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P A T I E N C E 1 0
solitaire card games v4.00
CoCoWare - Cowles Company softWare
David A. Cowles
P.O. Box 67623
Topeka, KS 66667-0623
┌───────┐ (R)
───────────│ ┤────────────────
┌───────┤ o │
│ ┌─┴─────┐ │ Association of
│ o │ ┤─┘ Shareware
│ ╥ │ o │ Professionals
└───╨─│ ╥ │
─────────└───╨───┘──────────────────
ASP Member
PATIENCE 10 copyright 1990-1993 CoCoWare All Rights Reserved
T A B L E O F C O N T E N T S
Definition of Shareware . . . . . . . . 1
Disclaimer - Agreement . . . . . . . . 2
Starting the Game . . . . . . . . . . . 3
Common Commands . . . . . . . . . . . . 4
Using a Mouse . . . . . . . . . . . . . 5
Using PATIENCE 10 Help . . . . . . . . 6
Using the Undo Feature . . . . . . . . 6
Hot Keys . . . . . . . . . . . . . . . 7
Accordion . . . . . . . . . . . . . . . 8
Canfield . . . . . . . . . . . . . . . 10
Dimaryp . . . . . . . . . . . . . . . . 13
Eliminate . . . . . . . . . . . . . . . 16
Golf . . . . . . . . . . . . . . . . . 18
Klondike . . . . . . . . . . . . . . . 20
Nestor . . . . . . . . . . . . . . . . 22
Pyramid . . . . . . . . . . . . . . . . 23
Stacker . . . . . . . . . . . . . . . . 25
Vegas . . . . . . . . . . . . . . . . . 27
Best Scores Table (BST) . . . . . . . . 28
System SetUp . . . . . . . . . . . . . 30
Changing Colors . . . . . . . . . . . . 30
Glossary of PATIENCE 10 Terms . . . . . 32
Registration Form . . . . . . . . . . . 33
PATIENCE.DOC page 1
Definition of Shareware
The following two pages of text have been adapted from a document by
Paul Mayer, author of GRAB Plus.
Shareware distribution gives users a chance to try software before
buying it. If you try a Shareware program and continue using it, you
are expected to register. Individual programs differ on details --
some request registration while others require it, some specify a
maximum trial period. With registration, you get anything from the
simple right to continue using the software to an updated program with
printed manual.
Copyright laws apply to both Shareware and commercial software, and
the copyright holder retains all rights, with a few specific
exceptions as stated below. Shareware authors are accomplished
programmers, just like commercial authors, and the programs are of
comparable quality. (In both cases, there are good programs and bad
ones!) The main difference is in the method of distribution. The
author specifically grants the right to copy and distribute the
software, either to all and sundry or to a specific group. For
example, some authors require written permission before a commercial
disk vendor may copy their Shareware.
Shareware is a distribution method, not a type of software. You should
find software that suits your needs and pocketbook, whether it's
commercial or Shareware. The Shareware system makes fitting your needs
easier, because you can try before you buy. And because the overhead
is low, prices are low also. Shareware has the ultimate money-back
guarantee -- if you don't use the product, you don't pay for
it.
David A. Cowles is a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a shareware-
related problem with an ASP member by contacting the member directly,
ASP may be able to help. The ASP Ombudsman can help you resolve a
dispute or problem with an ASP member, but does not provide technical
support for members' products. Please write to the ASP Ombudsman at
545 Grover Road, Muskegon, MI, 49442-9427, or send a Compuserve
message via easyplex to ASP Ombudsman 70007,3536.
PATIENCE.DOC page 2
Disclaimer - Agreement
Users of PATIENCE 10 must accept this disclaimer of warranty:
"PATIENCE 10 is supplied as is. The author disclaims all warranties,
expressed or implied, including, without limitation, the warranties of
merchantability and of fitness for any purpose. The author assumes no
liability for damages, direct or consequential, which may result from
the use of PATIENCE 10."
PATIENCE 10 is a "shareware program" and is provided at no charge to
the user for evaluation. Feel free to share it with your friends, but
please do not give it away altered or as part of another system. The
essence of "user-supported" software is to provide personal computer
users with quality software without high prices, and yet to provide
incentive for programmers to continue to develop new products. If you
find this program useful and find that you are using PATIENCE 10 and
continue to use PATIENCE 10 after a reasonable trial period, you must
make a registration payment of $10.00 to CoCoWare. The $10.00
registration fee will license one copy for use on any one computer at
any one time. You must treat this software just like a book. An
example is that this software may be used by any number of people and
may be freely moved from one computer location to another, so long as
there is no possibility of it being used at one location while it's
being used at another. Just as a book cannot be read by two different
persons at the same time.
Anyone distributing PATIENCE 10 for any kind of remuneration must
first contact CoCoWare at the address below for authorization. This
authorization will be automatically granted to distributors recognized
by the Association of Shareware Professionals (ASP) as adhering to its
guidelines for shareware distributors, and such distributors may begin
offering PATIENCE 10 immediately (However CoCoWare must still be
advised so that the distributor can be kept up-to-date with the latest
version of PATIENCE 10.).
You are encouraged to pass a copy of PATIENCE 10 along to your friends
for evaluation. Please encourage them to register their copy if they
find that they can use it. As a registered user you will receive
a registered copy of the latest version of PATIENCE 10 which includes
the setup utility and lacks the shareware screens. You will also
receive mail support and notification of PATIENCE 10 updates and new
CoCoWare products. Fill out and send the registration form on the
last page with check or money order (in U.S. dollars) to:
CoCoWare
c/o David A. Cowles
P.O. Box 67623
Topeka, KS 66667-0623
U.S.A.
PATIENCE.DOC page 3
Starting the Game
Before running PATIENCE, make sure that all PATIENCE files are in the
current directory. Following is a listing of all files that should be
on the PATIENCE diskette:
PATIENCE.EXE . . . . Main menu and game programs
PATSETUP.EXE . . . . System setup (registered copies only)
PATIENCE.HLP . . . . Help file
PATIENCE.DAT . . . . PATIENCE system data file
PATIENCE.BST . . . . BST data file
PATIENCE.DOC . . . . Documentation (this file)
PATIENCE games are menu driven to make them as easy to use as
possible. The menu is brought up by typing in the word PATIENCE and
pressing <Enter>.
These games can be played on virtually ANY IBM compatible computer.
They have been designed using the extended IBM character set (box
drawing characters); therefore, NO GRAPHICS DRIVER IS NEEDED to run
these games.
After loading PATIENCE, you will be presented with a menu of ten
solitaire card games, as well as options for System SetUp and Best
Scores Table (BST). There are several ways to select a menu item:
1. Highlight the option you want by using the up, down, left, and
right arrow keys or the space bar to move the highlighting and
press <Enter>.
