^îé = @Ç║ `ü¥ $üç "NURSEBOT: Subject must stay in bunk.~Recuperation is mandatory./FLe sujet doit rester couché.~Il est obligatoire de récupérer./GPatient muß liegenbleiben.~Heilung erforderlich."
^îü = @Çÿ `ü¥
@Ç¥ WAITFORNURSEBOTSPEECH
X Çü
U 2
M ATK_SYRINGE
~Çü = 0
X Çü
}
~Çü = ~Çü + 1
}
}
â
J #Çé
}
{ NURSEBOT_DEFEND
^îï = 0
M DEFEND CONTINUE
^îé
^îü
^îé = @Ç║ `äÆ $üç "NURSEBOT: Violence is counter-productive. /FLa violence ne sert à rien./GAnwendung von Gewalt ist nutzlos."
^îü = @Çÿ `äÆ
^îé
^îé = @Ç║ `äÉ $üç "This unit is shock resistant./FCette unité est à l'épreuve des chocs./GDiese Maschine~ist erschütterungsresistent."
^îü = @Çÿ `äÉ
^îé
:LOOP
I @Çô "Defend" = $üâ THEN
{
â
J #Çä
}
}
{ WAITFORNURSEBOTSPEECH
M ATK_STAND CONTINUE
:TOP
â
p TEN_DEGREES
I ^îï > 0 THEN
é
I @Çó ^îé == $üâ THEN
J #Çå
}
{ FIRSTBOT_STIMULUS _DAMAGE
P ~Çü
:GOT_HIT
~Çü = @ÇÖ
I ~Çü > 150 || ~Çü < -150 THEN
{
.ÇéÇâ = $üû
@Çå `Çí
₧ AVDBAR3
₧ AVDBNK3
@Ç¥ NURSEBOT_DAMAGE
@Çì NURSEBOT_BOUNCING
é
}
I @Çó ^îé == $üé THEN
{
^îü
^îé = @Ç║ `ü₧ $üç "NURSEBOT: Subject must comply~with all instructions. /FLe sujet doit obéir aux instructions. /GPatient hat sich~allen Befehlen zu fügen."
^îü = @Çÿ `ü₧
}
@Çì SLUR_ENEMY_SPEECH ^îü
^îï = 1
é
:HIT_PLAYER_ATK_SYRINGE
^îè ++
I ^îè != 2 THEN
é
@Ç¢ PLAYER
A OFF
Q "Your vision begins to blur... /FVotre vue commence à se troubler... /GAlles verschwimmt vor deinen Augen..."
M DIE
@Ç¢ FIRSTBOT
r CURFIG OFF
Z CURFIG OFF
u CURFIG OFF
è ON
┬
A OFF
D 5 IMPACT
^åå = 0
@Çì REVIVELEX
@Ç£ HIDE
@Ç¢ PLAYER
A ON
é
}
{ FIRSTBOT_ATK_STAND
I .ÇéÇâ == $üû THEN
M BOUNCE CONTINUE
E
M ATK_STAND CONTINUE
}
{ NURSEBOT_BOUNCING
P ~ÇÇ
^îâ = 0
A OFF
r CURFIG ON
M START_BOUNCE
M BOUNCE CONTINUE
^îü
^îü = 0
I ^Åú > 0 THEN
i LEX COMBATCLUE
:LOOP
â
I ^îâ == 1 THEN J #Çì
I @Çó ^îé == $üé THEN
{
~ÇÇ = @Çà -6000 -1200
^îé = @Ç║ `ü₧ $üç "NURSEBOT: Subject must comply~with all instructions./FLe sujet doit obéir aux instructions./GPatient hat sich~allen Befehlen zu fügen."