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-
- How to make UNDERWATER
- ======================
-
- - This is easy, but the example is buggy :)
-
- - People have been reporting that when they make underwater sectors and
- stuff and try to go underwater against a wall, it squishes them.
-
- STEP 1: Ok this is simple. make a sector. make another sector connected to
- it so there should be 2 sectors and connected by a red line.
- Somewhere else in the board, make a sector the same exact size as the sector
- that is going to be the water.
-
- STEP 2: in 2d mode, point to the sector (of the 2 connected sectors) that you
- want to be the surface of the water, and hit "T" and enter lotag value as: "1"
- there should be a gray tag: (0,1). now point to the sector way out of the way
- which is going to be the underwater part and do the same, except make it lotag
- value: "2" so there is a gray tag (0,2).
-
- STEP 3: insert a sprite into the surface of the water sector, and change it
- in 3d mode to the blue (S) by hitting "V" in 3d mode. Make sure it says
- SECTOREFFECTOR in the lower-right when you select the blue (S) sprite.
- in 3d mode, point to that blue s and hold ' and hit "H", and enter hitag value
- to "170", and hold ' and hit "T" and enter lotag "7" for UNDERWATER.
-
- STEP 4: Repeat step 3 exactly, but in the sector that is going to be
- UNDERWATER (the one thats out of the way of everything :) )
-
- STEP 5: place the water texture on the surface of the water, and on the celing
- in the underwater sector.
-
- STEP 6: DIVE IN! :)
-
-
- ===========================
- Written by Loach - @#duke3d
- killer@raven.cybercomm.net
- ===========================
-
-