2. Use the keyboard to type the highlighted letter of the option
that you want to execute, whether it be a game or utility.
3. MOUSE: To select a game to play using a mouse, move the mouse
pointer over the menu area. Then move the mouse pointer up or
down until the game you want is highlighted. Click the left
mouse button to start the game. Likewise, selecting the
System SetUp option or the BST option is done by moving the
mouse pointer over the desired option and clicking the left
mouse button.
NOTE: The mouse pointer does not need to be resting on top of an
option in order to select that option. When the left mouse button is
clicked, whatever option is highlighted will be executed (as if
<Enter> was pressed).
PATIENCE.DOC page 4
Common Commands
There are some commands that are common throughout all of the PATIENCE
games. I will explain these commands here so they won't have to be
explained for each individual game.
Game commands are simply numbers or letters typed on the keyboard or
entered via a mouse. To know what commands to enter, refer to the
command line at the bottom of each game. A command line may look like
this:
_______# of pile _______Hand _______Quit
The first letter of each command is highlighted to indicate that this
letter executes the command. For instance, to Quit you would simply
type 'Q'. The # command is a little different, however; instead of
typing a '#' you would substitute a Tableau pile number.
MOUSE: When executing a command via a mouse, click the left mouse
button while the mouse pointer is positioned on the command name or
the highlighted area in front of the command name. Clicking on the
'#' command will have no effect. You must click on the pile itself to
execute the '#' command. You may also click on the Foundation, Hand,
or Talon themselves (rather than the command at the bottom of the
screen) to execute these commands. For more about using a mouse with
PATIENCE 10, see page 4.
For this documentation, all game commands are listed near the top of
each game's description. The left column lists the command itself, the
right column lists the action that the command will take. Below each
command list is a command line similar to that which you will see at
the bottom of each game screen.
Seven of the ten games require two commands per move (from pile, to
pile, etc). Remember that the first move can always be cancelled out
by using the 'Q' (Quit) command. This may prevent you from scoring
some Error points. These points will be explained later. If 'Q'
(Quit) is accidentally entered as the first command, simply enter 'Q'
again. Then, when presented with the "Are You Sure?" prompt box,
answer with a 'N' (No) command.
Cancel your first command by entering 'Q' (Quit) as your second
command.
The three games which only require one command per move are Stacker,
Eliminate, and Golf. If 'Q' (Quit) is accidentally entered as the
command, answer with a 'N' (No) command when presented with the "Are
You Sure?" prompt box.
PATIENCE.DOC page 5
To quit any game, use the 'Q' (Quit) command until presented with the
"Are You Sure?" prompt box. Then answer with a 'Y' (Yes) command.
The next prompt box will contain three options: Shuffle, Play, and
Quit.
_______Shuffle _______Play _______Quit
To play the same game with a different shuffle of the cards, use the
'S' (Shuffle) command. If you wish to play again with the same
shuffle of cards, use the 'P' (Play) command. This command gives you
the chance to better your score using a different strategy or to play
against another player. To return to the main menu, enter 'Q' (Quit).
Use the 'P' (Play) command to play the same game with the same
shuffle of cards. Use a different strategy this time to see if
you can better your previous score.
The Best Scores Table (BST) is used on all games. After quitting
('Q') a game, if your score is good enough, you will be prompted for
the player's name to be entered on the BST. The ranking on the BST
depends on the game. In some games high scores are better, and in
others, low scores are better. Likewise, some games count the number
of times you cheated. Yes, that's CHEATED! The games that score like
this rank first by Cheat and then by score. That means, if the BST
for this game is full (ten entries) and all entries have 0 under
Cheat, the only way to make the table, no matter how good your score,
is to have cheated zero times.
Using a Mouse with PATIENCE 10
To use a mouse with PATIENCE 10 v4.00 no special mouse setup is
required. If your two or three button mouse is already installed on
your system, it should work with PATIENCE 10 v4.00. The mouse buttons
are preconfigured to initiate the following commands:
Left Button Command sent depends on position of mouse pointer
on the screen
Right Button H for PATIENCE Hand command
Middle or Both Q for PATIENCE Quit command
Future versions of PATIENCE 10 may include custom configurations
for mouse buttons.
On the Main Menu screen, options are automatically highlighted just by
passing the mouse pointer over the option name, however you must still
click the left mouse button to execute the option. This is only true
of the Main Menu Screen. On all other screens, passing the mouse
pointer over a command or option will have no effect on the appearance
of the screen.
While playing a PATIENCE 10 game, click the left button on a pile,
hand, talon, foundation, or command label at the bottom of screen in
order to send a PATIENCE command. If you need to move a card from the
PATIENCE.DOC page 6
hand to a pile on the Tableau, simply move the mouse pointer over the
receiving pile and click the right mouse button and then the left
mouse button. You will notice the right button sends a 'H' (Hand)
command and the left button sends a pile number command. Thus, you
just told the computer to move a hand card to a pile on the Tableau.
Click with both keys (the middle key if using a Mouse Systems Mouse)
to issue the Quit command. Two Quit commands may be needed to quit
some games.
Using PATIENCE 10 Help
The PATIENCE 10 Help system can be accessed in a number of different
ways. The most common method for accessing help on any system is by
pressing the F1 key. That method is also available in PATIENCE 10.
You may also type '?' or click the mouse on the '?' that appears at
the lower right hand of all PATIENCE 10 screens.
Access PATIENCE 10 help in the following ways:
1. Press F1
2. Type '?'
3. Click the mouse on the '?' on the lower right hand side
of the screen
Once in the help system, use the following commands to navigate
through the various help screens.
_______Forward _______Backward _______Glossary _______Quit
The Glossary is at the start of the help screens, therefore, selecting
the 'G' option will send you to the start of the help system. Any of
the help screens may be accessed from anywhere in the PATIENCE 10
system. They fall in the following order:
Glossary, Main Menu, System SetUp, BST, Accordion, etc.
You may exit help at any time by entering 'Q' (Quit) or pressing
<Esc>.
Using the Undo Feature
All ten of the PATIENCE 10 screens utilize an undo feature. The undo
is only capable of undoing one move at a time. Once that move has
been reversed, another undo will not be possible until another move is
made.
Note that a circle with a line though it appears at the lower left
hand side of the screen whenever an undo is possible. If that symbol
is not on the screen, you may not issue an undo command. If that
symbol does appear on the screen, you may undo your last move by
pressing 'U' or by clicking the mouse on the symbol.
PATIENCE.DOC page 7
To issue an undo command, press 'U' (Undo) or click the mouse
button on the undo symbol.
Once an undo is performed, the scores will be reversed and an
additional move point will be scored.
Hot Keys
All games use the same set of "Hot Keys" to turn on and off various
options. These Hot Keys are 'S' (Sound), 'B' (BST), and 'E' (Errors)
and are not displayed anywhere on the game screen.
