@Ç║ `êá $üè "MARINE: Unit 14 reporting...~I've got motion in sector 5./FUnité 14 en ligne :~mouvement détecté en zone 5./GHier Nummer 14.~Im Sektor 5 bewegt sich was."
@Ç║ `å│ $üä "MASTABA: This is Mastaba.~Lock confirmed - it's him.~Take him out./FIci Mastaba. Localisation confirmée.~C'est lui, occupez-vous en./GHier spricht Mastaba. Ortung bestätigt~- das ist er. Eliminieren."
}
{ TM2GO1
@Çì ACTIVATE_MARINE2
}
{ TM2GO2
@Çì ACTIVATE_MARINE2
}
{ XSADSD
I ^ç╖ = $üé THEN
é
I ^ìò THEN
{
@Ç¢ MARINE3A
Y BCH9
}
@Çì ACTIVATE_MARINE2
}
{ READY_MARINE2
I ^ç╖ = $üé THEN
é
I ^ìæ = $üé THEN
é
^ìÆ = $üé
I @Ç¢ MARINE2 = $üé THEN
{
! "CAN'T FIND Marine2 !!"
é
}
Z CURFIG ON
r CURFIG OFF
è ON
ï PLAYER
Y BTN1 BTN2 BTN3 BTN4 BTN5 BCHA BCHB BCHC
I @Çæ ANYWHERE BLASTERM2 = $üé THEN
{
I @ÇÜ BLASTERM2 THEN
f CARRY
E
{
! "Can't find blasterM2"
}
}
ö MARINE2
G PMRN2
£ FMRN2
}
{ ACTIVATE_MARINE2
I ^ç╖ = $üé THEN
é
I ^ìæ = $üé THEN
é
I ^ìÆ = $üâ THEN
é
Y BTN1 BTN2 BTN3 BTN4 BTN5 BCHA BCHB BCHC
I @Ç¢ MARINE2 = $üé THEN
{
! "CAN'T FIND Marine2 !!"
é
}
^ìÆ = $üâ
┬
A OFF
G FMRN2 RUN 30
┴
I ^ìô > 2 THEN
{
^îé = @Ç║ `êñ $üè "MARINE: I wish I could see the~expression on your face./FJ'aimerais bien voir la tête que tu fais./GIch wünschte, ich könnte~deinen Gesichtsausdruck sehen."
^îü = @Çÿ `êñ
A ON
é
}
^ìô = 3
^îé = @Ç║ `êó $üè "By the Paragon! He's got some~sort of reflective suit on!/FPar le Parangon !~Il porte une sorte de combinaison réflectrice !/GBeim Paragon!~Er hat eine Art Reflektionsanzug an!"
^îü = @Çÿ `êó
M ATK_SHOOT
A ON
}
{ MARINE2_AI
P ~ÇÇ
^îê = 0
^îç = 0
:TOP
â
I ^ìÆ = $üé THEN
J #Çï
I .ÇéÇâ != $üö THEN
J #Çï
~ÇÇ = @Ç¥ MONSTER_MOVE 15
I ~ÇÇ > 0 THEN
{
N ~ÇÇ
{
U 1
I @Çô "atk_m1" != $üâ THEN
M ATK_M1 CONTINUE
X ÇÇ
U 2
I @Çô "atk_m2" != $üâ THEN
M ATK_M2 CONTINUE
X ÇÇ
U 3
I @Çô "atk_m3" != $üâ THEN
M ATK_M3 CONTINUE
X ÇÇ
U 4
U 6
┴
X ÇÇ
U 7
I @Çô "atk_m7" != $üâ THEN
M ATK_M7 CONTINUE
X ÇÇ
U 8
I @Çô "atk_m8" != $üâ THEN
M ATK_M8 CONTINUE
X ÇÇ
U 9
I @Çô "atk_m9" != $üâ THEN
M ATK_M9 CONTINUE
X ÇÇ
U 10
┴
M ATK_SHOOT
X ÇÇ
}
}
E
{
@Çì LUTHOR_ATTACK
}
â
J #Çï
}
{ MARINE2_STIMULUS _DAMAGE
:GOT_HIT
I @Çó ^îé == $üâ THEN
^îü
é
:SUPER_RECOIL
^îç ++
I ^îç = 1 THEN
{
^îà = @Ç║ `ç╣ $üë "It's a bad idea to get in my way right now./FC'est une très mauvaise idée de se mettre~en travers de ma route en ce moment./GDu gehst mir jetzt besser aus dem Weg!"
^îå = @Çÿ `ç╣
}
I ^îç = 3 THEN
{
^îà = @Ç║ `ç║ $üë "You people have worse problems to worry~about in this place than me!/FVous avez des choses beaucoup~plus importantes à faire~que de vous occuper de moi !/GIhr habt hier größere Probleme~als mich!"
^îå = @Çÿ `ç║
}
I ^îç = 5 THEN
^îç = 0
é
:PLAYER_SUPER_RECOILED
^îê ++
A OFF
@Ç¥ READY_MONSTER_TAUNT
I ^îê = 1 THEN
{
^îé = @Ç║ `êú $üè "MARINE: You want the job done right,~call the professionals./FSi tu veux du travail bien fait,~fais appel à des professionnels./GWenn du was richtig erledigt haben willst,~ruf die Profis!"
^îü = @Çÿ `êú
M C_TAUNT1 CONTINUE
}
I ^îê = 3 THEN
{
^îé = @Ç║ `êñ $üè "MARINE: I wish I could see the~expression on your face./FJ'aimerais voir~la tête que tu fais./GIch wünschte, ich könnte~deinen Gesichtsausdruck sehen."
^îü = @Çÿ `êñ
M C_TAUNT1 CONTINUE
}
I ^îê = 5 THEN
^îê = 0
@Ç¥ PAUSE_FOR_SUBTITLE
M ATK_STAND CONTINUE
A ON
é
:KILLED_PLAYER
I ^ìæ = $üé THEN
é
A OFF
M ATK_M2 CONTINUE
W 20
┴
M ATK_STAND CONTINUE
W 1 SECONDS
M TAUNT1 CONTINUE
^îé = @Ç║ `êÑ $üè "MARINE: Our comrades are avenged./FNos camarades sont vengés./GUnsere Kameraden sind gerächt."
@Ç¥ PAUSE_FOR_SUBTITLE
â
M STAND CONTINUE
}
{ MARINE2_DEATH
^ìæ = $üé
@Ç¢ MARINE2
║ ON
M DIE
o
u CURFIG OFF
I @Çæ RTHAND BLASTERM2 THEN
{
@ÇÜ RTHAND
f GROUND
}
E
! "I've lost me BlasterM2 device!"
@Ç¢ PLAYER
A OFF
M ATK_M2 CONTINUE
W 20
I @Çò > 30 THEN
┴
è OFF
M STAND CONTINUE
W 1 SECONDS
M TAUNT2 CONTINUE
@Çì GROWL 5
@Ç║ `ç╗ $üë "If you only knew what happened here,~you'd turn your guns on them instead!/FSi seulement tu savais ce qui~s'est passé ici, tu pointerais~plutôt ton arme contre eux !/GWenn du nur wüßtest, was hier vorgeht,~würdest du statt dessen auf sie schießen!"