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Text File  |  1996-07-26  |  2KB  |  85 lines

  1. //**************************************************************************
  2. //**
  3. //** specials.acs
  4. //**
  5. //**************************************************************************
  6.  
  7. special
  8.     80:ACS_Execute(5),
  9.     81:ACS_Suspend(2),
  10.     82:ACS_Terminate(2),
  11.     83:ACS_LockedExecute(5),
  12.     42:Ceiling_CrushAndRaise(3),
  13.     44:Ceiling_CrushStop(1),
  14.     43:Ceiling_LowerAndCrush(3),
  15.     40:Ceiling_LowerByValue(3),
  16.     41:Ceiling_RaiseByValue(3),
  17.     45:Ceiling_CrushRaiseAndStay(3),
  18.     69:Ceiling_MoveToValueTimes8(4),
  19.     10:Door_Close(2),
  20.     11:Door_Open(2),
  21.     12:Door_Raise(3),
  22.     13:Door_LockedRaise(4),
  23.     20:Floor_LowerByValue(3),
  24.     36:Floor_LowerByValueTimes8(3),
  25.     66:Floor_LowerInstant(3),
  26.     68:Floor_MoveToValueTimes8(4),
  27.     21:Floor_LowerToLowest(2),
  28.     22:Floor_LowerToNearest(2),
  29.     28:Floor_RaiseAndCrush(3),
  30.     23:Floor_RaiseByValue(3),
  31.     35:Floor_RaiseByValueTimes8(3),
  32.     67:Floor_RaiseInstant(3),
  33.     24:Floor_RaiseToHighest(2),
  34.     25:Floor_RaiseToNearest(2),
  35.     95:FloorAndCeiling_LowerByValue(3),
  36.     96:FloorAndCeiling_RaiseByValue(3),
  37.     46:Floor_CrushStop(1),
  38.     109:Light_ForceLightning(1),
  39.     110:Light_RaiseByValue(2),
  40.     111:Light_LowerByValue(2),
  41.     112:Light_ChangeToValue(2),
  42.     113:Light_Fade(3),
  43.     114:Light_Glow(4),
  44.     115:Light_Flicker(3),
  45.     116:Light_Strobe(5),
  46.     29:Pillar_Build(3),
  47.     94:Pillar_BuildAndCrush(4),
  48.     30:Pillar_Open(4),
  49.     62:Plat_DownWaitUpStay(3),
  50.     63:Plat_DownByValue(4),
  51.     64:Plat_UpWaitDownStay(3),
  52.     65:Plat_UpByValue(4),
  53.     60:Plat_PerpetualRaise(3),
  54.     61:Plat_Stop(1),
  55.     6:Polyobj_MoveTimes8(4),
  56.     4:Polyobj_Move(4),
  57.     2:Polyobj_RotateLeft(3),
  58.     3:Polyobj_RotateRight(3),
  59.     7:Polyobj_DoorSwing(4),
  60.     8:Polyobj_DoorSlide(5),
  61.     93:Polyobj_OR_MoveTimes8(4),
  62.     92:Polyobj_OR_Move(4),
  63.     90:Polyobj_OR_RotateLeft(3),
  64.     91:Polyobj_OR_RotateRight(3),
  65.     120:Radius_Quake(5),
  66.     140:Sector_ChangeSound(2),
  67.     26:Stairs_BuildDown(5),
  68.     27:Stairs_BuildUp(5),
  69.     31:Stairs_BuildDownSync(4),
  70.     32:Stairs_BuildUpSync(4),
  71.     70:Teleport(1),
  72.     71:Teleport_NoFog(1),
  73.     74:Teleport_NewMap(2),
  74.     72:ThrustThing(2),
  75.     73:DamageThing(1),
  76.     130:Thing_Activate(1),
  77.     131:Thing_Deactivate(1),
  78.     133:Thing_Destroy(1),
  79.     134:Thing_Projectile(5),
  80.     136:Thing_ProjectileGravity(5),
  81.     132:Thing_Remove(1),
  82.     135:Thing_Spawn(3),
  83.     137:Thing_SpawnNoFog(3),
  84.     138:Floor_Waggle(5);
  85.