To turn any one of these options on or off, simply type in the
command. A message will be displayed as to the status of that option.
For instance, if the sound is presently turned on, typing 'S' will
turn the sound off and the following message will appear.
Sound has been turned OFF
The Hot Keys themselves can be turned off using the System SetUp
option from the Main Menu. This can be beneficial if you are trying
for speed in a game and you don't want any unnecessary keys to be
active or messages popping up to distract you.
Whenever a message appears, read the message and then continue play as
as usual. The message will disappear when the next command is issued.
********************************************
On the next several pages I will explain the rules and commands of all
ten of the PATIENCE games in the order that they appear on the menu.
If you are unsure about the meaning of some of the terms used in the
rules, please refer to the "Glossary of PATIENCE 10 Terms" on page 30.
The rules and commands for each game are broken down into two parts.
The first part is a summary of information about the game. If you are
an experienced card player, this part may be all you need in order to
get quickly up and running with PATIENCE 10. If you are a novice card
player, the second part of the rules and commands goes into more
detail and offers examples for playing each game.
If you have any problems, questions, or suggestions while playing the
games, be sure to send me a note. I'd love to hear from you. Enjoy
the games!
PATIENCE.DOC page 8
ACCORDION
Description: This game is so named because the Tableau tends to grow
longer and shorter as the game progresses.
Objective: The objective of Accordion is to move all 52 cards to a
single Tableau pile.
Rules: 1. Match cards by rank or suit.
2. A card may only be matched with the FIRST card to its
left or the THIRD card to its left.
3. Cards may only be moved from the right to the left.
4. New cards may not be dealt until all moves are
exhausted. (this rule is optional)
Scoring: The number of Tableau piles left is your score; the
lower, the better.
Commands:
1-52 (number of Tableau pile to move from or to)
H or <Enter> (place one card from Hand to Tableau)
Q (Quit the command or game)
______# of pile ______Hand ______Quit
Explanation:
At the beginning of the game the player is faced with basically an
empty screen. In the lower-left corner is the shuffled deck of 52
cards.
The game is simple. Press 'H' (Hand) or <Enter> to deal the cards one
at a time to the Tableau from the Hand. Match cards by suit or rank
with the NEXT card to the left or the THIRD card to the left, always
moving cards from the right to the left. To move a card from one pile
to another, simply type in the first pile number after 'From:' and the
second pile number after 'To:'. After a few plays, a typical screen
may look like this:
1 2 3 4 5 6 7 8
-- -- -- -- -- -- -- --
Ac 7h Ks Qh 3s 4c 7c 7s
Notice that the seven of spades (pile 8) may be played either to pile
7 or pile 5 (one or three to the left). It matches pile 7 by rank
(both are sevens) and pile 5 by suit (both are spades). Upon looking
closer you will note that moving pile 8 to pile 5, rather than pile 7,
will open up another move from pile 5 to pile 2 (matching by the rank
of seven). Do that by typing '08' and '05' (from pile 8, to pile 5),
and then '05', '02'. The new Tableau will look like this:
PATIENCE.DOC page 9
ACCORDION, cont'd
1 2 3 4 5 6
-- -- -- -- -- --
Ac 7s Ks Qh 4c 7c
Now even more moves may be completed starting at the right and working
toward the left. Pile 6 may be played on pile 5, and pile 3 may be
played on pile 2 resulting in the following layout:
1 2 3 4
-- -- -- --
Ac Ks Qh 7c
Move pile 4 to pile 1 leaving a Tableau of only 3 cards.
Once no more matches are found, deal another card from the Hand with
the 'H' (Hand) command. Continue dealing and matching until all cards
are on the Tableau and no more matches can be made. The number of
piles remaining is your score; the lower, the better.
HINT: You will find that some moves will create other moves.
However, some moves will destroy other moves. Therefore, always
start looking for moves on the right side of the Tableau, working
from right to left.
The commands in this game are a little bit tricky because of the
possibility of pile numbers running into double digits so read the
next set of instructions carefully.
If you are entering a letter command (H or Q), do not press <Enter>
afterward. If you are entering a two digit number, do not press
<Enter> afterward. However, if the number you are entering is a
single digit (1-9), press <Enter> after the number, or type a zero
before the command (01, 02, etc) and don't press <Enter>. This is the
only game of the ten that requires you to press two keys per command.
Option: Note that rule number 4 is optional. Some players like to
deal out the entire deck to the Tableau before starting play. Doing
this makes the game a little easier to win, so if you're looking for a
greater challenge, follow rule number 4.
PATIENCE.DOC page 10
CANFIELD
Description: Named after the proprietor of a famous gambling dive in
Saratoga, Canfield is one of the most challenging
PATIENCE 10 games. Originally, the player would pay $52
for a deck of cards and would win back $5 for each card
played to the Foundation. Mr. Canfield would only allow
the player to work through the Hand one time if he was
turning cards over one at a time, or three times if he
has turning cards over three at a time. The PATIENCE 10
version of Canfield will allow you to go through the
deck as many times as you like, turning over cards three
at a time.
Objective: The objective of Canfield is to play all cards onto the
Foundation.
Rules: 1. Build on the Foundation by suit in ascending sequence.
2. Build cards on the Tableau in descending sequence
alternating colors (red, black, red, etc.) from the
Hand, Talon or other Tableau piles.
3. Any card may fill an empty Tableau pile (either from
the Hand or from the Talon).
4. Turn cards over from the Hand three at a time.
Scoring: Your score is the number of cards played on the
Foundation; the higher, the better.
Commands:
1-4 (number of the pile to move from or to)
F (move a card TO the Foundation)
T (move a card FROM the Talon)
H (move a card FROM the Hand)
N (turn the Next 3 cards over from the Hand)
C (turn only one card over, Cheater!)
Q (Quit the command or game)
___# of pile ___Foundation ___Talon ___Hand ___Next 3 ___Cheat ___Quit
Explanation:
This is one of only two PATIENCE games that play with money (the other
is Vegas). The deck costs $52 and you win back $5 for each card
played on the Foundation.
The cards are shuffled and the first thirteen cards are placed face up
in a stock pile called the Talon. The next card is played on the
Foundation ($5 back already) and determines the starting rank of all
Foundation piles. After this, four more cards are placed face up to
form the Tableau piles one through four. The rest of the cards make up
the Hand and are placed face down at the lower left corner of the
screen.
PATIENCE.DOC page 11
CANFIELD, cont'd
Cards may be played to the Foundation from any pile, the Talon, or the
Hand. Build on the Foundation in ASCENDING order starting with the
rank of the first card played on the Foundation. For instance, if a 5
of hearts was the first card played on the Foundation, then every
other Foundation must be started with a 5. Play the 6 of the same
suit on top of the 5 and build the Foundation pile up to a King. An
Ace can then be played on the King followed by the 2, 3, and 4 to
complete the Foundation pile. A Foundation pile is complete when all
13 cards of the same suit have been played on it.
