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1994-12-06
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WAD_Runner V1.0
(c) copyright 1994
Michael S. Utzig
If you haven't been there already, welcome to the wonderful world
of DOOM.
This is, yes you guessed it, Another front end launcher for DOOM.
Not too much different from all the others except for the "windows-
like" gui, and that this is also bannerware (ohh-noo). Relax I put
all that at the end. So if you're chompin' bullets ready to go kick
some demon butt, put wr.exe in the DOOM directory and type "WR". For
those of you who want to know more, read on.
WAD_Runner MUST be placed in the DOOM directory for it to run.
Operation is straight forward in that this is 99.9% WYSIATI
(What You See Is All There Is). Most of the parameters for game
play are on the main screen. Those of you who are familiar with
the DOOM command line options should be able to jump right in
without reading the docs. For those of you a little newer to DOOM,
I'll give you the nickel tour.
With all the people currently designing new episodes and levels
for DOOM, there has to be a way of managing all the external .WAD
files now available on bulletin board systems.
WAD_Runner replaces the tedious chore of typing and remembering
file names and command line parameters that can extend off into
another persons monitor. By giving the user a scrolling pick list
of the available .WAD files, and option buttons for the other
selections, you can see at a glance all of the resources needed
to play DOOM.
To select an external WAD file to play, simply double-click the
mouse on the appropriate file name or use the up & down arrow
keys and press enter when the highlight is over the correct file.
The selected file will appear in the listbox header. Below the file
list is a scrolling information display that will show the name of
the currently selected .WAD file and a list of the episodes and
missions that it replaces. This display is updated every time you
select a new filename, so on some of the larger files it may take a
couple of seconds to update. I'll work to get that sped up.
The File list box currently can hold a maximum of 512 file names.
You can also use TAB or shift-TAB to change the focus and cycle
through the options. Pressing the enter key on list boxes and the
space bar on option boxes selects or un-selects that item. The
object with "focus" has a dotted box around the perimeter.
Pressing the ESC keywhile the file section box has the focus will
erase your .WAD file selection.
If you have selected a Start Level or Savegame, and then decide not
to use these values, each box has a blank selection at the end of the
list which can be picked to zero out these values.
If you have selected an external .WAD file with appropriate levels
and such, and also picked a savegame to reload, the savegame will
override your episode/level selection and restore from the savegame
file. As long as the episode/mission selections are different you
can warp to any of the external .WAD missions by typing...
IDCLEV <episode# mission#> anytime during the game
i.e. by typeing
IDCLEV 23 this will warp you to episode 2 mission 3
Here is a list of WAD_Runners supported parameters.
-devparm Puts you in developers mode, necessary for the
other options (Press F1 and get a 320x200 256
color pcx snapshot of the current screen)
-file specifies external wad file to load replacing
original episode/level(s)
-warp selects starting episode and level
-skill how tough are you?
-deathmatch starts each player in a separate area, default
for multi-player games is co-operative play
-nomonsters speaks for itself
-respawn causes dead monsters to regenerate 8 second later
(this can cause even the wimpy levels to get
tough unless your fast)
-loadgame loads previously saved game
-port selects alternate network address when multiple
games of DOOM are running on the same net, also
called socket
-nodes number of players in a network game
-com# com port for modem or direct connect games
-dial<phone #> dials phone for modem game
-answer puts modem in answer mode for modem game
Most of the controls are self-explanitory, read the readme file that
was included with DOOM to get a better idea of the game options and
you'll be able to use WAD_Runner with little or no problems.
BOOT DISK
id recommends that you boot clean with no memory managers other than
himem.sys. Here's an easy config.sys that works with most dos versions
(even novell dos 7)
device=<path>himem.sys 'insert your path to himem i.e. c:\dos\himem.sys
dos=high,umb 'loads dos high
files=20
buffers=20
this config has worked for MS-DOS ver 5 & 6 also Novell Dos ver 7
I've run doom with emm386 loaded and it works ok unless you have a sound
blaster, in which case it locks up tight.
NET PLAY
DOOM runs great on a pair of 486/33's connected to a network. This was
the spur that got me to write WAD_Runner.
Multi-Player DOOM is a fantastic experience.
WAD_Runner now detects if IPX.COM has been loaded prior to selecting
the network game option. Allowing you the chance to quit and load IPX
before you launch DOOM.
DOOM will run on any network that uses ipx protocol, in fact DOOM only
requires that IPX.COM be loaded in order play. You do not need to have,
or be connected to, a File Server to play multi-player DOOM.
You can create an inexpensive network to play doom without knowing
anything at all about networks. Most network cards now on the market
come with a driver diskette that includes a copy of ipx.com generated
for that board. With 2 cards, a cable and a couple of copies of DOOM and
WAD_Runner, a 10 Mbit per sec network link can be achieved in 5 easy steps.
-install the boards
-connect the cable
-boot your system
-run ipx.com
-run WAD_Runner and select NETWORK option, then start DOOM
Anyone can do it!
You can play more than one game on a network by changing the socket
number. I believe id allows up to 65,000 sockets however I've kept
it down do a meager 1000(this would suggest a minimum of 2000 players
in just one network, whoa! Who's working?)
Just click on the socket edit box and type in any number up to 999,
be sure the person playing with you does the same.
As I said DOOM works great on a network but does not seem to go across
a bridge. You must be on the same network segment as your opponent
If you have any question ask your Network Administer.
SERIAL PLAY
For a less expensive way to run Doom or if your computers are far from
each other you can use a modem to play DOOM or use a Null Modem cable
to connect the computers via an unused communication port.
this is a little slower than a network version but it helps to have a
couple of high speed machines and set the graphics detail to LOW.
This helps smooth out the jerkiness when slower machines are used.
Using WAD_Runner just select "direct" if using a null modem cable or
one user must "answer" and the other must "dial" when connecting via
modem.
In order to use the Dial feature, you must edit the MODEM.CFG
file that comes with DOOM and is used by sersetup. Insert the phone
number you wish to dial on line 3. Any ascii editor will suffice.
See the example MODEM.CFG included with this archive.
For both net and serial play, you must also have your own copy of