order to observe what the switch does, position yourself to
face the southwest corner. This way you'll see what is going on. When
you use the far left switch (switch 1), it will lower the floor to the
neighboring floor (you are presently standing on the neighboring floor).
Switch Two
----------
The switch second from the left will affect the pillar in the northwest
corner, so try to look at it when you use the switch.
Using this switch will lower the pillar in the northwest corner until it
is 8 pixels above the neighboring floor (again, the floor you are standing
on).
Switch Three
------------
The switch second from the right will raise the ceiling to eight pixels
below the neighboring ceiling.
Switch Four
-----------
Finally, the switch on the far right will raise the ceiling of the two
southern blocks to eight pixels below the neighboring ceiling.
Two New Teleports!
------------------
By using the two middle switches you will reveal two teleports, one in
the northwest corner and one in the northeast corner. Walk onto either
one of these teleport pads. You are transported to the other teleport!
When you have finished observing the results of using these switches,
it's time to move onto the next room.
The three doors in this room will all take you to the same place. Go
through all three to see how doors work. Note that the door on the far
left requires that you press the switch.
The Second Room
~~~~~~~~~~~~~~~
The second room of this level contains two switches, and one lift that
is triggered by walking over a Linedef. For now, let's focus our
attention on the switch closest to the doors.
There is a twitching body by the switch. Walk up to the switch and use it.
Directly in front of you a staircase begins to rise! Watch the stairs
appear and when the staircase is done rising, go up it and obtain the blue
keycard. You will need this key to enter the rest of the level.
After you get the keycard, walk over to the lava pit and stand in it for a
moment or two! Ouch! Collect a medikit if you need one.
Now walk over to the southeastern door of this room, marked by blue skulls
on the wall. Try opening the door. Nothing happens. This door requires
that you press the switch located directly behind it, so walk north a
little and turn back.
See the switch sticking out of the ground? Use this switch and watch
the door open. Walk into this room and press the button. The switch
lowers, revealing another switch and the yellow keycard. Collect the yellow
keycard and press the switch. Lights on!
Finally, before moving on, walk up to the rectangular shaped block. As
you walk up to it from the east, it lowers, allowing you to hop on. If
you look on your automap (press TAB) you will see that there is a yellow
line in this room. Whenever you walk across this line, the lift will lower!
Let's move on to the yellow keycard door.
The Yellow Keycard Room
~~~~~~~~~~~~~~~~~~~~~~~
Walk up to the yellow keycard door and open it up. Once inside, you
will see a lift near the southeast corner. Where should you go from here?
The arrow provides a subtle<g> hint? No, it just points to the secret room.
Before opening the secret door, look on your map. Note that the secret door
only shows up as a red line. Now, ope