The top card of the Talon is always available for play on either the
Foundation or the Tableau. Once a card is played from the Talon, the
next card buried in the Talon is available for play until the Talon is
exhausted.
Cards are turned over three at a time from the Hand to the Hand waste
pile (Next 3 command). The top card in the Hand waste pile is always
available for play on either the Foundation or Tableau piles. Once a
card is played from the Hand, the next card buried in the Hand waste
pile is available for play.
You can build Tableau piles by playing cards from the Talon, Hand or
other Tableau piles in DESCENDING order alternating suit color (red,
black, red, etc.). A King can be played on an Ace to make the Tableau
piles circular. For example, let's say the following Tableau exists:
1 2 3 4
Foundation Talon --- --- --- ---
5h 2h 10c Kd Ac 9s
The King of diamonds (pile 2) can be played on the Ace of clubs (pile
3). The Talon card may then be played on the empty pile 2. The
Tableau will then look like this:
1 2 3 4
Foundation Talon --- --- --- ---
5h 5c 10c 2h Ac 9s
Kd
The newly exposed 5 of clubs on the Talon, may now be played to start
a new Foundation pile. Pile 3 can be moved to pile 2 since the Ace of
clubs is black and the 2 of hearts is red. These moves will result in
a Tableau that looks like this:
1 2 3 4
Foundation Talon --- --- --- ---
5h 6h 10c 2h 9s
5c Ac
Kd
Continue to play cards to the Foundation and Tableau piles from the
Talon until no more moves can be made. Then, start turning over cards
from the Hand and play them to the Foundation and Tableau piles in the
same manner as explained above.
PATIENCE.DOC page 12
CANFIELD, cont'd
If a Tableau pile gets too long, it will "wrap" around starting again
at the top of the screen. Only two columns are allowed per pile.
HINT: Leave a Tableau pile empty for those times when you get
"stuck". A card from the Talon or Hand can then be moved to the
empty Tableau pile allowing the game to continue.
Option: This is one of the two games that have Cheat as a command
option. By selecting Cheat only one card at a time is flipped from
the Hand instead of the usual three. The player's chance of
qualifying for the Best Scores Table decreases every time he/she uses
the Cheat command (refer to page 26).
The game is PARTIALLY won when the player has more money than he/she
paid. However, it is not REALLY won until all the cards are moved to
the Foundation. Good luck at that!
PATIENCE.DOC page 13
DIMARYP
Description: This game is so named because it is (basically) a
backwards version of Pyramid. Instead of tearing down
the pyramid, as you do in the game Pyramid, in Dimaryp
you build one up from the base.
Objective: The object of the game is to complete the pyramid and
still have cards left in the Hand.
Rules: 1. Each card played to the Tableau must have something
in common with two consecutive cards already on the
Tableau. Follow this set of rules when playing cards
from the Hand or Talon to the Tableau:
a. All three cards have the same RANK
b. All three cards have the same SUIT
c. Two cards match in RANK and two match in SUIT
d. All three cards are in CONSECUTIVE RANK (3, 4, 5).
e. Any one of the three cards is an ACE (ACE's are
wild)
2. Once a card is played to the Tableau, it may not be
moved.
3. Cards are turned over from the Hand one at a time.
Scoring: Score is determined by the number of cards left in the
Hand (not turned over) after the pyramid is built, plus
one point for finishing the pyramid.
Commands:
1-7 (number of the pile to match with)
H (match with a Hand card)
T (match with a Talon card)
N (turn the Next Hand card over)
Q (Quit the command or game)
_____# of pile _____Hand _____Talon _____Next _____Quit
Explanation:
The deck is shuffled, and the first seven cards are laid out on the
Tableau to form the base of the pyramid. The remaining deck forms the
Hand and the first Hand card is flipped over to start the game.
Begin building on the pyramid using cards from the Hand following the
rules outlined above. If the Hand card cannot be used, select 'N'
(Next). The next Hand card will be turned over and the previous Hand
card will be moved to the Talon. You may play cards either from the
Hand or the Talon. Once a card is buried on the Talon it is lost
until the Talon card on top of it is played.
Numbers appear on the pyramid to indicate the piles to which you may
move a card. In order for a pile to qualify to receive a card it must
have a base of two cards.
PATIENCE.DOC page 14
DYMARIP, cont'd
The difficulty in this game is that the card you are playing must have
something in common with two other cards already on the pyramid. Thus
you must match three cards rather than two cards as is true in most
PATIENCE games. For example, if the following Tableau exists
1 2 3 4 5 6
4s 10s 10c Ks 2c 8h 7d
9s
Hand Talon
the 9 of spades (Hand card) may be played on any of the following
piles:
- pile 1 because all three cards are the same suit (spades)
- pile 2 because two cards match in rank (10's) and two cards
match in suit (spades)
- pile 6 because all three cards are in consecutive rank (7,8,9)
Let's say we moved the 9 of spades to pile 1, and the next Hand card
(8 of hearts) we couldn't play so we flipped another Hand card. The
8 of hearts moved to the Talon and the following Tableau resulted.
9s 2 3 4 5 6
4s 10s 10c Qs Jc 8c 7d
10d 8h
Hand Talon
Notice that the 10 of diamonds may be played either on pile 2 (all
three cards match in rank), or on pile 4 (all three cards are in
consecutive rank: 10, J, Q). However, if you look closer you'll
notice that if the 10 of diamonds is played on pile 2, the Talon card
(8 of hearts) may then also be played resulting in the following
Tableau:
8h
9s 10d 3 4 5 6
4s 10s 10c Qs Jc 8c 7d
Ah
Hand Talon
The next card turned over from the Hand is an Ace. This Ace may be
played on ANY pile. Ace's are wild.
HINT: Play an Ace on a pair of cards that appear to have little in
common. For instance a King and a Duce of differing suits.
Continue to play cards to the Tableau until the pyramid is completed
or the Hand is exhausted, whichever comes first.
PATIENCE.DOC page 15
DYMARIP, cont'd
Score is determined by the number of cards left in the Hand (not
turned over) after the pyramid is built, plus one point for finishing
the pyramid. Therefore, the maximum points you can score in Dimaryp
is 25. If you fail to complete the pyramid, your score will be 0
minus the number of cards needed to complete the pyramid. For
instance, if there are three cards missing from the pyramid at the end
of the game, your score will be -3. If you use your last hand card to
complete the pyramid, your score will be 1 (number of cards in hand
plus 1 for completing the pyramid).
