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The Best of Select: Games 4
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CD_1.iso
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bioforge
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script
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beachmon.scp
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Wrap
Text File
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1995-02-21
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3KB
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393 lines
{ MISSLE_MONITOR
P ~ÇÇ
P ~Çü
P ~Çé
P ~Çâ
"masm"
~ÇÇ = 1
~Çü = 1
~Çé = 1
~Çâ = 1
"no1a" ~ÇÇ
"no2a" ~Çü
"no3a" ~Çé
"no4a" ~Çâ
:LOOP
â
J #Çü
:ESCAPE_BUTTON
@Çå `ü▓ 200 -1024
}
{ WPN_MON_USE
I @Çä IN 10 90 THEN
{
M LOOK_AT_MON FREEZE
@Ç¥ CS_GUNNERYSTATIONMONITOR
M STAND CONTINUE
W 5 SECONDS
i LEX DSMON
}
}
{ CS_GUNNERYSTATIONMONITOR
P ~ÇÇ
P ~Çü
P ~Çé
I @Çú THEN é
^ê▒ = @Çç `åÖ
^ê▒ 0
I @Çó ^àÜ != 1 && ^àƒ == 1 THEN
{
^àÜ = @Çì SHOW_STATIC
}
~ÇÇ = 0
~Çü = 0
^àÜ = 0
"wpnm"
C UNLOCK
C "BCHM"
"VIEV" "BCHM"
"RETA" 1
~Çé = @Çì XYRANDOMPROCESS
:UPDATE
"AR1A" 2
"AR1L" $Ç▓ " "
"AR2A" 2
"AR2L" $Ç▓ " "
"AR3A" 2
"AR3L" $Ç▓ " "
"AR4A" 2
"AR4L" $Ç▓ " "
N ~ÇÇ
{
U 1
"AR1A" 1
"AR1L" $Ç│ "Armed/FArmé/GBereit"
X ÇÇ
U 2
"AR2A" 1
"AR2L" $Ç│ "Armed/FArmé/GBereit"
X ÇÇ
U 3
"AR3A" 1
"AR3L" $Ç│ "Armed/FArmé/GBereit"
X ÇÇ
}
I ~Çü = 0 THEN
{
"PRTB" $Ç│ "PORT/FBABORD/GLINKS"
"STRB" $Ç╖ "STARBOARD/FTRIBORD/GRECHTS"
}
E
{
"PRTB" $Ç╖ "PORT/FBABORD/GLINKS"
"STRB" $Ç│ "STARBOARD/FTRIBORD/GRECHTS"
}
I @ÇÅ ^äÿ 1 AND ~Çü = 0 THEN
"MS1B" $Ç│ "1"
E
"MS1B" $Ç╖ "1"
I @ÇÅ ^äÿ 2 AND ~Çü = 0 THEN
"MS2B" $Ç│ "2"
E
"MS2B" $Ç╖ "2"
I @ÇÅ ^äÿ 3 AND ~Çü = 0 THEN
"MS3B" $Ç│ "3"
E
"MS3B" $Ç╖ "3"
"MS4B" $Ç╖ "4"
I ~ÇÇ != 0 THEN
"FIRB" $Ç│ "FIRE/FFEU/GFEUER"
E
"FIRB" $Ç╖ "FIRE/FFEU/GFEUER"
"XITB" $Ç│ "EXIT/FSORTIR/GZURÜCK"
