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Text File  |  1993-01-01  |  21KB  |  269 lines

  1.                                          Controls
  2.                                 ┌────────────────────┐
  3.                                 │ +         - Faster │
  4.                                 │ -         - Slower │
  5.                                 │ SPACE BAR - Pause  │
  6.                                 │ ESC       - Quit   │
  7.                                 └────────────────────┘
  8.  
  9.  
  10.  
  11.  
  12. ┌──────────────────────────────────────────────────────────────────────────────┐
  13. │                                                                              │
  14. │            ┌────────────────────────────────────────────────────┐            │
  15. │            │    K e n ' s   L a b y r i n t h    N o t e s :    │            │
  16. │            └────────────────────────────────────────────────────┘            │
  17. │                                                                              │
  18. │    Started:   Monday, October 12, 1992                                       │
  19. │    Revised:   Friday, January 1, 1993                                        │
  20. │                                                                              │
  21. └──────────────────────────────────────────────────────────────────────────────┘
  22.  
  23. ┌──────────────────────────────────────────────────────────────────────────────┐
  24. │                                                                              │
  25. │          1.  History:                                                        │
  26. │                                                                              │
  27. │     On June 9, 1992, I had first seen the shareware version of Wolfenstein.  │
  28. │ Since my brother (Alan) was playing Wolfenstein constantly all day, I decided│
  29. │ to win over his time by creating a game similar to it, except my own.  So on │
  30. │ June 16, 1992, I started, never knowing that the game would turn into what   │
  31. │ it is today.  The first thing I did was to figure out how to draw variable   │
  32. │ size vertical lines from a 64*64 bitmap.  Then, I studied about how I could  │
  33. │ project this onto the screen.  Next, I decided to store four mathematical    │
  34. │ pictures in a file, with the fifth one being my picture.  The number of      │
  35. │ pictures has been increasing steadily over the past four months, currently   │
  36. │ at 192.  The next big task to solve was how to clip movement so you do       │
  37. │ not go through walls.  After some time, I decided to start some of the many  │
  38. │ algorithms that draw planes on the screen quickly and correctly.  This was   │
  39. │ one of the toughest parts of the program, yet after a week of working on the │
  40. │ problem, I finally solved it.  In October, I was constantly adding the       │
  41. │ smaller features, such as a life bar, 8 monsters, 2 hazards (fans & holes)   │
  42. │ 3 types of food, 2 keys, 4 magical items (2 potions and capes), the status   │
  43. │ bar, the floor map automatically taking the place of a reserved bitmap,      │
  44. │ Adlib music, 360*240 resolution support, Sound Blaster digitized sound       │
  45. │ support, death animation, introduction screen, custom setup by means of a    │
  46. │ separate setup program, and animations at the ends of floors.  So far there  │
  47. │ are 27 floors, each having its own original song.  I thank Andrew Cotter for │
  48. │ creating 22 out of the 27 current floors, for drawing just about half of all │
  49. │ of the art, and for sharing his many ideas that are currently in the game.   │
  50. │                                                                              │
  51. │    Here are some of the more recent additions:                               │
  52. │    ───────────────────────────────────────────                               │
  53. │ - XMS extended memory support.                                               │
  54. │ - Introduction screen in the GIF format.                                     │
  55. │ - WALLS.KZP now uses LZW compression rather than Run-Length Encoding.        │
  56. │ - 3d-shading.                                                                │
  57. │ - New weapon selection keys.                                                 │
  58. │ - Strafe key.                                                                │
  59. │ - Doors that you can open and close.                                         │
  60. │ - New type of secret - Shootable walls, not just walk-through walls.         │
  61. │ - Much better art job.                                                       │
  62. │ - Story screen.                                                              │
  63. │ - Cool readme program. (I hope you understand this one)                      │
  64. │ - Up to 16 warp zones per level.                                             │
  65. │ - Final boss                                                                 │
  66. │ - High score table                                                           │
  67. │                                                                              │
  68. └──────────────────────────────────────────────────────────────────────────────┘
  69.  