PATIENCE.DOC page 16
ELIMINATE
Description: Eliminate is a game of quick arithmetic. Add card
values in a Tableau pile and eliminate those piles which
are multiples of five.
Objective: The objective of this game is to eliminate as many
Tableau piles as you can in the shortest amount of time,
making as few mistakes as possible.
Rules: 1. Eliminate each Tableau pile which has card values
that add to be a multiple of five (suits are
ignored).
2. When no more piles can be eliminated, add a Hand card
to each remaining Tableau pile.
Scoring: Your score is determined, first by the number of
Stacks remaining, and then by the number of cards on
the Tableau and in your Hand. If all of the Stacks
are eliminated and cards remain in your hand, your
score will be a negative number. The lower the number,
the better your score.
Commands:
0-9 (number of the Stack to Eliminate)
H (add a card to each Stack from the Hand)
Q (Quit the game)
_______# of pile _______Hand _______Quit
Explanation:
This game can be played very quickly, sometimes in less than one
minute. The deck is shuffled, and the first twenty cards are laid out
in ten piles of two cards each. The remaining cards make up the hand
and are placed face down at the lower left of the screen.
The value of cards is determined as follows:
Cards -> A 2 3 4 5 6 7 8 9 10 J Q K
Value -> 1 2 3 4 5 6 7 8 9 10 10 10 10
Eliminate piles of cards that add up to be multiples of 5. In this
manner, 10's and 5's can be basically ignored, making the addition of
large piles much faster and easier.
When a pile becomes too large for the screen, the remaining piles will
be shifted to allow for wrapping, and will then be wrapped around to
the top of the screen.
PATIENCE.DOC page 17
ELIMINATE, cont'd
A typical Eliminate Tableau layout may look like this:
1 2 3 4 5 6 7 8 9 0
--- --- --- --- --- --- --- --- --- ---
Ah 10d 3s 4h Jd 7d 7c Ks Jh 3c
2c Kh 10s 6s 9h Qs 3d As 5h 8c
The piles 2, 4, 7, and 9 may be eliminated because the card values in
these piles add to be multiples of 5. For instance, pile 2 adds to be
twenty (a ten counts as ten and a King counts as ten). Twenty divided
by 5 is 4 with no remainder.
Once these four piles have been eliminated, deal another row of cards
from the Hand by using the 'H' (Hand) command. The Tableau will now
look like this:
1 3 5 6 8 0
--- --- --- --- --- ---
Ah 3s Jd 7d Ks 3c
2c 10s 9h Qs As 8c
7s Js 5s 2h 9d 8s
Notice that one card has been added to the bottom of each remaining
pile. This time, piles 1 and 8 may be eliminated. Pile 1 adds to
ten, and pile 8 adds to twenty. Piles 3 and 5 can be ignored since
the cards added to these piles were already multiples of 5. Learning
to recognize and ignore these piles will decrease your playing time
considerably.
After Eliminating all possible piles, add another card to each one
with the 'H' (Hand) command. Continue Eliminating and adding until all
cards have been played from the Hand, or all piles have been
Eliminated from the Tableau.
NOTE: Like Stacker, if you manage to eliminate all but one pile,
the game is as good as won. Eventually the last pile will be
eliminated too.
PATIENCE.DOC page 18
GOLF
Description: This game is played quickly and requires a fair amount
of skill in determining the best moves. The analogy
with golf is that the lower your score the better.
Objective: The objective of this game of golf is to clear out the
Tableau in as little time as possible leaving as many
cards in your Hand as you can.
Rules: 1. Turn cards over one at a time from the Hand to the
Talon.
2. Play cards from the Tableau to the Talon that are one
higher or one lower in rank than the card on the
Talon.
3. No card may be played on a King.
4. Disregard suit.
Scoring: Your score is the number of cards left on the Tableau
after the Hand has been exhausted. The lower the
better. If the Tableau has been cleared and cards
remain in your Hand, your score will then be 0 minus the
number of cards left in your hand.
Commands:
1-7 (number of the pile to take)
H (turn a card from the Hand to the Talon)
Q (Quit the game)
_______# of pile _______Hand _______Quit
Explanation:
The only thing this game has in common with the real game of golf is
the scoring. The lower the better. Par is 0 and there is no way of
getting a birdie let alone an eagle in this game of golf. However,
for me that's not all that unusual.
The deck is shuffled and dealt to the Tableau in seven piles of five
cards each. The remainder of the cards make up the Hand which is
placed at the bottom of the screen.
You may only go through the Hand one time in this game, so plan your
moves accordingly. Flip over one card at a time from the Hand placing
it on the Talon. On the Talon you may play any card from the Tableau
that is either one higher or one lower in rank (regardless of suit)
than the card on the Talon. Select these cards by typing the pile
number or clicking on the appropriate pile with the mouse. The
Tableau card is then moved to the Talon and the next Tableau card in
that pile is available for play. Once a King is played on the Talon
no other plays can be made; another Hand card must be turned over.
You can not play a Queen or an Ace on a King, and a King may not be
played on an Ace, it may only be played on a Queen.
PATIENCE.DOC page 19
GOLF, cont'd
Following is a typical Golf Tableau layout:
1 2 3 4 5 6 7
--- --- --- --- --- --- ---
Jc 10d 4c 2c Qs 6h As
6d 10h 5d Kd 8H 5c 5h
5d 3c 9d Kc Ac 4d 8s
Ks Kh Qc 7d 8d Ad Js
Jh 3s 2c Qd 9h 10c 9c
Talon
8c
Notice that the following two sets of moves (among others) are
possible:
Pile Card Pile Card
7 9c 5 9h
6 10c 5 8d
1 Jh 7 9c
4 Qd 6 10c
1 Ks 1 Jh
4 Qd
1 Ks
Obviously, the second set would be the best way to go. Nearly every
play will require decisions like this making Golf one of the favorite
games in PATIENCE 10.
Play continues until all cards have been played from the Hand to the
Talon and no further matches can be made, or until the Tableau has
been completely cleared. Your score is then the number of cards left
on the Tableau. The lower, the better.
PATIENCE.DOC page 20
KLONDIKE
Description: This is the classic solitaire game; the game that
everyone thinks of when you say solitaire. However, the
rules may be slightly different to which you are
accustomed.
Objective: The objective of Klondike is to play all cards onto the
Foundation.
Rules: 1. Build on the Foundation, starting with the Ace, in
ascending sequence by suit.
2. Build cards on the Tableau in descending sequence
alternating colors (red, black, red, etc.).
3. Only a King may fill an empty Tableau pile (either
from the Hand or from another Tableau pile).
4. Turn cards over from the Hand three at a time.
Scoring: You will receive one point for each card played to the
Foundation. The higher your score, the better.
Commands:
1-7 (number of the pile to move from or to)
F (play a card TO the Foundation)
H (play a card FROM the Hand)
N (turn Next 3 cards over from the Hand)
C (turn one card over from the Hand, Cheater!)
