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The Best of Select: Games 4
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CD_1.iso
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bioforge
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ai_tower.scp
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Text File
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1995-01-18
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3KB
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347 lines
{ TTBATZA
^î₧ = 0
}
{ TTBATZB
^î₧ = 0
}
{ TTBAT1
^î₧ = 1
}
{ TTBAT2
^î₧ = 2
}
{ TTBAT3
^î₧ = 3
}
{ TTBAT4
^î₧ = 4
}
{ TTBAT4B
^î₧ = 4
}
{ TTBAT5
^î₧ = 5
}
{ TTBAT5A
^î₧ = 5
}
{ TTBAT6A
^î₧ = 6
}
{ TTBAT6B
^î₧ = 6
}
{ TTBAT7A
^î₧ = 7
}
{ TTBAT7B
^î₧ = 7
}
{ TTBAT8
^î₧ = 8
}
{ TTBAT9
^î₧ = 9
}
{ TTBAT10
^î₧ = 10
}
{ READY_TOWERBOTS
I ^ç╖ THEN
{
I @Ç¢ TOWBOT1 THEN K
I @Ç¢ TOWBOT2 THEN K
I @Ç¢ TOWBOT3 THEN K
I @Ç¢ TOWBOT4 THEN K
I @Ç¢ TOWBOT5 THEN K
I @Ç¢ TOWBOT6 THEN K
^îƒ = $üé
^îá = $üé
^îí = $üé
^îó = $üé
^îú = $üé
^îñ = $üé
é
}
I ^îƒ = $üâ THEN
@Çì READY_TBOT1
I ^îá = $üâ THEN
@Çì READY_TBOT2
I ^îí = $üâ THEN
@Çì READY_TBOT3
I ^îó = $üâ THEN
@Çì READY_TBOT4
I ^îú = $üâ THEN
@Çì READY_TBOT5
I ^îñ = $üâ THEN
@Çì READY_TBOT6
}
{ READY_A_TOWBOT
Z CURFIG OFF
r CURFIG OFF
è ON
A OFF
ï PLAYER
}
{ READY_TBOT1
I @Ç¢ TOWBOT1 = $üé THEN
{
é
}
@Ç¥ READY_A_TOWBOT
Y TWR3 TWR4 TWR5 TWR6 TWR7 ELT1 ELT2
ö TOWBOT1
G TWBOT1
£ TWBFACE
ª TWBOT1
M ATK_STAND CONTINUE
A ON
}
{ READY_TBOT2
I @Ç¢ TOWBOT2 = $üé THEN
{
é
}
@Ç¥ READY_A_TOWBOT
Y TWR3 TWR4 TWR5 TWR6 TWR7 ELT1 ELT2
ö TOWBOT2
G TWBOT2
£ TWBFACE
ª TWBOT2
q ATK_STAND 6
A ON
}
{ READY_TBOT3
I @Ç¢ TOWBOT3 = $üé THEN
{
é
}
@Ç¥ READY_A_TOWBOT
Y TWR3 TWR4 TWR5 TWR6 TWR7
ö TOWBOT3
G TWBOT3
£ 180
ª TWBOT3
M ATK_STAND CONTINUE
A ON
}
{ READY_TBOT4
I @Ç¢ TOWBOT4 = $üé THEN
{
é
}
@Ç¥ READY_A_TOWBOT