  70. ┌──────────────────────────────────────────────────────────────────────────────┐
  71. │                                                                              │
  72. │          2.  Story:                                                          │
  73. │                                                                              │
  74. │   The fate of the Planet Earth is in your hands!  The scientific community   │
  75. │on the planet Zogar has been searching the universe for the alien race most   │
  76. │able to survive adversity. Some have been extremely intelligent, but were     │
  77. │lacking in physical skills.  Others were great warriors but did not match     │
  78. │the Zogarians in intellect.  You will be judged by your performance in a      │
  79. │unique labyrinth on Zogar, one which will test your physical and mental       │
  80. │aptitude (you know, like one of those Idaho tests, but with music in the      │
  81. │background).  So far, not one civilization has been deemed worthy by          │
  82. │King Xenhai.  Should you fail, well, let's just say that Earth will be blown  │
  83. │into a million pieces, each the size of a pea.                                │
  84. │                                                                              │
  85. │   Your objective is simple:  Find your way out of the labyrinth.  On top of  │
  86. │the labyrinth is the spectators' box, where Xenhai has been watching.  If you │
  87. │make it out, then Earth, and all life on it,  will be saved.                  │
  88. └──────────────────────────────────────────────────────────────────────────────┘
  89.  
  90. ┌──────────────────────────────────────────────────────────────────────────────┐
  91. │                                                                              │
  92. │          3.  Requirements:                                                   │
  93. │                                                                              │
  94. │    - Any IBM PC compatible computer such as 8086,80286,80386,80486.          │
  95. │          (80386 or better strongly recommended for best game speed)          │
  96. │    - At least 965K of memory, with at least 210K in conventional, and an     │
  97. │          XMS or EMS driver already loaded.                                   │
  98. │    - VGA display card with VGA monitor.                                      │
  99. │    - Approximately 926K of free hard disk space.                             │
  100. │                                                                              │
  101. └──────────────────────────────────────────────────────────────────────────────┘
  102.  
  103. ┌──────────────────────────────────────────────────────────────────────────────┐
  104. │                                                                              │
  105. │          4.  Installation:                                                   │
  106. │                                                                              │
  107. │    Make a directory on the hard drive, then simply use the DOS "COPY"        │
  108. │ command to copy all the files on the disk into the directory on the hard     │
  109. │ drive.  Then type "SETUP" in the directory on the hard drive to set the      │
  110. │ computer up with the correct hardware and key definitions.  After saving     │
  111. │ the custom setup, type "LAB" to play the game.                               │
  112. │                                                                              │
  113. └──────────────────────────────────────────────────────────────────────────────┘
  114.  
  115. ┌──────────────────────────────────────────────────────────────────────────────┐
  116. │                                                                              │
  117. │          5.  Controls:                                                       │
  118. │                                                                              │
  119. │    Before you play, be sure to use the setup program in the same directory   │
  120. │ by typing "SETUP".   If you do not define keys, here is a list of the        │
  121. │ default keys that I find easy to use:                                        │
  122. │                                                                              │
  123. │    Move FORWARD                     - Up arrow                               │
  124. │    Move BACKWARD                    - Down arrow                             │
  125. │    Turn LEFT                        - Left arrow                             │
  126. │    Turn RIGHT                       - Right arrow                            │
  127. │    RUN                              - Left shift                             │
  128. │    STRAFE (walk sideways)           - Right ctrl                             │
  129. │    SHOOT                            - Left ctrl                              │
  130. │    Weapon 1 (red FIREBALLS)         - F1                                     │
  131. │    Weapon 2 (green BOUNCY-BULLETS)  - F2                                     │
  132. │    Weapon 3 (HEAT-SEEKING MISSILES) - F3                                     │
  133. │    UNLOCK DOOR                      - Space bar                              │
  134. │    STAND HIGH                       - "A"                                    │
  135. │    STAND LOW                        - "Z"                                    │                      
  136. │    RAISE/LOWER STATUS BAR           - Enter (above right shift key)          │
  137. │    PAUSE GAME                       - "P"                                    │
  138. │    LOAD GAME                        - "L"                                    │
  139. │    SAVE GAME                        - "S"                                    │
  140. │    QUIT GAME                        - ESCape                                 │
  141. │                                                                              │
  142. └──────────────────────────────────────────────────────────────────────────────┘
  143.  
