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1995-02-01
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# LADDER MAN III DIRECTIONS
#OBJECTIVE
The objective of Ladder Man is to collect all the light bulbs
located in each room. Once collected, get Ladder Man to the
doorway to exit the puzzle.
#GAME PLAY
Upon first playing the game, it is strongly suggested than you
run the Demo puzzle room first. This Demo will help you become
acquainted with the various objects you'll encounter.
Choose a puzzle by pressing the <C>hoose Puzzle key. This will
bring up the Puzzle Menu from which you can select a room. The
different rooms tend to get harder as you go along, but you can
always skip a room and come back to it later if you get stuck.
When the puzzle loads itself onto the board, Ladder Man will wave
his arms to let you know he's ready to begin. It is suggest that
you look over the game board first to get acquainted with the
elements that you'll have to overcome in order to solve the room.
When you begin the doorway is grey and cannot be entered until you
have collected ALL the light bulbs. When Ladder Man has collected
all these bulbs, the door will turn pink and it will let him
escape the room if he can reach it.
#OBJECTS
Each room is filled with many different objects which you will have
to use to solve each puzzle. The following is a list of the object
and their properties. (Remember: Run the Demo for a visual guide)
Walls: These are red and Ladder Man can climb on top of them,
but cannot move them.
Balloons: These can be pushed either up, left or right. They will
continue in the direction pushed until they either hit
another object or the side of the puzzle room. Ladder
Man can also climb on top of the balloons and push them
down one grid at a time.
Water : Ladder Man never learned to swim, so he must avoid
falling into it at all costs.
Ship : Sometimes there is a ship floating on the water that
can take Ladder Man across it. However, if there is
something blocking the path where Ladder Man will
get off on the other side, then the boat will sink
with Ladder Man in it. Remember he CAN'T SWIM!
Lasers : These are very hazardous to Ladder Man. He must avoid
them by either blocking them with other objects or
reaching the special yellow laser switch button which
will turn the lasers off.
Switch : This switch will turn the lasers off if he can reach it.
Light
Bulbs : Ladder Man MUST collect all the light bulbs located in
each room before he can exit out of the doorway.
Door : This is what Ladder Man is trying to reach to exit out
of each room. It will be gray at first until he collects
all the light bulbs. It will then turn pink and will now
allow him to escape the room.
Crates : These gray boxes can be pushed in any direction by Ladder
Man. He can position them to reach other levels too high
for his ladder.
Teleport: Sometimes there are two teleports located in a room. If
Ladder Man walks onto one of these, he will be transported
to the other one. He must step off the teleport and then
go back onto it to get back again (if he wants to).
TNT : Many puzzles have TNT located at various places in the
room. He should try to get these because he can use them
to blast through walls.
Gray
Walls : These look like regular walls except that they are not
red but gray. If Ladder Man walks over one, then once he
steps off of it, dangerous electric poles will come up
from out of the floor and will prevent him from going
back. He cannot walk over these poles either because
like the lasers, they are hazardous to his health.
#KEY ASSIGNMENTS
The key assignments are located at the bottom of the screen at all
times:
#<Arrow Keys>
Move Ladder Man up,down,lft,right
#<Spacebar>
Puts up ladder. The ladder has a maximum range of two grids. He can
use the ladder to climb and push objects up and to the side. He CANNOT
however use TNT while on a ladder to blast through a red wall.
#<T>nt
This will activate the TNT if Ladder Man has collected it. TNT can
only be used either to the left or right. It cannot be used to blast
walls above or below him. TNT cannot be used on a ladder. If there is
only one wall to either his right or left then the <T> button will
automatically blast the only wall available to it. If there is a wall
to both his left and right, then a special menu will come up to indicate
which direction you want him to blast.
#MENU KEYS
# <C>hoose Puzzle
Select puzzle room to play
# <A>gain
Will restart the puzzle from the beginning if you get stuck.
(You'll be using this key a lot!)
# <H>elp
Ladder Man Directions
# s<O>und
Toggle Sound On/Off
# <S>oleau
Information on Soleau Software Games
# <?>Solutions
Solutions to the first 3 puzzles are provided in the Shareware version.
# <Q>uit
Quit Ladder Man
#SCORES / ATTEMPTS
The Puzzle Menu will keep track of the number of attempts
on each room until it is solved. Once a room has been successfully
completed, the puzzle number will be marked as *SOLVED* and the
attempts will not be recorded anymore for that room. (Note: if you
want to reset the score card you can erase the Ladder3.scr file.)
#STRATEGIES
As you play Ladder Man you will begin to develop your own strategies
to solve each of the puzzles. All the rooms can be solved at least
one way, many have several ways. Here are some tips to help you
successfully master these rooms.
1. Avoid pushing crates against walls unless you have to.
2. Sometimes it is not to your advantage to grab a light bulb
in front or above you. You might use them to stop balloons in
strategic positions before you grab them.
3. Notice that when you push a balloon (when not on a ladder), you
will not move forward into the space vacated by the balloon.
This in not true for the crates. When pushing a crate, Ladder
Man will move forward to where the crate used to be. However if
you put up a ladder and push the crate, Ladder Man will remain
in place while the crate is pushed.
4. Just because there are objects like TNT in the room, does not
mean you must get to it.
5. Don't overlook the obvious. Sometimes the most difficult puzzle
is much easier then it first appears!
#* CONCLUSION / REGISTERED VERSION *
& This version of Soleau Software's Ladder Man III is distributed as
& Shareware. There are 12 puzzle rooms available which should keep
& you busy for many days. Please see the closing screen or the
& Lad3_reg.doc file for details on the registered version featuring
& 30 mind-bending puzzle rooms, with the solutions to ALL!
& Please support our work and register this game with us. Your
& registrations allow us to continue producing logic strategy games
& for the entire family to enjoy.
# CAN YOU SOLVE ALL THE ROOMS ? ENJOY !!!!!!!!!!!!