Q (Quit the command or game)
___# of pile ___Foundation ___Hand ___Next 3 ___Cheat ___Quit
Explanation:
The deck is shuffled and dealt one card at a time to the Tableau.
Seven piles are formed, the first with only one card and every pile
after that with one card more than the one before it. The top card in
each pile is face up and all others are face down. The remaining
cards form the Hand and are placed at the bottom left of the screen.
Four areas down the left side of the screen designate the Foundation
piles.
Start each Foundation pile with an Ace and build it up in ASCENDING
order by suit. Turn cards over three at a time from the Hand. In
this manner, you may go through the Hand as many times as needed. The
top card of any pile and the top card from the Hand may be played to
the Foundation.
On the Tableau, cards may be stacked on each other in DESCENDING order
alternating suit color (red, black, red, etc.). A King can only be
played on an empty pile or Foundation Queen, and an empty Tableau pile
may be filled only by a King. Play continues until all cards are on
the Foundation, or no more moves can be made.
PATIENCE.DOC page 21
KLONDIKE, cont'd
A typical Klondike screen may look like this:
1 2 3 4 5 6 7
Ad --- --- --- --- --- ---
10s --- --- --- --- ---
Js --- --- --- ---
10d --- --- ---
10h --- ---
3s ---
Kc
The first thing to do here is to move the Ace of diamonds (pile 1) to
the Foundation. Do this by keying '1' and 'F' (from pile 1 to
Foundation). Pile 1 is then empty so the King in pile 7 may be played
to pile 1 (key '7' then '1'). The next card in pile 7 will then be
turned face up resulting in this screen:
1 2 3 4 5 6 7
Ad Kc --- --- --- --- --- ---
10s --- --- --- --- ---
Js --- --- --- ---
10d --- --- ---
10h --- ---
3s 2h
Now move the red 2 in pile 7 to the black 3 in pile 6. The next move
is not quite so obvious. There are two different red tens that may be
moved to the Jack of spades in pile 3. In a situation like this, it
is usually best to move from the pile with the most cards turned face
down. In this case, that is pile 5.
HINT: When faced with two possible moves from the Tableau, move
the card from the largest of the two piles. That is, the pile
with the most cards turned face down.
Continue to build cards on the Foundation and Tableau piles until no
more moves can be made. Then, use the 'N' (Next 3) command to flip
three cards over from the Hand. The top card of the Hand waste pile
is now available for play on either the Foundation or the Tableau. If
it can by played, the next card in the Hand waste pile is available.
If it cannot be played, flip over three more cards from the Hand.
If you reach a point when no more moves can be made, the game is over.
Your score will be equal to the number of cards played on the
Foundation. Play all 52 cards to the Foundation, and you win.
Option: This is one of the two games that have Cheat as a command
option. By selecting Cheat only one card at a time is flipped from
the Hand instead of the usual three. The player's chances of
qualifying for the Best Scores Table decreases every time he/she uses
the Cheat command (refer to page 26).
After quitting KLONDIKE the hidden cards on the Tableau, if there are
any, will be turned face up for the player to view.
PATIENCE.DOC page 22
NESTOR
Description: A quick game of matching, Nestor is the game to play if
you like to win. I've seen someone finish this game in
37 seconds with no mistakes. Can you beat her score?
Objective: Win this game when you clear the Tableau by matching any
two top pile cards with the same rank.
Rules: 1. Only the top card on each pile is available for play.
2. The four Hand cards are always available for play.
3. Match any two available cards by rank.
4. Disregard suit.
Scoring: Your score is one point for each card remaining on the
Tableau at the end of the game. The lower the score,
the better.
Commands:
1-8 (number of the piles to match)
H (match a Hand card)
Q (Quit the command or game)
_______# of pile _______Hand _______Quit
Explanation:
Eight piles of cards are dealt to the Tableau, face up, with six cards
in each pile. No pile has two cards with the same rank. If you watch
the computer write the screen, you can see the cards switching as the
computer finds duplicate cards in the piles. The remaining four cards
are placed face up at the bottom of the screen. These four cards form
the Hand.
The play is simple. Match any two top pile cards or Hand cards with
the same rank regardless of suit. Continue to match until all cards
have been discarded or no more matches are available. The game is won
if all the cards have been matched and discarded.
HINT: Don't play the Hand cards until you have no more plays on
the Tableau. Use them only when you are "stuck". Sometimes they
can really come in handy.
PATIENCE.DOC page 23
PYRAMID
Description: This is one of my favorite solitaire games. The screen
is laid out in the shape of a pyramid. Unlike Dimaryp,
the pyramid is slowly removed from the screen during the
course of play.
Objective: Discard all cards from the Tableau, Hand and Talon in
order to win the game.
Rules: 1. Discard combinations of two cards with ranks that add
to 13.
2. Discard Kings singly.
3. Match cards in any combination from the Hand, Talon,
and Tableau piles.
4. Flip over cards one at a time from the Hand.
5. Disregard suit.
Scoring: You receive one point for each card left on the Tableau,
Hand, or Talon. The lower, the better.
Commands:
1-7 (number of the pile to match with)
H (match with a Hand card)
T (match with a Talon card)
N (turn the Next Hand card over)
Q (Quit the command or game)
______# of pile ______Hand ______Talon ______Next ______Quit
Explanation:
The screen is laid out in the shape of a pyramid, starting with one
card at the top and ascending to seven cards at the base. The
remaining cards form the Hand and are placed at the bottom of the
screen.
The value of cards is determined as follows:
Cards -> A 2 3 4 5 6 7 8 9 10 J Q K
Value -> 1 2 3 4 5 6 7 8 9 10 11 12 13
Flip cards over from the Hand one at a time using the 'N' (Next)
command. Match any two cards from the Hand, Talon or Tableau piles
that add up to 13. Kings can be discarded singly.
Notice that the Hand card moves to the Talon pile when a new Hand card
is flipped. This is so you can match Hand cards with Talon cards.
When you remove a Hand card, the top Talon card takes its place
revealing the next Talon card.