  144. ┌──────────────────────────────────────────────────────────────────────────────┐
  145. │                                                                              │
  146. │          6.  About the things seen in the game:                              │
  147. │                                                                              │
  148. │     THINGS THAT HELP YOU:                                                    │
  149. │    ┌───────────────────────                                                  │
  150. │    ├─ Bullets - You can get up to six bullet powers of each kind of bullet.  │
  151. │    │  │     The more bullet powers you have, the more often you can          │
  152. │    │  │     shoot.                                                           │
  153. │    │  ├─ Normal bullets (red) - Just a simple straight-flying bullet.        │
  154. │    │  └─ Bouncy bullets (green) - These bullets bounce off all walls that    │
  155. │    │        you cannot normally walk through.                                │
  156. │    ├─ Lightnings - You can get up to six lightnings.  The more lightnings    │
  157. │    │     you have, the farther each bullet will travel.                      │
  158. │    ├─ Extra Lives - You can get up to 4 extra lives.  When you die, the      │
  159. │    │     floor does NOT reset.  However you do go back to the starting       │
  160. │    │     position.  If you have no extra lives when you die, the game is     │
  161. │    │     over. (surprised?)                                                  │
  162. │    ├─ Keys - There are two keys possible for each level.  Both disappear     │
  163. │    │  │     after each level is completed.                                   │
  164. │    │  ├─ Gold Key - Unlocks any doors with the gold "Insert Key" sign.       │
  165. │    │  └─ Silver Key - Unlocks any doors with the silver "Insert Key" sign.   │
  166. │    ├─ Life bar - On the top of the status bar, there is a row of small white │
  167. │    │  │     boxes.  If all of the boxes are white then you are perfectly     │
  168. │    │  │     healthy.  When all boxes turn black, you die.                    │
  169. │    │  ├─ Fries (yellow lines in a teacup) - adds 5 white boxes of life.      │
  170. │    │  ├─ Meals (meat and a glass) - adds 10 white boxes of life.             │
  171. │    │  └─ First-aid kits - adds 20 white boxes of life.                       │
  172. │    └─ Magical items - These items last for only 30 seconds, then they        │
  173. │       │     disappear.  If you have two of the same type of magical item     │
  174. │       │     at the same time, then you will have 60 seconds of use, for      │
  175. │       │     three - 90 seconds of use, etc.                                  │
  176. │       ├─ Purple potions - Hits monsters with more power every time they are  │
  177. │       │     shot, and allows red and orange bullets to pass through walls    │
  178. │       │     that you can't walk through.                                     │
  179. │       └─ Gray cloak - Enemies and their bullets pass right through           │
  180. │             you.  The only way to die with these is to fall down a hole.     │
  181. │                                                                              │
  182. └──────────────────────────────────────────────────────────────────────────────┘
  183.  
