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The Best of Select: Games 4
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CD_1.iso
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bioforge
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script
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landbots.scp
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Wrap
Text File
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1995-02-21
|
5KB
|
411 lines
{ READY_LANDBOTS
I ^ëÇ = $üâ THEN
@Çì READY_LDGBOT1
I ^ëü = $üâ THEN
@Çì READY_LDGBOT2
I ^ëé = $üâ THEN
@Çì READY_LDGBOT3
I ^ëâ = $üâ THEN
@Çì READY_LANDBOT1
I ^ëä = $üâ THEN
@Çì READY_LANDBOT2
I ^ëà = $üâ THEN
@Çì READY_LANDBOT3
I ^ëå = $üâ THEN
@Çì READY_LANDBOT4
}
{ READY_A_LANDBOT
Z CURFIG OFF
r CURFIG OFF
è ON
A OFF
ï PLAYER
}
{ READY_LDGBOT1
I @Ç¢ LDGBOT1 = $üé THEN
{
! "Cannot find Ldgbot1!!"
é
}
@Ç¥ READY_A_LANDBOT
Y PAD1 PAD2 PAD3 PAD4
ö LDGBOT1
G LDGBOT_1
£ -90
ª LDGBOT_1
M ATK_STAND CONTINUE
A ON
}
{ READY_LDGBOT2
I @Ç¢ LDGBOT2 = $üé THEN
{
! "Cannot find Ldgbot2!!"
é
}
@Ç¥ READY_A_LANDBOT
Y PAD1 PAD2 PAD3 PAD4
ö LDGBOT2
G LDGBOT_2
£ -90
ª LDGBOT_2
M ATK_STAND CONTINUE
A ON
}
{ READY_LDGBOT3
I @Ç¢ LDGBOT3 = $üé THEN
{
! "Cannot find Ldgbot3!!"
é
}
@Ç¥ READY_A_LANDBOT
Y PAD1 PAD2 PAD3 PAD4
ö LDGBOT3
G LDGBOT_3
£ -90
ª LDGBOT_3
M ATK_STAND CONTINUE
A ON
}
{ READY_LANDBOT1
I @Ç¢ LANBOT1 = $üé THEN
{
! "Cannot find Lanbot1!!"
é
}
@Ç¥ READY_A_LANDBOT
Y PAD1
ö LANBOT1
G LANBOT_1
£ -90
ª LANBOT_1
M ATK_STAND CONTINUE
A ON
}
{ READY_LANDBOT2
I @Ç¢ LANBOT2 = $üé THEN
{
! "Cannot find Lanbot2!!"
é
}
@Ç¥ READY_A_LANDBOT
Y PAD1
ö LANBOT2
G LANBOT_2
£ -90
ª LANBOT_2
M ATK_STAND CONTINUE
A ON
}
{ READY_LANDBOT3
I @Ç¢ LANBOT3 = $üé THEN
{
! "Cannot find Lanbot3!!"
é
}
@Ç¥ READY_A_LANDBOT
Y PAD1
ö LANBOT3
G LANBOT_3
£ -90
ª LANBOT_3
M ATK_STAND CONTINUE
A ON
}
{ READY_LANDBOT4
I @Ç¢ LANBOT4 = $üé THEN
{
! "Cannot find Lanbot4!!"
