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1992-09-09
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% Copyright (C) 1990, 1992 Aladdin Enterprises. All rights reserved.
% Distributed by Free Software Foundation, Inc.
%
% This file is part of Ghostscript.
%
% Ghostscript is distributed in the hope that it will be useful, but
% WITHOUT ANY WARRANTY. No author or distributor accepts responsibility
% to anyone for the consequences of using it or for whether it serves any
% particular purpose or works at all, unless he says so in writing. Refer
% to the Ghostscript General Public License for full details.
%
% Everyone is granted permission to copy, modify and redistribute
% Ghostscript, but only under the conditions described in the Ghostscript
% General Public License. A copy of this license is supposed to have been
% given to you along with Ghostscript so you can know your rights and
% responsibilities. It should be in a file named COPYING. Among other
% things, the copyright notice and this notice must be preserved on all
% copies.
% Font initialization for Ghostscript.
% Ghostscript fonts have essentially the same contents as Adobe Type 1 fonts,
% except that the external form doesn't use eexec encryption.
% Someday there may be GNU documentation that describes this format.
% Until then, you'll have to either get a copy of Adobe's book, or read
% the Ghostscript code. The interpreter for Type 1 fonts, which reveals
% most of their structure, is in the file gstype1.c.
% Define the default font.
/defaultfontname /Ugly def
% Load the font name -> font file name map.
FontDirectory maxlength dict
2 dict begin
mark 1 index
/;
{ % The stack contains a mark, the dictionary, the font name,
% the file or alias name, and possibly additional information
% about the font.
counttomark 3 sub { pop } repeat put
1 index
} bind def
(Fontmap) run
end
pop pop % pop the mark and the copy of the dictionary
userdict exch /Fontmap exch put
% Ghostscript optionally can load individual CharStrings as they are needed.
% (This is intended primarily for machines with very small memories.)
% This happens if DISKFONTS is true. In this case, we define another
% dictionary parallel to FontDirectory that retains an open file
% for every font loaded.
DISKFONTS
{ /FontFileDirectory FontDirectory maxlength dict def
}
if
% Define an augmented version of .buildfont1 that inserts UnderlinePosition
% and UnderlineThickness entries in FontInfo if they aren't there already.
% (This works around the incorrect assumption, made by many word processors,
% that these entries are present in the built-in fonts.)
/.buildfont1x
{ dup /FontInfo known not
{ dup /FontInfo 2 dict put }
if
dup dup /FontInfo get dup dup
/UnderlinePosition known exch /UnderlineThickness known and
{ pop pop % entries already present
}
{ dup length 2 add dict copy
dup /UnderlinePosition known not
{ dup /UnderlinePosition 3 index /FontBBox get
1 get 2 div put % 1/2 the font descent
}
if
dup /UnderlineThickness known not
{ dup /UnderlineThickness 3 index /FontBBox get
dup 3 get exch 1 get sub 20 div put % 1/20 the font height
}
if
1 index /FontInfo get wcheck not { readonly } if
/FontInfo exch put
}
ifelse .buildfont1
} bind def
% Define definefont. This is a procedure built on an operator that
% does all the error checking and key insertion.
/.buildfontdict 3 dict
/.buildfont0 where { pop dup 0 /.buildfont0 load put } if
/.buildfont1 where { pop dup 1 /.buildfont1x load put } if
/.buildfont3 where { pop dup 3 /.buildfont3 load put } if
def
/definefont
{ 1 dict begin count /d exch def % save stack depth in case of error
{ dup /FontType get .buildfontdict exch get exec
DISKFONTS
{ FontFileDirectory 2 index known
{ dup /FontFile FontFileDirectory 4 index get put
}
if
}
if
readonly
}
stopped
{ count d sub { pop } repeat end /invalidfont signalerror }
{ end dup FontDirectory 4 2 roll put }
ifelse
} odef
% Ghostscript optionally can load individual CharStrings as they are needed.
% (This is intended primarily for machines with very small memories.)
% Initially, the character definition is the file position of the definition;
% this gets replaced with the actual CharString.
% Note that if we are loading characters lazily, CharStrings is writable.
% _Cstring must be long enough to hold the longest CharString for
% a character defined using seac. This is lenIV + 4 * 5 (for the operands
% of sbw, assuming div is not used) + 2 (for sbw) + 3 * 5 (for the operands
% of seac other than the character codes) + 2 * 2 (for the character codes)
% + 2 (for seac), i.e., lenIV + 43.
/_Cstring 60 string def
% When we initially load the font, we call
% <index|charname> <length> /readstring|/readhexstring skip_C
% to skip over each character definition and return the file position instead.
% This substitutes for the procedure
% <length> string currentfile exch read[hex]string pop
% What we actually store is fileposition * 1000 + length,
% negated if the string is stored in binary form.
/skip_C
{ load exch dup 1000 ge 3 index type /nametype ne or
{ % This is a Subrs string, or the string is so long we can't represent
% its length. Load it now.
currentfile 3 1 roll string exch exec pop
}
{ % Record the position and length, and skip the string.
dup currentfile fileposition 1000 mul add
2 index /readstring load eq { neg } if
3 1 roll
dup _Cstring length idiv
{ currentfile _Cstring 3 index exec pop pop
} repeat
_Cstring length mod _Cstring exch 0 exch getinterval
currentfile exch 3 -1 roll exec pop pop
}
ifelse
} bind def
% Type1BuildChar calls load_C to actually load the character definition.
/load_C % charindex fileposandlength ->
{ exch Encoding exch get exch
read_C type1addpath
} bind def
/read_C % charname fileposandlength -> charstring
{ dup abs 1000 idiv FontFile exch setfileposition
CharStrings 3 1 roll
dup 0 lt
{ neg 1000 mod string FontFile exch readstring }
{ 1000 mod string FontFile exch readhexstring }
ifelse pop
dup 4 1 roll put
% If the character is defined with seac, load its components now.
dup mark exch seac_C
counttomark
{ StandardEncoding exch get dup CharStrings exch get
dup type /integertype eq { read_C } { pop } ifelse pop
} repeat
pop % the mark
} bind def
/seac_C % charstring -> achar bchar ..or nothing..
{ dup length _Cstring length le
{ 4330 exch _Cstring type1decrypt exch pop
dup dup length 2 sub 2 getinterval <0c06> eq % seac
{ dup length
Private /lenIV known { Private /lenIV get } { 4 } ifelse
exch 1 index sub getinterval
% Parse the string just enough to extract the seac information.
% We assume that the only possible operators are hsbw, sbw, and seac,
% and that there are no 5-byte numbers.
mark 0 3 -1 roll
{ exch
{ { dup 32 lt
{ pop 0 }
{ dup 247 lt
{ 139 sub 0 }
{ dup 251 lt
{ 247 sub 256 mul 108 add 1 1 }
{ 251 sub -256 mul -108 add -1 1 }
ifelse
}
ifelse
}
ifelse
} % 0
{ mul add 0 } % 1
}
exch get exec
}
forall pop
counttomark 1 add 2 roll cleartomark % pop all but achar bchar
}
{ pop % not seac
}
ifelse
}
{ pop % punt
}
ifelse
} bind def
% Define an auxiliary procedure for loading a font.
% If DISKFONTS is true:
% - Prevent the CharStrings from being made read-only.
% - Substitute a different CharString-reading procedure.
% If the body of the font is encrypted with eexec, this is disabled,
% because the implicit 'systemdict begin' hides the redefinitions.
% We assume that:
% - The magic procedures (-|, -!, |-, and |) are defined with
% executeonly or readonly;
% - The contents of the reading pr