  184. ┌──────────────────────────────────────────────────────────────────────────────┐
  185. │                                                                              │
  186. │          7.  Add-Ons:                                                        │
  187. │                                                                              │
  188. │      Buy More Levels for Ken's Labyrinth!                                    │
  189. │                                                                              │
  190. │              Board Pack 1 ($15)                                              │
  191. │                                                                              │
  192. │                  The Next 10 Levels Plus One BONUS Level Free!               │
  193. │                  The new levels introduce:                                   │
  194. │                       New heat seeking missiles,                             │
  195. │                       More powerful potions,                                 │
  196. │                       More Decorative Walls,                                 │         
  197. │                       Working soda machines deliver your wish,               │
  198. │                       The Powerful Blue Cloak                                │
  199. │                       and MANY more Hideous Evil Monsters!                   │
  200. │                                                                              │
  201. │              Board Pack 2 ($15) You must already own Pack 1 or be getting    │
  202. │                                 the combo option                             │
  203. │                                                                              │
  204. │                  The Next 10 Levels Plus BOSS Level Free!                    │
  205. │                  Board Pack 2 adds more strategy, more challenging           │                                                 
  206. │                       levels with tougher mazes, more intelligent            │
  207. │                       monsters and even more secrets!  Just wait till        │
  208. │                       the evil boss sees you.                                │
  209. │                                                                              │
  210. │              Or Get Both Board Packs for Just $25 !!!                        │
  211. │                                                                              │
  212. │                                                                              │
  213. │        Price list for boards:                                                │
  214. │                                                                              │
  215. │            Board Pack 1     $15                                              │
  216. │            Board Pack 2     $15 (Only if you already own Pack 1)             │
  217. │            Both Packs 1+2   $25                                              │
  218. │                                                                              │
  219. │                                                                              │
  220. │      Ken's Labyrinth Developers' Toolkit                                     │
  221. │      (Will be available soon)                                                │
  222. │                                                                              │
  223. │              Make Your Own Levels! Create New Challenges!                    │
  224. │              Change the Evil Monsters!                                       │
  225. │                                                                              │
  226. │              You Get: EDITDATA.EXE (for changing the walls and floors)       │
  227. │                       COMPRESS.EXE (to make your changes work)               │
  228. │                       SPRIDRAW.EXE (to view the sprites)                     │
  229. │                       PLAYKSM.EXE (to play LAB3D songs in DOS)               │
  230. │                       KGIF.EXE (to view .GIF files)                          │
  231. │                                                                              │
  232. │             But Wait.  There's More!  You get over 25 original songs just    │
  233. │             waiting to hit the top 40!  Just add lyrics! (or use it as your  │
  234. │             very own Karaoke Machine!)                                       │
  235. │                                                                              │
  236. │                       - All for just $35                                     │
  237. │                                                                              │
  238. └──────────────────────────────────────────────────────────────────────────────┘
  239.  
  240. ┌──────────────────────────────────────────────────────────────────────────────┐
  241. │                                                                              │
  242. │         8.  Technical support:                                               │
  243. │                                                                              │
  244. │    If you have any problems, questions, or ideas about Ken's Labyrinth,      │
  245. │    you may write us at these addresses or call us at these phone numbers:    │
  246. │                                                                              │
  247. │ Ken Silverman                                  Andrew Cotter                 │
  248. │ Advanced Systems                               Assistant Artist              │
  249. │ Programmer/Artist/Composer                     25 Bow Street                 │
  250. │ 50 Cindyann Drive                              East Greenwich, RI  02818     │
  251. │ East Greenwich, RI  02818                      (401) 884-0484                │
  252. │ (401) 884-6723                                                               │
  253. │ E-mail:  ams@lems.brown.edu                                                  │
  254. │                                                                              │
  255. │ Please excuse us if there is ever any delay in responses because Ken is      │
  256. │ going to college next year and Andy has too much homework.                   │
  257. │                                                                              │
  258. └──────────────────────────────────────────────────────────────────────────────┘
  259.  
  260. ┌──────────────────────────────────────────────────────────────────────────────┐
  261. │                                                                              │
  262. │         8.  People who need mention yet were still pains in the butt:        │
  263. │                                                                              │
  264. │ Alan Silverman        Mahesh Jayaraman                                       │
  265. │ Advanced Systems      Advanced Systems                                       │
  266. │                                                                              │
  267. └──────────────────────────────────────────────────────────────────────────────┘
  268.  
  269.