PATIENCE.DOC page 24
PYRAMID, cont'd
A typical Pyramid screen may look like this:
2h
9c 7h
9s 10d 2d
4h 5s 3c 10h
Qd Jc 8c 10c Ac
7s Js 9d 3s Ad 2s
Kc 6h Qc As 8h 4d 6c
1 2 3 4 5 6 7
Hand Talon
4c Kh
The King of hearts in the Talon and the King of clubs on the Tableau
can be discarded singly by typing 'T' (Talon command) and '1' for pile
1. Remember, Kings are valued at 13 so can be discarded singly.
Cards in piles 3 and 4 can be discarded since a Queen is valued at 12
and the Ace at 1. 12 plus 1 is 13 so that is a valid match. The
screen now will look like this:
2h
9c 7h
9s 10d 2d
4h 5s 3c 10h
Qd Jc 8c 10c Ac
7s Js 9d 3s Ad 2s
6h 3 8h 4d 6c
2 5 6 7
Hand Talon
4c
The nine of diamonds in pile 3 may now be matched either with the 4 of
clubs in the Hand, or the 4 of diamonds in pile 6. Because there are
two other 9's buried near the top of the pyramid, it would be best to
KEEP the 4 of clubs in the Hand playing the 4 from pile 6. The 4 in
your Hand may then be used later to match with one of the nines at the
top of the Pyramid. After this match is made another card may be
flipped from the Hand by typing 'N' (Next command).
Continue to match cards until all cards have been matched and
discarded or no more matches can be made.
HINT: Before executing a match of a Hand card and a Talon card,
make sure there are no cards of the same rank buried in the
pyramid. You may need one of these Hand or Talon cards for a
later play.
BURIED CARDS: A card is considered buried on the Tableau as long as
another card is in the row below it, to its lower right or lower left.
A card cannot be played when it is buried. Don't worry, the computer
will not allow an illegal play. Note that pile numbers will only
appear on unburied cards that are available for play.
PATIENCE.DOC page 25
STACKER
Description: This game is very appropriately named because there is
the possibility of having stacked the entire deck of 52
cards onto the Tableau. However, the objective of the
game is to eliminate Stacks, not to build them.
Objective: The objective of Stacker is to eliminate the four stacks
of cards by discarding groups of three cards with ranks
that add to be 10, 20, or 30.
Rules: 1. Eliminate three cards at a time with ranks that add
to be 10, 20, or 30.
2. The three cards to eliminate must be:
a. All three on the bottom of a stack.
b. All three on the top of a stack.
c. One on the top and two on the bottom of a stack.
d. Two on the top and one on the bottom of a stack.
3. Removed cards are placed on the bottom of the Hand.
4. Deal another card to each stack when no more cards
can be eliminated.
5. Disregard suit.
Scoring: Your score is determined first, by the number of Stacks
left, and second, by the number of cards on the Tableau.
Therefore, sometimes it is wise to stop play when the
Tableau becomes small, taking a chance that no more
Stacks will be eliminated.
Commands:
1-4 (number of the Stack)
H (add a card to each Stack from the Hand)
Q (Quit the game)
_______# of pile _______Hand _______Quit
Explanation:
The deck is shuffled, and the first twelve cards are used to form a
Tableau of four Stacks each with three cards. The remaining cards
form the Hand and are placed at the lower left of the screen.
The Value of cards is determined as follows:
Cards -> A 2 3 4 5 6 7 8 9 10 J Q K
Value -> 1 2 3 4 5 6 7 8 9 10 10 10 10
Eliminate cards in a Stack by matching three cards that have ranks
which add up to 10, 20 or 30. These three cards must be either the top
three cards on the Stack, the bottom three cards on the Stack, or can
PATIENCE.DOC page 26
STACKER, cont'd
be divided between the top and the bottom of the Stack. No cards can
be matched from the center of the Stack. Take the following example:
1 2 3 4
--- --- --- ---
7s Ks 3h 2s
5h 9c 4h 10c
2h Kc 8d Jc
5c 4d 4c 8h
Pile 4 can be eliminated by keying in '4' because the 2, 10 and 8 add
to 20. When a match like this is made, the three cards removed from
the Stack are placed at the bottom of the Hand to be reused. If a
match can be made with only three cards on the Stack, then that Stack
is eliminated. Win the game when all four Stacks have been eliminated.
After no more matches can be made use the 'H' (Hand) command to place
another card on the top of each Stack. Continue to Match and Stack
until either all of the Stacks are gone, or all of the cards are on
the Tableau.
When a Stack becomes larger than nine cards, the cards in the center
of the Stack are hidden so that the Stack will fit on the screen
without wrapping. This is not a problem as the only cards that can be
matched are found either at the top or the bottom of the Stack. A
number at the bottom of the Stack lets you know how many cards are in
the Stack.
NOTE: As is also true with Eliminate, if you manage to eliminate
all but one stack, the game is as good as won, because with only
one stack on the Tableau, mathematically it too will eventually be
eliminated.
PATIENCE.DOC page 27
VEGAS
Description: Vegas is the Las Vegas version of Klondike making the
game a little different and a little harder.
Objective: The objective of Vegas is to play all cards onto the
Foundation.
Rules: 1. Build on the Foundation, starting with the Ace, in
ascending sequence by suit.
2. Build cards on the Tableau in descending sequence
alternating colors (red, black, red, etc.).
3. Only a King may fill an empty Tableau pile (either
from the Hand or from another Tableau pile).
4. Turn cards over from the Hand one at a time.
Scoring: You will receive one point for each card played to the
Foundation. The higher your score, the better.
Commands:
1-7 (number of the pile to move from or to)
F (play a card TO the Foundation)
H (play a card FROM the Hand)
N (turn Next card over from the Hand)
Q (Quit the command or game)
_____# of pile _____Foundation _____Hand _____Next _____Quit
Explanation:
Like Canfield, Vegas costs money to play. The deck costs $52 ($1 per
card) and each card played on the Foundation wins back $5. The
commands are the same as those in Klondike except that you cannot
cheat in this version.
The player flips through the Hand only one card at a time. In this
manner he/she may go through the Hand only one time. Scoring and all
other rules for playing and building are carried over from Klondike.
Refer to page 18 for details.
PATIENCE.DOC page 28
Best Scores Table (BST)
Each game has its own Best Scores Table (BST) that is checked at the
end of a game to see if the player's score is good enough to be
entered on the table. If the score is good enough, the player will be
prompted for a name to be entered on the BST. I usually use my name
and today's date. There is room for up to 20 characters in this field.
If the score is not good enough, the player will just be shown his/her
score and given the Shuffle/Play/Quit prompt. No entry will be made
in the BST and the player will not be shown the prior entries.
NOTE: If the BST has been turned off via the 'B' Hot Key, a BST entry
will not even be attempted.
To qualify for the BST the player must score better than the last
entry in the present BST. If all entries are 9's, the BST has been
reset. Then the players score, no matter how bad, will be entered on
the BST. The games rank BST scores in the following order:
1 Cheat - if the game uses cheat as a command option
1 Piles - if the game counts piles (or Stacks) as a score
2 Score - either ascending or descending depending on the game
3 Moves - number of moves made during game play (does not
include flipping or turning cards)
4 Errors - number of errors made (when the computer beeps and an
error message is displayed) this is used as a primary
tie breaker
5 Time - time passed between first move and quitting game (this
is used as a secondary tie breaker)
When a player becomes good at a game, time becomes the all important
factor since eventually all scores on the BST will be the same. Use
time as an incentive to play as hard and fast as possible to make the
table. Of course, the harder and faster you play, the more errors you
are likely to make, so be careful.