:LOOP
â
J #Çå
:STRB_BUTTON
@Çå `ü¡
~Çü = 0
C UNLOCK
C "BCHM"
"VIEV" "BCHM"
~ÇÇ = 0
I ^àƒ == $üé THEN
{
^ê▒ 0
^àÜ
"STAA" 0
}
J #Çà
:PRTB_BUTTON
^ê▒ 150
@Çå `ü¡
~Çü = 1
~ÇÇ = 0
^àÜ = @Çì SHOW_STATIC
J #Çà
:MS1B_BUTTON
I ^ä£ == $üâ THEN
{
@Çå `ü«
~ÇÇ = 1
}
E
@Çå `ÇÄ
J #Çà
:MS2B_BUTTON
I ^ä£ == $üâ THEN
{
@Çå `ü«
~ÇÇ = 2
}
E
@Çå `ÇÄ
J #Çà
:MS3B_BUTTON
I ^ä£ == $üâ THEN
{
@Çå `ü«
~ÇÇ = 3
}
E
@Çå `ÇÄ
J #Çà
:FIRB_BUTTON
@Çå `ü»
I ~ÇÇ != 0 THEN
{
I ^ä£ == $üâ THEN
{
b ^äÿ ~ÇÇ
~ÇÇ = 0
@Çì MISSLE_LAUNCH
}
}
J #Çà
:XITB_BUTTON
:ESCAPE_BUTTON
@Çå `ü▓ 200 -1024
I ^àƒ == 1 THEN
{
I @Çó ^ࢠTHEN
^à¢
I @Ç¢ ACIDD THEN @Çì REMOVEBEAST
}
^ê▒
I @Çó ~Çé THEN ~Çé
I @Çó ^àÜ THEN ^àÜ
C LND5
C UNLOCK
}
{ XYRANDOMPROCESS
P ~ÇÇ
:LOOP
~ÇÇ = @Çà 1 9
N ~ÇÇ
{
U 1
"RETL" $Ç│ "141, 33"
X Çü
U 2
"RETL" $Ç│ "585,419"
X Çü
U 3
"RETL" $Ç│ " 01,918"
X Çü
U 4
"RETL" $Ç│ "674,825"
X Çü
U 5
"RETL" $Ç│ "377,821"
X Çü
U 6
"RETL" $Ç│ "102,508"
X Çü
U 7
"RETL" $Ç│ "339,018"
X Çü
U 8
"RETL" $Ç│ "222, 19"
X Çü
U 9
"RETL" $Ç│ " 23,192"
X Çü
}
â
J #ÇÉ
}
{ SHOW_STATIC
^ê▒ 150
:LOOP
"STAA" 1
â
"STAA" 2
â
"STAA" 3
â
I @Çú THEN J #ÇÆ
^ê▒ 0
"STAA" 0
}
{ MISSLE_LAUNCH
P ~ÇÇ
^ä£ = $üé
~ÇÇ = @Çà 0 2 * 1024
@Çå `åÿ 255 ~ÇÇ
:LOOP
^äÖ ++
â
I ^äÖ = 48 THEN
{
I @Çó ^àí && ^àƒ == 0 THEN
{
^àƒ = 1
^ࢠ= @Çì KILLFLUFFY
@Ç¥ EXPLODEMISSILE
}
E
@Çì MISSLE_BOOM
}
L #Çö 106
^äÖ = 0
^ä£ = $üâ
}
{ MISSLE_BOOM
I ^àƒ != 0 THEN
{
@Ç¥ EXPLODEMISSILE
é
}
I @Çó ^àú == $üé AND @Çó ^àí == $üé THEN
{
I @Çó ^àó == $üé THEN
^àú = @Çì MISSILEGOBOOM
}
@Çì SHOW_STATIC2 1 2
@Ç¥ EXPLODEMISSILE
}
{ EXPLODEMISSILE
P ~ÇÇ
~ÇÇ = @Çà 0 2 * 1024
@Çå `åû 150 ~ÇÇ
I ^àñ == 0 THEN @Çì MISSLE_DAMAGE
}
{ MISSLE_DAMAGE
^àñ = 1
:LOOP
^ä¢ ++
â
I ^ä¢ = 31 THEN
^ä¢ = 2
L #Çÿ
^ä¢ = 0
}
{ MISSILE_LAUNCH2
P ~ÇÇ
^ä£ = $üé
^àƒ = 1
:ANIM
^äÖ ++
â
L #ÇÜ 24
~ÇÇ = @Çà 0 2 * 1024
@Çå `åû 150 ~ÇÇ
^ࢠ= @Çì KILLFLUFFY
^ä£ = $üâ
}
//$ 26 - version number