é
}
@Ç¥ READY_A_LANDBOT
Y PAD1
ö LANBOT4
G LANBOT_4
£ -90
ª LANBOT_4
M ATK_STAND CONTINUE
A ON
}
{ LDGBOT1_FIRE
@Ç¥ LANDBOT_FIRE
}
{ LDGBOT2_FIRE
@Ç¥ LANDBOT_FIRE
}
{ LDGBOT3_FIRE
@Ç¥ LANDBOT_FIRE
}
{ LANBOT1_FIRE
@Ç¥ LANDBOT_FIRE
i LEX PLATBOTS
}
{ LANBOT2_FIRE
@Ç¥ LANDBOT_FIRE
}
{ LANBOT3_FIRE
@Ç¥ LANDBOT_FIRE
}
{ LANBOT4_FIRE
@Ç¥ LANDBOT_FIRE
}
{ LANDBOT_FIRE
Ü 10 0 0 1
@Ç╣ NRLASER GUN 5 60 0 0 0
}
{ LBOTAI_1
@Ç¥ LDGBOTAI
}
{ LBOTAI_2
@Ç¥ LDGBOTAI
}
{ LDGBOTAI
I ^ëê = 1 THEN ^ëê = 0
E ^ëê = 1
}
{ LANDBOTS
I ^ê┐ = $üâ AND ^ç╖ = $üé THEN
{
i LEX PLATBOTS
}
I ^ëç = 1 THEN ^ëç = 0
E ^ëç = 1
}
{ LDGBOT1_AI
ó PAD2 PAD3 PAD4
:TOP
â
@Ç¢ PLAYER
I @Ç╛ == 0 THEN J #Çû
@Ç¢ LDGBOT1
I ^ëÇ = $üé THEN
é
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
p
M FIRE CONTINUE
p
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
J #Çû
}
{ LDGBOT2_AI
ó PAD2 PAD3 PAD4
:TOP
â
@Ç¢ PLAYER
I @Ç╛ == 0 THEN J #Çÿ
@Ç¢ LDGBOT2
I ^ëü = $üé THEN
é
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
p
M FIRE CONTINUE
p
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
J #Çÿ
}
{ LDGBOT3_AI
ó PAD2 PAD3 PAD4
:TOP
â
@Ç¢ PLAYER
I @Ç╛ == 0 THEN J #ÇÜ
@Ç¢ LDGBOT3
I ^ëé = $üé THEN
é
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
p
M FIRE CONTINUE
p
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
J #ÇÜ
}
{ LANBOT1_AI
ó PAD1
:TOP
â
I ^ëâ = $üé THEN
é
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
p
M FIRE CONTINUE
p
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
J #Ç£
}
{ LANBOT2_AI
ó PAD1
:TOP
â
I ^ëä = $üé THEN
é
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
p
M FIRE CONTINUE
p
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
J #Ç₧
}
{ LANBOT3_AI
ó PAD1
:TOP
â
I ^ëà = $üé THEN
é
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
p
M FIRE CONTINUE
p
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
J #Çá
}
{ LANBOT4_AI
ó PAD1
:TOP
â
I ^ëå = $üé THEN
é
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
p
M FIRE CONTINUE
p
I ^Åú == 0 THEN W ^ï╢
I ^Åú == 1 THEN W ^ï╖
I ^Åú == 2 THEN W ^ï╕
J #Çó
}
{ LDGBOT1_STIMULUS _DAMAGE
@Ç¥ LANDBOT_DAMAGE
}
{ LDGBOT2_STIMULUS _DAMAGE
@Ç¥ LANDBOT_DAMAGE
}
{ LDGBOT3_STIMULUS _DAMAGE
@Ç¥ LANDBOT_DAMAGE
}
{ LANBOT1_STIMULUS _DAMAGE
@Ç¥ LANDBOT_DAMAGE
}
{ LANBOT2_STIMULUS _DAMAGE
@Ç¥ LANDBOT_DAMAGE
}
{ LANBOT3_STIMULUS _DAMAGE
@Ç¥ LANDBOT_DAMAGE
}
{ LANBOT4_STIMULUS _DAMAGE
@Ç¥ LANDBOT_DAMAGE
}
{ LANDBOT_DAMAGE
:ENERGY_DAMAGE
A OFF
M RECOIL_TL
A ON
}
{ LDGBOT1_DEATH
^ëÇ = $üé
@Ç¥ LANBOT_DEATH
}
{ LDGBOT2_DEATH
^ëü = $üé
@Ç¥ LANBOT_DEATH
}
{ LDGBOT3_DEATH
^ëé = $üé
@Ç¥ LANBOT_DEATH
}
{ LANBOT1_DEATH
^ëâ = $üé
@Ç¥ LANBOT_DEATH
}
{ LANBOT2_DEATH
^ëä = $üé
@Ç¥ LANBOT_DEATH
}
{ LANBOT3_DEATH
^ëà = $üé
@Ç¥ LANBOT_DEATH
}
{ LANBOT4_DEATH
^ëå = $üé
@Ç¥ LANBOT_DEATH
}
{ LANBOT_DEATH
ñ CURFIG
M EXPLODE
@Çå `ǽ 255
Ü 20 20 20 1
ú BOOM WHITE CURFIG
K CURFIG
l CURFIG CONTINUE
}
{ KILL_LANDBOTS
I @Ç¢ LDGBOT1 THEN
K
I @Ç¢ LDGBOT2 THEN
K
I @Ç¢ LDGBOT3 THEN
K
I @Ç¢ LANBOT1 THEN
K
I @Ç¢ LANBOT2 THEN
K
I @Ç¢ LANBOT3 THEN
K
I @Ç¢ LANBOT4 THEN
K
}
//$ 26 - version number