home *** CD-ROM | disk | FTP | other *** search
-
-
- How to make a SUBWAY with duke3d build editor
- =============================================
-
- - I'm going to make this explanation as easy as possible.
-
-
- STEP 1: create a sector to be the track for the subway. Somewhat like a
- racecar track. The easiest way to do this is to make a large rectangle,
- then point the crosshairs on one of the lines on the side, and hit "C".
- Stretch the little yellow bubble thing outward to where you want the side
- wall to arch out to and hit "Spacebar". Repeat this for the other side.
-
- STEP 2: Now you should have a big rectangle/oval type of sector. Good, now
- make a smaller rectangle in the center of the big oval to be the station.
- When this sector is made... tis a good idea to save it here. Then point
- inside the smaller rectangle inside the oval and hit "ALT-S" it should change
- the lines red.. which makes it a sector inside a sector.
-
- STEP 3: Now.. make the subway cars, try not to make them right next to the
- station, because you'll need a locator around there. Make 2 small rectangles
- (for the main subway, and the subway car). Don't connect them together, leave
- the cars about one gridspace away. Hit "ALT-S" inside each of these 2
- rectangle sectors (which will make them red too). Now you have two subway
- cars.
-
- STEP 4: You CAN make more than two cars, im just using two in this example.
- Now go in 3d mode and use "pageup/pagedown" to raise and lower the station,
- subway, and subway track sectors until you can actually see the station and
- the subway.
-
- STEP 5: Ok..In the 2d editor, point inside a subway car and hit "H" for hitag,
- and enter the value "1". Now you should see that the sector has a gray tag
- which is (1,0). Do the same for the other car(s). I think this is something
- for the identity of the group of subway cars.
-
- STEP 6: Go in 2d editor and point in each subway car and hit "S" to make
- a sprite in each one. Now go in 3d mode and on the subway car which you
- want to be the "leader", and find the sprite (whatever it may be) that you
- just put on that sector. Hit "V" twice and scroll till you find the blue
- sprite that is an (S) and says SECTOREFFECTOR in the lower-right.
- Point to the blue S on the subway car now, and hold down ' while pressing "T"
- and enter the lotag value: "6" which means it'll be the "leader" subway car.
- Repeat this step for the other subway cars except make the lotag value: "14"
- If in 2d mode these tags are PURPLE and not BLUE, hit "B" on the tags.
-
- STEP 7: Now you have to make the actual "path" for the subway. in 2d mode
- hit "S" inserting a sprite in the CENTER of the track close to the station
- such as in the example SUBTMP.MAP, the tag that says "LOCATOR 1,0". When
- you place a sprite here, go in 3d mode and select the blue (L) this time,
- which says "LOCATORS" in the lower-right. Hold ' and press "H". Enter hitag
- value: "1". In 2d mode you'll see a blue tag that says LOCATOR 1,0. This is
- telling the subway when to slow down and stop and pause for a couple seconds.
-
- STEP 8: Now make these locator sprites all around the track in the CENTER, as
- seen in the example. In 3d mode hold ' and press "T" for lotag, and ' "H" for
- hitag on each of these locators and as you go around the track entering hitag
- and lotag for these locators, they should go something like this:
- LOCATORS 0,1 LOCATORS 0,2 LOCATORS 0,3 LOCATORS 0,4 and so on until it
- gets close to the LOCATORS 1,0 tag telling it to slow down and stop. Make
- sure you make the path accurate for the subway otherwise it'll disappear then
- reappear in certain places. It takes awhile to get it perfectly aligned in
- the track. Refer to the example SUBTMP.MAP on how and where the LOCATORS are
- placed around the track and look at how the numbers on the tags increase as
- they are placed around the track: Locator 0,1 locator 0,2 etc.
-
- - Reminder: The first number in a tag is the HITAG. Second number is LOTAG.
-
- - I hope you could understand these docs :)
-
-
-
- ===========================
- Written by Loach - @#duke3d
- killer@raven.cybercomm.net
- ===========================
-
-
-
-
-
-