Future releases of PATIENCE 10 may use a scoring index based on,
among other things, whether or not Error checking is turned on.
To view or reset the BST for a game or games, select 'B' (Best Scores)
from the Main Menu Screen. After selecting Best Scores from the Main
Menu screen you will be presented with the BST Screen. Notice that
the Title box has changed colors and now displays "BST SCREEN". You
may now choose to view/reset one or all of the games on the menu. To
view/reset the BST for an individual game, simply select that game
from the menu. After looking at the BST for that game you will be
given the option to reset the table. Looking at the table first will
help you to confirm that you really do want to reset that BST. Once a
BST has been reset it cannot be restored with its original values.
_______Reset Table _______Continue
Select 'R' (Reset Table) to reset the BST for the game you are
viewing. If you do not want to reset the BST for that game, select
'C' (Continue).
PATIENCE.DOC page 29
To view/reset the BST for all of the PATIENCE games, select Look At
All from the BST Screen. The BST for each game will scroll across the
screen one at a time and wait for your response before continuing to
the next game.
Select Quit from the BST Screen Menu to return to the PATIENCE Main
Menu. Notice that the Title box is displayed in its original colors
and once again says "MAIN MENU SCREEN".
If something should happen to the BST so that it is not readable or
writeable, an error message will be sent to the score box at the
conclusion of any game. If any error message is returned, it is
recommended that the BST be reset for that particular game. It may be
necessary to reset the BST for all games should the PATIENCE.BST file
become damaged. It may also be necessary to delete the PATIENCE.BST
file before resetting the games. To delete the PATIENCE.BST file,
enter the following command from the DOS prompt:
DEL PATIENCE.BST
Press <Enter>.
Now start Patience and choose 'B' (Best Scores) from the main menu.
Select 'L' (Look At All) to view all the game's BST's. The
PATIENCE.BST file has now been restored.
PATIENCE.DOC page 30
System SetUp
Selecting 'U' (system setUp) from the Main Menu Screen will display
the System SetUp screen. From the System SetUp screen you can adjust
colors and turn hot keys on and off. Once the settings are the way
you want them they can be saved to disk, thus becoming the defaults
which are set at the start of the next PATIENCE 10 session. The main
command line looks like this:
_______Load _______Reset _______Save _______Quit
Select 'L' when you wish to load the settings you last saved. The 'R'
option will reset all settings to the PATIENCE 10 standards. And 'S'
will save new settings to the PATIENCE.DAT file.
Pay close attention to the message line while using System SetUp. The
messages will tell you what functions you are performing as well as
give you brief instructions.
If you wish for the changes you made to be temporary, don't save them.
The changes you made to the System SetUp will then only be active for
the current session. The next time PATIENCE 10 is loaded, the saved
setup will again be active.
Changing Colors
To change screen colors you must first select from one of the
following Change commands:
_______Cards _______Menus _______Backdrop _______Text
A happy-face character will appear near the area of the screen that is
being changed. The happy-face character will be clear when you are
changing a foreground color and solid when you are changing a
background color. A message will also appear stating that a
FOREground or a BACKground color is being changed. Two arrows will
appear at the lower right-hand side of the screen. The top arrow will
point to the current foreground color, and the bottom arrow will
point to the current background color.
At this point you may use the arrow keys to move the happy-face
character to the part of the screen you wish to change. Press
<Enter> or the space bar to change the color for the part of the
screen the happy-face character is near. When you are finished
adjusting colors for an area of the screen, select 'Q' (Quit) or
another Change command.
_______Other
Select 'O' (Other) to set up the default settings for Hot Keys and to
turn the Mouse on and off. Once you have selected 'O' simply key the
first letter of each option to turn it on or off. An option appears
in reverse video when it is turned on, and in normal video when it is
turned off. Once the options are the way you want them, select 'Q'
(Quit) to leave the "Other" setup option.
PATIENCE.DOC page 31
NOTE: Changing colors on a monochrome system may have some strange
effects. Experiment to adjust the screen the way you want it.
Now that the system is set up the way you want it, select 'S' (Save)
to save the setup and then select 'Q' (Quit) to return to the Main
Menu Screen. If changes have been made and not saved, a prompt box
and the message "Changes made to System SetUp have not yet been saved"
will appear. Answer 'N' (No) to the prompt box and select 'S' to save
the setup, or answer 'Y' (Yes) to the prompt box to make the changes
temporary.
MOUSE: Using a mouse on the SetUp screen is easy. Simply point to
the desired Change command and click the left mouse button. Then
position the mouse pointer on top of the area of the screen you wish
to change (for instance, position the mouse pointer on top of a card
to change card colors). Click with the left mouse button to change
the foreground color and the right mouse button to change the
background color. Click with both buttons to quit and then on the
Save command to save your new setup.
LEFT button change foreground color
RIGHT button change background color
Colors can also be changed by clicking on the desired color at the
lower right-hand side of the screen. For instance, after clicking on
the Card command, position the mouse pointer directly over one of the
colors at the lower-right side of the screen. Click the left mouse
button. The card color is immediately changed to the color on which
you clicked. Click on the top row of colors to change the foreground
color, or on the bottom row of colors to change the background color.
PATIENCE.DOC page 32
Glossary of PATIENCE 10 Terms
Ascending Sequence: When a rule refers to the order of cards played
as ascending, it is assumed that the cards will be played in the
following order (by RANK):
A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K
Descending Sequence: If a rule refers to the order of cards played as
descending, they should be played in the following order:
K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
Foundation: The area where complete piles of cards are to be built in
order to win the game. Cards are stacked on these piles by suit
in either ascending or descending sequence.
Hand: The cards left over after the Tableau is built make up the
Hand. The Hand is then used during the course of the game.
Suit: Sometimes called the PIP, the suit refers to the symbol on the
card face: Clubs or spades, usually black, and hearts or
diamonds, usually red.
Tableau: The rules of a game will generally require a specific card
layout. This layout is known as the Tableau. Although the Hand,
Talon, and Foundation can be part of the Tableau, in PATIENCE 10,
the Tableau refers only to the piles of cards on the screen onto
which you can stack (or build) cards.
Talon: The Talon is sometimes called the waste pile because you
discard cards to it during the course of play. As a rule, cards
discarded to the Talon are taken out of play; however, in some
cases, the top card of the Talon is still available.
PATIENCE.DOC page 32
CoCoWare PATIENCE 10 v4.00
David A. Cowles REGISTRATION FORM
P.O. Box 67623
Topeka, KS 66667-0623 U.S.A. 06/19/93
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