Y TWR3 TWR4 TWR5 TWR6 TWR7
ö TOWBOT4
G TWBOT4
£ 0
ª TWBOT4
q ATK_STAND 6
A ON
}
{ READY_TBOT5
I @Ç¢ TOWBOT5 = $üé THEN
{
é
}
@Ç¥ READY_A_TOWBOT
Y TWR1 TWR2 TWR3 TWR4 TWR5 TWR6 TWR7
ö TOWBOT5
G TWBOT5
£ 180
ª TWBOT5
M ATK_STAND CONTINUE
A ON
}
{ READY_TBOT6
I @Ç¢ TOWBOT6 = $üé THEN
{
é
}
@Ç¥ READY_A_TOWBOT
Y TWR1 TWR2 TWR3 TWR4 TWR5 TWR6 TWR7
ö TOWBOT6
G TWBOT6
£ 180
ª TWBOT6
M ATK_STAND CONTINUE
A ON
}
{ TOWBOT1_FIRE
@Ç¥ TOWERBOT_FIRE
}
{ TOWBOT2_FIRE
@Ç¥ TOWERBOT_FIRE
}
{ TOWBOT3_FIRE
@Ç¥ TOWERBOT_FIRE
}
{ TOWBOT4_FIRE
@Ç¥ TOWERBOT_FIRE
}
{ TOWBOT5_FIRE
@Ç¥ TOWERBOT_FIRE
}
{ TOWBOT6_FIRE
@Ç¥ TOWERBOT_FIRE
}
{ TOWERBOT_FIRE
I @Çí LEX ELT AND ^ä¡ = $ââ THEN é
Ü 10 0 0 1
@Ç╣ NRLASER GUN 5 60 0 0 0
}
{ TOWBOT1_AI
:TOP
â
I ^îƒ = $üé THEN
é
I ^î₧ = 0 THEN
J #Çá
I ^î₧ = 2 THEN
J #Çá
I ^î₧ > 7 THEN
J #Çá
p
M FIRE CONTINUE
W 30
p
W 30
J #Çá
}
{ TOWBOT2_AI
:TOP
â
I ^îá = $üé THEN
é
I ^î₧ < 2 THEN
J #Çó
I ^î₧ > 7 THEN
J #Çó
p
M FIRE CONTINUE
W 30
p
W 30
J #Çó
}
{ TOWBOT3_AI
:TOP
â
I ^îí = $üé THEN
é
I ^î₧ < 5 THEN
J #Çñ
I ^î₧ > 7 THEN
J #Çñ
p
M FIRE CONTINUE
W 30
p
W 30
J #Çñ
}
{ TOWBOT4_AI
:TOP
â
I ^îó = $üé THEN
é
I ^î₧ < 5 THEN
J #Ǫ
I ^î₧ > 7 THEN
J #Ǫ
p
M FIRE CONTINUE
W 30
p
W 30
J #Ǫ
}
{ TOWBOT5_AI
:TOP
â
I ^î₧ = 6 THEN
J #Ç⌐
I ^î₧ = 9 THEN
J #Ç⌐
J #Ç¿
:GOOD
p
M FIRE CONTINUE
W 30
p
W 30
J #Ç¿
}
{ TOWBOT6_AI
:TOP
â
I ^î₧ = 7 THEN
J #Ǽ
I ^î₧ = 8 THEN
J #Ǽ
J #ǽ
:GOOD
p
M FIRE CONTINUE
W 30
p
W 30
J #ǽ
}
{ TOWERBOT_STIMULUS _DAMAGE
:ENERGY_DAMAGE
A OFF
M RECOIL_TL
A ON
}
{ TOWBOT_DEATH
ñ CURFIG
M EXPLODE
Ü 20 20 20 1
@Çå `ǽ
ú BOOM WHITE CURFIG
K CURFIG
l CURFIG CONTINUE
}
{ TOWBOT1_DEATH
^îƒ = $üé
@Ç¥ TOWBOT_DEATH
}
{ TOWBOT2_DEATH
^îá = $üé
@Ç¥ TOWBOT_DEATH
}
{ TOWBOT3_DEATH
^îí = $üé
@Ç¥ TOWBOT_DEATH
}
{ TOWBOT4_DEATH
^îó = $üé
@Ç¥ TOWBOT_DEATH
}
{ TOWBOT5_DEATH
^îú = $üé
@Ç¥ TOWBOT_DEATH
}
{ TOWBOT6_DEATH
^îñ = $üé
@Ç¥ TOWBOT_DEATH
}
//$ 26 - version number