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Aztec Shareware Collection
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SIMULATION.ISO
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READ.ME
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1988-07-13
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WHAT IT IS
CADDIEHACK is a golf game written purely for IBM PCs and compatibles as well
as PS2s with EGA or VGA graphics. Most games use the lower resolution
CGA graphics so I have not bothered to make that an option for this game.
The result is a much shaper and better picture.
GOLF is the inspired name for this demo version.
ARCH is a course architect program used to create holes for CADDIE. This
program can be used to start new holes either from scratch or from
existing holes, or can be used to modify existing holes. ARCH is
available only when CADDIEHACK is purchased.
Both programs have extensive help both through an expanded READ.ME file
and with interactive help. CADDIEHACK displays a demo with the help
file to insure that the user is hitting the ball optimally.
To use this demo version, some of the help from CADDIEHACK is provided
below:
DETAILS OF `CADDIEHACK'
Pointers for winning shots:
1. Tapping the space bar begins the shot. For maximum power, allow the
swing pointer to climb to the top of the grid (blue area, not yellow).
Each line up the grid represents 10 percent of the maximum power.
2. Tap the space bar a second time to select the power of the swing. If
you wait until the swing pointer has passed 100 percent power (and gone
into the yellow area), your power is reduced dramatically. If the
swing pointer reaches the top of the yellow area, you miss the ball.
Suggestion: try to get between 90% and 100% power, the small
difference of getting 100 percent is not worth the risk
of going past 100% except in the most heated contest.
3. Tap the space bar a third time to make contact with the ball. If you
tap the space bar too early, you miss the ball. If you wait too long
until after the pointer is well into the yellow area below the grid,
you also miss the ball. If you do hit the ball, but hit it early, it
will slice right and with reduced power. Hitting late will hook left
and also reduce power of the shot.
Note: For putting on the closeup view only, the third tap will not
hook or slice but will cause a reduction of power. This causes
many players to consistently hit short putts.
On the other hand, putting too hard will cause the ball to roll
right over the cup.
4. Club selection is based upon distance to hole, wind, and playing level.
The built in caddie can make poor suggestions because it does not take
into consideration any special course circumstances.
Course Circumstances:
1. For gamesmanship, the driver is only available on the tee.
2. Hitting the ball from short grass (light green) allows full power.
3. Hitting the ball from longer grass (dark green) slightly reduces
the distance that the ball will travel.
4. Hitting the ball from puddles and rough will reduce the distance that
the ball travels even more.
5. The sand wedge is the only club that works well in sand.
6. Water is only a one stroke penalty, but the shot must be replayed.
7. The grade of the course is randomly generated for each hole, but only
shown when putting. The more arrows, the stronger the grade. For
example, > is a grade to the right.
8. Wind is also generated at random for each hole. Use the arrow keys
to adjust the direction of the shot before starting the swing.
9. At the end of 18 holes, a final ranking is calculated based on the
score and the playing level. CADDIEHACK allows games to be saved
and restarted later.
10. To disable the sound at the beginning, tap the space bar. Of course,
the opening sceen can be bypassed in CADDIEHACK.
Good Luck!
MICODE Developments